netserver/HWProto.hs
author unc0rr
Wed, 22 Oct 2008 21:34:03 +0000
changeset 1401 2087672a2114
parent 1396 abb28dcb6d0d
child 1402 c164f215f7d2
permissions -rw-r--r--
Improve handling client's protocol number
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module HWProto where
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import IO
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import Data.List
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import Data.Word
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import Miscutils
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import Maybe
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import qualified Data.Map as Map
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import Opts
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teamToNet team = ["ADD_TEAM", teamname team, teamgrave team, teamfort team, show $ difficulty team] ++ hhsInfo
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	where
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		hhsInfo = concatMap (\(HedgehogInfo name hat) -> [name, hat]) $ hedgehogs team
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answerServerMessage = [(clientOnly, "SERVER_MESSAGE" : [body])]
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	where
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		body = serverMessage globalOptions ++ if isDedicated globalOptions then "<p align=center>Dedicated server</p>" else "<p align=center>Private server</p>"
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answerBadCmd = [(clientOnly, ["ERROR", "Bad command, state or incorrect parameter"])]
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answerNotMaster = [(clientOnly, ["ERROR", "You cannot configure room parameters"])]
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answerBadParam = [(clientOnly, ["ERROR", "Bad parameter"])]
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answerQuit = [(clientOnly, ["BYE"])]
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answerAbandoned = [(othersInRoom, ["BYE"])]
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answerQuitInform nick = [(othersInRoom, ["LEFT", nick])]
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answerNickChosen = [(clientOnly, ["ERROR", "The nick already chosen"])]
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answerNickChooseAnother = [(clientOnly, ["WARNING", "Choose another nick"])]
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answerNick nick = [(clientOnly, ["NICK", nick])]
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answerProtocolKnown = [(clientOnly, ["ERROR", "Protocol number already known"])]
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answerBadInput = [(clientOnly, ["ERROR", "Bad input"])]
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answerProto protoNum = [(clientOnly, ["PROTO", show protoNum])]
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answerRoomsList list = [(clientOnly, ["ROOMS"] ++ list)]
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answerRoomExists = [(clientOnly, ["WARNING", "There's already a room with that name"])]
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answerJoined nick = [(sameRoom, ["JOINED", nick])]
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answerNoRoom = [(clientOnly, ["WARNING", "There's no room with that name"])]
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answerWrongPassword = [(clientOnly, ["WARNING", "Wrong password"])]
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answerChatString nick msg = [(othersInRoom, ["CHAT_STRING", nick, msg])]
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answerConfigParam paramName paramStrs = [(othersInRoom, "CONFIG_PARAM" : paramName : paramStrs)]
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answerFullConfig room = map toAnswer (Map.toList $ params room) ++ [(clientOnly, ["MAP", gamemap room])]
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	where
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		toAnswer (paramName, paramStrs) =
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			(clientOnly, "CONFIG_PARAM" : paramName : paramStrs)
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answerCantAdd = [(clientOnly, ["WARNING", "Too many teams or hedgehogs, or same name team, or round in progress"])]
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answerTeamAccepted team = [(clientOnly, ["TEAM_ACCEPTED", teamname team])]
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answerAddTeam team = [(othersInRoom, teamToNet team)]
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answerHHNum teamName hhNumber = [(othersInRoom, ["HH_NUM", teamName, show hhNumber])]
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answerRemoveTeam teamName = [(othersInRoom, ["REMOVE_TEAM", teamName])]
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answerNotOwner = [(clientOnly, ["ERROR", "You do not own this team"])]
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answerTeamColor teamName newColor = [(othersInRoom, ["TEAM_COLOR", teamName, newColor])]
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answerAllTeams room = concatMap toAnswer (teams room)
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	where
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		toAnswer team =
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			[(clientOnly, teamToNet team),
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			(clientOnly, ["TEAM_COLOR", teamname team, teamcolor team]),
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			(clientOnly, ["HH_NUM", teamname team, show $ hhnum team])]
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answerMap mapName = [(othersInRoom, ["MAP", mapName])]
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answerRunGame = [(sameRoom, ["RUN_GAME"])]
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answerCannotCreateRoom = [(clientOnly, ["WARNING", "Cannot create more rooms"])]
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-- Main state-independent cmd handler
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handleCmd :: CmdHandler
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handleCmd client _ rooms ("QUIT":xs) =
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	if null (room client) then
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		(noChangeClients, noChangeRooms, answerQuit)
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	else if isMaster client then
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		(noChangeClients, removeRoom (room client), answerQuit ++ answerAbandoned) -- core disconnects clients on ROOMABANDONED answer
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	else
