Sat, 09 Mar 2013 01:17:31 +0100 |
koda |
sigh
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changeset |
files
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Sat, 09 Mar 2013 00:57:09 +0100 |
koda |
have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
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changeset |
files
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Sat, 09 Mar 2013 00:43:26 +0100 |
koda |
stripping
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changeset |
files
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Sat, 09 Mar 2013 00:41:08 +0100 |
koda |
adjust casing
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changeset |
files
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Sat, 09 Mar 2013 00:38:53 +0100 |
koda |
readd revision info to the cpack generated package
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changeset |
files
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Sat, 09 Mar 2013 00:26:25 +0100 |
koda |
move cpack stuff in its own cmake file
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changeset |
files
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Sat, 09 Mar 2013 00:20:58 +0100 |
koda |
fix linking on osx
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changeset |
files
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Tue, 12 Mar 2013 23:43:31 +0400 |
unc0rr |
Merge
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changeset |
files
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Fri, 08 Mar 2013 11:26:47 -0500 |
nemo |
typo
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changeset |
files
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Fri, 08 Mar 2013 13:15:08 +0100 |
Marco Bresciani |
A bit more of Italian translation... in progress. :)
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changeset |
files
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Fri, 08 Mar 2013 08:31:34 -0500 |
nemo |
*sigh* hopefully there aren't any more of these. add missing tr() to button text
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changeset |
files
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Fri, 08 Mar 2013 08:17:11 -0500 |
nemo |
lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
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changeset |
files
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Fri, 08 Mar 2013 08:07:30 -0500 |
nemo |
*sigh* sorry. I miss the old, don't-push-if-unsynced-remote-w/o-force. Keep forgetting to pull.
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changeset |
files
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Fri, 08 Mar 2013 00:36:10 +0400 |
unc0rr |
Unbreak build without stl compatibility
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changeset |
files
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Thu, 07 Mar 2013 12:08:03 +0100 |
koda |
merge
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changeset |
files
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Thu, 07 Mar 2013 11:55:00 +0100 |
koda |
even more wrapping with find_package_or_disable_msg
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changeset |
files
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Thu, 07 Mar 2013 10:16:21 +0100 |
koda |
update option list
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changeset |
files
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Thu, 07 Mar 2013 10:14:12 +0100 |
koda |
introduce find_package_or_fail/disable to group together similar cmake code
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changeset |
files
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Thu, 07 Mar 2013 10:11:07 +0100 |
koda |
link png library in code on osx
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changeset |
files
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Thu, 07 Mar 2013 11:53:40 +0200 |
Urbertar |
Fix frozen hog rendering
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changeset |
files
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Thu, 07 Mar 2013 11:23:01 +0400 |
unc0rr |
Fix check for flag
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changeset |
files
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Fri, 08 Mar 2013 08:06:13 -0500 |
mikade |
hopefully closes issues 541, 312 and 503
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changeset |
files
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Wed, 06 Mar 2013 19:50:25 -0500 |
nemo |
yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
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changeset |
files
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Wed, 06 Mar 2013 17:06:35 -0500 |
nemo |
prevent an old abuse of parachute to land safely
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changeset |
files
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Wed, 06 Mar 2013 16:00:48 -0500 |
nemo |
fix fade to black in training
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changeset |
files
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Thu, 07 Mar 2013 00:25:11 +0400 |
unc0rr |
PhysFS-aware check for directory existence. Should fix issue 511.
