hedgewars/uAIAmmoTests.pas
author nemo
Sun, 24 Aug 2014 15:18:26 -0400
changeset 10397 314164a9c912
parent 10108 c68cf030eded
child 10637 13a5dd92ebf9
permissions -rw-r--r--
rename of variable typo for readability
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uAIAmmoTests;
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interface
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uses uConsts, uFloat, uTypes, uAIMisc;
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const
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    amtest_Rare            = $00000001; // check only several positions
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    amtest_NoTarget        = $00000002; // each pos, but no targetting
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    amtest_MultipleAttacks = $00000004; // test could result in multiple attacks, set AttacksNum
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var windSpeed: real;
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type TAttackParams = record
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        Time, AttacksNum: Longword;
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        Angle, Power: LongInt;
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        ExplX, ExplY, ExplR: LongInt;
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        AttackPutX, AttackPutY: LongInt;
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        end;
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function TestBazooka(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestSnowball(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestGrenade(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestMolotov(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestClusterBomb(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestWatermelon(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestDrillRocket(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestMortar(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestShotgun(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestDesertEagle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestSniperRifle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestBaseballBat(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestFirePunch(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestWhip(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestKamikaze(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestAirAttack(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestTeleport(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestHammer(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestCake(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestDynamite(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
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type TAmmoTestProc = function (Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
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    TAmmoTest = record
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            proc: TAmmoTestProc;
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            flags: Longword;
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            end;
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const AmmoTests: array[TAmmoType] of TAmmoTest =
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            (
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            (proc: nil;              flags: 0), // amNothing
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            (proc: @TestGrenade;     flags: 0), // amGrenade
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            (proc: @TestClusterBomb; flags: 0), // amClusterBomb
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            (proc: @TestBazooka;     flags: 0), // amBazooka
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            (proc: nil;              flags: 0), // amBee
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            (proc: @TestShotgun;     flags: 0), // amShotgun
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            (proc: nil;              flags: 0), // amPickHammer
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            (proc: nil;              flags: 0), // amSkip
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            (proc: nil;              flags: 0), // amRope
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            (proc: nil;              flags: 0), // amMine
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            (proc: @TestDesertEagle; flags: amtest_MultipleAttacks), // amDEagle
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            (proc: @TestDynamite;    flags: amtest_NoTarget), // amDynamite
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            (proc: @TestFirePunch;   flags: amtest_NoTarget), // amFirePunch
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            (proc: @TestWhip;        flags: amtest_NoTarget), // amWhip
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            (proc: @TestBaseballBat; flags: amtest_NoTarget), // amBaseballBat
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            (proc: nil;              flags: 0), // amParachute
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            (proc: @TestAirAttack;   flags: amtest_Rare), // amAirAttack
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            (proc: nil;              flags: 0), // amMineStrike
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            (proc: nil;              flags: 0), // amBlowTorch
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            (proc: nil;              flags: 0), // amGirder
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            (proc: nil;              flags: 0), // amTeleport
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            //(proc: @TestTeleport;    flags: amtest_OnTurn), // amTeleport
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            (proc: nil;              flags: 0), // amSwitch
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            (proc: @TestMortar;      flags: 0), // amMortar
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            (proc: @TestKamikaze;    flags: 0), // amKamikaze
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            (proc: @TestCake;        flags: amtest_Rare or amtest_NoTarget), // amCake
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            (proc: nil;              flags: 0), // amSeduction
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            (proc: @TestWatermelon;  flags: 0), // amWatermelon
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            (proc: nil;              flags: 0), // amHellishBomb
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            (proc: nil;              flags: 0), // amNapalm
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            (proc: @TestDrillRocket; flags: 0), // amDrill
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            (proc: nil;              flags: 0), // amBallgun
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            (proc: nil;              flags: 0), // amRCPlane
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            (proc: nil;              flags: 0), // amLowGravity
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            (proc: nil;              flags: 0), // amExtraDamage
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            (proc: nil;              flags: 0), // amInvulnerable
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            (proc: nil;              flags: 0), // amExtraTime
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            (proc: nil;              flags: 0), // amLaserSight
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            (proc: nil;              flags: 0), // amVampiric
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            (proc: @TestSniperRifle; flags: 0), // amSniperRifle
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            (proc: nil;              flags: 0), // amJetpack
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            (proc: @TestMolotov;     flags: 0), // amMolotov
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            (proc: nil;              flags: 0), // amBirdy
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            (proc: nil;              flags: 0), // amPortalGun
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            (proc: nil;              flags: 0), // amPiano
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            (proc: @TestGrenade;     flags: 0), // amGasBomb
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            (proc: @TestShotgun;     flags: 0), // amSineGun
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            (proc: nil;              flags: 0), // amFlamethrower
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            (proc: @TestGrenade;     flags: 0), // amSMine
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            (proc: @TestHammer;      flags: amtest_NoTarget), // amHammer
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            (proc: nil;              flags: 0), // amResurrector
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            (proc: nil;              flags: 0), // amDrillStrike
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            (proc: nil;              flags: 0), // amSnowball
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            (proc: nil;              flags: 0), // amTardis
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            //(proc: nil;              flags: 0), // amStructure
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            (proc: nil;              flags: 0), // amLandGun
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            (proc: nil;              flags: 0), // amIceGun
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            (proc: nil;              flags: 0), // amKnife
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            (proc: nil;              flags: 0)  // amGirder
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            );
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implementation
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uses uVariables, uUtils, uGearsHandlers;
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function Metric(x1, y1, x2, y2: LongInt): LongInt; inline;
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begin
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Metric:= abs(x1 - x2) + abs(y1 - y2)
4
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   134
end;
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function TestBazooka(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
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var Vx, Vy, r, mX, mY: real;
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    rTime: LongInt;
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    EX, EY: LongInt;
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    valueResult: LongInt;
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    x, y, dX, dY: real;
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    t: LongInt;
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    value: LongInt;
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begin
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mX:= hwFloat2Float(Me^.X);
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mY:= hwFloat2Float(Me^.Y);
543
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ap.Time:= 0;
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   148
rTime:= 350;
543
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ap.ExplR:= 0;
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valueResult:= BadTurn;
4
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repeat
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    rTime:= rTime + 300 + Level * 50 + random(300);
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    Vx:= - windSpeed * rTime * 0.5 + (Targ.Point.X + AIrndSign(2) - mX) / rTime;
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   154
    Vy:= cGravityf * rTime * 0.5 - (Targ.Point.Y + 1 - mY) / rTime;
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    r:= sqr(Vx) + sqr(Vy);
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lovelacer
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    if not (r > 1) then
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        begin
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        x:= mX;
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        y:= mY;
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        dX:= Vx;
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        dY:= -Vy;
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        t:= rTime;
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        repeat
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lovelacer
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            x:= x + dX;
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lovelacer
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   165
            y:= y + dY;
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            dX:= dX + windSpeed;
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lovelacer
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   167
            dY:= dY + cGravityf;
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lovelacer
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            dec(t)
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        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
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jaree
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               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t <= 0);
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        EX:= trunc(x);
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        EY:= trunc(y);
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   174
        if Level = 1 then
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            value:= RateExplosion(Me, EX, EY, 101, afTrackFall or afErasesLand)
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nemo
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   176
        else value:= RateExplosion(Me, EX, EY, 101);
8998
d38fb4158342 trying to prevent the AI from attacking barrels. feedback on this welcome.
