hedgewars/uTeams.pas
Mon, 07 Oct 2019 14:18:31 +0200 Wuzzy Make sure AI doesn't skip after collecting ammo. Fixes bug 796
Sat, 17 Aug 2019 01:06:13 +0200 Wuzzy gfSwitchHog+gfKing: Fix hog switching being delayed one round too many
Mon, 08 Jul 2019 21:44:26 +0200 Wuzzy King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Sun, 26 May 2019 14:27:55 +0200 Wuzzy IsHogLocal: If there's a mission team, only count members in the clan of that team
Sun, 26 May 2019 14:16:35 +0200 Wuzzy Refactor definition of "local" clans
Tue, 14 May 2019 16:01:55 +0200 Wuzzy Add taunt sndFlyAway when hog flies off the map
Mon, 13 May 2019 22:51:31 +0200 Wuzzy Don't agressively select voicepack language automatically, must be now enabled explicitly with _qau suffix
Mon, 01 Apr 2019 19:27:13 +0200 Wuzzy Nemo is right, it's better to set hedgehog pos in uGearsList
Mon, 01 Apr 2019 19:16:55 +0200 Wuzzy Hedgehogs: Move setting of random pos to chAddHH
Mon, 21 Jan 2019 23:50:56 +0100 Wuzzy Hide hog GUI extras in scripted cinematic, also suppress some voices
Wed, 16 Jan 2019 15:40:11 +0100 Wuzzy Add SetTeamPassive. Passive teams are treated like frozen teams
Mon, 14 Jan 2019 03:53:21 +0100 Wuzzy Fix "unused variable" warning (valOK)
Thu, 10 Jan 2019 02:50:01 +0100 Wuzzy Fix player team ignoring custom team control scheme in campaign/missions
Tue, 08 Jan 2019 03:03:21 +0100 Wuzzy Suppress “<team> is gone message on game end
Wed, 02 Jan 2019 11:08:26 -0500 nemo heh. apparently pas2c doesn't validate pascal, so I guess we need to dogfood *both*
Wed, 02 Jan 2019 11:06:34 -0500 nemo remove Wuzzy's val checking, add a FIXME to add that to the C implementation
Thu, 20 Dec 2018 15:53:22 +0100 Wuzzy Check team name collision and make them unique, if neccessary
Wed, 19 Dec 2018 20:27:35 +0100 Wuzzy Remove unused vars in uTeams
Wed, 19 Dec 2018 19:10:42 +0100 Wuzzy Lua API: Add functions to add team selected in campaign/mission page
Mon, 10 Dec 2018 02:30:14 +0100 Wuzzy Fix some King Mode bugs causing minions not always being properly killed
Wed, 05 Dec 2018 09:38:31 -0500 nemo make pas2c function without haskell aborting if locale is C 0.9.25
Sat, 01 Dec 2018 02:37:05 +0100 Wuzzy Never enable switcher while in the "Place your King" round
Sat, 17 Nov 2018 19:19:50 +0100 unc0rr Fix desync bomb
Fri, 02 Nov 2018 13:19:38 +0100 Wuzzy Fix bad "not" in uTeams (made pas2c angry)
Wed, 31 Oct 2018 15:32:47 -0400 nemo check for teamgone before activating switcher
Wed, 31 Oct 2018 14:33:43 +0100 Wuzzy Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Sun, 28 Oct 2018 02:24:06 +0200 Wuzzy Add revenge taunt
Sun, 28 Oct 2018 00:49:00 +0200 Wuzzy Play sndStupid on round draw instead of sndNutter
Tue, 09 Oct 2018 09:58:33 -0400 nemo bunch more of those shortstring/ansistrings
Fri, 05 Oct 2018 23:51:58 +0200 Wuzzy Fix double tmp override in chTeamBack; Use shortstring for sidTeamGone/sidTeamBack
Fri, 05 Oct 2018 16:22:51 -0400 nemo silly tmp var for sake of pas2c
Thu, 04 Oct 2018 19:04:27 +0200 Wuzzy Change syntax for Format/FormatA, remove array in function to be friendlier to Pas2C
Wed, 26 Sep 2018 20:45:55 +0200 Wuzzy On victory, center camera on a winning hedgehog
Sat, 15 Sep 2018 15:26:23 +0200 Wuzzy Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
Tue, 11 Sep 2018 16:00:23 +0200 Wuzzy Add funny message in stats screen when everyone wins
Tue, 04 Sep 2018 17:57:48 +0200 Wuzzy Fix turn reaction not working properly after turn
Tue, 04 Sep 2018 16:52:51 +0200 Wuzzy Say sndNutter on round draw
Tue, 04 Sep 2018 16:12:53 +0200 Wuzzy Fix player rankings getting confused if a clan was revived
Tue, 04 Sep 2018 14:20:15 +0200 Wuzzy Rework rankings of losing clans: Rank them in the reverse order they died
Mon, 03 Sep 2018 22:14:46 +0200 Wuzzy Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Sat, 11 Aug 2018 22:35:23 +0200 Wuzzy Oops, add forgotten begin/end in uTeams
Sat, 11 Aug 2018 22:28:05 +0200 Wuzzy More straightforward TotalRoundsPre counting if there's only 1 clan
