2013-11-30 sheepluva don't show 'follow' entry for players that are in lobby
2013-11-30 sheepluva regression fix: reallow offline players to be added to friendslist/ignore list
2013-11-30 sheepluva fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
2013-11-29 sheepluva whip: visual enhancements (hat'n'dust) as suggested by nemo
2013-11-29 unc0rr Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
2013-11-29 nemo Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
2013-11-27 unc0rr Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
2013-11-27 sheepluva update credits
2013-11-25 sheepluva unbreak various parts of campaign variable loading/saving
2013-11-25 sheepluva don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
2013-11-25 nemo *grumble grumble*
2013-11-24 unc0rr Forbid /delegate to room admin
2013-11-25 nemo fix tag toggling. I think...
2013-11-24 nemo another broken element
2013-11-24 nemo fix translation xml
2013-12-14 unc0rr To prevent that weird crash, you need to initialize SDL before Qt sdl2transition
2013-11-24 unc0rr Fix typo reported by MK
2013-12-05 koda Qt and SDL2 do not play nice on osx apparently sdl2transition
2013-11-22 nemo gear deletion called inappropriately.
2013-12-05 koda use clang on mavericks sdl2transition
2013-11-20 nemo return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
2013-12-05 koda fix linking on osx by hardcoding the default library output path sdl2transition
2013-11-18 Wuzzy german translation update
2013-12-05 koda use NOSDL2 for consistency sdl2transition
2013-11-17 unc0rr - Column for script in rooms list
2013-11-10 unc0rr Frontend builds sdl2transition
2013-11-15 Mailaender Fix .desktop conformance warnings
2013-11-10 unc0rr Accept SDL_TEXTINPUT events for chat (why first and only first chat invocation receives event for 't' key?) sdl2transition
2013-11-14 nemo Make birdy fly away if hog gear is deleted.
2013-11-09 unc0rr All I want is to receive some events... sdl2transition
2013-11-13 almikes bug #695 add left tex to stop repeating sun
2013-11-12 Periklis Ntanasis added campaigns_el.txt
2013-11-08 unc0rr - Keyboard bindings seem to work fully sdl2transition
2013-11-13 nemo Delete now toggles hiding team area
2013-11-11 Periklis Ntanasis typo correction
2013-11-08 unc0rr Use scancodes. Most bindings work now. sdl2transition
2013-11-12 unc0rr Handle absence of "SCRIPT" in replay
2013-11-11 Periklis Ntanasis missions_el added
2013-11-07 unc0rr - Fix TryPut, so really large maps could load sdl2transition
2013-11-09 nemo merge
2013-11-07 unc0rr Sounds can be heard now sdl2transition
2013-11-09 nemo Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
2013-11-07 unc0rr Fix SDL_GL_SwapWindow, engine renders graphics now sdl2transition
2013-11-08 nemo just an experiment. make these offset 2 as well on X
2013-11-07 unc0rr Provide more information to SDLTry sdl2transition
2013-11-08 nemo fiddle with shift of hog gear collision. need some ropers to try them out
2013-11-08 unc0rr Fix chat yet again
2013-11-05 koda some improvements for sdl2 building (not complete nor clean) sdl2transition
2013-11-06 nemo fix f10 default if no team binds
2013-11-05 unc0rr - Use USESDL12 for old SDL sdl2transition
2013-11-05 unc0rr Fix broken chat
2013-11-05 nemo cleanup of timer accidentally exposed prob w/ timebox
2013-11-03 koda merge
2013-11-03 koda enable -fPIC on UNIX only
2013-11-03 nemo this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
2013-11-03 unc0rr Only toggle afk mode when it's not your turn
2013-11-03 unc0rr Quick and simple implementation of afk mode (toggled by /pause)
2013-11-03 unc0rr Small refactor
2013-11-03 sheepluva unbreak png screenshots
2013-11-02 unc0rr Don't change crosshair look when hedgehog does high jump
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