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   177
        if (value = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
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   178
            value:= 1024 - Metric(Targ.Point.X, Targ.Point.Y, EX, EY) div 64;
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        if valueResult <= value then
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   180
            begin
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   181
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
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   182
            ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1);
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            ap.ExplR:= 100;
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            ap.ExplX:= EX;
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            ap.ExplY:= EY;
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            valueResult:= value
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   187
            end;
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   188
        end
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//until (value > 204800) or (rTime > 4250); not so useful since adding score to the drowning
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unc0rr
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until rTime > 5050 - Level * 800;
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TestBazooka:= valueResult
39
b78e7185ed13 - Increased FPS
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   192
end;
374
95169697cc38 - UFO smokes
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   193
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   194
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   195
function TestDrillRocket(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
8033
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var Vx, Vy, r, mX, mY: real;
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    rTime: LongInt;
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    EX, EY: LongInt;
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    valueResult: LongInt;
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    x, y, dX, dY: real;
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    t: LongInt;
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    value: LongInt;
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    t2: real;
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    timer: Longint;
8033
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begin
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nemo
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   206
    if (Level > 3) then exit(BadTurn);
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
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   207
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    mX:= hwFloat2Float(Me^.X);
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   209
    mY:= hwFloat2Float(Me^.Y);
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   210
    ap.Time:= 0;
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   211
    rTime:= 350;
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   212
    ap.ExplR:= 0;
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   213
    valueResult:= BadTurn;
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   214
    repeat
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   215
        rTime:= rTime + 300 + Level * 50 + random(300);
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   216
        Vx:= - windSpeed * rTime * 0.5 + (Targ.Point.X + AIrndSign(2) - mX) / rTime;
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   217
        Vy:= cGravityf * rTime * 0.5 - (Targ.Point.Y - 35 - mY) / rTime;
8033
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unc0rr
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   218
        r:= sqr(Vx) + sqr(Vy);
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unc0rr
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   219
        if not (r > 1) then
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   220
            begin
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   221
            x:= mX;
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   222
            y:= mY;
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unc0rr
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   223
            dX:= Vx;
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unc0rr
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   224
            dY:= -Vy;
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   225
            t:= rTime;
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   226
            repeat
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   227
                x:= x + dX;
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unc0rr
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   228
                y:= y + dY;
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   229
                dX:= dX + windSpeed;
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   230
                dY:= dY + cGravityf;
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   231
                dec(t)
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   232
            until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
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jaree
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   233
                   ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (y > cWaterLine);
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nemo
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diff changeset
   234
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   235
            if TestCollExcludingObjects(trunc(x), trunc(y), 5) and (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) > 21) then
8777
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nemo
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   236
                begin
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
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   237
                timer := 500;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
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diff changeset
   238
                t2 := 0.5 / sqrt(sqr(dX) + sqr(dY));
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
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   239
                dX := dX * t2;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
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diff changeset
   240
                dY := dY * t2;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
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   241
                repeat
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
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   242
                    x:= x + dX;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
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   243
                    y:= y + dY;
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
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diff changeset
   244
                    dec(timer);
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   245
                until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 22)
8777
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
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diff changeset
   246
                    or (x < 0)
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
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diff changeset
   247
                    or (y < 0)
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
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   248
                    or (trunc(x) > LAND_WIDTH)
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo
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diff changeset
   249
                    or (trunc(y) > LAND_HEIGHT)
9136
78f087fd3e5b parsing ok, stops at uGears
koda
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diff changeset
   250
                    or (not TestCollExcludingObjects(trunc(x), trunc(y), 5))
8777
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nemo
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diff changeset
   251
                    or (timer = 0)
cce79a042cfc merge. hate the fact that "unsynced remote changes" is just a "note" now.
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diff changeset
   252
                end;
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unc0rr
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diff changeset
   253
            EX:= trunc(x);
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unc0rr
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diff changeset
   254
            EY:= trunc(y);
8862
85eb1f4b4a5f drill test tweak based on watching AI play
nemo
parents: 8824
diff changeset
   255
            // Try to prevent AI from thinking firing into water will cause a drowning
8959
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nemo
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diff changeset
   256
            if (EY < cWaterLine-5) and (Timer > 0) and (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) > 21) then exit(BadTurn);
8033
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
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diff changeset
   257
            if Level = 1 then
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unc0rr
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diff changeset
   258
                value:= RateExplosion(Me, EX, EY, 101, afTrackFall or afErasesLand)
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
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diff changeset
   259
            else value:= RateExplosion(Me, EX, EY, 101);
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unc0rr
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   260
            if valueResult <= value then
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
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diff changeset
   261
                begin
4e40503e2b2c Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr
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   262
                ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
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unc0rr
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diff changeset
   263
                ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1);
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unc0rr
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diff changeset
   264
                ap.ExplR:= 100;
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unc0rr
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   265
                ap.ExplX:= EX;
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unc0rr
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diff changeset
   266
                ap.ExplY:= EY;
8824
fe9eacd390f2 Unbreak lua localisation, fix untranslated login prompt, update translations.
nemo
parents: 8822
diff changeset
   267
                valueResult:= value-2500 // trying to make it slightly less attractive than a bazooka, to prevent waste.  AI could use awareness of weapon count
8033
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                end;
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            end
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    until rTime > 5050 - Level * 800;
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    TestDrillRocket:= valueResult
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end;
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function TestSnowball(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
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var Vx, Vy, r: real;
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    rTime: LongInt;
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    EX, EY: LongInt;
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    valueResult: LongInt;
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    x, y, dX, dY, meX, meY: real;
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    t: LongInt;
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    value: LongInt;
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begin
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meX:= hwFloat2Float(Me^.X);
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   286
meY:= hwFloat2Float(Me^.Y);
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   287
ap.Time:= 0;
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   288
rTime:= 350;
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   289
ap.ExplR:= 0;
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valueResult:= BadTurn;
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   291
repeat
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   292
    rTime:= rTime + 300 + Level * 50 + random(1000);
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   293
    Vx:= - windSpeed * rTime * 0.5 + ((Targ.Point.X + AIrndSign(2)) - meX) / rTime;
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    Vy:= cGravityf * rTime * 0.5 - (Targ.Point.Y - meY) / rTime;
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    r:= sqr(Vx) + sqr(Vy);
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   296
    if not (r > 1) then
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   297
        begin
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        x:= meX;
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   299
        y:= meY;
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        dX:= Vx;
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   301
        dY:= -Vy;
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        t:= rTime;
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   303
        repeat
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            x:= x + dX;
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   305
            y:= y + dY;
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a3408d9ba5ad AI can't use cWindSpeedf since it now does a smooth transition
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   306
            dX:= dX + windSpeed;
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   307
            dY:= dY + cGravityf;
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            dec(t)
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   309
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
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   310
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t <= 0);
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   311
        EX:= trunc(x);
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   312
        EY:= trunc(y);
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   313
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3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
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   314
        value:= RateShove(Me, trunc(x), trunc(y), 5, 1, trunc((abs(dX)+abs(dY))*20), -dX, -dY, afTrackFall);
8013
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unc0rr
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   315
        // LOL copypasta: this is score for digging with... snowball