Sat, 11 Aug 2018 21:43:55 +0200 Wuzzy Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Sat, 11 Aug 2018 18:36:22 +0200 Wuzzy Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Thu, 09 Aug 2018 19:14:58 +0200 Wuzzy Fix TotalRounds increasing incorrectly if gfRandomOrder is off
Thu, 09 Aug 2018 17:49:17 +0200 Wuzzy Backed out changeset c265a3e6f6da to revert to 0.9.23 TotalRounds behaviour
Thu, 09 Aug 2018 17:48:16 +0200 Wuzzy Backed out changeset 2d787d122083 to revert TotalRounds to 0.9.23 behaviour
Thu, 09 Aug 2018 17:47:29 +0200 Wuzzy Backout 0f02dd1ff4c9. This is not how TotalRounds should work
Wed, 08 Aug 2018 14:38:54 +0200 Wuzzy Refactor text color variable names, export 2 color values to Lua
Thu, 02 Aug 2018 03:16:08 +0200 Wuzzy Cap hedgehog health to prevent overflow bugs
Tue, 17 Jul 2018 19:44:29 +0200 Wuzzy Clarify the wording of a few checkFails messages
Wed, 11 Jul 2018 21:56:30 +0200 Wuzzy Make sure TotalRounds increases to 0 on first real turn
Sat, 07 Jul 2018 23:29:02 +0200 Wuzzy Fix TotalRounds still being -1 in first real turn after hog placement phase
Sun, 10 Jun 2018 19:01:50 +0200 antonc27 Merge ios-develop into default
Fri, 23 Mar 2018 03:17:01 +0100 Wuzzy Add new game flag gfSwitchHog, enable hog switching at turn start
Sun, 18 Mar 2018 18:47:03 +0100 antonc27 - Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time) ios-develop Hedgewars-iOS-2.1
Mon, 12 Mar 2018 22:53:28 +0100 Wuzzy Use visible team count instead of total team count to determine rendered team bar height
Sat, 10 Mar 2018 12:32:44 +0100 Wuzzy Make a few more engine strings translatable
Fri, 09 Mar 2018 12:43:36 +0100 Wuzzy Hide team bar if all hedgehogs in it are hidden or dead
Sun, 25 Feb 2018 18:57:30 +0100 unc0rr Much smaller TBinds type
Wed, 21 Feb 2018 15:05:50 +0100 Wuzzy Improve/fix messaging when multiple teams win
Fri, 16 Feb 2018 13:57:48 +0100 Wuzzy Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wed, 07 Feb 2018 12:30:11 +0100 Wuzzy Fix TotalRounds counting rounds a couple of turns too late
Thu, 28 Sep 2017 21:32:42 +0200 Wuzzy Fix stats screen caption showing only one winner if multiple teams have won
Fri, 12 May 2017 16:53:29 +0200 Wuzzy Remove the buggy /finish chat command
Wed, 26 Apr 2017 01:51:51 +0200 Wuzzy Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Tue, 25 Apr 2017 04:54:46 +0200 Wuzzy Fix sndBoring being played when force-ending turn due to victory
Mon, 17 Apr 2017 18:47:56 +0200 Wuzzy Backed out changeset 8e9603088f99
Sat, 15 Apr 2017 04:28:00 +0200 Wuzzy Make all hogs say Yessir taunt on their turn start (replaces revenge taunts)
Thu, 06 Apr 2017 20:57:51 +0200 Wuzzy Implement random round draw / team win messages
Sat, 30 Apr 2016 20:55:16 +0200 Wuzzy Make the timer red when it is the get-away time
Tue, 26 Apr 2016 22:09:50 +0200 sheepluva create forts in random order
Tue, 09 Feb 2016 14:40:06 +0300 unC0Rr Fix possible crashes/hangs due to recent changes
Sun, 31 Jan 2016 16:07:14 +0300 unc0rr Bye-bye TryDo
Wed, 30 Dec 2015 15:26:25 -0500 nemo set TryHard for placing hog automatically
Wed, 16 Sep 2015 08:58:51 -0400 nemo remove racist trydo 😝
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Sun, 19 Jul 2015 04:05:19 +0200 sheepluva add some chat message colors
Fri, 17 Jul 2015 10:06:00 +0200 sheepluva unpause game when finishing game
Tue, 12 May 2015 22:38:33 +0300 unc0rr - Fix order of messages, also don't duplicate last timestamped message
Wed, 01 Apr 2015 02:42:37 +0200 sheepluva terminate engine and output fatal error message if hedgehogs are added incorrectly
Sat, 13 Dec 2014 10:05:50 -0500 nemo use TeamsCount instead of cMaxTeams in a few loops
Wed, 10 Dec 2014 08:05:45 -0500 nemo put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
Mon, 08 Dec 2014 15:02:43 -0500 nemo skip a bunch of stuff not applicable to cleanup
Mon, 08 Dec 2014 10:14:47 -0500 nemo nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
Mon, 08 Dec 2014 09:35:14 -0500 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
Sat, 29 Nov 2014 21:29:11 -0500 nemo Wuzzy's changes to climbhome w/ some tweaks by me
Sat, 25 Oct 2014 11:29:45 -0400 nemo Remove switching of hog's hat to chef. do it in draw instead.
