share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/queen.lua
author Wuzzy <Wuzzy2@mail.ru>
Tue, 22 Jan 2019 18:00:08 +0100
changeset 14683 35fc8266a1e3
parent 14682 0bba06a05d52
child 14686 6608a68ca0ee
permissions -rw-r--r--
ACF8: Fix princess scene failing to initialize
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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--[[
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A Classic Fairytale: Long live the Queen
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= SUMMARY =
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Deathmatch against a leader of a pack of cyborgs with 4 different storylines (but mostly identical gameplay).
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= GOALS =
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Defeat Biomechanic Team.
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= FLOW CHART =
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- Show one of 4 possible storylines which affect the choice of the enemy leader (only minor effect on gameplay):
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    | 1) If offer accepted in ACF2 and traitor not executed in ACF5: Dense Cloud
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    | 2) Otherwise: If offer accepted in ACF2: Nancy Screw (cyborg)
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    | 3) Otherwise: If traitor was executed in ACF5: Fell from Heaven
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    | 4) Otherwise: Fiery Water
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- Cut scene: startAnim
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- TBS
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- Biomechanic Team defeated.
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- Cut scene: finalAnim
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> Victory
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== Non-linear events ==
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| Leader dead
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    - Cut scene: leaderDeadAnim
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| Played more than 6 rounds and leader is still in game
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    - Cut scene: fleeAnim
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    - Leader flees
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    - Instructions: Kill remaining enemies
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]]
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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HedgewarsScriptLoad("/Scripts/Animate.lua")
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-----------------------------Map--------------------------------------
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local map =
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{
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	"\16\7\0\225\132\15\200\1\40\0\15\200\1\40\132\15\105\8\81\0\16\14\1\64\143\15\200\7\249\0\13\50\7\252\132\12\243\7\172\0",
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	"\12\236\7\168\132\12\127\6\192\0\12\127\6\192\132\11\52\6\223\0\11\52\6\223\132\10\62\8\35\0\8\201\8\4\132\8\63\7\126\0",
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	"\8\63\7\126\132\8\4\6\58\0\8\0\6\65\132\7\147\6\241\0\7\133\6\195\132\7\20\4\151\0\7\143\6\195\132\7\140\6\234\0",
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	"\7\17\4\151\132\5\191\4\222\0\5\191\4\222\132\3\136\3\252\0\3\136\3\252\132\2\12\4\151\0\2\12\4\151\132\1\138\5\15\0",
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	"\1\138\5\15\132\1\54\5\156\0\1\54\5\156\132\0\130\5\64\0\0\130\5\64\132\255\214\5\135\0\8\141\1\85\179\8\141\1\85\0",
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	"\10\30\2\220\139\10\30\2\220\0\11\77\1\142\131\11\77\1\142\0\10\188\0\113\129\10\188\0\113\0\255\235\0\162\132\0\130\0\225\0",
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	"\0\130\0\229\0\0\127\0\236\132\255\231\0\250\0\0\28\0\215\136\0\4\0\211\0\0\95\5\212\154\0\95\7\238\0\0\246\6\2\154",
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	"\1\71\8\0\0\1\205\5\145\154\2\132\4\239\0\3\98\4\141\154\1\135\5\216\0\3\179\4\151\154\6\213\5\247\0\6\223\5\124\151",
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	"\6\185\5\22\0\6\181\5\29\151\6\37\5\64\0\0\179\5\198\148\0\179\5\198\0\6\216\4\253\148\6\216\4\253\0\1\230\7\147\153",
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	"\8\32\8\18\0\1\187\6\174\153\7\179\7\108\0\2\199\5\177\179\6\128\6\167\0\7\231\7\10\143\7\231\6\202\0\12\148\8\4\156",
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	"\10\241\8\11\0\11\112\7\101\156\12\56\7\91\0\1\89\5\223\199\4\11\5\208\0\4\67\5\212\200\4\172\6\58\0\4\172\6\58\200",
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	"\5\36\5\212\0\5\40\5\194\200\4\169\5\57\0\4\169\5\57\200\4\42\5\205\0\4\130\5\142\200\4\218\5\205\0\4\137\5\194\200",
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	"\4\179\5\251\0\255\245\1\198\133\0\77\1\198\0\0\77\1\198\133\0\102\1\226\0\0\102\1\230\133\255\221\1\244\0\255\245\0\148\195",
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	"\255\231\1\11\0\0\32\0\162\195\255\231\0\169\0\0\60\0\158\195\0\32\0\172\0\0\21\0\176\195\255\242\0\222\0\255\245\0\215\195",
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	"\0\7\0\246\0\255\245\0\243\195\0\11\1\33\0\0\4\1\4\195\0\56\1\36\0\255\245\1\173\195\0\35\1\110\0\255\242\1\180\195",
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	"\255\224\2\9\0\255\238\1\240\195\0\28\2\30\0\0\21\2\19\195\0\102\2\23\0\16\18\1\1\195\16\35\0\222\0\16\14\1\11\195",
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	"\16\7\2\9\0\16\0\2\16\195\16\35\3\34\0\16\11\2\252\195\16\11\4\208\0\16\11\4\208\195\16\0\6\55\0\16\0\6\55\195",
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	"\16\14\8\25\0",
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}
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--------------------------------------------Constants------------------------------------
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choiceAccepted = 1
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choiceRefused = 2
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choiceAttacked = 3
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choiceEliminate = 1
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choiceSpare = 2
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leaksNum = 1
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denseNum = 2
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waterNum = 3
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buffaloNum = 4
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chiefNum = 5
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girlNum = 6
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wiseNum = 7
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denseScene = 1
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princessScene = 2
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waterScene = 3
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cyborgScene = 4
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nativeNames = {loc("Leaks A Lot"), loc("Dense Cloud"), loc("Fiery Water"), 
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               loc("Raging Buffalo"), loc("Righteous Beard"), loc("Fell From Grace"),
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               loc("Wise Oak"), loc("Ramon"), loc("Spiky Cheese")
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              }
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nativeSaveNames = {"M8DeployedDead", "M8RamonDead", "M8SpikyDead", "M8PrincessDead"}
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nativeUnNames = {loc("Zork"), loc("Steve"), loc("Jack"),
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                 loc("Lee"), loc("Elmo"), loc("Rachel"),
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                 loc("Muriel")}
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nativeHats = {"Rambo", "RobinHood", "pirate_jack", "zoo_Bunny", "IndianChief",
