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hedgewars/uGearsHandlersMess.pas
Thu, 11 Dec 2014 13:35:35 +0100
sheepluva
let sinegun bounce on weBounce
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Thu, 11 Dec 2014 09:50:31 +0100
sheepluva
wrap sinegun
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Thu, 11 Dec 2014 01:24:27 +0100
sheepluva
fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
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Tue, 09 Dec 2014 22:56:34 -0500
nemo
Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
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Mon, 08 Dec 2014 23:00:13 +0300
unc0rr
Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
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Mon, 08 Dec 2014 09:35:14 -0500
nemo
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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Mon, 01 Dec 2014 13:07:42 +0300
unC0Rr
oops
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