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		(noChangeClients, modifyRoom clRoom{teams = othersTeams, playersIn = (playersIn clRoom) - 1}, answerQuit ++ (answerQuitInform $ nick client) ++ answerRemoveClientTeams)
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	where
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		clRoom = roomByName (room client) rooms
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		answerRemoveClientTeams = map (\tn -> (othersInRoom, ["REMOVE_TEAM", teamname tn])) clientTeams
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		(clientTeams, othersTeams) = partition (\t -> teamowner t == nick client) $ teams clRoom
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-- check state and call state-dependent commmand handlers
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handleCmd client clients rooms cmd =
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	if null (nick client) || protocol client == 0 then
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		handleCmd_noInfo client clients rooms cmd
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	else if null (room client) then
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		handleCmd_noRoom client clients rooms cmd
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	else
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		handleCmd_inRoom client clients rooms cmd
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-- 'no info' state - need to get protocol number and nickname
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handleCmd_noInfo :: CmdHandler
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handleCmd_noInfo client clients _ ["NICK", newNick] =
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	if not . null $ nick client then
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		(noChangeClients, noChangeRooms, answerNickChosen)
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	else if haveSameNick then
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		(noChangeClients, noChangeRooms, answerNickChooseAnother)
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	else
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		(modifyClient client{nick = newNick}, noChangeRooms, answerNick newNick)
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	where
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		haveSameNick = isJust $ find (\cl -> newNick == nick cl) clients
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handleCmd_noInfo client _ _ ["PROTO", protoNum] =
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	if protocol client > 0 then
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		(noChangeClients, noChangeRooms, answerProtocolKnown)
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	else if parsedProto == 0 then
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		(noChangeClients, noChangeRooms, answerBadInput)
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	else
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		(modifyClient client{protocol = parsedProto}, noChangeRooms, answerProto parsedProto)
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	where
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		parsedProto = fromMaybe 0 (maybeRead protoNum :: Maybe Word16)
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handleCmd_noInfo _ _ _ _ = (noChangeClients, noChangeRooms, answerBadCmd)
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-- 'noRoom' clients state command handlers
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handleCmd_noRoom :: CmdHandler
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handleCmd_noRoom client _ rooms ["LIST"] =
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		(noChangeClients, noChangeRooms, answerServerMessage ++ (answerRoomsList $ concatMap roomInfo $ sameProtoRooms))
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		where
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			roomInfo room = [name room, show $ playersIn room, show $ gameinprogress room]
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			sameProtoRooms = filter (\r -> roomProto r == protocol client) rooms
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handleCmd_noRoom client _ rooms ["CREATE", newRoom, roomPassword] =
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	if (not $ isDedicated globalOptions) && (not $ null rooms) then
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		(noChangeClients, noChangeRooms, answerCannotCreateRoom)
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	else
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		if haveSameRoom then
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			(noChangeClients, noChangeRooms, answerRoomExists)
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		else
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			(modifyClient client{room = newRoom, isMaster = True}, addRoom createRoom{name = newRoom, password = roomPassword, roomProto = (protocol client)}, answerJoined $ nick client)
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	where
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		haveSameRoom = isJust $ find (\room -> newRoom == name room) rooms
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handleCmd_noRoom client clients rooms ["CREATE", newRoom] =
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	handleCmd_noRoom client clients rooms ["CREATE", newRoom, ""]
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handleCmd_noRoom client clients rooms ["JOIN", roomName, roomPassword] =
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	if noSuchRoom then
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		(noChangeClients, noChangeRooms, answerNoRoom)
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	else if roomPassword /= password clRoom then
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		(noChangeClients, noChangeRooms, answerWrongPassword)
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	else
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		(modifyClient client{room = roomName}, modifyRoom clRoom{playersIn = 1 + playersIn clRoom}, answerNicks ++ (answerJoined $ nick client) ++ answerFullConfig clRoom ++ answerAllTeams clRoom)
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	where
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		noSuchRoom = isNothing $ find (\room -> roomName == name room && roomProto room == protocol client) rooms
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		answerNicks = [(clientOnly, ["JOINED"] ++ (map nick $ filter (\ci -> room ci == roomName) clients))]
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		clRoom = roomByName roomName rooms
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handleCmd_noRoom client clients rooms ["JOIN", roomName] =