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   316
        //if value = 0 then
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   317
        //    value:= - Metric(Targ.Point.X, Targ.Point.Y, EX, EY) div 64;
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   318
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   319
        if valueResult <= value then
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   320
            begin
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   321
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
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   322
            ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1);
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   323
            ap.ExplR:= 0;
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   324
            ap.ExplX:= EX;
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   325
            ap.ExplY:= EY;
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   326
            valueResult:= value
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   327
            end;
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   328
     end
8903
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   329
until (rTime > 5050 - Level * 800);
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   330
TestSnowball:= valueResult
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   331
end;
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   332
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   333
function TestMolotov(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
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   334
var Vx, Vy, r: real;
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
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diff changeset
   335
    Score, EX, EY, valueResult: LongInt;
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unc0rr
parents: 9137
diff changeset
   336
    TestTime: LongInt;
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   337
    x, y, dY, meX, meY: real;
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   338
    t: LongInt;
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
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   339
begin
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   340
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
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   341
meY:= hwFloat2Float(Me^.Y);
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
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diff changeset
   342
valueResult:= BadTurn;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
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diff changeset
   343
TestTime:= 0;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   344
ap.ExplR:= 0;
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nemo
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diff changeset
   345
repeat
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lovelacer
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diff changeset
   346
    inc(TestTime, 300);
8959
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diff changeset
   347
    Vx:= (Targ.Point.X - meX) / TestTime;
ad680848a5c9 pass the target
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diff changeset
   348
    Vy:= cGravityf * (TestTime div 2) - Targ.Point.Y - meY / TestTime;
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diff changeset
   349
    r:= sqr(Vx) + sqr(Vy);
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nemo
parents: 6774
diff changeset
   350
    if not (r > 1) then
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lovelacer
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diff changeset
   351
        begin
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diff changeset
   352
        x:= meX;
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nemo
parents: 6774
diff changeset
   353
        y:= meY;
6474
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unc0rr
parents: 6453
diff changeset
   354
        dY:= -Vy;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   355
        t:= TestTime;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   356
        repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   357
            x:= x + Vx;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   358
            y:= y + dY;
6775
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nemo
parents: 6774
diff changeset
   359
            dY:= dY + cGravityf;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   360
            dec(t)
8924
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koda
parents: 8903
diff changeset
   361
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 6)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   362
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 6))) or (t = 0);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   363
        EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   364
        EY:= trunc(y);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   365
        if t < 50 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   366
            Score:= RateExplosion(Me, EX, EY, 97)  // average of 17 attempts, most good, but some failing spectacularly
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   367
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   368
            Score:= BadTurn;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   369
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   370
        if valueResult < Score then
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   371
            begin
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6888
diff changeset
   372
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level));
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   373
            ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 15);
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   374
            ap.ExplR:= 100;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   375
            ap.ExplX:= EX;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   376
            ap.ExplY:= EY;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   377
            valueResult:= Score
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   378
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   379
        end
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   380
until (TestTime > 5050 - Level * 800);
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   381
TestMolotov:= valueResult
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   382
end;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   383
8959
ad680848a5c9 pass the target
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parents: 8952
diff changeset
   384
function TestGrenade(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   385
const tDelta = 24;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   386
var Vx, Vy, r: real;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   387
    Score, EX, EY, valueResult: LongInt;
9145
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
   388
    TestTime: LongInt;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   389
    x, y, meX, meY, dY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   390
    t: LongInt;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   391
begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   392
valueResult:= BadTurn;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   393
TestTime:= 0;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   394
ap.ExplR:= 0;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   395
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   396
meY:= hwFloat2Float(Me^.Y);
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   397
repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   398
    inc(TestTime, 1000);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   399
    Vx:= (Targ.Point.X - meX) / (TestTime + tDelta);
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   400
    Vy:= cGravityf * ((TestTime + tDelta) div 2) - (Targ.Point.Y - meY) / (TestTime + tDelta);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   401
    r:= sqr(Vx) + sqr(Vy);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   402
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   403
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   404
        x:= meX;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   405
        y:= meY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   406
        dY:= -Vy;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   407
        t:= TestTime;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   408
        repeat
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   409
            x:= x + Vx;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   410
            y:= y + dY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   411
            dY:= dY + cGravityf;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   412
            dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   413
        until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   414
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t = 0);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   415
    EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   416
    EY:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   417
    if t < 50 then
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   418
        if Level = 1 then
7161
21a9c70b2070 Name the flags for fall tracking and indicating whether the explosion erases terrain.
nemo
parents: 7154
diff changeset
   419
            Score:= RateExplosion(Me, EX, EY, 101, afTrackFall or afErasesLand)
6769
44ad49a3a126 Add drowning to grenade too, try some little optimisations
nemo
parents: 6767
diff changeset
   420
        else Score:= RateExplosion(Me, EX, EY, 101)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   421
    else
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   422
        Score:= BadTurn;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   423
8013
5cbf6e4361f4 Various tweaks to recent AI change
unc0rr
parents: 7873
diff changeset
   424
    if (valueResult < Score) and (Score > 0) then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   425
        begin
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   426
        ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level * 3));
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   427
        ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 20);
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   428
        ap.Time:= TestTime;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   429
        ap.ExplR:= 100;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   430
        ap.ExplX:= EX;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   431
        ap.ExplY:= EY;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   432
        valueResult:= Score
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   433
        end;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   434
    end
6772
13d13aefa4de small tweak. make drowning prefer higher health hogs
nemo
parents: 6771
diff changeset
   435
//until (Score > 204800) or (TestTime > 4000);
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   436
until TestTime > 4500 - Level * 512;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   437
TestGrenade:= valueResult
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   438
end;
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   439
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   440
function TestClusterBomb(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   441
const tDelta = 24;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   442
var Vx, Vy, r: real;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   443
    Score, EX, EY, valueResult: LongInt;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   444
    TestTime: Longword;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   445
    x, y, dY, meX, meY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   446
    t: LongInt;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   447
begin
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   448
valueResult:= BadTurn;
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   449
TestTime:= 500;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   450
ap.ExplR:= 0;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   451
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   452
meY:= hwFloat2Float(Me^.Y);
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   453
repeat
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   454
    inc(TestTime, 900);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   455
    // Try to overshoot slightly, seems to pay slightly better dividends in terms of hitting cluster
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   456
    if meX<Targ.Point.X then
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   457
        Vx:= ((Targ.Point.X+10) - meX) / (TestTime + tDelta)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   458
    else
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   459
        Vx:= ((Targ.Point.X-10) - meX) / (TestTime + tDelta);
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   460
    Vy:= cGravityf * ((TestTime + tDelta) div 2) - ((Targ.Point.Y-50) - meY) / (TestTime + tDelta);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   461
    r:= sqr(Vx)+sqr(Vy);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   462
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   463
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   464
        x:= meX;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   465
        y:= meY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   466
        dY:= -Vy;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   467
        t:= TestTime;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   468
    repeat
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   469
        x:= x + Vx;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   470
        y:= y + dY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   471
        dY:= dY + cGravityf;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   472
        dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   473
    until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   474
           ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 5))) or (t = 0);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   475
    EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   476
    EY:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   477
    if t < 50 then
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   478
        Score:= RateExplosion(Me, EX, EY, 41)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   479
    else
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   480
        Score:= BadTurn;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   481
8974
d360e97ce842 I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
nemo
parents: 8971
diff changeset
   482
     if Score > 0 then
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   483
        begin
8903
b35752efd5df Reduce AI skills more on high Level values
unc0rr
parents: 8895
diff changeset
   484
        ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level * 2));
