hedgewars/uAIAmmoTests.pas
author unc0rr
Wed, 28 Jun 2006 18:27:42 +0000
changeset 71 5f56c6979496
parent 70 82d93eeecebe
child 74 42257fee61ae
permissions -rw-r--r--
- Changed falling damage scoring - Update version to 0.2 - Bots avoid explosions caused by their weapon - Fix camera movement
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(*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * Distributed under the terms of the BSD-modified licence:
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * with the Software without restriction, including without limitation the
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 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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 * sell copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * 1. Redistributions of source code must retain the above copyright notice,
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 *    this list of conditions and the following disclaimer.
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 * 2. Redistributions in binary form must reproduce the above copyright notice,
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 *    this list of conditions and the following disclaimer in the documentation
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 *    and/or other materials provided with the distribution.
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 * 3. The name of the author may not be used to endorse or promote products
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 *    derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 *)
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unit uAIAmmoTests;
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interface
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uses SDLh, uGears, uConsts;
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function TestBazooka(Me: PGear; Targ: TPoint; out Time: Longword; out Angle, Power: integer; out ExplX, ExplY, ExplR: integer): integer;
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function TestGrenade(Me: PGear; Targ: TPoint; out Time: Longword; out Angle, Power: integer; out ExplX, ExplY, ExplR: integer): integer;
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function TestShotgun(Me: PGear; Targ: TPoint; out Time: Longword; out Angle, Power: integer; out ExplX, ExplY, ExplR: integer): integer;
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type TAmmoTestProc = function (Me: PGear; Targ: TPoint; out Time: Longword; out Angle, Power: integer; out ExplX, ExplY, ExplR: integer): integer;
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const AmmoTests: array[TAmmoType] of TAmmoTestProc =
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                 (
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{amGrenade}       TestGrenade,
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{amBazooka}       TestBazooka,
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{amUFO}           nil,
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{amShotgun}       TestShotgun,
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{amPickHammer}    nil,
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{amSkip}          nil,
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{amRope}          nil,
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{amMine}          nil,
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{amDEagle}        nil,
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{amDynamite}      nil
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                  );
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implementation
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uses uMisc, uAIMisc;
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const BadTurn = Low(integer);
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function Metric(x1, y1, x2, y2: integer): integer;
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begin
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Result:= abs(x1 - x2) + abs(y1 - y2)
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end;
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function TestBazooka(Me: PGear; Targ: TPoint; out Time: Longword; out Angle, Power: integer; out ExplX, ExplY, ExplR: integer): integer;
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var Vx, Vy, r: real;
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    rTime: real;
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    Score, EX, EY: integer;
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    function CheckTrace: integer;
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    var x, y, dX, dY: real;
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        t: integer;
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    begin
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    x:= Me.X;
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    y:= Me.Y;
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    dX:= Vx;
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    dY:= -Vy;
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    t:= trunc(rTime);
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    repeat
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      x:= x + dX;
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      y:= y + dY;
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      dX:= dX + cWindSpeed;
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      dY:= dY + cGravity;
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      dec(t)
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    until TestColl(round(x), round(y), 5) or (t <= 0);
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    EX:= round(x);
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    EY:= round(y);
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    Result:= RateExplosion(Me, round(x), round(y), 101);
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    if Result = 0 then Result:= - Metric(Targ.X, Targ.Y, round(x), round(y)) div 64
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    end;
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begin
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Time:= 0;
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rTime:= 10;
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ExplR:= 0;
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Result:= BadTurn;
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repeat
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  rTime:= rTime + 100 + random*250;
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  Vx:= - cWindSpeed * rTime / 2 + (Targ.X - Me.X) / rTime;
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  Vy:= cGravity * rTime / 2 - (Targ.Y - Me.Y) / rTime;
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  r:= sqr(Vx) + sqr(Vy);
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  if r <= 1 then
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     begin
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     Score:= CheckTrace;
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     if Result <= Score then
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        begin
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        r:= sqrt(r);
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        Angle:= DxDy2AttackAngle(Vx, Vy);
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        Power:= round(r * cMaxPower);
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        ExplR:= 50;
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        ExplX:= EX;
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        ExplY:= EY;
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        Result:= Score
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        end;
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     end
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until (rTime >= 5000)
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end;
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function TestGrenade(Me: PGear; Targ: TPoint; out Time: Longword; out Angle, Power: integer; out ExplX, ExplY, ExplR: integer): integer;
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const tDelta = 24;
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var Vx, Vy, r: real;
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    Score, EX, EY: integer;
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    TestTime: Longword;
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    function CheckTrace: integer;
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    var x, y, dY: real;
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        t: integer;
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    begin
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    x:= Me.X;
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    y:= Me.Y;
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    dY:= -Vy;
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    t:= TestTime;
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    repeat
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      x:= x + Vx;
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      y:= y + dY;
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      dY:= dY + cGravity;
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      dec(t)
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    until TestColl(round(x), round(y), 5) or (t = 0);
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    EX:= round(x);
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    EY:= round(y);
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    if t < 50 then Result:= RateExplosion(Me, round(x), round(y), 101)
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              else Result:= Low(integer)
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    end;
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begin
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Result:= BadTurn;
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TestTime:= 0;
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ExplR:= 0;
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repeat
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  inc(TestTime, 1000);
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  Vx:= (Targ.X - Me.X) / (TestTime + tDelta);
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  Vy:= cGravity*((TestTime + tDelta) div 2) - (Targ.Y - Me.Y) / (TestTime + tDelta);
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  r:= sqr(Vx) + sqr(Vy);
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  if r <= 1 then
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     begin
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     Score:= CheckTrace;
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     if Result < Score then
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        begin
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        r:= sqrt(r);
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        Angle:= DxDy2AttackAngle(Vx, Vy);
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        Power:= round(r * cMaxPower);
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        Time:= TestTime;
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        ExplR:= 50;
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        ExplX:= EX;
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        ExplY:= EY;
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        Result:= Score
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        end;
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     end
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until (TestTime = 5000)
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end;
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function TestShotgun(Me: PGear; Targ: TPoint; out Time: Longword; out Angle, Power: integer; out ExplX, ExplY, ExplR: integer): integer;
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var Vx, Vy, x, y: real;
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begin
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if Metric(round(Me.X), round(Me.Y), Targ.X, Targ.Y) < 80 then
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   begin
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   Result:= BadTurn;
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   exit
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   end;
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Time:= 0;
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Power:= 1;
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ExplR:= 0;
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Vx:= (Targ.X - Me.X)/1024;
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Vy:= (Targ.Y - Me.Y)/1024;
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x:= Me.X;
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y:= Me.Y;
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Angle:= DxDy2AttackAngle(Vx, -Vy);
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repeat
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  x:= x + vX;
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  y:= y + vY;
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  if TestColl(round(x), round(y), 2) then
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     begin
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     Result:= RateExplosion(Me, round(x), round(y), 25) * 2;
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     if Result = 0 then Result:= - Metric(Targ.X, Targ.Y, round(x), round(y)) div 64;
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     exit
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     end
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until (abs(Targ.X - x) + abs(Targ.Y - y) < 4) or (x < 0) or (y < 0) or (x > 2048) or (y > 1024);
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Result:= BadTurn
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end;
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end.