project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/GameConnection.java
author Medo <smaxein@googlemail.com>
Sat, 18 Aug 2012 00:47:51 +0200
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permissions -rw-r--r--
Hedgeroid: Frantic scrabbling toward the deadline - Added activities for weapon/scheme editors (unfinished) - Completed tablet version of netroom activity - Added map preview - Fixed default team files having the wrong names - Restructuring - Updated frontlib JNA bindings to respect the latest frontlib changes
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package org.hedgewars.hedgeroid;
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import org.hedgewars.hedgeroid.Datastructures.GameConfig;
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import org.hedgewars.hedgeroid.frontlib.Flib;
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import org.hedgewars.hedgeroid.frontlib.Frontlib;
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import org.hedgewars.hedgeroid.frontlib.Frontlib.BytesCallback;
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import org.hedgewars.hedgeroid.frontlib.Frontlib.GameSetupPtr;
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import org.hedgewars.hedgeroid.frontlib.Frontlib.GameconnPtr;
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import org.hedgewars.hedgeroid.frontlib.Frontlib.IntCallback;
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import org.hedgewars.hedgeroid.frontlib.Frontlib.StrBoolCallback;
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import org.hedgewars.hedgeroid.frontlib.Frontlib.StrCallback;
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import org.hedgewars.hedgeroid.frontlib.Frontlib.VoidCallback;
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import org.hedgewars.hedgeroid.netplay.GameMessageListener;
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import org.hedgewars.hedgeroid.netplay.Netplay;
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import org.hedgewars.hedgeroid.util.TickHandler;
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import android.os.Handler;
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import android.os.HandlerThread;
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import android.os.Looper;
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import android.util.Log;
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import com.sun.jna.Memory;
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import com.sun.jna.NativeLong;
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import com.sun.jna.Pointer;
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public final class GameConnection {
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	private static final Handler mainHandler = new Handler(Looper.getMainLooper());
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	private final HandlerThread thread;
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	private final Handler handler;
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	private final TickHandler tickHandler;
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	private final Netplay netplay; // ==null if not a netgame
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	private GameconnPtr conn;
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	/**
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	 * The actual connection has to be set up on a separate thread because networking
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	 * is not allowed on the UI thread, so the port can't be queried immediately after
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	 * creating the GameConnection object. Instead, one of these interface methods is
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	 * called once we know which port we are listening on (or once we fail to set this up).
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	 * Methods will be called on the UI thread.
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	 */
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	public static interface Listener {
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		/**
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		 * We are listening for the engine at $port, go start the engine.
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		 */
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		void gameConnectionReady(int port);
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		/**
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		 * The connection has stopped, either because the game has ended or was interrupted,
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		 * or maybe we failed to create the connection at all (in that case gameConnectionReady wasn't called).
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		 */
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		void gameConnectionDisconnected(int reason);
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	}
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	private GameConnection(Netplay netplay) {
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		this.netplay = netplay;
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		thread = new HandlerThread("IPCThread");
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		thread.start();
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		handler = new Handler(thread.getLooper());
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		tickHandler = new TickHandler(thread.getLooper(), 50, new Runnable() {
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			public void run() {
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				if(conn != null) {
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					Flib.INSTANCE.flib_gameconn_tick(conn);
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				}
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			}
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		});
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		tickHandler.start();
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	}
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	public static GameConnection forNetgame(final GameConfig config, Netplay netplay, final Listener listener) {
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		final GameConnection result = new GameConnection(netplay);
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		final String playerName = netplay.getPlayerName();
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		result.handler.post(new Runnable() {
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			public void run() {
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				GameconnPtr conn = Flib.INSTANCE.flib_gameconn_create(playerName, GameSetupPtr.createJavaOwned(config), true);
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				result.setupConnection(conn, true, listener);
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			}
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		});
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		return result;
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	}
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	public static GameConnection forLocalGame(final GameConfig config, final Listener listener) {
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		final GameConnection result = new GameConnection(null);
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		result.handler.post(new Runnable() {
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			public void run() {
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				GameconnPtr conn = Flib.INSTANCE.flib_gameconn_create("Player", GameSetupPtr.createJavaOwned(config), false);
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				result.setupConnection(conn, false, listener);
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			}
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		});
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		return result;
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	}
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	// runs on the IPCThread
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	private void setupConnection(GameconnPtr conn, final boolean netgame, final Listener listener) {
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		if(conn == null) {
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			mainHandler.post(new Runnable() {
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				public void run() { listener.gameConnectionDisconnected(Frontlib.GAME_END_ERROR); }