Sun, 24 Aug 2014 23:41:06 +0400 unc0rr Also convert the message if current team is gone
Sun, 24 Aug 2014 15:18:26 -0400 nemo rename of variable typo for readability
Fri, 04 Jul 2014 22:45:59 +0400 unc0rr Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
Wed, 02 Jul 2014 23:55:00 +0400 unc0rr Fix some issues with rejoining (rejoining client still desyncs though)
Mon, 30 Jun 2014 00:07:03 +0400 unc0rr Make team disappear after 3 turns in 'gone' state
Sun, 29 Jun 2014 22:50:21 +0400 unc0rr Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
Sat, 28 Jun 2014 14:51:45 +0400 unc0rr Finish implementation of ability to take control over your team after being disconnected. Completely untested.
Wed, 12 Mar 2014 22:40:49 -0400 nemo By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
Sun, 09 Feb 2014 00:44:29 +0400 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
Thu, 06 Feb 2014 22:03:53 +0100 sheepluva rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Tue, 04 Feb 2014 16:35:31 +0100 sheepluva fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Sat, 04 Jan 2014 23:55:54 +0400 unc0rr merge default webgl
Fri, 13 Dec 2013 22:14:02 +0400 unc0rr - /owner command to specify team owner
Tue, 03 Dec 2013 22:53:45 -0500 nemo make the team association with hog before calling gear creation. makes some lua a little easier
Thu, 28 Nov 2013 00:41:35 +0400 unc0rr Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
Fri, 08 Nov 2013 23:11:13 -0500 nemo Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
Wed, 30 Oct 2013 00:18:10 +0400 unc0rr - More HealthTex to clan structure
Tue, 29 Oct 2013 23:47:57 +0400 unc0rr Tinted crosshair (without that cool white dot in the middle)
Fri, 11 Oct 2013 17:43:13 +0200 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
Fri, 27 Sep 2013 12:58:21 +0400 unc0rr - Actually call uTexture.initModule and .freeModule
Fri, 27 Sep 2013 00:54:18 +0400 unc0rr - Load default binds from settings.ini
Sat, 21 Sep 2013 23:54:57 +0400 unc0rr Finish rework of default binds system. Default binds now work even before first turn.
Fri, 23 Aug 2013 16:02:08 +0400 unc0rr Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
Fri, 28 Jun 2013 12:47:54 -0400 nemo Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
Thu, 27 Jun 2013 14:01:43 -0400 nemo Make add/delete consistent (this has bugged me for so long)
Thu, 27 Jun 2013 15:33:02 +0400 unc0rr Refactoring: get rid of GSHandlers.inc
Thu, 27 Jun 2013 14:37:03 +0400 unc0rr Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
Mon, 17 Jun 2013 23:10:45 +0200 koda really update with default webgl
Thu, 13 Jun 2013 22:27:23 +0200 koda merge cmake_pascal branch in default
Sun, 09 Jun 2013 12:22:53 +0200 koda update with default webgl
Fri, 07 Jun 2013 22:12:15 -0400 nemo ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
Wed, 05 Jun 2013 16:28:30 +0200 sheepluva fixed all engine compilation hints and notes (that I could see)
Tue, 04 Jun 2013 22:28:12 +0200 koda update branch webgl
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Tue, 28 May 2013 13:57:11 -0400 nemo < 256 is "thawing"
Tue, 30 Apr 2013 21:06:05 -0400 nemo this is fairer
Sun, 21 Apr 2013 17:38:17 -0400 nemo yep. I did forget to put this back
Sun, 21 Apr 2013 16:39:36 -0400 nemo So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
Tue, 02 Apr 2013 21:00:57 +0200 koda update webgl branch webgl
Tue, 19 Mar 2013 18:32:03 +0100 koda move RestoreHog from uGears to uTeams to break a circular dependency cmake_pascal
Wed, 06 Mar 2013 19:50:25 -0500 nemo yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
Wed, 06 Mar 2013 08:26:14 -0500 nemo extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
Tue, 05 Mar 2013 16:04:22 -0500 nemo At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
Mon, 25 Feb 2013 20:45:13 -0500 nemo forgot this loop icegun
Sun, 24 Feb 2013 21:44:40 -0500 nemo Messing around w/ Freezer icegun
Sun, 27 Jan 2013 00:28:57 +0100 koda update branch webgl
Thu, 10 Jan 2013 22:59:46 +0400 martin_bede Fix tons of warnings
Wed, 02 Jan 2013 10:11:42 +0100 koda also have uTouch follow the new NewTurn policy
Tue, 01 Jan 2013 14:21:51 -0500 nemo move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
Sat, 29 Dec 2012 22:50:10 +0100 dag10 GCI2012: Advanced Keyboard Configuration
Tue, 25 Dec 2012 04:45:22 +0100 koda update branch with default webgl
Thu, 29 Nov 2012 23:23:19 -0500 Joe Doyle (Ginto8) Move global variables to units that use them
Thu, 22 Nov 2012 00:41:53 +0100 koda updated branch webgl
Sat, 17 Nov 2012 20:27:49 -0500 nemo oops
Sun, 11 Nov 2012 17:15:19 +0100 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
Tue, 06 Nov 2012 23:59:58 +0400 unc0rr Don't zero TeamHealth, only show empty health bar
Tue, 06 Nov 2012 08:38:37 -0500 nemo Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
Sat, 27 Oct 2012 14:50:38 +0200 koda minor macro cleanup
Sat, 27 Oct 2012 01:16:35 +0400 unc0rr Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
Sun, 14 Oct 2012 20:24:08 -0400 nemo Also shove using shotgun, switch off hat when not active hog
Tue, 04 Sep 2012 13:18:26 +0200 sheepluva I didn't want to do this since it seems less clean, but...
