Tue, 22 May 2012 11:19:32 +0200 Merge
Medo <smaxein@googlemail.com> [Tue, 22 May 2012 11:19:32 +0200] rev 7110
Merge
Wed, 23 May 2012 00:45:37 +0200 there a libSDLMain.a in the bundled SDL framework
koda [Wed, 23 May 2012 00:45:37 +0200] rev 7109
there a libSDLMain.a in the bundled SDL framework
Tue, 22 May 2012 09:18:46 +0200 Merge
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 22 May 2012 09:18:46 +0200] rev 7108
Merge
Tue, 22 May 2012 00:41:26 +0200 android: possible fix for bitmap recycle errors
Xeli [Tue, 22 May 2012 00:41:26 +0200] rev 7107
android: possible fix for bitmap recycle errors
Tue, 22 May 2012 00:40:43 +0200 fixed wheelup/down
Xeli [Tue, 22 May 2012 00:40:43 +0200] rev 7106
fixed wheelup/down Wheel up and down used to be swapped in both binds.cpp and uKeys.pas (2 wrongs make a right eh) After I fixed uKeys zooming was inverted, so I changed binds.cpp too, but now existing teams will still have its zoom inverted..
Mon, 21 May 2012 22:54:34 +0200 add a nilcheck
koda [Mon, 21 May 2012 22:54:34 +0200] rev 7105
add a nilcheck
Mon, 21 May 2012 16:46:24 -0400 checksum
nemo [Mon, 21 May 2012 16:46:24 -0400] rev 7104
checksum
Tue, 22 May 2012 00:29:32 +0400 Feel free to add real checksum function
unc0rr [Tue, 22 May 2012 00:29:32 +0400] rev 7103
Feel free to add real checksum function
Mon, 21 May 2012 06:34:17 +0200 better lazy loading for cScaleFactor
koda [Mon, 21 May 2012 06:34:17 +0200] rev 7102
better lazy loading for cScaleFactor
Sun, 20 May 2012 19:42:55 -0400 Ok. I think *this* should flip it correctly...
nemo [Sun, 20 May 2012 19:42:55 -0400] rev 7101
Ok. I think *this* should flip it correctly...
Sun, 20 May 2012 21:09:13 +0200 android: added an unsigned target to the makefile, to help automate signing
Xeli [Sun, 20 May 2012 21:09:13 +0200] rev 7100
android: added an unsigned target to the makefile, to help automate signing
Sun, 20 May 2012 17:17:21 +0200 remove the need to qt and co when using cmake with -DANDROID=1
Xeli [Sun, 20 May 2012 17:17:21 +0200] rev 7099
remove the need to qt and co when using cmake with -DANDROID=1
Sun, 20 May 2012 10:55:58 -0400 Minor tweaks to freezer, mostly to simplify current state to laptop
nemo [Sun, 20 May 2012 10:55:58 -0400] rev 7098
Minor tweaks to freezer, mostly to simplify current state to laptop
Sun, 20 May 2012 10:45:16 -0400 clean up pngs
nemo [Sun, 20 May 2012 10:45:16 -0400] rev 7097
clean up pngs
Sun, 20 May 2012 10:54:52 +0200 merge
mikade <redgrinner@gmail.com> [Sun, 20 May 2012 10:54:52 +0200] rev 7096
merge
Sun, 20 May 2012 00:08:26 +0200 + Trivial update.
mikade <redgrinner@gmail.com> [Sun, 20 May 2012 00:08:26 +0200] rev 7095
+ Trivial update. + Script for managing WxW, AFR, and Surf'n'Crate shoppa-variants.
Sat, 19 May 2012 17:15:12 +0200 A few scripts to try out. 2x challenge, 1x GSoC training, 1x user mission.
mikade <redgrinner@gmail.com> [Sat, 19 May 2012 17:15:12 +0200] rev 7094
A few scripts to try out. 2x challenge, 1x GSoC training, 1x user mission.
Sun, 20 May 2012 01:00:00 -0400 Bit more freezer.
nemo [Sun, 20 May 2012 01:00:00 -0400] rev 7093
Bit more freezer.
Fri, 18 May 2012 13:35:22 -0400 Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo [Fri, 18 May 2012 13:35:22 -0400] rev 7092
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
Thu, 17 May 2012 20:23:58 -0400 Might help if this was actually its own unique weapon
nemo [Thu, 17 May 2012 20:23:58 -0400] rev 7091
Might help if this was actually its own unique weapon
Thu, 17 May 2012 18:22:20 -0400 Provide training/campaign with a random seed to ignore/use.
nemo [Thu, 17 May 2012 18:22:20 -0400] rev 7090
Provide training/campaign with a random seed to ignore/use.
Thu, 17 May 2012 20:19:35 +0200 remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
Xeli [Thu, 17 May 2012 20:19:35 +0200] rev 7089
remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
Thu, 17 May 2012 20:01:56 +0200 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli [Thu, 17 May 2012 20:01:56 +0200] rev 7088
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Thu, 17 May 2012 16:52:17 +0200 dont allow choosing weapons when the AI is playing
Xeli [Thu, 17 May 2012 16:52:17 +0200] rev 7087
dont allow choosing weapons when the AI is playing
Thu, 17 May 2012 16:51:54 +0200 android typo/sabotage
Xeli [Thu, 17 May 2012 16:51:54 +0200] rev 7086
android typo/sabotage
Thu, 17 May 2012 15:58:24 +0200 fix sdl13 build
Xeli [Thu, 17 May 2012 15:58:24 +0200] rev 7085
fix sdl13 build
Mon, 14 May 2012 22:14:17 +0200 readded optimization for SetScale
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 14 May 2012 22:14:17 +0200] rev 7084
readded optimization for SetScale
Thu, 17 May 2012 15:58:04 +0200 unbreak android build
Xeli [Thu, 17 May 2012 15:58:04 +0200] rev 7083
unbreak android build - export the Game function - fill the ammo store with 0s in the frondend, if we're missing any weapons - use english as default language
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