Tue, 26 Dec 2017 01:36:58 +0100 |
unc0rr |
Recreate uFLRunQueue in Qt, render previews
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Mon, 25 Dec 2017 00:58:47 +0100 |
unc0rr |
Preview rendering seems to work now
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Tue, 02 Aug 2016 23:08:17 +0300 |
unc0rr |
Preparation to sending engine messages to net.
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Tue, 17 May 2016 23:18:08 +0300 |
unc0rr |
- Add state to engine callback for it to know what engine is sending
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Sat, 26 Dec 2015 22:29:57 +0300 |
unc0rr |
- Fix passing of ansistrings via ipc
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Sun, 20 Dec 2015 12:45:49 +0300 |
unc0rr |
Fix two bugs, and yay, spectating works now
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Sat, 12 Dec 2015 23:38:18 +0300 |
unc0rr |
Introduce barriers between messages to different engine instances
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Thu, 10 Dec 2015 23:49:12 +0300 |
unc0rr |
Start work on running engine in network game
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Thu, 10 Dec 2015 00:33:45 +0300 |
unc0rr |
- Use queues instead of single buffer to communicate between threads
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Mon, 07 Dec 2015 00:05:41 +0300 |
unc0rr |
Client flags handling implementation start
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Sat, 05 Dec 2015 16:14:59 +0300 |
unc0rr |
- Hedgehogs number display
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Thu, 03 Dec 2015 23:59:06 +0300 |
unc0rr |
- Accept team and team color from net
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Wed, 02 Dec 2015 22:21:23 +0300 |
unc0rr |
Accept scheme from net
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Tue, 01 Dec 2015 23:37:10 +0300 |
unc0rr |
Accept ammo scheme from network
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Mon, 30 Nov 2015 23:25:18 +0300 |
unc0rr |
- Implement engine runs queue
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