qmlfrontend/engine_instance.cpp
author unc0rr
Sun, 25 Nov 2018 22:32:49 +0100
changeset 14315 21be7838a127
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child 14319 00b56ec8b7df
permissions -rw-r--r--
Add advance_simulation() function to engine lib, some WIP on frontend
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#include "engine_instance.h"
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extern "C" void (*getProcAddress())(const char* fn) { return nullptr; }
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EngineInstance::EngineInstance(QObject* parent)
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    : QObject(parent), m_instance(Engine::start_engine()) {}
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EngineInstance::~EngineInstance() { Engine::cleanup(m_instance); }
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void EngineInstance::sendConfig(const GameConfig& config) {
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  for (auto b : config.config()) {
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    Engine::send_ipc(m_instance, reinterpret_cast<uint8_t*>(b.data()),
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                     static_cast<size_t>(b.size()));
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  }
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}
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void EngineInstance::advance(quint32 ticks) {}
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void EngineInstance::renderFrame() {}
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void EngineInstance::setOpenGLContext(QOpenGLContext* context) {
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  Engine::setup_current_gl_context(m_instance, 0, 0, &getProcAddress);
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}
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Engine::PreviewInfo EngineInstance::generatePreview() {
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  Engine::PreviewInfo pinfo;
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  Engine::generate_preview(m_instance, &pinfo);
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  return pinfo;
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}