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changeset |
files
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Wed, 06 Mar 2013 13:03:11 -0500 |
nemo |
skip frozen hogs in switch
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changeset |
files
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Wed, 06 Mar 2013 12:55:48 -0500 |
nemo |
Add missing feedback button translation
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changeset |
files
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Wed, 06 Mar 2013 11:13:18 -0500 |
nemo |
This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
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changeset |
files
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Wed, 06 Mar 2013 16:48:03 +0100 |
koda |
our cmake modules have become good enough, prefer them over system ones
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changeset |
files
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Wed, 06 Mar 2013 16:47:31 +0100 |
koda |
Backed out changeset 4cccc0520988
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changeset |
files
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Wed, 06 Mar 2013 16:42:56 +0100 |
koda |
our cmake modules have become good enough, prefer them over system ones
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changeset |
files
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Wed, 06 Mar 2013 16:40:56 +0100 |
koda |
write FindGHC.cmake for haskell stuff
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changeset |
files
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Wed, 06 Mar 2013 09:42:20 -0500 |
nemo |
*sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
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changeset |
files
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Wed, 06 Mar 2013 15:09:29 +0100 |
koda |
user correct variable and slimmer test, version typos, .dll.a updated
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changeset |
files
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Wed, 06 Mar 2013 08:26:14 -0500 |
nemo |
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
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changeset |
files
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Wed, 06 Mar 2013 12:18:42 +0100 |
koda |
comas and capitals
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changeset |
files
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Wed, 06 Mar 2013 12:12:02 +0100 |
koda |
rework ffmpeg/libav/videorec linking and their cmake discovery
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changeset |
files
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Wed, 06 Mar 2013 11:18:54 +0100 |
koda |
rewritten findfreepascal, moved checkstack code elsewhere
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changeset |
files
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Wed, 06 Mar 2013 10:13:23 +0100 |
koda |
support old cmake style variables
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changeset |
files
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Wed, 06 Mar 2013 03:49:52 +0100 |
koda |
merge
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changeset |
files
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Wed, 06 Mar 2013 03:46:22 +0100 |
koda |
rewritten findffmpeg.cmake
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changeset |
files
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Wed, 06 Mar 2013 03:11:15 +0100 |
koda |
replace sdl mixer/image version checking with something more robust
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changeset |
files
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Wed, 06 Mar 2013 02:52:17 +0100 |
koda |
rewritten FindOggVorbis.cmake
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changeset |
files
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Wed, 06 Mar 2013 01:28:21 +0100 |
koda |
fail if sparkle not found consciously
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changeset |
files
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Tue, 05 Mar 2013 20:28:33 -0500 |
nemo |
oups
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changeset |
files
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Wed, 06 Mar 2013 01:24:59 +0100 |
koda |
rework FindSparkle.cmake
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changeset |
files
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Tue, 05 Mar 2013 19:37:48 -0500 |
nemo |
use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
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changeset |
files
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Tue, 05 Mar 2013 16:04:22 -0500 |
nemo |
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
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changeset |
files
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Tue, 05 Mar 2013 09:11:28 +0100 |
koda |
escape return and be more friendly with translations
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changeset |
files
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Mon, 04 Mar 2013 23:33:33 +0100 |
koda |
add link to GPLv2 notice in about page
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changeset |
files
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Mon, 04 Mar 2013 23:27:15 +0100 |
koda |
uniform revision info in about page
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changeset |
files
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Mon, 04 Mar 2013 23:24:55 +0100 |
koda |
add version info to frontend output too
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changeset |
files
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Mon, 04 Mar 2013 23:11:28 +0100 |
koda |
version variables confom to naming convention
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changeset |
files
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Mon, 04 Mar 2013 22:58:01 +0100 |
koda |
oooooops forgot SHAREPATH is still used somewhere