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   485
        ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 15);
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   486
        ap.Time:= TestTime div 1000 * 1000;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   487
        ap.ExplR:= 90;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   488
        ap.ExplX:= EX;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   489
        ap.ExplY:= EY;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   490
        valueResult:= Score
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   491
        end;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   492
     end
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   493
until (TestTime = 4100);
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   494
TestClusterBomb:= valueResult
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   495
end;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   496
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   497
function TestWatermelon(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   498
const tDelta = 24;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   499
var Vx, Vy, r: real;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   500
    Score, EX, EY, valueResult: LongInt;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   501
    TestTime: Longword;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   502
    x, y, dY, meX, meY: real;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   503
    t: LongInt;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   504
begin
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   505
valueResult:= BadTurn;
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   506
TestTime:= 500;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   507
ap.ExplR:= 0;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   508
meX:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   509
meY:= hwFloat2Float(Me^.Y);
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   510
repeat
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   511
    inc(TestTime, 900);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   512
    Vx:= (Targ.Point.X - meX) / (TestTime + tDelta);
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   513
    Vy:= cGravityf * ((TestTime + tDelta) div 2) - ((Targ.Point.Y-50) - meY) / (TestTime + tDelta);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   514
    r:= sqr(Vx)+sqr(Vy);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   515
    if not (r > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   516
        begin
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   517
        x:= meX;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   518
        y:= meY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   519
        dY:= -Vy;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   520
        t:= TestTime;
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   521
        repeat
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   522
            x:= x + Vx;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   523
            y:= y + dY;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   524
            dY:= dY + cGravityf;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   525
            dec(t)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   526
       until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 6)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   527
               ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, trunc(x), trunc(y), 6))) or (t = 0);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   528
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   529
        EX:= trunc(x);
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   530
        EY:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   531
        if t < 50 then
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   532
            Score:= RateExplosion(Me, EX, EY, 200) + RateExplosion(Me, EX, EY + 120, 200)
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   533
        else
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   534
            Score:= BadTurn;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   535
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   536
        if valueResult < Score then
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   537
            begin
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   538
            ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level));
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   539
            ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 15);
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   540
            ap.Time:= TestTime div 1000 * 1000;
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   541
            ap.ExplR:= 300;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   542
            ap.ExplX:= EX;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   543
            ap.ExplY:= EY;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   544
            valueResult:= Score
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   545
            end;
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   546
        end
7441
5d64f59f2ca5 Better prediction of cluster, melon, and whip
unc0rr
parents: 7433
diff changeset
   547
until (TestTime = 4100);
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   548
TestWatermelon:= valueResult
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   549
end;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   550
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   551
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   552
    function Solve(TX, TY, MX, MY: LongInt): LongWord;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   553
    var A, B, D, T: real;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   554
        C: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   555
    begin
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   556
        A:= sqr(cGravityf);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   557
        B:= - cGravityf * (TY - MY) - 1;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   558
        C:= sqr(TY - MY) + sqr(TX - MX);
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   559
        D:= sqr(B) - A * C;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   560
        if D >= 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   561
            begin
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   562
            D:= sqrt(D) - B;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   563
            if D >= 0 then
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
   564
                T:= sqrt(D * 2 / A)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   565
            else
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   566
                T:= 0;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   567
            Solve:= trunc(T)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   568
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   569
            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   570
                Solve:= 0
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   571
    end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   572
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   573
function TestMortar(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   574
//const tDelta = 24;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   575
var Vx, Vy: real;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   576
    Score, EX, EY: LongInt;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   577
    TestTime: Longword;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   578
    x, y, dY, meX, meY: real;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   579
begin
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   580
    TestMortar:= BadTurn;
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   581
    ap.ExplR:= 0;
7790
040fc517fece - Fix desyncs triggered by AI
unc0rr
parents: 7789
diff changeset
   582
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   583
    meX:= hwFloat2Float(Me^.X);
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   584
    meY:= hwFloat2Float(Me^.Y);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   585
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   586
    if (Level > 2) then
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   587
        exit(BadTurn);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   588
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   589
    TestTime:= Solve(Targ.Point.X, Targ.Point.Y, trunc(meX), trunc(meY));
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   590
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   591
    if TestTime = 0 then
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   592
        exit(BadTurn);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   593
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   594
    Vx:= (Targ.Point.X - meX) / TestTime;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   595
    Vy:= cGravityf * (TestTime div 2) - (Targ.Point.Y - meY) / TestTime;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   596
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   597
    x:= meX;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   598
    y:= meY;
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   599
    dY:= -Vy;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   600
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   601
    repeat
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   602
        x:= x + Vx;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   603
        y:= y + dY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   604
        dY:= dY + cGravityf;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   605
        EX:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   606
        EY:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   607
    until (((Me = CurrentHedgehog^.Gear) and TestColl(EX, EY, 4)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   608
           ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, EX, EY, 4))) or (EY > cWaterLine);
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   609
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   610
    if (EY < cWaterLine) and (dY >= 0) then
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   611
        begin
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   612
        Score:= RateExplosion(Me, EX, EY, 91);
9005
15a6ed0bd074 Fix mortar's scoring
unc0rr
parents: 8998
diff changeset
   613
        if (Score = 0) then
15a6ed0bd074 Fix mortar's scoring
unc0rr
parents: 8998
diff changeset
   614
            if (dY > 0.15) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   615
                Score:= - abs(Targ.Point.Y - EY) div 32
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   616
            else
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   617
                Score:= BadTurn
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   618
        else if (Score < 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   619
            Score:= BadTurn
6474
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   620
        end
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   621
    else
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   622
        Score:= BadTurn;
42e9773eedfd - Improve renderer a bit, disallow nested functions
unc0rr
parents: 6453
diff changeset
   623
8998
d38fb4158342 trying to prevent the AI from attacking barrels. feedback on this welcome.
nemo
parents: 8974
diff changeset
   624
    if Score > 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   625
        begin
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6888
diff changeset
   626
        ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   627
        ap.Power:= 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   628
        ap.ExplR:= 100;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   629
        ap.ExplX:= EX;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   630
        ap.ExplY:= EY;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   631
        TestMortar:= Score
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   632
        end;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   633
end;
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   634
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   635
function TestShotgun(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   636
const
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   637
    MIN_RANGE =  80;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   638
    MAX_RANGE = 400;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   639
var Vx, Vy, x, y: real;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   640
    rx, ry, valueResult: LongInt;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   641
    range: integer;
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   642
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   643
TestShotgun:= BadTurn;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   644
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   645
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   646
ap.Power:= 1;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   647
x:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   648
y:= hwFloat2Float(Me^.Y);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   649
range:= Metric(trunc(x), trunc(y), Targ.Point.X, Targ.Point.Y);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   650
if ( range < MIN_RANGE ) or ( range > MAX_RANGE ) then
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   651
    exit(BadTurn);
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   652
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   653
Vx:= (Targ.Point.X - x) * 1 / 1024;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   654
Vy:= (Targ.Point.Y - y) * 1 / 1024;
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6888
diff changeset
   655
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   656
repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   657
    x:= x + vX;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   658
    y:= y + vY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   659
    rx:= trunc(x);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   660
    ry:= trunc(y);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   661
    if ((Me = CurrentHedgehog^.Gear) and TestColl(rx, ry, 2)) or
8895
95177c18e38c Change collision detection with current hedgehog
jaree
parents: 8862
diff changeset
   662
        ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me^.Hedgehog^.Gear, rx, ry, 2)) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   663
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   664
        x:= x + vX * 8;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   665
        y:= y + vY * 8;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   666
        valueResult:= RateShotgun(Me, vX, vY, rx, ry);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   667
8998
d38fb4158342 trying to prevent the AI from attacking barrels. feedback on this welcome.