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              "tiara", "AkuAku", "rasta", "hair_yellow"}
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nativePos = {{1474, 1209}, {923, 990}, {564, 1120}, {128, 1315}}
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nativesNum = 4
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nativesLeft = 4
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cyborgNames = {loc("Artur Detour"), loc("Led Heart"), loc("Orlando Boom!"), loc("Nilarian"), 
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               loc("Steel Eye"), loc("Rusty Joe"), loc("Hatless Jerry"), loc("Gas Gargler")}
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cyborgsDif = {2, 2, 2, 2, 2, 2, 2, 2}
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cyborgsHealth = {100, 100, 100, 100, 100, 100, 100, 100}
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cyborgHidePos = {1665, 1800}
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cyborgsTeamNum = {4, 3}
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cyborgsNum = 7
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cyborgsPos = {{2893, 1723}, {2958, 1717}, {3027, 1710}, {3096, 1704},
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              {2584, 665},  {2047, 1562}, {115, 179}, {2162, 1916}}
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cyborgsDir = {"Left", "Left", "Left", "Left", "Left", "Left", "Right", "Left"}
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crateConsts = {}
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reactions = {}
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enemyPos = {4078, 195}
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-----------------------------Variables---------------------------------
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natives = {}
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origNatives = {}
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cyborgs = {}
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cyborg = nil
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gearDead = {}
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hedgeHidden = {}
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scene = 0
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enemyFled = "0"
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deployedLeader = "0"
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princessLeader = "0"
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startAnim = {}
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fleeAnim = {}
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finalAnim = {}
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leaderDeadAnim = {}
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nativeAwaitingDeletion = nil
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-----------------------------Animations--------------------------------
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function EmitDenseClouds(dir)
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  local dif
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  if dir == "Left" then
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    dif = 10
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  else
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    dif = -10
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  end
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  if dir == nil then
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    dx, dy = GetGearVelocity(dense)
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    if dx < 0 then 
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      dif = 10
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    else 
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      dif = -10
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    end
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  end
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  AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false})
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  AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false})
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  AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false})
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  AnimInsertStepNext({func = AnimWait, args = {dense, 800}})
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  AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false})
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  AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false})
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  AnimInsertStepNext({func = AnimWait, args = {dense, 800}})
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  AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false})
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end
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function AnimationSetup()
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  table.insert(startAnim, {func = AnimWait, args = {enemy, 3000}})
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  table.insert(startAnim, {func = AnimCaption, swh = false, args = {natives[1], loc("The team continued their quest of finding the rest of the tribe."), 4000}})
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  table.insert(startAnim, {func = AnimCaption, swh = false, args = {natives[1], loc("They stumbled upon a pile of weapons, they seemed to be getting closer."), 4500}})
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  if scene == denseScene then
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    if m5DeployedNum == denseNum then
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      deployedLeader = "1"
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      SetupDenseAnimDeployed()
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    else
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      SetupDenseAnim()
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    end
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  elseif scene == waterScene then
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    if m5DeployedNum == waterNum then
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      deployedLeader = "1"
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      SetupWaterAnimDeployed()
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    else
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      SetupWaterAnim()
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    end
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  elseif scene == princessScene then
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    princessLeader = "1"
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    SetupPrincessAnim()
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  else
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    SetupCyborgAnim()
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  end
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  AddSkipFunction(startAnim, SkipAnim, {startAnim})
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  AddSkipFunction(fleeAnim, SkipAnim, {fleeAnim})
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  AddSkipFunction(leaderDeadAnim, SkipAnim, {leaderDeadAnim})
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end
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function SetupLeaderDeadAnim()
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  local gear = nil
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  if CheckCyborgsDead() then
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    return
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  end
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  for i = nativesLeft, 1, -1 do
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    if band(GetState(natives[i]), gstDrowning) == 0 then
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      gear = natives[i]
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    end
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  end
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  if gear == nil then
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    return
