Wed, 04 Sep 2019 23:23:23 +0200 |
unc0rr |
Set dX to zero in hedgehog walk routine to prevent unexpected changes in X coordinate in certain conditions
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Sat, 15 Jun 2019 12:58:01 +0200 |
Wuzzy |
Keep hog facing direction while on parachute
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Fri, 07 Jun 2019 11:35:13 +0200 |
Wuzzy |
End turn immediately when hedgehog health reaches 0
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Mon, 27 May 2019 00:04:40 +0200 |
Wuzzy |
Backed out changeset 96244def1cc0—It was broken
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Sun, 26 May 2019 23:52:04 +0200 |
Wuzzy |
Fix temporary hog/timer freeze when throwing sticky mine, then switch to shotgun in inf. attack
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Fri, 24 May 2019 22:26:47 +0200 |
Wuzzy |
Use capgrpMessage2 for eidHomerun so it doesn't collide with death msgs
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Fri, 24 May 2019 22:07:44 +0200 |
Wuzzy |
Prevent crates from being collected twice
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Tue, 21 May 2019 16:32:34 +0200 |
Wuzzy |
Fix un-selecting weapon while in multishoot allowing another attack
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Sat, 18 May 2019 00:18:52 +0200 |
Wuzzy |
Refactor PosCount: Use 0 instead of 1 for unused PosSprite
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Wed, 15 May 2019 20:40:37 +0200 |
Wuzzy |
Fix sndBoring being placed if ending turn during multi-shoot via skip command
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Tue, 14 May 2019 16:01:55 +0200 |
Wuzzy |
Add taunt sndFlyAway when hog flies off the map
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Mon, 13 May 2019 20:25:32 +0200 |
Wuzzy |
Don't remove gstWinner after GameOver
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Wed, 03 Apr 2019 13:00:05 +0200 |
Wuzzy |
Fix air mine not colliding with crates initially (bug 679)
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Mon, 01 Apr 2019 20:08:34 +0200 |
Wuzzy |
Fix turn end if placing air attack in bouncy world edge map was denied
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