nemo
parents: 8974
diff changeset
   668
        if (valueResult = 0) and (Targ.Kind = gtHedgehog) and (Targ.Score > 0) then
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   669
            valueResult:= 1024 - Metric(Targ.Point.X, Targ.Point.Y, rx, ry) div 64
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   670
        else
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   671
            dec(valueResult, Level * 4000);
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6894
diff changeset
   672
        // 27/20 is reuse bonus
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   673
        exit(valueResult * 27 div 20)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   674
    end
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   675
until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4)
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   676
    or (x < 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   677
    or (y < 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   678
    or (trunc(x) > LAND_WIDTH)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   679
    or (trunc(y) > LAND_HEIGHT);
4157
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   680
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   681
TestShotgun:= BadTurn
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   682
end;
438
04bcc3fb127a Fix AI using shotgun and Desert Eagle
unc0rr
parents: 434
diff changeset
   683
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   684
function TestDesertEagle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8959
diff changeset
   685
var Vx, Vy, x, y, t: real;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   686
    d: Longword;
10097
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   687
    ix, iy, valueResult: LongInt;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   688
begin
8974
d360e97ce842 I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
nemo
parents: 8971
diff changeset
   689
if (Level > 4) or (Targ.Score < 0) or (Targ.Kind <> gtHedgehog) then exit(BadTurn);
3407
dcc129c4352e Engine:
smxx
parents: 3384
diff changeset
   690
Level:= Level; // avoid compiler hint
8952
a6ee1e7310fb trying to make AI aware of mine/explosive break point. also remove redundant test.
nemo
parents: 8950
diff changeset
   691
ap.ExplR:= 1;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   692
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   693
ap.Power:= 1;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   694
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   695
x:= hwFloat2Float(Me^.X);
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   696
y:= hwFloat2Float(Me^.Y);
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   697
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   698
if Abs(trunc(x) - Targ.Point.X) + Abs(trunc(y) - Targ.Point.Y) < 20 then
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
   699
    exit(BadTurn);
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   700
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   701
t:= 2 / sqrt(sqr(Targ.Point.X - x)+sqr(Targ.Point.Y-y));
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   702
Vx:= (Targ.Point.X - x) * t;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   703
Vy:= (Targ.Point.Y - y) * t;
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   704
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   705
d:= 0;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   706
10097
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   707
ix:= trunc(x);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   708
iy:= trunc(y);
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   709
10097
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   710
if ((ix and LAND_WIDTH_MASK) = 0) and ((iy and LAND_HEIGHT_MASK) = 0) then
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   711
    repeat
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   712
        if Land[iy, ix] <> 0 then
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   713
            inc(d);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   714
        x:= x + vX;
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   715
        y:= y + vY;
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   716
        ix:= trunc(x);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   717
        iy:= trunc(y);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   718
    until (Abs(Targ.Point.X - ix) + Abs(Targ.Point.Y - iy) < 5)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   719
        or (x < 0)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   720
        or (y < 0)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   721
        or (ix >= LAND_WIDTH)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   722
        or (iy >= LAND_HEIGHT)
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   723
        or (d > 48);
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   724
acef073e190f Tiny optimization
unc0rr
parents: 10015
diff changeset
   725
if Abs(Targ.Point.X - ix) + Abs(Targ.Point.Y - iy) < 5 then
9495
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
   726
    begin
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
   727
    ap.AttacksNum:= 1 + (d + 8) div 12;
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
   728
    valueResult:= RateShove(Me, Targ.Point.X, Targ.Point.Y, 1, 7, 20, vX*0.125, vY*0.125, afTrackFall) - ap.AttacksNum
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
   729
    end
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
   730
else
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
   731
    valueResult:= BadTurn;
2fc346fadae3 - AI quickly shoots with desert eagle till hits the target
unc0rr
parents: 9145
diff changeset
   732
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   733
TestDesertEagle:= valueResult
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   734
end;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   735
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   736
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   737
function TestSniperRifle(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8959
diff changeset
   738
var Vx, Vy, x, y, t, dmg: real;
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   739
    d: Longword;
9137
d987230b85ed fixed all engine compilation hints and notes (that I could see)
sheepluva
parents: 9080
diff changeset
   740
    //fallDmg: LongInt;
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   741
begin
8974
d360e97ce842 I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
nemo
parents: 8971
diff changeset
   742
if (Level > 3) or (Targ.Score < 0) or (Targ.Kind <> gtHedgehog) then exit(BadTurn);
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   743
Level:= Level; // avoid compiler hint
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   744
ap.ExplR:= 0;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   745
ap.Time:= 0;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   746
ap.Power:= 1;
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   747
x:= hwFloat2Float(Me^.X);
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   748
y:= hwFloat2Float(Me^.Y);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   749
if Abs(trunc(x) - Targ.Point.X) + Abs(trunc(y) - Targ.Point.Y) < 40 then
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   750
    exit(BadTurn);
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   751
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   752
dmg:= sqrt(sqr(Targ.Point.X - x)+sqr(Targ.Point.Y-y));
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   753
t:= 1.5 / dmg;
7208
62e36dc45098 Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
nemo
parents: 7206
diff changeset
   754
dmg:= dmg * 0.025; // div 40
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   755
Vx:= (Targ.Point.X - x) * t;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   756
Vy:= (Targ.Point.Y - y) * t;
6894
555a8d8db228 Some more progress with pas2c
unc0rr
parents: 6888
diff changeset
   757
ap.Angle:= DxDy2AttackAnglef(Vx, -Vy);
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   758
d:= 0;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   759
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   760
repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   761
    x:= x + vX;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   762
    y:= y + vY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   763
    if ((trunc(x) and LAND_WIDTH_MASK) = 0)and((trunc(y) and LAND_HEIGHT_MASK) = 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   764
    and (Land[trunc(y), trunc(x)] <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
   765
        inc(d);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   766
until (Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4)
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   767
    or (x < 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   768
    or (y < 0)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   769
    or (trunc(x) > LAND_WIDTH)
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
   770
    or (trunc(y) > LAND_HEIGHT)
7873
266fe9f1e5a9 Improve TestSniperRifle a bit
unc0rr
parents: 7790
diff changeset
   771
    or (d > 22);
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   772
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   773
if Abs(Targ.Point.X - trunc(x)) + Abs(Targ.Point.Y - trunc(y)) < 4 then
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   774
     TestSniperRifle:= RateShove(Me, Targ.Point.X, Targ.Point.Y, 1, trunc(dmg), 20, vX*0.166, vY*0.166, afTrackFall)
8952
a6ee1e7310fb trying to make AI aware of mine/explosive break point. also remove redundant test.
