Tue, 09 Aug 2011 20:52:26 +0200 |
Xeli |
AI thread is now an SDL_Thread rather than pthread
hedgeroid
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Fri, 05 Aug 2011 01:22:51 +0200 |
koda |
use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
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Tue, 09 Aug 2011 20:51:20 +0200 |
Xeli |
changed iphone specific ifdefs to mobile
hedgeroid
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Fri, 05 Aug 2011 14:15:19 -0400 |
nemo |
merge
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Mon, 08 Aug 2011 23:52:17 +0200 |
Xeli |
Removed the (default) qualifier
hedgeroid
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Wed, 10 Aug 2011 16:07:34 +0100 |
grammikj |
Make sinegun sound a bit louder
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Fri, 05 Aug 2011 14:13:06 -0400 |
nemo |
move gstWait - should make detecting drowning easier for mikade
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Mon, 08 Aug 2011 23:25:21 +0200 |
Xeli |
added placeholder images for teamcount
hedgeroid
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Wed, 10 Aug 2011 15:41:25 +0100 |
grammikj |
Fix sounds, add some more for hellish impact and sine gun
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Thu, 04 Aug 2011 17:44:55 +0200 |
Xeli |
merge
hedgeroid
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Thu, 04 Aug 2011 19:52:27 -0400 |
nemo |
Fix crasher. thanks to dagni for the demo file that tracked it down.
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Fri, 05 Aug 2011 12:19:01 +0100 |
grammickj |
New sounds: mudball, mine bounce, hammer
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Tue, 02 Aug 2011 00:28:49 +0200 |
koda |
add a couple of nilcheck for safety
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Mon, 01 Aug 2011 16:45:45 -0400 |
nemo |
minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
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Mon, 01 Aug 2011 15:37:27 -0400 |
nemo |
Make vgtHealth use Tint
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Mon, 01 Aug 2011 13:29:01 -0400 |
nemo |
add getter for effects. untested.
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Mon, 01 Aug 2011 10:08:02 +0400 |
unc0rr |
Merge
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Mon, 01 Aug 2011 01:54:18 +0200 |
koda |
i had to forget something about the ios project file, by contract
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Mon, 01 Aug 2011 00:48:38 +0200 |
koda |
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
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Sun, 31 Jul 2011 12:07:44 -0400 |
nemo |
Reset to default zoom. Unbreaks waves
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Sun, 31 Jul 2011 17:09:04 +0200 |
koda |
i forgot to update schemes after adding tag mode; also updated/fixed a couple of them
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Sun, 31 Jul 2011 16:03:24 +0200 |
koda |
ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
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Sat, 30 Jul 2011 17:23:47 -0400 |
nemo |
add nil check
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Sat, 30 Jul 2011 15:36:11 -0400 |
nemo |
sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
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Sat, 30 Jul 2011 14:52:25 -0400 |
nemo |
kill off some speckles, crank up land gun output
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Thu, 04 Aug 2011 17:41:07 +0200 |
Xeli |
removed TODO no use for it now
hedgeroid
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Wed, 27 Jul 2011 20:58:06 -0400 |
nemo |
bluer colour, more pulsing
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Thu, 04 Aug 2011 17:40:29 +0200 |
Xeli |
manifest changes, all activities are fullscreen and some activities have been added to the manifest
hedgeroid
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Wed, 27 Jul 2011 09:20:55 -0400 |
nemo |
this helps a bit
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Thu, 04 Aug 2011 17:37:40 +0200 |
Xeli |
The start of the IPC transers to the engine
hedgeroid
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Wed, 27 Jul 2011 09:06:51 -0400 |
nemo |
skip splashes for flakes
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Thu, 04 Aug 2011 17:36:13 +0200 |
Xeli |
Utility functions which are context wide, mostly SD methods right now
hedgeroid
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