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  end
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  table.insert(leaderDeadAnim, {func = AnimFollowGear, args = {gear}})
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  table.insert(leaderDeadAnim, {func = AnimSay, args = {gear, loc("That traitor won't be killing us anymore!"), SAY_THINK, 6000}})
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end
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function SetupDenseAnim()
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  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Yo, dude! Get away from our weapons!"), SAY_SHOUT, 5500}})
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  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Dense Cloud?! What are you doing?!"), SAY_SHOUT, 5500}})
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  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("What does it look like?"), SAY_SHOUT, 3500}})
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  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Are you helping the aliens?"), SAY_SHOUT, 4000}})
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  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Haha, I love the look on your face!"), SAY_SHOUT, 5000}})
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  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Did you really think that I've changed?"), SAY_SHOUT, 5500}})
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  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("But why did you betray us?!"), SAY_SHOUT, 4000}})
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  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Yo, the aliens gave me plants. Medicinal plants. Lots of it."), SAY_SHOUT, 6500}})
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  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("You never give me plants!"), SAY_SHOUT, 5500}})
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  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Besides, why would I choose certain death?"), SAY_SHOUT, 5500}})
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  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Do you have any idea how bad an exploding arrow hurts?"), SAY_SHOUT, 5500}})
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  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Dude, it's unbearable!"), SAY_SHOUT, 5500}})
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  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("You're a coward!"), SAY_SHOUT, 3000}})
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  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("You endangered your whole tribe, you bastard!"), SAY_SHOUT, 7000}})
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   224
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Yeah, well, for some dude to be happy, some other dude has to suffer."), SAY_SHOUT, 11000}})
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  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("That's just the way it works, you know."), SAY_SHOUT, 6500}})
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  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("You're some piece of hypocrite junkie!"), SAY_SHOUT, 6000}})
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  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Why do you always have to call me names?"), SAY_SHOUT, 6000}})
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  table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, EmitDenseClouds, {}}})
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  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Make fun of me when I fart …"), SAY_SHOUT, 5000}})
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  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("IT'S A SERIOUS MEDICAL CONDITION!"), SAY_SHOUT, 5000}})
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  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("You don't deserve my sacrifice!"), SAY_SHOUT, 5000}})
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  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("I won't let you kill the tribe!"), SAY_SHOUT, 5000}})
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  table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Dude, this is boring!"), SAY_SAY, 3000}})
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  table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("I ain't gonna sit around no more!"), SAY_SAY, 5000}})
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  table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}})
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  table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Yo, escort my buttocks!"), SAY_SHOUT, 3500}})
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  table.insert(fleeAnim, {func = AnimSwitchHog, args = {natives[1]}})
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  table.insert(fleeAnim, {func = AnimWait, args = {natives[1], 1}})
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  table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}})
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end
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function SetupDenseAnimDeployed()
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  table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, EmitDenseClouds, {}}})
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  table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[3], enemy}}})
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  table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[2], enemy}}})
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  table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}}})
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  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I'm afraid I can't let you proceed!"), SAY_SHOUT, 5000}})
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  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Huh?"), SAY_THINK, 0}})
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  table.insert(startAnim, {func = AnimSay, args = {natives[2], loc("What the?"), SAY_THINK, 0}})
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  table.insert(startAnim, {func = AnimSay, args = {natives[3], loc("Why?"), SAY_SAY, 1000}})
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  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Dude, wow, you're so cute!"), SAY_SHOUT, 4000}})
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  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Did you really think I've changed?"), SAY_SHOUT, 4500}})
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  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I'm still with the aliens."), SAY_SHOUT, 4000}})
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  table.insert(startAnim, {func = AnimTeleportGear, args = {enemy, unpack(enemyPos)}})
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  table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}}})
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  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("What?!"), SAY_THINK, 1000}})
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  table.insert(startAnim, {func = AnimSay, args = {natives[3], loc("But you saved me!"), SAY_SAY, 2500}})
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  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Haha, that was just a coincidence!"), SAY_SHOUT, 4000}})
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  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I was heading home, you see!"), SAY_SHOUT, 3500}})
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  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("We were your home! Your family!"), SAY_SHOUT, 4000}})
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  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("How could you betray us?"), SAY_SHOUT, 4000}})
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  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Yo, the aliens gave me plants. Medicinal plants. Lots of it."), SAY_SHOUT, 6500}})