nemo
parents: 8950
diff changeset
   775
else TestSniperRifle:= BadTurn;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   776
end;
438
04bcc3fb127a Fix AI using shotgun and Desert Eagle
unc0rr
parents: 434
diff changeset
   777
7197
5a9775b97c7e - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr
parents: 7178
diff changeset
   778
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   779
function TestBaseballBat(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   780
var valueResult, a, v1, v2: LongInt;
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
   781
    x, y, trackFall: LongInt;
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   782
    dx, dy: real;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
   783
begin
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
   784
    Targ:= Targ; // avoid compiler hint
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
   785
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   786
    if Level < 3 then trackFall:= afTrackFall
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8013
diff changeset
   787
        else trackFall:= 0;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   788
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   789
    ap.ExplR:= 0;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   790
    ap.Time:= 0;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   791
    ap.Power:= 1;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   792
    x:= hwRound(Me^.X);
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   793
    y:= hwRound(Me^.Y);
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   794
7424
fe0f07667f24 Prefer to bat enemy away dealing the same amount of damage
unc0rr
parents: 7416
diff changeset
   795
    a:= cMaxAngle div 2;
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   796
    valueResult:= 0;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   797
7424
fe0f07667f24 Prefer to bat enemy away dealing the same amount of damage
unc0rr
parents: 7416
diff changeset
   798
    while a >= 0 do
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   799
        begin
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   800
        dx:= sin(a / cMaxAngle * pi) * 0.5;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   801
        dy:= cos(a / cMaxAngle * pi) * 0.5;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
   802
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
   803
        v1:= RateShove(Me, x - 10, y + 2
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
   804
                , 32, 30, 115
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
   805
                , -dx, -dy, trackFall);
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
   806
        v2:= RateShove(Me, x + 10, y + 2
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
   807
                , 32, 30, 115
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
   808
                , dx, -dy, trackFall);
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   809
        if (v1 > valueResult) or (v2 > valueResult) then
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   810
            if (v2 > v1)
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   811
                or {don't encourage turning for no gain}((v2 = v1) and (not Me^.dX.isNegative)) then
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   812
                begin
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   813
                ap.Angle:= a;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   814
                valueResult:= v2
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   815
                end
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   816
            else
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   817
                begin
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   818
                ap.Angle:= -a;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   819
                valueResult:= v1
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   820
                end;
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   821
7424
fe0f07667f24 Prefer to bat enemy away dealing the same amount of damage
unc0rr
parents: 7416
diff changeset
   822
        a:= a - 15 - random(cMaxAngle div 16)
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   823
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   824
7212
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   825
    if valueResult <= 0 then
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   826
        valueResult:= BadTurn;
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   827
ab60dbe8fd0c TestBaseballBat
unc0rr
parents: 7210
diff changeset
   828
    TestBaseballBat:= valueResult;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
   829
end;
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
   830
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   831
function TestFirePunch(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   832
var valueResult, v1, v2, i: LongInt;
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
   833
    x, y, trackFall: LongInt;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
   834
begin
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
   835
    Targ:= Targ; // avoid compiler hint
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
   836
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   837
    if Level = 1 then trackFall:= afTrackFall
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
   838
    else trackFall:= 0;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   839
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   840
    ap.ExplR:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   841
    ap.Time:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   842
    ap.Power:= 1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   843
    x:= hwRound(Me^.X);
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
   844
    y:= hwRound(Me^.Y) + 4;
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   845
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   846
    v1:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   847
    for i:= 0 to 8 do
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   848
        begin
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
   849
        v1:= v1 + RateShove(Me, x - 5, y - 10 * i
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
   850
                , 19, 30, 40
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
   851
                , -0.45, -0.9, trackFall or afSetSkip);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   852
        end;
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
   853
    v1:= v1 + RateShove(Me, x - 5, y - 90
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
   854
            , 19, 30, 40
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
   855
            , -0.45, -0.9, trackFall);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   856
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
   857
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   858
    // now try opposite direction
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   859
    v2:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   860
    for i:= 0 to 8 do
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   861
        begin
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
   862
        v2:= v2 + RateShove(Me, x + 5, y - 10 * i
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
   863
                , 19, 30, 40
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
   864
                , 0.45, -0.9, trackFall or afSetSkip);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   865
        end;
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
   866
    v2:= v2 + RateShove(Me, x + 5, y - 90
7427
48f9d53c844a Adjust firepunch and bat consts yet again
unc0rr
parents: 7424
diff changeset
   867
            , 19, 30, 40
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
   868
            , 0.45, -0.9, trackFall);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   869
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   870
    if (v2 > v1)
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   871
        or {don't encourage turning for no gain}((v2 = v1) and (not Me^.dX.isNegative)) then
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   872
        begin
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   873
        ap.Angle:= 1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   874
        valueResult:= v2
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   875
        end
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   876
    else
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   877
        begin
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   878
        ap.Angle:= -1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   879
        valueResult:= v1
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   880
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   881
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   882
    if valueResult <= 0 then
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   883
        valueResult:= BadTurn;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   884
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   885
    TestFirePunch:= valueResult;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
   886
end;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
   887
7178
c61cfc9eb29d Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
unc0rr
parents: 7161
diff changeset
   888
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   889
function TestWhip(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
7154
56e329edf4b8 Improve TestWhip
unc0rr
parents: 7134
diff changeset
   890
var valueResult, v1, v2: LongInt;
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
   891
    x, y, trackFall: LongInt;
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   892
begin
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
   893
    Targ:= Targ; // avoid compiler hint
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
   894
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   895
    if Level = 1 then trackFall:= afTrackFall
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
   896
    else trackFall:= 0;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   897
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   898
    ap.ExplR:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   899
    ap.Time:= 0;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   900
    ap.Power:= 1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   901
    x:= hwRound(Me^.X);
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   902
    y:= hwRound(Me^.Y);
7154
56e329edf4b8 Improve TestWhip
unc0rr
parents: 7134
diff changeset
   903
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   904
    // check left direction
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   905
    {first RateShove checks farthermost of two whip's AmmoShove attacks
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   906
    to encourage distant attacks (damaged hog is excluded from view of second
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   907
    RateShove call)}
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
   908
    v1:= RateShove(Me, x - 13, y
7210
2ff30b79d2b0 - Adjust some consts so whip and firepunch work perfectly
unc0rr
parents: 7208
diff changeset
   909
            , 30, 30, 25
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
   910
            , -1, -0.8, trackFall or afSetSkip);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   911
    v1:= v1 +
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
   912
        RateShove(Me, x - 2, y
7210
2ff30b79d2b0 - Adjust some consts so whip and firepunch work perfectly
unc0rr
parents: 7208
diff changeset
   913
            , 30, 30, 25
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
   914
            , -1, -0.8, trackFall);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   915
    // now try opposite direction
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
   916
    v2:= RateShove(Me, x + 13, y
7210
2ff30b79d2b0 - Adjust some consts so whip and firepunch work perfectly
unc0rr
parents: 7208
diff changeset
   917
            , 30, 30, 25
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
   918
            , 1, -0.8, trackFall or afSetSkip);
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   919
    v2:= v2 +
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
   920
        RateShove(Me, x + 2, y
7210
2ff30b79d2b0 - Adjust some consts so whip and firepunch work perfectly
unc0rr
parents: 7208
diff changeset
   921
            , 30, 30, 25
7348
2a69f2ed9273 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo
parents: 7274
diff changeset
   922
            , 1, -0.8, trackFall);
7154
56e329edf4b8 Improve TestWhip
unc0rr
parents: 7134
diff changeset
   923
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   924
    if (v2 > v1)
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   925
        or {don't encourage turning for no gain}((v2 = v1) and (not Me^.dX.isNegative)) then
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   926
        begin
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   927
        ap.Angle:= 1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   928
        valueResult:= v2
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   929
        end
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   930
    else
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   931
        begin
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   932
        ap.Angle:= -1;
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   933
        valueResult:= v1
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   934
