share/hedgewars/Data/Shaders/default.fs
author nemo
Sun, 30 Nov 2014 15:12:59 -0500
changeset 10587 1dac23b5fe3b
parent 8334 abb48dd39e26
child 11317 62287d4044e7
permissions -rw-r--r--
delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
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uniform sampler2D tex0;
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uniform vec4 tint;
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uniform bool enableTexture;
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varying vec2 tex;
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void main()
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{
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    if(enableTexture){
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        gl_FragColor = texture2D(tex0, tex) * tint;
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    }else{
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        gl_FragColor = tint;
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    }
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}