Wed, 10 Aug 2011 14:52:51 +0200 |
Xeli |
Changed gametype to 'style'
hedgeroid
|
changeset |
files
|
Wed, 10 Aug 2011 22:34:25 +0200 |
mikade |
Fixed up Golf theme. Should look pretty good, now.
|
changeset |
files
|
Wed, 10 Aug 2011 01:50:57 +0200 |
Xeli |
typo on the nullpointer check
hedgeroid
|
changeset |
files
|
Wed, 10 Aug 2011 11:45:02 -0400 |
nemo |
exclude current hedgehog
|
changeset |
files
|
Wed, 10 Aug 2011 01:22:52 +0200 |
Xeli |
Fixed team colors in the UI, delete and a nullpointer bug when no teams are created
hedgeroid
|
changeset |
files
|
Tue, 09 Aug 2011 21:54:45 -0400 |
nemo |
Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
|
changeset |
files
|
Tue, 09 Aug 2011 21:41:52 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Tue, 09 Aug 2011 21:18:12 -0400 |
nemo |
return visual gear in hogsay
|
changeset |
files
|
Mon, 08 Aug 2011 23:57:04 -0400 |
nemo |
slight visual tweak. birdy's wings beat faster if he's just about tired out
|
changeset |
files
|
Mon, 08 Aug 2011 13:43:24 -0400 |
nemo |
gear state flag names for scripting
|
changeset |
files
|
Sun, 07 Aug 2011 14:41:47 -0400 |
nemo |
remove offset in seduction gear creation
|
changeset |
files
|
Sun, 07 Aug 2011 14:29:11 -0400 |
nemo |
Experimental area-of-effect Seduction
|
changeset |
files
|
Sun, 07 Aug 2011 22:27:57 +0400 |
unc0rr |
Oh, and fix cursor visibility correlations between gsConfirm state and paused state
|
changeset |
files
|
Sun, 07 Aug 2011 22:24:13 +0400 |
unc0rr |
Also unhide mouse cursor when in gsConfirm state
|
changeset |
files
|
Sun, 07 Aug 2011 22:20:52 +0400 |
unc0rr |
Release mouse cursor in gsConfirm state
|
changeset |
files
|
Sun, 07 Aug 2011 22:18:51 +0400 |
unc0rr |
Enter gsConfirm state when loosing focus
|
changeset |
files
|
Sun, 07 Aug 2011 13:32:28 -0400 |
nemo |
disable extra time in timeless mode
|
changeset |
files
|
Sun, 07 Aug 2011 12:50:17 -0400 |
nemo |
drowning flake graphics tweak
|
changeset |
files
|
Sun, 07 Aug 2011 18:49:49 +0200 |
koda |
oops this slipped through
|
changeset |
files
|
Sun, 07 Aug 2011 12:40:14 -0400 |
nemo |
Expose TargetX/TargetY to scripting
|
changeset |
files
|
Tue, 09 Aug 2011 21:31:49 +0200 |
Xeli |
removed prints
hedgeroid
|
changeset |
files
|
Sun, 07 Aug 2011 12:25:21 -0400 |
nemo |
disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
|
changeset |
files
|
Tue, 09 Aug 2011 20:56:34 +0200 |
Xeli |
fixed minor download bug
hedgeroid
|
changeset |
files
|
Sun, 07 Aug 2011 12:06:53 -0400 |
nemo |
make a special case for teleport instead. also allows teleporting off of a parachute
|
changeset |
files
|
Tue, 09 Aug 2011 20:56:18 +0200 |
Xeli |
api level 9 for now
hedgeroid
|
changeset |
files
|
Sun, 07 Aug 2011 11:52:06 -0400 |
nemo |
prevent attempting to teleport in mid-air during inf attack
|
changeset |
files
|
Tue, 09 Aug 2011 20:55:34 +0200 |
Xeli |
-
hedgeroid
|
changeset |
files
|
Sun, 07 Aug 2011 11:23:27 -0400 |
nemo |
Don't reset attack when Unplaced.
|
changeset |
files
|
Tue, 09 Aug 2011 20:54:56 +0200 |
Xeli |
Fixed IPC provide gameconfig
hedgeroid
|
changeset |
files
|
Sun, 07 Aug 2011 11:18:49 -0400 |
nemo |
This should make bee/airstrikes play nicer with infinite attack mode
|
changeset |
files
|
Tue, 09 Aug 2011 20:53:37 +0200 |
Xeli |
Added color and team hog count
hedgeroid
|
changeset |
files
|
Sat, 06 Aug 2011 07:09:30 +0200 |
koda |
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
|
changeset |
files
|