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  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("You never give me plants!"), SAY_SHOUT, 5500}})
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  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Besides, why would I choose certain death?"), SAY_SHOUT, 5500}})
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  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Do you have any idea how bad an exploding arrow hurts?"), SAY_SHOUT, 5500}})
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  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Dude, it's unbearable!"), SAY_SHOUT, 5500}})
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  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("You're a coward!"), SAY_SHOUT, 3000}})
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  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("You endangered your whole tribe, you bastard!"), SAY_SHOUT, 7000}})
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  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Yeah, well, for some dude to be happy, some other dude has to suffer."), SAY_SHOUT, 11000}})
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  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("That's just the way it works, you know."), SAY_SHOUT, 6500}})
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  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("You're some piece of hypocrite junkie!"), SAY_SHOUT, 6000}})
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  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Why do you always have to call me names?"), SAY_SHOUT, 6000}})
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   275
  table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, EmitDenseClouds, {}}})
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   276
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Make fun of me when I fart …"), SAY_SHOUT, 5000}})
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  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("IT'S A SERIOUS MEDICAL CONDITION!"), SAY_SHOUT, 5000}})
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   278
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("You don't deserve my sacrifice!"), SAY_SHOUT, 5000}})
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   279
  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("I won't let you kill the tribe!"), SAY_SHOUT, 5000}})
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   280
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   281
  table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Dude, this is boring!"), SAY_SAY, 3000}})
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   282
  table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("I ain't gonna sit around no more!"), SAY_SAY, 5000}})
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parents:
diff changeset
   283
  table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}})
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   284
  table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Yo, escort my buttocks!"), SAY_SHOUT, 3500}})
7443
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parents:
diff changeset
   285
  table.insert(fleeAnim, {func = AnimSwitchHog, args = {natives[1]}})
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parents:
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   286
  table.insert(fleeAnim, {func = AnimWait, args = {natives[1], 1}})
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parents:
diff changeset
   287
  table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}})
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   288
end
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   289
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   290
function SetupWaterAnim()
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   291
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Stay there, comrades!"), SAY_SHOUT, 2500}})
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diff changeset
   292
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Come closer and die! … burp …"), SAY_SHOUT, 4000}})
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diff changeset
   293
  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Fiery Water?! Are you drunk again?"), SAY_SHOUT, 5000}})
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diff changeset
   294
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Drunk with power, perhaps!"), SAY_SHOUT, 4000}})
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diff changeset
   295
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("The power of love! No, wait, the power of the aliens!"), SAY_SHOUT, 7500}})
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diff changeset
   296
  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("We trusted you, you fool!"), SAY_SHOUT, 4000}})
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diff changeset
   297
  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Why do you keep betraying us?"), SAY_SHOUT, 4000}})
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diff changeset
   298
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Why, why, why, why!"), SAY_SHOUT, 4000}})
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diff changeset
   299
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I grew sick of the oppression! I broke free!"), SAY_SHOUT, 6500}})
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diff changeset
   300
  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("What oppression? You were the most unoppressed member of the tribe!"), SAY_SHOUT, 10000}})
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a9e4e8fa852c Fix various typos in translatable strings
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parents: 12794
diff changeset
   301
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("The oppression of the elders, of course!"), SAY_SHOUT, 6500}})
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parents:
diff changeset
   302
  if m5DeployedNum == leaksNum then
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diff changeset
   303
    table.insert(startAnim, {func = AnimSay, args = {enemy, loc("You should know this more than anyone, Leaks!"), SAY_SHOUT, 7000}})
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   304
  elseif m5LeaksDead == 1 then
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parents: 12049
diff changeset
   305
    table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Just look at Leaks, may he rest in peace!"), SAY_SHOUT, 6500}})
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parents:
diff changeset
   306
  end
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parents: 12049
diff changeset
   307
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("We, the youth, have to constantly prove our value."), SAY_SHOUT, 7000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
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parents: 12049
diff changeset
   308
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("We work and work until we sweat blood."), SAY_SHOUT, 5000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
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parents: 12049
diff changeset
   309
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("We risk our lives going through challenges."), SAY_SHOUT, 6000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
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parents: 12049
diff changeset
   310
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("All this to please our beloved “elders” … hick …"), SAY_SHOUT, 6000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
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parents: 12049
diff changeset
   311
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("And what do they do in the meantime? Nothing!"), SAY_SHOUT, 6000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
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parents: 12049
diff changeset
   312
