share/hedgewars/Data/Locale/es.lua
Sun, 02 Jun 2019 22:13:37 +0200 Wuzzy Update Lua locale files
Sun, 19 May 2019 11:05:57 +0200 Wuzzy Update locale files
Tue, 30 Apr 2019 22:27:42 +0200 Wuzzy Update locale files
Mon, 21 Jan 2019 00:27:42 +0100 Wuzzy Update locale files
Fri, 21 Dec 2018 21:14:04 +0100 Wuzzy Update locale files
Wed, 31 Oct 2018 18:41:02 +0100 Wuzzy Fix various string errors in Lua locale files
Sun, 07 Oct 2018 18:16:06 +0200 Wuzzy Update locale files
Sun, 16 Sep 2018 01:54:35 +0200 Wuzzy Update translation files
Tue, 21 Aug 2018 19:20:09 +0200 Wuzzy Update locale files
Sat, 21 Jul 2018 14:46:51 +0200 Wuzzy Update Lua/frontend locale files
Wed, 04 Apr 2018 14:05:29 +0200 Wuzzy Update locale files
Sun, 11 Mar 2018 00:46:22 +0100 Wuzzy Update Qt and Lua translation files
Fri, 20 Oct 2017 18:51:12 +0200 Wuzzy Run update_lua_locale_files.sh
Tue, 28 Oct 2014 09:56:28 -0400 nemo Update locale to latest strings. This does NOT include the string format improvement.
Fri, 16 Nov 2012 05:54:01 +0100 koda mutatis mutandis
Sat, 03 Nov 2012 22:45:24 -0400 nemo *sigh* 0.9.18
Fri, 02 Nov 2012 16:26:51 -0400 nemo update lua (remove duplicate strings, esp in fr.lua - mostly my fault - and add a bit more escaping to the crude script) 0.9.18
Wed, 31 Oct 2012 15:29:16 -0400 nemo update lua loc, adjust cleaver in ammo sets 0.9.18
Fri, 26 Oct 2012 13:47:16 -0400 nemo Fix bad loc calls in campaign, rope training. Regenerate lua. Untested.
Fri, 16 Sep 2011 00:32:53 +0200 Palewolf Spanish translation
Sun, 11 Sep 2011 15:51:56 -0400 nemo rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
Sat, 10 Sep 2011 21:23:12 -0400 nemo A hopefully reliable lua update. If I clobber anything, well, there's always file history ;)
Sun, 26 Jun 2011 19:44:41 -0400 nemo Forgot to remove this script name
Sun, 26 Jun 2011 19:42:44 -0400 nemo Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
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