Thu, 19 Jun 2014 00:09:03 +0200 |
sheepluva |
cleanup and lol
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Wed, 18 Jun 2014 23:57:51 +0200 |
sheepluva |
move DrawWaves to uRender
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Wed, 18 Jun 2014 17:23:43 +0200 |
sheepluva |
more tweaking
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Wed, 18 Jun 2014 17:06:40 +0200 |
sheepluva |
reuse buffers
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Wed, 18 Jun 2014 16:34:36 +0200 |
sheepluva |
render tweaks
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Wed, 18 Jun 2014 15:42:01 +0200 |
sheepluva |
tweak/refactor how water is drawn
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Wed, 18 Jun 2014 01:37:28 +0200 |
sheepluva |
tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
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Tue, 17 Jun 2014 15:18:07 +0200 |
sheepluva |
little visual tweak to weSea rendering
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Mon, 16 Jun 2014 02:23:37 +0200 |
sheepluva |
various tweaks
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Sun, 15 Jun 2014 23:48:06 +0200 |
sheepluva |
tweak engine segfault capabilities
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Sun, 15 Jun 2014 13:42:34 +0200 |
sheepluva |
fix videorec build
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Sun, 15 Jun 2014 00:02:25 +0200 |
sheepluva |
clean up halting a little
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Sat, 14 Jun 2014 15:49:44 +0200 |
sheepluva |
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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Sat, 14 Jun 2014 02:25:49 +0200 |
sheepluva |
huh? me? nono, don't mind me. I'm just here to clean up.
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