sorry, these two don't help. tested, flakes still screwed up. anyway, the lines were only on terrain
--- a/hedgewars/uMisc.pas Sun Jul 12 02:40:32 2009 +0000
+++ b/hedgewars/uMisc.pas Sun Jul 12 12:53:25 2009 +0000
@@ -464,8 +464,8 @@
if SDL_MustLock(surf) then
SDL_UnlockSurface(surf);
-glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
end;