Don't place air mines in Shoppa
Rationale: Many players prefer Shoppa without air mines
--- a/ChangeLog.txt Tue Apr 11 07:00:22 2017 +0200
+++ b/ChangeLog.txt Wed Apr 12 00:23:10 2017 +0200
@@ -156,6 +156,7 @@
Other Game Styles:
+ Capture The Flag supports setting number of captures with script parameter “capture=<number>”
+ + Don't place air mines in Shoppa
* Fixed Capture the Flag error: Flag of first team spawned at second hog instead of first
* Mutant script shows now appropriate ranking and graph in stats screen
* Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps
--- a/QTfrontend/model/ammoSchemeModel.cpp Tue Apr 11 07:00:22 2017 +0200
+++ b/QTfrontend/model/ammoSchemeModel.cpp Wed Apr 12 00:23:10 2017 +0200
@@ -221,7 +221,7 @@
<< QVariant(0) // mines number 32
<< QVariant(0) // mine dud pct 33
<< QVariant(0) // explosives 34
- << QVariant(8) // air mines 35
+ << QVariant(0) // air mines 35
<< QVariant(0) // health case pct 36
<< QVariant(25) // health case amt 37
<< QVariant(0) // water rise amt 38