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("All they do is sit around and judge us!"), SAY_SHOUT, 6000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
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parents: 12049
diff changeset
   313
  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("You have never worked a bit in your life!"), SAY_SHOUT, 6000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
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parents: 12049
diff changeset
   314
  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("All you do is take long walks when everyone else works."), SAY_SHOUT, 9000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
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parents: 12049
diff changeset
   315
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Anyway, the aliens accept me for who I am."), SAY_SHOUT, 7000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
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parents: 12049
diff changeset
   316
  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("We won't accept you destroying our village!"), SAY_SHOUT, 7000}})
7443
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parents:
diff changeset
   317
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diff changeset
   318
  table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Argh, the boredom!"), SAY_SAY, 3000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
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parents: 12049
diff changeset
   319
  table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("I have more important things to do!"), SAY_SAY, 5000}})
7443
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parents:
diff changeset
   320
  table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}})
12264
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   321
  table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Comrades! Sail me away!"), SAY_SHOUT, 3500}})
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
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parents:
diff changeset
   322
  table.insert(fleeAnim, {func = AnimSwitchHog, args = {natives[1]}})
a7f861f1c3b8 Added Mission 8: Long Live The Queen
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parents:
diff changeset
   323
  table.insert(fleeAnim, {func = AnimWait, args = {natives[1], 1}})
a7f861f1c3b8 Added Mission 8: Long Live The Queen
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parents:
diff changeset
   324
  table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}})
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   325
end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   326
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   327
function SetupWaterAnimDeployed()
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   328
  table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[3], enemy}}})
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   329
  table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[2], enemy}}})
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   330
  table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}}})
12264
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   331
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Stop, comrades!"), SAY_SHOUT, 2500}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   332
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I cannot let you go any further! … burp …"), SAY_SHOUT, 5500}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   333
  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Fiery Water?! Are you drunk again?"), SAY_SHOUT, 5000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   334
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Drunk with power, perhaps!"), SAY_SHOUT, 4000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   335
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("The power of love! No, wait, the power of the aliens!"), SAY_SHOUT, 7500}})
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   336
  table.insert(startAnim, {func = AnimTeleportGear, args = {enemy, unpack(enemyPos)}})
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   337
  table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[3], enemy}}})
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   338
  table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[2], enemy}}})
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   339
  table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}}})
12264
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   340
  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("We trusted you, you fool!"), SAY_SHOUT, 4000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   341
  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Why do you keep betraying us?"), SAY_SHOUT, 4000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   342
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Why, why, why, why!"), SAY_SHOUT, 4000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   343
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I grew sick of the oppression! I broke free!"), SAY_SHOUT, 6500}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   344
  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("What oppression? You were the most unoppressed member of the tribe!"), SAY_SHOUT, 10000}})
12900
a9e4e8fa852c Fix various typos in translatable strings
Wuzzy <Wuzzy2@mail.ru>
parents: 12794
diff changeset
   345
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("The oppression of the elders, of course!"), SAY_SHOUT, 6500}})
12264
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   346
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Just look at Leaks, may he rest in peace!"), SAY_SHOUT, 6500}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   347
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("We, the youth, have to constantly prove our value."), SAY_SHOUT, 7000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   348
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("We work and work until we sweat blood."), SAY_SHOUT, 5000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   349
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("We risk our lives going through challenges."), SAY_SHOUT, 6000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   350
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("All this to please our beloved “elders” … hick …"), SAY_SHOUT, 6000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   351
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("And what do they do in the meantime? Nothing!"), SAY_SHOUT, 6000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   352
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("All they do is sit around and judge us!"), SAY_SHOUT, 6000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   353
  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("You have never worked a bit in your life!"), SAY_SHOUT, 6000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   354
  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("All you do is take long walks when everyone else works."), SAY_SHOUT, 9000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   355
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Anyway, the aliens accept me for who I am."), SAY_SHOUT, 7000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   356
  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("We won't accept you destroying our village!"), SAY_SHOUT, 7000}})
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   357
12264
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   358
  table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Argh, the boredom!"), SAY_SAY, 3000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   359
  table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("I have more important things to do!"), SAY_SAY, 5000}})
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   360
  table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}})
12264
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   361
  table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Comrades! Sail me away!"), SAY_SHOUT, 3500}})