Thu, 26 Jul 2012 21:56:47 +0400 Stepan777 merge
Wed, 25 Jul 2012 10:56:14 -0400 nemo Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
Sun, 24 Jun 2012 20:31:26 +0400 Stepan777 merge
Sat, 23 Jun 2012 21:37:47 -0400 nemo Step 1. Add current hedgehog as top bit of bottom byte.
Thu, 07 Jun 2012 17:42:32 +0400 Stepan777 merge
Thu, 07 Jun 2012 01:10:57 +0200 Xeli first attempt at implementing support for keys with modifiers
Tue, 05 Jun 2012 19:33:49 +0200 Xeli only reset those keys which actually change their bindings
Mon, 04 Jun 2012 21:32:30 +0400 Stepan777 here it is
Thu, 31 May 2012 15:14:39 +0400 unc0rr pas2c stuff
Wed, 23 May 2012 23:24:03 +0400 unc0rr Don't remove already removed team
Thu, 10 May 2012 23:21:56 +0200 koda the ios port runs again, although with a few things to sort out
Sat, 05 May 2012 19:04:59 +0100 koda old typed const moved to their proper unit
Thu, 03 May 2012 00:20:58 -0400 nemo Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
Wed, 02 May 2012 22:12:58 +0400 unc0rr GetRandom -> GetRandomf
Wed, 02 May 2012 11:43:43 +0100 koda marked a couple of functions as inline
Wed, 02 May 2012 10:53:13 +0100 koda change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
Tue, 01 May 2012 19:56:55 +0200 koda breaking news, we don't support typed consts anymore
Sun, 29 Apr 2012 21:17:27 +0200 Xeli wops
Sun, 29 Apr 2012 18:08:46 +0200 Xeli hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Sat, 28 Apr 2012 15:03:52 +0200 Xeli changed uKeys to uInputHandler to better reflect its function
Tue, 24 Apr 2012 23:50:40 +0400 unc0rr Get rid of overloaded functions in uAmmo
Sun, 22 Apr 2012 13:58:53 -0400 nemo Make clouds/flakes change direction smoothly
Sat, 21 Apr 2012 18:11:24 -0400 nemo *sigh*
Sat, 21 Apr 2012 18:05:42 -0400 nemo Seems to me placing hogs does not need 5s since it is a fixed interval now. Maybe if placing hogs was ever 0 seconds or something.
Sat, 21 Apr 2012 19:51:13 +0400 unc0rr - Remove support for variables in command handlers
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Thu, 16 Feb 2012 21:32:19 +0100 Xeli move the aim buttons to be above the jump button
Thu, 16 Feb 2012 17:48:03 +0100 Xeli added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Sat, 04 Feb 2012 16:22:46 +0100 Xeli Rewrote the Ammomenu:
Tue, 17 Jan 2012 09:01:31 -0500 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
Sat, 31 Dec 2011 01:52:14 +0300 unc0rr Fix build
Sun, 27 Nov 2011 14:46:57 +0300 unc0rr - Improvement to the parser
Wed, 26 Oct 2011 01:50:08 +0200 sheepluva move (prematurely) finishing game by removing all teams into engine since that's where it should happen
Sun, 16 Oct 2011 21:03:30 +0200 koda merge the changes applied to 0.9.16
Sun, 25 Sep 2011 10:48:18 -0400 nemo merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
Thu, 22 Sep 2011 17:19:39 +0400 unc0rr Fix sheepluva's merge
Mon, 19 Sep 2011 23:25:13 +0200 sheepluva merge the 2 heads. I hope I did it right. also I increased proto and ver number
Mon, 19 Sep 2011 23:55:52 +0400 unc0rr - Unset hhdriven flag for gone hedgehog
Sat, 17 Sep 2011 13:40:54 -0400 nemo Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
Mon, 12 Sep 2011 07:38:16 +0200 sheepluva don't load key binds for AI hedgehogs
Fri, 09 Sep 2011 18:30:40 -0400 nemo Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
Fri, 09 Sep 2011 22:04:40 +0400 unc0rr Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
Thu, 08 Sep 2011 21:18:44 -0400 nemo There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
Thu, 08 Sep 2011 13:01:20 -0400 nemo Restore hog on team gone
Sun, 21 Aug 2011 19:29:04 -0400 nemo Try to avoid overlapping voices for major statements (not things like byebye or oof)
Thu, 30 Jun 2011 15:09:10 +0400 unc0rr Tiny optimization: convert smooth wind indicator change gear into visual gear
Thu, 21 Apr 2011 07:41:24 +0200 koda Clean Augean stables 2 (pascal has classnames available)
Mon, 28 Mar 2011 21:44:17 +0400 unc0rr - Use LastDamage in CheckHHDamage
Sat, 26 Mar 2011 22:49:38 +0100 koda fix a couple of loose ends
Sat, 19 Mar 2011 16:19:50 +0100 Henek some final work and buggfix for Tag Team, it is now playable
Sat, 19 Mar 2011 14:38:49 +0100 Henek redone tag team to work and be beautifully coded
Thu, 17 Mar 2011 23:11:48 +0100 Henek added game mode Tag Team, mostly untested, please test :)
Wed, 02 Mar 2011 15:19:55 -0500 nemo add victory/flawless victory sounds. untested
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Tue, 01 Feb 2011 15:30:08 +0100 koda addfilelog <3 debugfile
Sun, 30 Jan 2011 17:54:02 -0500 nemo Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
Sat, 29 Jan 2011 18:18:44 +0100 Henek still in developement take on adding structures, working hiding of hogs and ejecting them later.
