share/hedgewars/Data/Shaders/default.fs
author nemo
Sun, 30 Nov 2014 15:12:59 -0500
changeset 10587 1dac23b5fe3b
parent 8334 abb48dd39e26
child 11317 62287d4044e7
permissions -rw-r--r--
delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit

uniform sampler2D tex0;
uniform vec4 tint;
uniform bool enableTexture;

varying vec2 tex;


void main()
{
    if(enableTexture){
        gl_FragColor = texture2D(tex0, tex) * tint;
    }else{
        gl_FragColor = tint;
    }
}