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   362
  table.insert(fleeAnim, {func = AnimSwitchHog, args = {natives[1]}})
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   363
  table.insert(fleeAnim, {func = AnimWait, args = {natives[1], 1}})
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   364
  table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}})
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   365
end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   366
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   367
function SetupPrincessAnim()
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   368
  table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[3], enemy}}})
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   369
  table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[2], enemy}}})
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   370
  table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}}})
12264
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   371
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Oh, my! I forgot something!"), SAY_SHOUT, 4000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   372
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("We need to go back!"), SAY_SHOUT, 3000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   373
  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("What could you possibly forget in that cage?"), SAY_SHOUT, 7000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   374
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I don't like your tone! You're hurting me!"), SAY_SHOUT, 4000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   375
  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("I'm terribly sorry!"), SAY_SHOUT, 4000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   376
  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("What is it that you forgot?"), SAY_SHOUT, 4000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   377
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Uhmm, it's … uhm … my ring!"), SAY_SHOUT, 4000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   378
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("It's precious to me!"), SAY_SHOUT, 3000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   379
  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("We don't have time for that now!"), SAY_SHOUT, 5000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   380
  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("We have to find our folk!"), SAY_SHOUT, 4000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   381
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("But I want my sandals!"), SAY_SHOUT, 3000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   382
  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Sandals?! I thought you left your ring!"), SAY_SHOUT, 6000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   383
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("All right, you got me!"), SAY_SHOUT, 3000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   384
  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Got you? You're acting weird."), SAY_SHOUT, 4000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   385
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("You just can't let it go, can you!"), SAY_SHOUT, 5000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   386
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("All right, I'll admit it!"), SAY_SHOUT, 4000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   387
  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Admit what?"), SAY_SHOUT, 2000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   388
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("You give me no choice!"), SAY_SHOUT, 4000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   389
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I can't let you go further because …"), SAY_SHOUT, 6000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   390
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I'm the spy! I've been giving you out!"), SAY_SHOUT, 6000}})
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   391
  table.insert(startAnim, {func = AnimTeleportGear, args = {enemy, unpack(enemyPos)}})
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   392
  table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[3], enemy}}})
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   393
  table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[2], enemy}}})
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   394
  table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}}})
12264
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   395
  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("But … they kidnapped you!"), SAY_SHOUT, 4000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   396
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Oh, that. We were just having fun!"), SAY_SHOUT, 5000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   397
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("It's an ancient ritual of theirs."), SAY_SHOUT, 5000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   398
  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Why did you do this?"), SAY_SHOUT, 4000}})
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   399
  if m5ChiefDead == 1 then
12264
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   400
    table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Why did you kill your father?"), SAY_SHOUT, 5000}})
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   401
  end
12264
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   402
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Do you have any idea what it's like in the village for a woman?"), SAY_SHOUT, 10000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   403
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("How would you like being discriminated against?"), SAY_SHOUT, 7000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   404
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Not being able to fight or hunt."), SAY_SHOUT, 5000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   405
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Gathering fruits all day long."), SAY_SHOUT, 5000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   406
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Doing stuff a monkey could do."), SAY_SHOUT, 5000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   407
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Always being considered weak and fragile."), SAY_SHOUT, 6000}})
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   408
  if m5DeployedNum == girlNum then
12264
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   409
    table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("In case you haven't noticed, I'm a woman, too!"), SAY_SHOUT, 8000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   410
    table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Yes, but you're … different!"), SAY_SHOUT, 6000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   411
    table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Of course I am!"), SAY_SHOUT, 3000}})
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   412
  end
12264
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   413
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("The aliens respect me, even worship me!"), SAY_SHOUT, 6000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   414
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I'm living a dream!"), SAY_SHOUT, 3000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   415
  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Well, you're about to wake up!"), SAY_SHOUT, 5000}})
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   416
12264
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   417
  table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Hmm … it's going slower than expected."), SAY_SAY, 5000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   418