Sun, 12 Dec 2010 20:17:00 -0500 nemo div 0 check
Tue, 07 Dec 2010 17:33:11 -0500 nemo would help if I put it in the right routine
Tue, 07 Dec 2010 17:29:02 -0500 nemo Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
Sun, 05 Dec 2010 22:02:30 -0500 nemo Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
Mon, 22 Nov 2010 21:43:31 +0300 unc0rr uCommandHandlers
Sun, 21 Nov 2010 19:51:33 +0300 unc0rr Remove some more circular dependencies
Sun, 21 Nov 2010 19:41:19 +0300 unc0rr uDebug
Sun, 21 Nov 2010 19:07:43 +0300 unc0rr Remove uAmmos dependaency from uCommands
Sun, 21 Nov 2010 17:48:58 +0300 unc0rr Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
Sun, 21 Nov 2010 16:53:31 +0300 unc0rr uCaptions
Sun, 21 Nov 2010 01:08:43 -0500 nemo In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
Thu, 18 Nov 2010 12:12:51 +0300 unC0Rr Haven't found a better place than uIO for OutError
Thu, 18 Nov 2010 11:50:02 +0300 unC0Rr Move SendStats to uIO
Thu, 18 Nov 2010 11:32:47 +0300 unC0Rr Move some stuff from uMisc to uUtils
Wed, 17 Nov 2010 22:14:41 +0300 unc0rr uTeams
Wed, 17 Nov 2010 20:28:42 +0300 unc0rr Move variables from uConsts to uVariables
Wed, 17 Nov 2010 17:45:55 +0300 unC0Rr Move variables from uMisc to uVariables
Wed, 17 Nov 2010 17:22:36 +0300 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
Mon, 08 Nov 2010 23:07:43 +0100 Henek added flag gfDisableWind to be used in lua scripts
Sun, 07 Nov 2010 20:40:30 +0100 koda err better wait after relase for this one
Sun, 07 Nov 2010 20:27:05 +0100 koda move turnstime and minestime * 1000 outside frontend and place it in engine
Wed, 03 Nov 2010 13:00:17 -0400 nemo Extend shoppa hack to disable health crates to saucer and portal modes as well
Wed, 03 Nov 2010 12:28:44 -0400 nemo Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
Wed, 03 Nov 2010 16:29:17 +0100 koda health reset mode ftw (replaces gfmines)
Wed, 03 Nov 2010 00:48:42 +0100 koda i give up and disable rotation on the iphone; also fix smaller compilation issues
Mon, 01 Nov 2010 18:51:38 +0100 koda better support for wimpier i-devices
Fri, 29 Oct 2010 13:19:33 -0400 nemo Avoid doing this stuff twice, even if CheckForWin is called twice
Mon, 25 Oct 2010 22:19:00 +0200 koda the ios port is also iphone compatible
Sun, 24 Oct 2010 22:00:36 +0200 sheepluva fix/tweak let clouds reflect wind speed and direction again + stronger
Mon, 11 Oct 2010 21:45:25 +0200 koda merge
Mon, 11 Oct 2010 12:13:06 -0400 nemo Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
Mon, 11 Oct 2010 03:28:15 +0200 koda moved some utilities to a separate column with round buttons
Sat, 09 Oct 2010 18:00:53 +0200 koda made the new menu toggable
Thu, 07 Oct 2010 02:03:01 +0200 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
Wed, 22 Sep 2010 01:09:40 -0400 nemo Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
Mon, 06 Sep 2010 16:23:47 -0400 nemo Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
Wed, 01 Sep 2010 20:41:45 +0200 smaxx Engine:
Wed, 01 Sep 2010 18:06:52 +0200 smaxx Engine:
Thu, 26 Aug 2010 16:02:09 +0200 smaxx Engine:
Thu, 26 Aug 2010 14:46:30 +0100 tiyuri Fixes memory leak -Burp
Thu, 26 Aug 2010 14:02:48 +0100 tiyuri Add kill counter to Survival Mode -Burp
Sat, 31 Jul 2010 11:24:53 +0200 koda remove trailing spaces from end of line
Thu, 22 Jul 2010 12:47:32 +0200 koda reduce the number of keywords used and switch to BMP format for screenshots
Sun, 02 May 2010 22:00:50 +0000 smxx Engine:
Thu, 29 Apr 2010 21:25:51 +0000 smxx Engine:
Thu, 29 Apr 2010 19:39:58 +0000 smxx Engine:
Sat, 17 Apr 2010 23:03:52 +0000 palewolf cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
Mon, 29 Mar 2010 23:20:34 +0000 koda just some very sane stuff for the iphone port (plus some macro on pascal files)
Sat, 27 Mar 2010 15:48:59 +0000 smxx Engine:
Sat, 27 Mar 2010 08:59:10 +0000 mbait Added poisoned eggs
Fri, 26 Mar 2010 12:38:11 +0000 mbait New field in THedgehog for poisoning. New type of explosion- poisoned
Tue, 23 Mar 2010 16:50:13 +0000 unc0rr Ok, this part is ok
Mon, 22 Mar 2010 17:48:19 +0000 unc0rr Clean Augean stables
Sun, 21 Mar 2010 19:02:03 +0000 unc0rr In pascal unit is a namespace
Sun, 21 Mar 2010 13:41:11 +0000 nemo Remove Timer2 from Gear, add a Timer to Hedgehog
Fri, 19 Mar 2010 19:49:33 +0000 nemo aaaand back to 15s. most changed line of code ever.