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   935
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   936
    if valueResult <= 0 then
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   937
        valueResult:= BadTurn
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   938
    else
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   939
        inc(valueResult);
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   940
7200
744c8a5546c6 New bright and shiny TestFirepunch which actually works
unc0rr
parents: 7197
diff changeset
   941
    TestWhip:= valueResult;
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   942
end;
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6769
diff changeset
   943
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   944
function TestKamikaze(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   945
const step = 8;
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
   946
var valueResult, i, v, tx: LongInt;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   947
    trackFall: LongInt;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   948
    t, d, x, y, dx, dy, cx: real;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   949
begin
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   950
    ap.ExplR:= 0;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   951
    ap.Time:= 0;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   952
    ap.Power:= 1;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   953
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   954
    if Level = 1 then
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   955
        trackFall:= afTrackFall
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   956
    else if Level = 2 then
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   957
        trackFall:= 0
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   958
    else
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   959
        exit(BadTurn);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   960
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   961
    valueResult:= 0;
7486
nemo
parents: 7474
diff changeset
   962
    v:= 0;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   963
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   964
    x:= hwFloat2Float(Me^.X);
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   965
    y:= hwFloat2Float(Me^.Y);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   966
    d:= sqrt(sqr(Targ.Point.X - x) + sqr(Targ.Point.Y - y));
7486
nemo
parents: 7474
diff changeset
   967
    if d < 10 then
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
   968
        begin
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
   969
        dx:= 0;
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
   970
        dy:= 8;
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
   971
        ap.Angle:= 2048
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
   972
        end
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
   973
    else
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
   974
        begin
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
   975
        t:= step / d;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   976
        dx:= (Targ.Point.X - x) * t;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
   977
        dy:= (Targ.Point.Y - y) * t;
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   978
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
   979
        ap.Angle:= DxDy2AttackAnglef(dx, -dy)
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
   980
        end;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   981
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   982
    if dx >= 0 then cx:= 0.45 else cx:= -0.45;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   983
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   984
    for i:= 0 to 512 div step - 2 do
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   985
        begin
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   986
        valueResult:= valueResult +
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
   987
            RateShove(Me, trunc(x), trunc(y)
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   988
                , 30, 30, 25
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   989
                , cx, -0.9, trackFall or afSetSkip);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
   990
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   991
        x:= x + dx;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   992
        y:= y + dy;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
   993
        end;
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
   994
    if dx = 0 then
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
   995
        begin
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
   996
        x:= hwFloat2Float(Me^.X);
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
   997
        y:= hwFloat2Float(Me^.Y);
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
   998
        tx:= trunc(x);
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
   999
        v:= RateShove(Me, tx, trunc(y)
7486
nemo
parents: 7474
diff changeset
  1000
                , 30, 30, 25
nemo
parents: 7474
diff changeset
  1001
                , -cx, -0.9, trackFall);
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1002
        for i:= 1 to 512 div step - 2 do
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1003
            begin
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1004
            y:= y + dy;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1005
            v:= v +
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1006
                RateShove(Me, tx, trunc(y)
7474
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1007
                    , 30, 30, 25
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1008
                    , -cx, -0.9, trackFall or afSetSkip);
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1009
            end
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1010
        end;
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1011
    if v > valueResult then
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1012
        begin
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1013
        ap.Angle:= -2048;
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1014
        valueResult:= v
bbecb1b4f59b Fix kamikaze crasher. Handle overlapping hogs case.
nemo
parents: 7471
diff changeset
  1015
        end;
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1016
8950
3bf81ed1f984 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo
parents: 8924
diff changeset
  1017
    v:= RateShove(Me, trunc(x), trunc(y)
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1018
            , 30, 30, 25
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1019
            , cx, -0.9, trackFall);
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1020
    valueResult:= valueResult + v - KillScore * friendlyfactor div 100 * 1024;
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1021
7471
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1022
    if v < 65536 then
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1023
        inc(valueResult, RateExplosion(Me, trunc(x), trunc(y), 30));
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1024
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1025
    TestKamikaze:= valueResult;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1026
end;
ce5d3e39361e TestKamikaze, needs polishing
unc0rr
parents: 7441
diff changeset
  1027
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1028
function TestHammer(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1029
var rate: LongInt;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1030
begin
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1031
Level:= Level; // avoid compiler hint
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1032
Targ:= Targ;
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1033
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1034
ap.ExplR:= 0;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1035
ap.Time:= 0;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1036
ap.Power:= 1;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1037
ap.Angle:= 0;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1038
7178
c61cfc9eb29d Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
unc0rr
parents: 7161
diff changeset
  1039
rate:= RateHammer(Me);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1040
if rate = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1041
    rate:= BadTurn;
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1042
TestHammer:= rate;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1043
end;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
  1044
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1045
function TestAirAttack(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
556
49675457d76e Bots aims not directly at the center of enemy hedgehog
unc0rr
parents: 554
diff changeset
  1046
const cShift = 4;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1047
var bombsSpeed, X, Y, dY: real;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1048
    b: array[0..9] of boolean;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1049
    dmg: array[0..9] of LongInt;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1050
    fexit: boolean;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
  1051
    i, t, valueResult: LongInt;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1052
begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1053
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1054
ap.Time:= 0;
9844
8f5b48525a03 quick sanity change for AI + zerog
nemo
parents: 9790
diff changeset
  1055
if (Level > 3) or (cGravityf = 0) then
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
  1056
    exit(BadTurn);
554
4f83b3de17c7 Only bots of 1-3 level use AirAttack weapon
unc0rr
parents: 543
diff changeset
  1057
7132
baf3351646f4 - Fix some AI stupidness factors
unc0rr
parents: 7078
diff changeset
  1058
ap.Angle:= 0;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1059
ap.AttackPutX:= Targ.Point.X;
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1060
ap.AttackPutY:= Targ.Point.Y;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1061
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1062
bombsSpeed:= hwFloat2Float(cBombsSpeed);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1063
X:= Targ.Point.X - 135 - cShift; // hh center - cShift
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1064
X:= X - bombsSpeed * sqrt(((Targ.Point.Y + 128) * 2) / cGravityf);
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1065
Y:= -128;
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1066
dY:= 0;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1067
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1068
for i:= 0 to 9 do
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1069
    begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1070
    b[i]:= true;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1071
    dmg[i]:= 0
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1072
    end;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
  1073
valueResult:= 0;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1074
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1075
repeat
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1076
    X:= X + bombsSpeed;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1077
    Y:= Y + dY;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1078
    dY:= dY + cGravityf;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1079
    fexit:= true;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1080
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1081
    for i:= 0 to 9 do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1082
        if b[i] then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1083
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1084
            fexit:= false;
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6990
diff changeset
  1085
            if TestColl(trunc(X) + LongWord(i * 30), trunc(Y), 4) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1086
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1087
                b[i]:= false;
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6990
diff changeset
  1088
                dmg[i]:= RateExplosion(Me, trunc(X) + LongWord(i * 30), trunc(Y), 58)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1089
                // 58 (instead of 60) for better prediction (hh moves after explosion of one of the rockets)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1090
                end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1091
            end;
6775
22b5fb7217db Change rest of AI tests to floats, reenable snowball
nemo
parents: 6774
diff changeset
  1092
until fexit or (Y > cWaterLine);
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1093
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
  1094
for i:= 0 to 5 do inc(valueResult, dmg[i]);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
  1095
t:= valueResult;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1096
ap.AttackPutX:= Targ.Point.X - 60;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1097
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1098
for i:= 0 to 3 do
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1099
    begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1100
    dec(t, dmg[i]);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1101
    inc(t, dmg[i + 6]);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
  1102
    if t > valueResult then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1103
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1104