  table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("I am going to leave the kids play by themselves."), SAY_SAY, 6000}})
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   419
  table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}})
12264
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   420
  table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Alien! I wish to be moved!"), SAY_SHOUT, 4000}})
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   421
  table.insert(fleeAnim, {func = AnimSwitchHog, args = {natives[1]}})
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   422
  table.insert(fleeAnim, {func = AnimWait, args = {natives[1], 1}})
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   423
  table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}})
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   424
end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   425
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   426
function SetupCyborgAnim()
12264
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   427
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Stop right there, puny worms!"), SAY_SHOUT, 4000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   428
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Stay away from our weapons!"), SAY_SHOUT, 4000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   429
  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("We come in peace! Just let our friends go!"), SAY_SHOUT, 5500}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   430
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I'm afraid we cannot afford that."), SAY_SHOUT, 4500}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   431
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("You see, hedgehog spikes are very, very valuable."), SAY_SHOUT, 6500}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   432
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Very valuable, haha!"), SAY_SHOUT, 3500}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   433
  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Don't you dare harming our tribe!"), SAY_SHOUT, 5000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   434
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("It's a shame, really!"), SAY_SHOUT, 4000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   435
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I regret to end your little odyssey."), SAY_SHOUT, 5000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   436
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("It was fun to watch."), SAY_SHOUT, 3500}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   437
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("The way you handled your little internal conflicts …"), SAY_SHOUT, 6500}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   438
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Did you really think that we needed the help of one of you?"), SAY_SHOUT, 7500}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   439
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("You should have known that we don't rely on meatbags!"), SAY_SHOUT, 7500}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   440
  table.insert(startAnim, {func = AnimSay, args = {enemy, loc("It was fun to watch, though."), SAY_SHOUT, 3500}})
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   441
  if m5Choice == choiceEliminate then
12264
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   442
    table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Heck, you even executed one of your own!"), SAY_SHOUT, 6000}})
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   443
  end
12264
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   444
  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("It was all a trick?!"), SAY_SHOUT, 3000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   445
  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Some sick game of yours?!"), SAY_SHOUT, 4000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   446
  table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("We won't let you hurt any more of us!"), SAY_SHOUT, 6000}})
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   447
12264
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   448
  table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Entered boredom phase! Discrepancies detected …"), SAY_SAY, 5000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   449
  table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Initiate escape wish!"), SAY_SAY, 6000}})
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   450
  table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}})
12264
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   451
  table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Running displacement algorithm …"), SAY_SHOUT, 4000}})
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   452
  table.insert(fleeAnim, {func = AnimSwitchHog, args = {natives[1]}})
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   453
  table.insert(fleeAnim, {func = AnimWait, args = {natives[1], 1}})
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   454
  table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}})
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   455
end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   456
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   457
function SetupFinalAnim()
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   458
  local found = 0
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   459
  local gears = {}
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   460
  for i = nativesLeft, 1, -1 do
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   461
    if band(GetState(natives[i]), gstDrowning) == 0 then
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   462
      found = found + 1
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   463
      gears[found] = natives[i]
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   464
    end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   465
  end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   466
  if found == 0 then
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   467
    return
7454
ce7d7138b436 Modified final cutscene and fixed a skipping bug
belphegorr <szabibibi@gmail.com>
parents: 7451
diff changeset
   468
  else
ce7d7138b436 Modified final cutscene and fixed a skipping bug
belphegorr <szabibibi@gmail.com>
parents: 7451
diff changeset
   469
    for i = 1, found do
ce7d7138b436 Modified final cutscene and fixed a skipping bug
belphegorr <szabibibi@gmail.com>
parents: 7451
diff changeset
   470
      table.insert(finalAnim, {func = AnimCustomFunction, args = {gears[1], CondNeedToTurn, {cyborg, gears[i]}}})
ce7d7138b436 Modified final cutscene and fixed a skipping bug
belphegorr <szabibibi@gmail.com>
parents: 7451
diff changeset
   471
    end
12264
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   472
    table.insert(finalAnim, {func = AnimSay, args = {cyborg, loc("Nice work, meatbags!"), SAY_SAY, 3000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   473
    table.insert(finalAnim, {func = AnimSay, args = {cyborg, loc("You're on your way to freeing your tribe!"), SAY_SAY, 5500}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   474
    table.insert(finalAnim, {func = AnimSay, args = {gears[1], loc("Do you know where they are?"), SAY_SAY, 4000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   475
    table.insert(finalAnim, {func = AnimSay, args = {gears[found], loc("We need to hurry!"), SAY_SAY, 3000}})
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   476
    table.insert(finalAnim, {func = AnimSay, args = {cyborg, loc("Haha! Come!"), SAY_SAY, 2000}})
7454
ce7d7138b436 Modified final cutscene and fixed a skipping bug
belphegorr <szabibibi@gmail.com>
parents: 7451
diff changeset
   477
    table.insert(finalAnim, {func = AnimJump, args = {cyborg, "high"}})
ce7d7138b436 Modified final cutscene and fixed a skipping bug
belphegorr <szabibibi@gmail.com>
parents: 7451
diff changeset
   478
    table.insert(finalAnim, {func = AnimDisappear, args = {cyborg, GetGearPosition(cyborg)}})