Fri, 19 Mar 2010 02:06:27 +0000 nemo so claymore will quit complaining 'cause he can't think fast enough
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Mon, 01 Mar 2010 19:54:33 +0000 smxx Engine:
Fri, 26 Feb 2010 19:52:22 +0000 nemo A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
Wed, 24 Feb 2010 03:03:43 +0000 nemo Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
Wed, 24 Feb 2010 01:55:59 +0000 nemo Show the ammo menu of the last local non-bot team when not local turn. needs testing
Thu, 18 Feb 2010 13:59:05 +0000 nemo Remove invulnerability protection from the team gone effect
Sun, 14 Feb 2010 21:52:32 +0000 nemo Prevent crasher if attempting to show ammo menu
Wed, 10 Feb 2010 17:31:12 +0000 smxx Engine:
Tue, 09 Feb 2010 21:51:52 +0000 nemo set min on king health proportion
Tue, 09 Feb 2010 20:47:22 +0000 nemo King health proportional to team size
Mon, 08 Feb 2010 16:03:58 +0000 nemo Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
Mon, 08 Feb 2010 12:54:44 +0000 nemo Request by soreau. Placement time proportional to map size.
Mon, 08 Feb 2010 05:17:59 +0000 nemo Do CI correctly. Still need to allow for mode in case of no teleports in ammo
Mon, 08 Feb 2010 03:03:18 +0000 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
Fri, 05 Feb 2010 13:12:31 +0000 nemo Add one king per team instead of clan, kill off clan if all kings are dead. untested.
Thu, 04 Feb 2010 20:45:03 +0000 smxx Server:
Thu, 04 Feb 2010 14:48:49 +0000 smxx Engine:
Sun, 31 Jan 2010 19:24:22 +0000 nemo Remove king invulnerability, disable everything but teleport instead.
Sun, 31 Jan 2010 16:20:53 +0000 nemo Update translation files, add "King Mode"
Tue, 26 Jan 2010 21:55:51 +0000 koda complete the replacement of init/free wrappers for every unit
Tue, 26 Jan 2010 04:13:37 +0000 nemo Free up some unfreed memory. Needed for Koda's iphone lib work
Sun, 24 Jan 2010 07:37:00 +0000 nemo Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
Sun, 24 Jan 2010 07:26:03 +0000 nemo Randomise order of play.
Mon, 18 Jan 2010 05:36:08 +0000 koda replace initialization/finalization statements with custom init functions
Thu, 14 Jan 2010 16:46:50 +0000 koda makes freepascal code compatible with OBJFPC mode
Sat, 14 Nov 2009 02:53:04 +0000 koda fix wrong ttf blending in ppc
Mon, 09 Nov 2009 20:29:21 +0000 unc0rr - Formatting changes
Thu, 05 Nov 2009 16:23:09 +0000 koda move compiler directives to standard pascal
Sun, 25 Oct 2009 16:35:09 +0000 koda fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
Sun, 25 Oct 2009 15:55:49 +0000 koda added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
Sat, 24 Oct 2009 13:50:31 +0000 koda more updates on touch input/control
Mon, 12 Oct 2009 16:53:01 +0000 unc0rr Real fix to ammo slot overflow (bug triggered by r2411 fix)
Thu, 10 Sep 2009 15:29:28 +0000 nemo Strip trailing spaces
Thu, 30 Jul 2009 17:32:46 +0000 unc0rr Fix queue bug triggered by AI
Thu, 11 Jun 2009 15:22:02 +0000 unc0rr Patch by koda:
Wed, 27 May 2009 03:52:07 +0000 nemo experiment in only sending a message to your clan
Mon, 11 May 2009 18:56:55 +0000 nemo Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
Sat, 09 May 2009 11:56:46 +0000 unc0rr - Fix for desyncs when player exits
Thu, 30 Apr 2009 20:13:44 +0000 unc0rr nemo's great patch:
Sun, 19 Apr 2009 11:59:23 +0000 unc0rr Move health sorter to visual gears:
Thu, 26 Mar 2009 19:22:40 +0000 unc0rr Fix bug with rope and bazooka
Sun, 22 Mar 2009 14:32:22 +0000 unc0rr Apply koda's OpenGL ES compatibility patch
Fri, 16 Jan 2009 23:27:25 +0000 unc0rr Fix engine freeze when one of the teams is killed before its first turn, number of hedgehogs in that team < 8, and game still goes on
Wed, 14 Jan 2009 22:53:22 +0000 unc0rr Fix voicepacks
Wed, 14 Jan 2009 16:36:16 +0000 unc0rr Mostly fix voicepack usage
Mon, 12 Jan 2009 22:02:47 +0000 unc0rr Fix small bug in voicepacks support in engine. It's complete and tested now.