        valueResult:= t;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1105
        ap.AttackPutX:= Targ.Point.X - 30 - cShift + i * 30
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1106
        end
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1107
    end;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1108
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1109
if valueResult <= 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1110
    valueResult:= BadTurn;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
  1111
TestAirAttack:= valueResult;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1112
end;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
  1113
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  1114
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1115
function TestTeleport(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  1116
var
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1117
    i, failNum: longword;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1118
    maxTop: longword;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  1119
begin
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1120
    TestTeleport := BadTurn;
7041
76a9274f280f More definitions and mess with pascal code
unc0rr
parents: 7007
diff changeset
  1121
    exit(BadTurn);
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1122
    Level:= Level; // avoid compiler hint
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6879
diff changeset
  1123
    //FillBonuses(true, [gtCase]);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1124
    if bonuses.Count = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1125
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1126
        if Me^.Health <= 100  then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1127
            begin
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1128
            maxTop := Targ.Point.Y - cHHRadius * 2;
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1129
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1130
            while not TestColl(Targ.Point.X, maxTop, cHHRadius) and (maxTop > topY + cHHRadius * 2 + 1) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1131
                dec(maxTop, cHHRadius*2);
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1132
            if not TestColl(Targ.Point.X, maxTop + cHHRadius, cHHRadius) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1133
                begin
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1134
                ap.AttackPutX := Targ.Point.X;
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1135
                ap.AttackPutY := maxTop + cHHRadius;
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1136
                TestTeleport := Targ.Point.Y - maxTop;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1137
                end;
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1138
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1139
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1140
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1141
        begin
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1142
        failNum := 0;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3677
diff changeset
  1143
        repeat
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1144
            i := random(bonuses.Count);
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1145
            inc(failNum);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1146
        until not TestColl(bonuses.ar[i].X, bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius, cHHRadius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1147
        or (failNum = bonuses.Count*2);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1148
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1149
        if failNum < bonuses.Count*2 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1150
            begin
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1151
            ap.AttackPutX := bonuses.ar[i].X;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1152
            ap.AttackPutY := bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1153
            TestTeleport := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6474
diff changeset
  1154
            end;
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
  1155
        end;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  1156
end;
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
  1157
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1158
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1159
procedure checkCakeWalk(Me, Gear: PGear; var ap: TAttackParams);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1160
var i: Longword;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1161
    v: LongInt;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1162
begin
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8161
diff changeset
  1163
while (not TestColl(hwRound(Gear^.X), hwRound(Gear^.Y), 6)) and (Gear^.Y.Round < LongWord(LAND_HEIGHT)) do
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1164
    Gear^.Y:= Gear^.Y + _1;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1165
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1166
for i:= 0 to 2040 do
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1167
    begin
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1168
    cakeStep(Gear);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1169
    v:= RateExplosion(Me, hwRound(Gear^.X), hwRound(Gear^.Y), cakeDmg * 2, afTrackFall);
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8903
diff changeset
  1170
    if v > ap.Power then
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1171
        begin
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1172
        ap.ExplX:= hwRound(Gear^.X);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1173
        ap.ExplY:= hwRound(Gear^.Y);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1174
        ap.Power:= v
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1175
        end
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1176
    end;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1177
end;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1178
8959
ad680848a5c9 pass the target
nemo
parents: 8952
diff changeset
  1179
function TestCake(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1180
var valueResult, v1, v2: LongInt;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1181
    cake: TGear;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1182
begin
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1183
    Targ:= Targ; // avoid compiler hint
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1184
7501
1763dc3bc9b7 no cake for youuuuu
nemo
parents: 7486
diff changeset
  1185
    if (Level > 2) then
1763dc3bc9b7 no cake for youuuuu
nemo
parents: 7486
diff changeset
  1186
        exit(BadTurn);
7716
95117607b81a Fix some hints
unc0rr
parents: 7671
diff changeset
  1187
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1188
    ap.ExplR:= 0;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1189
    ap.Time:= 0;
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1190
    ap.Power:= BadTurn; // use it as max score value in checkCakeWalk
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1191
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7716
diff changeset
  1192
    //FillChar(cake, sizeof(cake), 0);
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1193
    cake.Radius:= 7;
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  1194
    cake.CollisionMask:= lfNotCurrentMask;
7752
65bacd3ba69e Fix crasher in TestCake
unc0rr
parents: 7730
diff changeset
  1195
    cake.Hedgehog:= Me^.Hedgehog;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1196
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1197
    // check left direction
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1198
    cake.Angle:= 3;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1199
    cake.dX.isNegative:= true;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1200
    cake.X:= Me^.X - _3;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1201
    cake.Y:= Me^.Y;
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1202
    checkCakeWalk(Me, @cake, ap);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1203
    v1:= ap.Power;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1204
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1205
    // now try opposite direction
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1206
    cake.Angle:= 1;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1207
    cake.dX.isNegative:= false;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1208
    cake.X:= Me^.X + _3;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1209
    cake.Y:= Me^.Y;
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1210
    checkCakeWalk(Me, @cake, ap);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1211
    v2:= ap.Power;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1212
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7398
diff changeset
  1213
    ap.Power:= 1;
7398
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1214
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1215
    if (v2 > v1) then
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1216
        begin
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1217
        ap.Angle:= 1;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1218
        valueResult:= v2
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1219
        end
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1220
    else
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1221
        begin
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1222
        ap.Angle:= -1;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1223
        valueResult:= v1
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1224
        end;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1225
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1226
    if valueResult <= 0 then
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1227
        valueResult:= BadTurn;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1228
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1229
    TestCake:= valueResult;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1230
end;
2b7b939014b5 Start TestCake
unc0rr
parents: 7375
diff changeset
  1231
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1232
function TestDynamite(Me: PGear; Targ: TTarget; Level: LongInt; var ap: TAttackParams): LongInt;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1233
var valueResult: LongInt;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1234
    x, y, dx, dy: real;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1235
    EX, EY, t: LongInt;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1236
begin
9790
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9768
diff changeset
  1237
Targ:= Targ; // avoid compiler hint
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9768
diff changeset
  1238
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1239
x:= hwFloat2Float(Me^.X) + hwSign(Me^.dX) * 7;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1240
y:= hwFloat2Float(Me^.Y);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1241
dx:= hwSign(Me^.dX) * 0.03;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1242
dy:= 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1243
t:= 5000;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1244
repeat
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1245
    dec(t);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1246
    x:= x + dx;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1247
    dy:= dy + cGravityf;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1248
    y:= y + dy;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
  1249
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1250
    if TestColl(trunc(x), trunc(y), 3) then
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1251
        t:= 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1252
until t = 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1253
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1254
EX:= trunc(x);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1255
EY:= trunc(y);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1256
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1257
if Level = 1 then
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1258
    valueResult:= RateExplosion(Me, EX, EY, 76, afTrackFall or afErasesLand)
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
  1259
else
9722
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1260
    valueResult:= RateExplosion(Me, EX, EY, 76);
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1261
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1262
if (valueResult > 0) then
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1263
    begin
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1264
    ap.Angle:= 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1265
    ap.Power:= 1;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1266
    ap.Time:= 0;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1267
    ap.ExplR:= 150;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1268
    ap.ExplX:= EX;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1269
    ap.ExplY:= EY
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1270
    end else
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1271
    valueResult:= BadTurn;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1272
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1273
TestDynamite:= valueResult
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1274
end;
22dba2d8de93 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr
parents: 9495
diff changeset
  1275
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1276
end.