Mercurial
Mercurial
>
sheepy-clone
/ shortlog
summary
| shortlog |
changelog
|
graph
|
tags
|
bookmarks
|
branches
|
files
|
help
(0)
-3000
-1000
-300
-100
-30
-10
-8
+8
+10
+30
+100
+300
+1000
+3000
+10000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
Tue, 19 Apr 2011 00:43:14 +0200
koda
stats implemented once again! refactoring complete \o/
changeset
|
files
Tue, 19 Apr 2011 00:19:01 +0200
koda
things are a little sanier
changeset
|
files
Mon, 18 Apr 2011 02:45:51 +0200
koda
work in progress yet again (can run some games now)
changeset
|
files
Sun, 17 Apr 2011 22:38:24 +0200
koda
more refactoring, less warnings, less stuff kept around
changeset
|
files
Sun, 17 Apr 2011 20:52:56 +0200
koda
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
changeset
|
files
Sun, 17 Apr 2011 23:44:54 -0400
nemo
I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)
changeset
|
files
Sun, 17 Apr 2011 13:33:46 -0400
nemo
merge in japanese updates
changeset
|
files
Sun, 17 Apr 2011 12:48:32 -0400
nemo
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
changeset
|
files
(0)
-3000
-1000
-300
-100
-30
-10
-8
+8
+10
+30
+100
+300
+1000
+3000
+10000
tip