Mon, 12 Jan 2009 21:49:10 +0000 unc0rr Start voicepacks implementation
Mon, 12 Jan 2009 16:46:47 +0000 unc0rr Don't fallback to default binds set when switching to remotely driven team
Fri, 14 Nov 2008 16:44:39 +0000 unc0rr More verbose gear delete debuglog message
Wed, 15 Oct 2008 17:04:46 +0000 unc0rr Fix using wrong variable =(
Wed, 15 Oct 2008 17:01:34 +0000 unc0rr Fix uninitialised variable
Wed, 15 Oct 2008 15:02:39 +0000 unc0rr Share chat between frontend and engine
Wed, 15 Oct 2008 11:54:06 +0000 unc0rr Further improve disconnects handling
Wed, 15 Oct 2008 11:50:16 +0000 unc0rr Various small insignificant improvements everywhere
Tue, 14 Oct 2008 14:33:54 +0000 unc0rr Add more support for handling disconnects while playing (not fully tested)
Mon, 13 Oct 2008 19:04:27 +0000 unc0rr Add partial implementation of handling disconnects while playing via network
Mon, 29 Sep 2008 21:59:19 +0000 unc0rr Add team surrender flag
Thu, 11 Sep 2008 15:30:04 +0000 unc0rr Hat 'wearing' animation
Sun, 31 Aug 2008 17:22:50 +0000 unc0rr Hats now fully implemented for local game
Thu, 07 Aug 2008 18:25:51 +0000 unc0rr Fix max teams detection
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Sun, 06 Jul 2008 21:52:07 +0000 unc0rr - Proper turns counting, split SwitchHedgehog into two functions
Wed, 18 Jun 2008 18:57:34 +0000 unc0rr Winners clan hedgehogs smiling with big smile
Mon, 02 Jun 2008 19:15:53 +0000 unc0rr Fix a bug with automatic weapon switching when attacking from rope
Thu, 22 May 2008 17:25:12 +0000 unc0rr Fix bug with holding switch tool
Sun, 18 May 2008 10:54:43 +0000 unc0rr - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
Sun, 11 May 2008 19:30:40 +0000 unc0rr Remove AltSlot and AltAmmo fields of Hedgehog record, as they are not actually needed
Sun, 27 Apr 2008 11:40:22 +0000 unc0rr Update copyright info in source files headers
Fri, 14 Mar 2008 19:34:05 +0000 unc0rr Start implementing better statistics implementation (does nothing yet)
Fri, 07 Mar 2008 14:47:03 +0000 unc0rr - 'Incoming!' shout when the plane appears
Fri, 07 Mar 2008 14:32:26 +0000 unc0rr - Your hedgehogs says you: "Yes, sir"
Tue, 05 Feb 2008 17:53:38 +0000 unc0rr - New command 'set weapon'
Sun, 27 Jan 2008 16:49:11 +0000 unc0rr Now game looks almost like it did before switching to OpenGL
Sun, 27 Jan 2008 15:02:12 +0000 unc0rr More sprites are visible
Sun, 30 Dec 2007 16:40:12 +0000 unc0rr Finally, get rid of large stupid StoreSurface
Sun, 30 Dec 2007 16:19:41 +0000 unc0rr The rest of stuff converted to sprites
Fri, 21 Sep 2007 18:55:44 +0000 unc0rr Add CurrentHedgehog variable which simplifies code
Thu, 20 Sep 2007 20:00:10 +0000 unc0rr Special game mode allowing the only clan on map for training mode
Sat, 18 Aug 2007 20:53:49 +0000 unc0rr Fix some warnings
Fri, 13 Jul 2007 20:00:42 +0000 unc0rr - TeamHealthSorter refactored to know about clans
Sun, 08 Jul 2007 17:16:46 +0000 unc0rr - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
Tue, 03 Jul 2007 20:11:48 +0000 unc0rr Fix hedgehogs switching
Tue, 03 Jul 2007 17:06:18 +0000 unc0rr Fix warnings
Tue, 03 Jul 2007 17:03:41 +0000 unc0rr Clan-based hedgehogs switching
Tue, 03 Jul 2007 16:09:04 +0000 unc0rr - Introduce clans (teams with same color)
Tue, 03 Jul 2007 14:47:33 +0000 unc0rr Fix regression introduced by previous commit
Mon, 02 Jul 2007 21:33:21 +0000 unc0rr Convert teams list to array
Mon, 11 Jun 2007 15:52:32 +0000 unc0rr - Many fixes related to hh switcher
Sun, 03 Jun 2007 17:21:57 +0000 unc0rr - Fix some bugs
Sat, 17 Mar 2007 18:17:19 +0000 unc0rr - Get rid of operator := to have GPC support
Mon, 05 Feb 2007 19:33:24 +0000 unc0rr Update copyright information
Sat, 27 Jan 2007 14:18:33 +0000 unc0rr integer -> LongInt
Wed, 24 Jan 2007 22:05:05 +0000 unc0rr - Better land generator
Sun, 21 Jan 2007 19:51:02 +0000 unc0rr Fixed-point arithmetics in engine.