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changeset |
files
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Mon, 04 Mar 2013 16:18:21 -0500 |
nemo |
lupdate-qt4/lrelease-qt4
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changeset |
files
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Mon, 04 Mar 2013 14:14:38 -0500 |
nemo |
apply variable change here as well
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changeset |
files
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Mon, 04 Mar 2013 18:27:21 +0100 |
koda |
on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
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changeset |
files
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Mon, 04 Mar 2013 20:16:43 +0400 |
unc0rr |
Oops, forgot this check (fixes crash)
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changeset |
files
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Mon, 04 Mar 2013 16:35:17 +0100 |
koda |
typo and doc
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changeset |
files
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Mon, 04 Mar 2013 15:16:06 +0100 |
koda |
fix file association on windows too
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changeset |
files
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Mon, 04 Mar 2013 13:44:33 +0100 |
koda |
use rev info from the just created file when configuring without mercurial
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changeset |
files
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Mon, 04 Mar 2013 13:30:33 +0100 |
koda |
dump rev and hash in a file to be packed by cpack
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changeset |
files
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Mon, 04 Mar 2013 13:29:59 +0100 |
koda |
adjust cpack ignored files (libraries, mobile project files and win res files are still necessary)
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changeset |
files
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Mon, 04 Mar 2013 11:09:36 +0100 |
koda |
hopefully fix bug 523, file extension association
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changeset |
files
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Mon, 04 Mar 2013 10:33:30 +0100 |
koda |
merge for the win
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changeset |
files
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Mon, 04 Mar 2013 10:33:08 +0100 |
koda |
caught two frontend warnings
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changeset |
files
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Mon, 04 Mar 2013 10:30:56 +0100 |
koda |
convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
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changeset |
files
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Mon, 04 Mar 2013 10:08:38 +0100 |
koda |
convert HW_DEV in ifdef DEBUG clauses
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changeset |
files
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Sun, 03 Mar 2013 20:59:27 -0500 |
nemo |
fix portal/hammer interaction, ban freezer from portal
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changeset |
files
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Sun, 03 Mar 2013 20:08:55 -0500 |
nemo |
keep hogs from sliding while they are being frozen
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changeset |
files
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Sun, 03 Mar 2013 19:43:01 -0500 |
nemo |
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
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changeset |
files
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Sun, 03 Mar 2013 14:58:58 -0500 |
nemo |
Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
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changeset |
files
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Sun, 03 Mar 2013 14:39:55 -0500 |
nemo |
add neglected merge
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changeset |
files
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Sun, 03 Mar 2013 23:25:34 +0400 |
unc0rr |
Fix team file path
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changeset |
files
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Sun, 03 Mar 2013 19:35:57 +0200 |
Urbertar |
Fix water on ice setting
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changeset |
files
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Sun, 03 Mar 2013 23:25:09 +0400 |
unc0rr |
Eh, two players condition seems to make more sense than two clans here
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changeset |
files
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Sun, 03 Mar 2013 19:32:48 +0200 |
Urbertar |
Fix DrawLine bug
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changeset |
files
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Sun, 03 Mar 2013 23:23:41 +0400 |
unc0rr |
lol nemo, lol
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changeset |
files
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Fri, 01 Mar 2013 22:32:49 -0500 |
nemo |
tweaks to sea ice appearance
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changeset |
files
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Fri, 01 Mar 2013 17:22:09 -0500 |
dag10 |
Possibly fixed issue 533.
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changeset |
files
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Fri, 01 Mar 2013 16:58:00 -0500 |
dag10 |
Resolves issue 528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
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changeset |
files
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Fri, 01 Mar 2013 16:12:25 -0500 |
nemo |
my turn to do a neglected merge for someone else
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changeset |
files
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Sat, 02 Mar 2013 00:16:37 +0400 |
unc0rr |
Review the list of synced messages in isSyncedCommand. Fixes issue 546.
