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hedgewars/uStore.pas
Fri, 18 Nov 2011 00:32:52 +0100
koda
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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Tue, 15 Nov 2011 02:02:08 +0100
koda
move the order of reloading texture to workaround buggy drivers
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Mon, 14 Nov 2011 18:08:36 -0500
nemo
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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Mon, 14 Nov 2011 17:56:44 -0500
nemo
reset chat lines too
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Mon, 14 Nov 2011 16:17:58 -0500
nemo
Since I'm storing the text string anyway, might as well recreate captions on resize as well
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Sat, 12 Nov 2011 17:06:49 +0100
Xeli
merge...i think
hedgeroid
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Sat, 05 Nov 2011 06:06:04 +0100
koda
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
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