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	handleCmd_noRoom client clients rooms ["JOIN", roomName, ""]
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diff changeset
   143
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handleCmd_noRoom _ _ _ _ = (noChangeClients, noChangeRooms, answerBadCmd)
895
6aee2f335726 - Remove old hwserv code
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   145
1307
ce26e16d18ab - Now actually fix
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   146
897
35d91fa3753b 'In room' state stub
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   147
-- 'inRoom' clients state command handlers
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handleCmd_inRoom :: CmdHandler
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handleCmd_inRoom client _ _ ["CHAT_STRING", msg] =
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	(noChangeClients, noChangeRooms, answerChatString (nick client) msg)
897
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   151
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handleCmd_inRoom client _ rooms ("CONFIG_PARAM" : paramName : paramStrs) =
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	if isMaster client then
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		(noChangeClients, modifyRoom clRoom{params = Map.insert paramName paramStrs (params clRoom)}, answerConfigParam paramName paramStrs)
1317
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   155
	else
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		(noChangeClients, noChangeRooms, answerNotMaster)
1321
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	where
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		clRoom = roomByName (room client) rooms
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   159
1333
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handleCmd_inRoom client _ rooms ["MAP", mapName] =
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	if isMaster client then
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		(noChangeClients, modifyRoom clRoom{gamemap = mapName}, answerMap mapName)
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   163
	else
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   164
		(noChangeClients, noChangeRooms, answerNotMaster)
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   165
	where
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   166
		clRoom = roomByName (room client) rooms
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   167
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   168
handleCmd_inRoom client _ rooms ("ADD_TEAM" : name : color : grave : fort : difStr : hhsInfo)
1323
d166f9069c2b Build neccessary structures in memory on ADDTEAM message, but don't send answer yet (need to review team id concept)
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   169
	| length hhsInfo == 16 =
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   170
	if length (teams clRoom) == 6 || canAddNumber <= 0 || isJust findTeam || gameinprogress clRoom then
1323
d166f9069c2b Build neccessary structures in memory on ADDTEAM message, but don't send answer yet (need to review team id concept)
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		(noChangeClients, noChangeRooms, answerCantAdd)
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   172
	else
1336
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		(noChangeClients, modifyRoom clRoom{teams = teams clRoom ++ [newTeam]}, answerTeamAccepted newTeam ++ answerAddTeam newTeam ++ answerTeamColor name color)
1323
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   174
	where
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		clRoom = roomByName (room client) rooms
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		newTeam = (TeamInfo (nick client) name color grave fort difficulty newTeamHHNum (hhsList hhsInfo))
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   177
		findTeam = find (\t -> name == teamname t) $ teams clRoom
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		difficulty = fromMaybe 0 (maybeRead difStr :: Maybe Int)
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		hhsList [] = []
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		hhsList (n:h:hhs) = HedgehogInfo n h : hhsList hhs
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		canAddNumber = 18 - (sum . map hhnum $ teams clRoom)
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		newTeamHHNum = min 4 canAddNumber
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   183
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   184
handleCmd_inRoom client _ rooms ["HH_NUM", teamName, numberStr] =
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	if not $ isMaster client then
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   186
		(noChangeClients, noChangeRooms, answerNotMaster)
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   187
	else
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   188
		if hhNumber < 1 || hhNumber > 8 || noSuchTeam || hhNumber > (canAddNumber + (hhnum team)) then
1327
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			(noChangeClients, noChangeRooms, answerBadParam)
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   190
		else
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			(noChangeClients, modifyRoom $ modifyTeam clRoom team{hhnum = hhNumber}, answerHHNum teamName hhNumber)
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   192
	where
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   193
		hhNumber = fromMaybe 0 (maybeRead numberStr :: Maybe Int)
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		noSuchTeam = isNothing findTeam
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   195
		team = fromJust findTeam
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   196
		findTeam = find (\t -> teamName == teamname t) $ teams clRoom
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   197
		clRoom = roomByName (room client) rooms
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   198
		canAddNumber = 18 - (sum . map hhnum $ teams clRoom)
1323
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   199
1330
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   200
handleCmd_inRoom client _ rooms ["TEAM_COLOR", teamName, newColor] =
12c13ffb426f - Allow team color changing
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   201
	if not $ isMaster client then
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   202
		(noChangeClients, noChangeRooms, answerNotMaster)
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   203
	else
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   204
		(noChangeClients, modifyRoom $ modifyTeam clRoom team{teamcolor = newColor}, answerTeamColor teamName newColor)
12c13ffb426f - Allow team color changing