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changeset |
files
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Fri, 01 Mar 2013 15:50:00 -0500 |
dag10 |
Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
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changeset |
files
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Fri, 01 Mar 2013 10:38:49 -0500 |
Vatten |
avoid floating point desync, other script tweaks
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changeset |
files
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Thu, 28 Feb 2013 23:15:33 -0500 |
nemo |
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
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changeset |
files
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Thu, 28 Feb 2013 22:10:49 -0500 |
nemo |
Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
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changeset |
files
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Fri, 01 Mar 2013 01:05:43 +0100 |
koda |
split version information in engine too
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changeset |
files
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Fri, 01 Mar 2013 00:58:37 +0100 |
koda |
drop useless option, automatically set revision and debug info
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changeset |
files
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Fri, 01 Mar 2013 00:06:05 +0100 |
koda |
split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
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changeset |
files
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Thu, 28 Feb 2013 23:14:11 +0100 |
koda |
mysterious merge
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changeset |
files
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Thu, 28 Feb 2013 23:05:07 +0100 |
koda |
support WARNING message status on cmake 2.6 (bug 524)
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changeset |
files
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Thu, 28 Feb 2013 23:02:12 +0100 |
koda |
correct copyright header on files i added
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changeset |
files
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Thu, 28 Feb 2013 22:59:22 +0100 |
koda |
use NETGAME_DEFAULT_PORT macro across frontend sources
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changeset |
files
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Thu, 28 Feb 2013 22:47:42 +0100 |
koda |
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
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changeset |
files
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Thu, 28 Feb 2013 22:39:38 +0100 |
koda |
add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
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changeset |
files
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Tue, 04 Jun 2013 16:09:05 +0200 |
koda |
close branch
icegun
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changeset |
files
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Thu, 28 Feb 2013 22:24:32 +0100 |
koda |
add 'One of Everything' in the weaponsets, from nemo's idea
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changeset |
files
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Thu, 28 Feb 2013 16:38:22 -0500 |
nemo |
merge icegun branch w/ default
icegun
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changeset |
files
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Thu, 28 Feb 2013 23:28:01 +0200 |
Urbertar |
Merge
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changeset |
files
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Thu, 28 Feb 2013 23:24:50 +0200 |
Urbertar |
Draw ice on water
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changeset |
files
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Thu, 28 Feb 2013 20:11:16 +0200 |
Urbertar |
Make refactoring. Remove DrawIce function
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changeset |
files
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Thu, 28 Feb 2013 19:59:42 +0100 |
sheepluva |
small update of german engine translation
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changeset |
files
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Thu, 28 Feb 2013 09:08:25 -0500 |
nemo |
aaagh. remove dead code. again.
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changeset |
files
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Wed, 27 Feb 2013 21:30:33 -0500 |
nemo |
Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
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changeset |
files
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Wed, 27 Feb 2013 23:15:37 +0100 |
koda |
physfs strikes back
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changeset |
files
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Wed, 27 Feb 2013 11:17:45 -0500 |
nemo |
define ice edge colour
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changeset |
files
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Wed, 27 Feb 2013 16:44:19 +0100 |
koda |
enable asm only on intel/amd machines
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changeset |
files
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Wed, 27 Feb 2013 08:29:21 -0500 |
nemo |
remove dead code
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changeset |
files
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Wed, 27 Feb 2013 16:12:57 +0100 |
koda |
merge physfslayer in default
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changeset |
files
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Wed, 27 Feb 2013 13:13:34 +0200 |
Urbertar |
Draw ice on water
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changeset |
files
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Wed, 27 Feb 2013 16:12:22 +0100 |
koda |
.hgignore
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changeset |
files
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Tue, 26 Feb 2013 20:39:18 -0500 |
nemo |
pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
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changeset |
files
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Tue, 26 Feb 2013 20:37:58 -0500 |
nemo |
merge w/ default
icegun
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changeset |
files
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Tue, 26 Feb 2013 20:26:49 -0500 |
nemo |
huh. how'd we end up needing a merge here...
icegun
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changeset |
files
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Tue, 26 Feb 2013 17:04:40 +0200 |
Urbertar |
Separate setting and drawing ice
icegun
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changeset |
files
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Tue, 26 Feb 2013 16:46:58 +0200 |
Urbertar |
Make little refactoring
icegun
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changeset |
files
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Tue, 26 Feb 2013 16:04:35 +0200 |
Urbertar |
Check is lanscape already ice
icegun
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changeset |
files
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Tue, 26 Feb 2013 09:10:48 -0500 |
nemo |
put ice colour in uVariables, add check for land that is already ice
icegun
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changeset |
files
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