Mon, 08 Jan 2007 20:51:22 +0000 unc0rr Use new parameters, small protocol change
Thu, 04 Jan 2007 18:54:24 +0000 unc0rr More statistics
Thu, 04 Jan 2007 16:27:45 +0000 unc0rr - Better blowtorch
Sun, 17 Dec 2006 20:50:49 +0000 unc0rr Attack angle constraints
Sun, 10 Dec 2006 15:55:53 +0000 unc0rr - Implement ammo cases
Sun, 10 Dec 2006 12:09:32 +0000 unc0rr Current hedgehog is on top of others in Z-order
Tue, 05 Dec 2006 17:27:27 +0000 unc0rr Ammo schemes and ammo stores support in engine
Thu, 30 Nov 2006 16:44:42 +0000 unc0rr Fix problems when deleting ammo
Sun, 19 Nov 2006 16:10:37 +0000 unc0rr Fix selecting 2nd ammo in slot %-\ hedgewars-0.8.0
Sat, 18 Nov 2006 14:47:50 +0000 unc0rr - Fix infinite loop when selecting weapon with ammo menu
Mon, 16 Oct 2006 17:10:30 +0000 unc0rr - New crosshair
Thu, 12 Oct 2006 18:52:00 +0000 unc0rr - Many small fixes
Thu, 05 Oct 2006 20:07:04 +0000 unc0rr Color fixes
Thu, 05 Oct 2006 19:40:11 +0000 unc0rr Cardinal -> Longword
Thu, 05 Oct 2006 16:33:18 +0000 unc0rr Relicense to GPL
Thu, 28 Sep 2006 16:34:42 +0000 unc0rr 'h' marks out current hedgehog
Tue, 26 Sep 2006 11:53:12 +0000 unc0rr "Trusted" binds
Sun, 24 Sep 2006 21:32:18 +0000 unc0rr Many small fixes
Sun, 24 Sep 2006 18:29:14 +0000 unc0rr Ammo menu now works!
Fri, 15 Sep 2006 13:47:01 +0000 unc0rr - Fix AI not to damage self hedgehogs
Thu, 10 Aug 2006 21:52:14 +0000 unc0rr - Fixed integer->longint
Sat, 05 Aug 2006 20:57:36 +0000 unc0rr - Fixed compilation
Sun, 30 Jul 2006 18:59:35 +0000 unc0rr - Fix win message to appear only after all hedgehogs death
Thu, 27 Jul 2006 15:24:14 +0000 unc0rr - Fix various bugs
Mon, 24 Jul 2006 14:03:51 +0000 unc0rr - First hedgehog in team has first turn in team
Fri, 21 Jul 2006 20:37:44 +0000 unc0rr More translations
Thu, 20 Jul 2006 20:11:32 +0000 unc0rr - Fixed bug with hedgehog under water using rope
Sun, 16 Jul 2006 08:13:51 +0000 unc0rr - New test map
Tue, 11 Jul 2006 21:04:05 +0000 unc0rr - New First Aid powerup
Sat, 08 Jul 2006 21:40:03 +0000 unc0rr - Unicode support for team and hedgehogs names
Thu, 29 Jun 2006 18:27:53 +0000 unc0rr Basic save support in engine
Fri, 23 Jun 2006 20:02:41 +0000 unc0rr - Many AI improvements
Wed, 14 Jun 2006 15:50:22 +0000 unc0rr - Start AI rewrite
Wed, 01 Feb 2006 20:42:53 +0000 unc0rr - Fixed compiling .)
Sun, 15 Jan 2006 14:14:12 +0000 unc0rr - Teams health bars sorting
Thu, 12 Jan 2006 16:33:26 +0000 unc0rr Show team health bars, without sorting yet
Wed, 28 Dec 2005 22:18:11 +0000 unc0rr With this patch the game doesn't crash when gaming by net
Mon, 12 Sep 2005 21:16:57 +0000 unc0rr minor code review
Wed, 07 Sep 2005 18:51:53 +0000 unc0rr - Show no crosshair when using mine
Sat, 03 Sep 2005 16:01:28 +0000 unc0rr - Mine weapon
Thu, 25 Aug 2005 17:15:36 +0000 unc0rr Smooth change wind bar
Thu, 25 Aug 2005 16:45:58 +0000 unc0rr Show wind speed on bar
Tue, 23 Aug 2005 16:17:53 +0000 unc0rr - set svn:eol-style to native
Mon, 22 Aug 2005 13:35:41 +0000 unc0rr Add current sources.
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