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   205
	where
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   206
		noSuchTeam = isNothing findTeam
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   207
		team = fromJust findTeam
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   208
		findTeam = find (\t -> teamName == teamname t) $ teams clRoom
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   209
		clRoom = roomByName (room client) rooms
12c13ffb426f - Allow team color changing
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   210
1328
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   211
handleCmd_inRoom client _ rooms ["REMOVE_TEAM", teamName] =
1329
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   212
	if noSuchTeam then
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   213
		(noChangeClients, noChangeRooms, answerBadParam)
1328
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   214
	else
1329
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diff changeset
   215
		if not $ nick client == teamowner team then
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   216
			(noChangeClients, noChangeRooms, answerNotOwner)
1328
c41344e3c236 Add support for removing team
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diff changeset
   217
		else
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   218
			(noChangeClients, modifyRoom clRoom{teams = filter (\t -> teamName /= teamname t) $ teams clRoom}, answerRemoveTeam teamName)
c41344e3c236 Add support for removing team
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   219
	where
c41344e3c236 Add support for removing team
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   220
		noSuchTeam = isNothing findTeam
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   221
		team = fromJust findTeam
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   222
		findTeam = find (\t -> teamName == teamname t) $ teams clRoom
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   223
		clRoom = roomByName (room client) rooms
1083
3448dd03483f Further work on dedicated server
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diff changeset
   224
1350
99a921e292f4 - Reverse the order of client list
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   225
handleCmd_inRoom client _ rooms ["READY"] =
1338
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   226
	if not $ isMaster client then
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   227
		(noChangeClients, noChangeRooms, answerNotMaster)
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   228
	else
1350
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   229
		(noChangeClients, modifyRoom clRoom{gameinprogress = True}, answerRunGame)
99a921e292f4 - Reverse the order of client list
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   230
	where
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   231
		clRoom = roomByName (room client) rooms
1338
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diff changeset
   232
1345
73119de7d3be Server erases teams list after round finish, so everything should be okay now
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   233
handleCmd_inRoom client _ rooms ["ROUNDFINISHED"] =
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   234
	if isMaster client then
1368
a734715a777a - Frontend: don't reset playing teams list after end of round
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   235
		(noChangeClients, modifyRoom clRoom{gameinprogress = False}, [])
1345
73119de7d3be Server erases teams list after round finish, so everything should be okay now
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diff changeset
   236
	else
1344
4004e597f1bf Clients send roundfinished message to server when the round is over
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   237
		(noChangeClients, noChangeRooms, [])
1345
73119de7d3be Server erases teams list after round finish, so everything should be okay now
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diff changeset
   238
	where
73119de7d3be Server erases teams list after round finish, so everything should be okay now
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   239
		clRoom = roomByName (room client) rooms
1344
4004e597f1bf Clients send roundfinished message to server when the round is over
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diff changeset
   240
1338
758c39a3dcfe Stub to run network game
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   241
handleCmd_inRoom client _ _ ["GAMEMSG", msg] =
758c39a3dcfe Stub to run network game
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   242
	(noChangeClients, noChangeRooms, [(othersInRoom, ["GAMEMSG", msg])])
758c39a3dcfe Stub to run network game
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diff changeset
   243
1391
735f6d43780b Implement kick
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diff changeset
   244
handleCmd_inRoom client clients rooms ["KICK", kickNick] =
735f6d43780b Implement kick
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   245
	if isMaster client then
735f6d43780b Implement kick
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   246
		if noSuchClient || (kickClient == client) then
735f6d43780b Implement kick
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   247
			(noChangeClients, noChangeRooms, [])
735f6d43780b Implement kick
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   248
		else
735f6d43780b Implement kick
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   249
			(modifyClient kickClient{forceQuit = True}, noChangeRooms, [])
735f6d43780b Implement kick
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diff changeset
   250
	else
735f6d43780b Implement kick
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diff changeset
   251
		(noChangeClients, noChangeRooms, [])
735f6d43780b Implement kick
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diff changeset
   252
	where
735f6d43780b Implement kick
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   253
		clRoom = roomByName (room client) rooms
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   254
		noSuchClient = isNothing findClient
735f6d43780b Implement kick
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   255
		kickClient = fromJust findClient
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   256
		findClient = find (\t -> ((room t) == (room client)) && ((nick t) == kickNick)) $ clients
735f6d43780b Implement kick
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diff changeset
   257
1304
05cebf68ebd8 Start refactoring standalone server (prepare to change protocol)
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diff changeset
   258
handleCmd_inRoom _ _ _ _ = (noChangeClients, noChangeRooms, answerBadCmd)