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			});
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			shutdown();
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		} else {
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			this.conn = conn;
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			final int port = Flib.INSTANCE.flib_gameconn_getport(conn);
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			mainHandler.post(new Runnable() {
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				public void run() { 
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					listener.gameConnectionReady(port);
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					if(netgame) {
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						netplay.registerGameMessageListener(gameMessageListener);
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					}
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				}
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			});
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			Flib.INSTANCE.flib_gameconn_onConnect(conn, connectCb, null);
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			Flib.INSTANCE.flib_gameconn_onDisconnect(conn, disconnectCb, null);
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			Flib.INSTANCE.flib_gameconn_onErrorMessage(conn, errorMessageCb, null);
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			if(netgame) {
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				Flib.INSTANCE.flib_gameconn_onChat(conn, chatCb, null);
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				Flib.INSTANCE.flib_gameconn_onEngineMessage(conn, engineMessageCb, null);
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			}
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		}
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	}
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	// runs on the IPCThread
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	private void shutdown() {
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		tickHandler.stop();
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		thread.quit();
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		Flib.INSTANCE.flib_gameconn_destroy(conn);
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		if(netplay != null) {
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			mainHandler.post(new Runnable() {
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				public void run() {
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					netplay.unregisterGameMessageListener(gameMessageListener);
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				}
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			});
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		}
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	}
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	// runs on the IPCThread
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	private final StrBoolCallback chatCb = new StrBoolCallback() {
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		public void callback(Pointer context, String message, boolean teamChat) {
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			if(teamChat) {
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				netplay.sendTeamChat(message);
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			} else {
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				netplay.sendChat(message);
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			}
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		}
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	};
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	// runs on the IPCThread
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	private final VoidCallback connectCb = new VoidCallback() {
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		public void callback(Pointer context) {
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			Log.i("GameConnection", "Connected");
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		}
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	};
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	// runs on the IPCThread
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	private final IntCallback disconnectCb = new IntCallback() {
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		public void callback(Pointer context, int reason) {
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			if(netplay != null) {
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				netplay.sendRoundFinished(reason==Frontlib.GAME_END_FINISHED);
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			}
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			shutdown();
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		}
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	};
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	// runs on the IPCThread
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	private final BytesCallback engineMessageCb = new BytesCallback() {
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		public void callback(Pointer context, Pointer buffer, NativeLong size) {
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			netplay.sendEngineMessage(buffer.getByteArray(0, size.intValue()));
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		}
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	};
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	// runs on the IPCThread
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	private final StrCallback errorMessageCb = new StrCallback() {
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		public void callback(Pointer context, String message) {
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			Log.e("GameConnection", message);
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		}
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	};
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	// runs on any thread
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	private final GameMessageListener gameMessageListener = new GameMessageListener() {
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		public void onNetDisconnected() {
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			handler.post(new Runnable() {
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				public void run() {
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					shutdown();
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				}
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			});
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		}
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		public void onMessage(final int type, final String message) {
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			handler.post(new Runnable() {
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				public void run() {
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					Flib.INSTANCE.flib_gameconn_send_textmsg(conn, type, message);
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				}
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			});
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		}
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		public void onEngineMessage(final byte[] em) {
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			handler.post(new Runnable() {
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				public void run() {
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					Memory mem = new Memory(em.length);
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					mem.write(0, em, 0, em.length);
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					Flib.INSTANCE.flib_gameconn_send_enginemsg(conn, mem, new NativeLong(em.length));
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				}
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			});
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		}
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		public void onChatMessage(final String nick, final String message) {
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			handler.post(new Runnable() {
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				public void run() {
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					Flib.INSTANCE.flib_gameconn_send_chatmsg(conn, nick, message);
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				}
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			});
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		}
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	};
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}