share/hedgewars/Data/Missions/Training/User_Mission_-_Dangerous_Ducklings.lua
author nemo
Sun, 26 Jun 2011 19:42:44 -0400
changeset 5325 261b79ba22b1
parent 4662 63aafc9c2a81
child 5823 f906f6645e02
permissions -rw-r--r--
Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
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loadfile(GetDataPath() .. "Scripts/Locale.lua")()
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local player = nil -- This variable will point to the hog's gear
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local instructor = nil
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local enemy = nil
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--local givenSpeech = false
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local speechStage = 0
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local gameLost = false
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local gameWon = false
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local notListening = false
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local endTimer = 0
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function onGameInit()
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	-- Things we don't modify here will use their default values.
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	Seed = 0 -- The base number for the random number generator
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	GameFlags = gfInfAttack -- Game settings and rules
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	TurnTime = 60000 -- The time the player has to move each round (in ms)
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	CaseFreq = 0 -- The frequency of crate drops
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	MinesNum = 0 -- The number of mines being placed
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	Explosives = 0 -- The number of explosives being placed
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	Delay = 0 -- The delay between each round
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	Map = "Bath" -- The map to be played
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	Theme = "Bath" -- The theme to be used
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	AddTeam(loc("Bloody Rookies"), 14483456, "Simple", "Island", "Default")
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	player = AddHog(loc("Hunter"), 0, 1, "NoHat")
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	--AddTeam("Instructors", 14483456, "Simple", "Island", "Default")
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	instructor = AddHog(loc("Instructor"), 1, 1, "Vega")
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	AddTeam("Blue Team", 29439, "Simple", "Island", "Default")
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	enemy = AddHog("Filthy Blue", 1, 100, "Skull")
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	SetGearPosition(player, 1170, 1926)
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	SetGearPosition(instructor, 1341, 1926)
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	SetGearPosition(enemy, 2942, 1861)
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	HogSay(player, ".............................", SAY_THINK)
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	HogTurnLeft(instructor, true)
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end
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function onGameStart()
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	SpawnAmmoCrate(1499,1500,amRope)
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	SpawnAmmoCrate(2753,1500,amFirePunch)
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	FollowGear(player)
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	--spawnTarget()
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	-- Show some nice mission goals.
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	-- Parameters are: caption, sub caption, description,
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	-- extra text, icon and time to show.
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	-- A negative icon parameter (-n) represents the n-th weapon icon
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	-- A positive icon paramter (n) represents the (n+1)-th mission icon
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	-- A timeframe of 0 is replaced with the default time to show.
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	ShowMission(loc("Dangerous Ducklings"), "", loc("Eliminate the Blue Team"), -amRope, 1);
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end
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function onGameTick()
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	-- opening speech
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	if (notListening == false) and (gameLost == false) then
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		if (TurnTimeLeft == 58000) and (speechStage == 0)  then
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			HogSay(instructor, loc("Listen up, maggot!!"), SAY_SHOUT)
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			speechStage = 1
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		elseif (TurnTimeLeft == 57000) and (speechStage == 1) then
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			HogSay(player,loc("!!!"),SAY_SHOUT)
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		elseif (TurnTimeLeft == 55000) and (speechStage == 1) then
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			HogSay(instructor, loc("The enemy is hiding out on yonder ducky!"), SAY_SAY)
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			speechStage = 2
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		elseif (TurnTimeLeft == 49000) and (speechStage == 2) then
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			FollowGear(enemy)
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		elseif (TurnTimeLeft == 46500) and (speechStage == 2) then
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			FollowGear(instructor)
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			HogSay(instructor, loc("Get on over there and take him out!"), SAY_SAY)
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			speechStage = 3
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		elseif (TurnTimeLeft == 43500) and (speechStage == 3) then
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			HogSay(instructor, loc("GO! GO! GO!"), SAY_SHOUT)
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			speechStage = 4
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			givenSpeech = true
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		end
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	end
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	-- if player falls in water or if player ignores speech
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	if (CurrentHedgehog ~= nil) and (CurrentHedgehog == player) then
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		if (GetY(player) > 2060) and (gameLost == false) then
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			HogSay(instructor, loc("DAMMIT, ROOKIE!"), SAY_SHOUT)
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			gameLost = true
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		end
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		if (GetX(player) > 1324) and (GetY(player) > 1908) and (notListening == false) and (speechStage < 3) then
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			HogSay(instructor, loc("DAMMIT, ROOKIE! GET OFF MY HEAD!"), SAY_SHOUT)
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			notListening = true
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		end
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	end
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	--player out of time
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	if (TurnTimeLeft == 1) and (gameWon == false) then
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		SetHealth(player, 0)
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	end
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	-- meh
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	if gameLost == true then
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		endTimer = endTimer + 1
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		if (CurrentHedgehog ~= nil) and (CurrentHedgehog == instructor) then
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			if endTimer >= 3000 then
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				SetHealth(instructor,0)
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				TurnTimeLeft = 0
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			end
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			ShowMission(loc("MISSION FAILED"), loc(":("), loc("You've failed. Try again."), -amRope, 1);
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		end
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	end
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end
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function onAmmoStoreInit()
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	SetAmmo(amFirePunch, 0, 0, 0, 1)
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	SetAmmo(amParachute, 1, 0, 0, 0)
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	SetAmmo(amRope, 0, 0, 0, 1)
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end
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function onGearDelete(gear)
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	if GetGearType(gear) == gtHedgehog then
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		if gear == player then
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			gameLost = true
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		elseif gear == instructor then
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			HogSay(player, loc("See ya!"), SAY_THINK)
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			TurnTimeLeft = 3000
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		elseif gear == enemy then
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			HogSay(player, loc("Enjoy the swim..."), SAY_THINK)
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			gameWon = true
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			TurnTimeLeft = 3000
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		end
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	end
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end