ce7d7138b436 Modified final cutscene and fixed a skipping bug
belphegorr <szabibibi@gmail.com>
parents: 7451
diff changeset
   479
    for i = 1, found do
ce7d7138b436 Modified final cutscene and fixed a skipping bug
belphegorr <szabibibi@gmail.com>
parents: 7451
diff changeset
   480
      table.insert(finalAnim, {func = HideHedge, swh = false, args = {gears[i]}})
ce7d7138b436 Modified final cutscene and fixed a skipping bug
belphegorr <szabibibi@gmail.com>
parents: 7451
diff changeset
   481
    end
ce7d7138b436 Modified final cutscene and fixed a skipping bug
belphegorr <szabibibi@gmail.com>
parents: 7451
diff changeset
   482
    table.insert(finalAnim, {func = SetState, swh = false, args = {cyborg, gstInvisible}})
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   483
  end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   484
end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   485
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   486
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   487
--------------------------Anim skip functions--------------------------
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   488
function AfterStartAnim()
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   489
  SetGearMessage(natives[1], 0)
12264
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   490
  ShowMission(loc("Long Live The Queen"), loc("Closing in"), loc("Defeat the enemy!").."|"..loc("The leader seems scared, he will probably flee."), 1, 0)
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   491
  SetHealth(SpawnHealthCrate(2207, 44), 25)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   492
  SetHealth(SpawnHealthCrate(519, 1519), 25)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   493
  SetHealth(SpawnHealthCrate(826, 895), 25)
12933
e65aa3c3d4e6 Refactor scripts to use SpawnSupplyCrate (where it makes sense)
Wuzzy <Wuzzy2@mail.ru>
parents: 12900
diff changeset
   494
  SpawnSupplyCrate(701, 1046, amGirder, 3)
13742
2bb7141496a9 Use SetTurnTimeLeft and SetReadyTimeLeft in all scripts
Wuzzy <Wuzzy2@mail.ru>
parents: 13583
diff changeset
   495
  SetTurnTimeLeft(TurnTime)
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   496
end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   497
7454
ce7d7138b436 Modified final cutscene and fixed a skipping bug
belphegorr <szabibibi@gmail.com>
parents: 7451
diff changeset
   498
function SkipAnim(anim)
ce7d7138b436 Modified final cutscene and fixed a skipping bug
belphegorr <szabibibi@gmail.com>
parents: 7451
diff changeset
   499
  if anim == startAnim then
ce7d7138b436 Modified final cutscene and fixed a skipping bug
belphegorr <szabibibi@gmail.com>
parents: 7451
diff changeset
   500
    SetGearPosition(enemy, unpack(enemyPos))
ce7d7138b436 Modified final cutscene and fixed a skipping bug
belphegorr <szabibibi@gmail.com>
parents: 7451
diff changeset
   501
  end
14506
f37910a73c19 Refactor ACF missions, store team names in variables
Wuzzy <Wuzzy2@mail.ru>
parents: 14422
diff changeset
   502
  if GetHogTeamName(CurrentHedgehog) ~= nativesTeamName then
12555
d51ea6ac1ca1 ACF: Replace TurnTimeLeft=0 with EndTurn(true)
Wuzzy <almikes@aol.com>
parents: 12398
diff changeset
   503
    EndTurn(true)
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   504
  end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   505
  AnimWait(enemy, 1)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   506
end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   507
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   508
function AfterFleeAnim()
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   509
  SetHealth(SpawnHealthCrate(130, 455), 25)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   510
  SetHealth(SpawnHealthCrate(2087, 50), 25)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   511
  SetHealth(SpawnHealthCrate(2143, 54), 25)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   512
  SetHealth(SpawnHealthCrate(70, 1308), 25)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   513
  SetGearMessage(CurrentHedgehog, 0)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   514
  HideHedge(enemy)
12264
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   515
  ShowMission(loc("Long Live The Queen"), loc("Coward"), loc("The leader escaped. Defeat the rest of the aliens!"), 1, 0)
13742
2bb7141496a9 Use SetTurnTimeLeft and SetReadyTimeLeft in all scripts
Wuzzy <Wuzzy2@mail.ru>
parents: 13583
diff changeset
   516
  SetTurnTimeLeft(TurnTime)
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   517
end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   518
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   519
function AfterLeaderDeadAnim()
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   520
  SetHealth(SpawnHealthCrate(130, 455), 25)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   521
  SetHealth(SpawnHealthCrate(2087, 50), 25)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   522
  SetHealth(SpawnHealthCrate(2143, 54), 25)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   523
  SetHealth(SpawnHealthCrate(70, 1308), 25)
12362
f57053c4551d Fix Lua fail in Long Live the Queen mission on victory
Wuzzy <almikes@aol.com>
parents: 12264
diff changeset
   524
  ShowMission(loc("Long Live The Queen"), loc("Bullseye"), loc("Good job! Defeat the rest of the aliens!"), 1, 0)
12555
d51ea6ac1ca1 ACF: Replace TurnTimeLeft=0 with EndTurn(true)
Wuzzy <almikes@aol.com>
parents: 12398
diff changeset
   525
  EndTurn(true)
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   526
end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   527
-----------------------------Events------------------------------------
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   528
function CheckTurnsOver()
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   529
  return TotalRounds > 6
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   530
end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   531
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   532
function DoTurnsOver()
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   533
  SetGearMessage(CurrentHedgehog, 0)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   534
  enemyFled = "1"
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   535
  AddAnim(fleeAnim)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   536
  AddFunction({func = AfterFleeAnim, args = {}})
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   537
  RemoveEventFunc(CheckGearDead, {enemy})
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   538
end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   539
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   540
function CheckNativesDead()
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   541
  return nativesLeft == 0
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   542
end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   543
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   544
function DoNativesDead()
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   545
  RemoveEventFunc(CheckTurnsOver)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   546
  RemoveEventFunc(CheckGearDead)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   547
  RemoveEventFunc(CheckCyborgsDead)
12264
41542ed28fe4 Allow the diaogues in ACF missions 8 and 10 to be translated
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   548
  AddCaption(loc("And so the cyborgs took over the island."))
12555
d51ea6ac1ca1 ACF: Replace TurnTimeLeft=0 with EndTurn(true)
Wuzzy <almikes@aol.com>
parents: 12398
diff changeset
   549
  EndTurn(true)
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   550
end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   551
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   552
function CheckCyborgsDead()
7454
ce7d7138b436 Modified final cutscene and fixed a skipping bug
belphegorr <szabibibi@gmail.com>
parents: 7451
diff changeset
   553
  return (cyborgsLeft == 0 and (gearDead[enemy] == true or enemyFled == "1"))
ce7d7138b436 Modified final cutscene and fixed a skipping bug
belphegorr <szabibibi@gmail.com>
parents: 7451
diff changeset
   554
end
ce7d7138b436 Modified final cutscene and fixed a skipping bug
belphegorr <szabibibi@gmail.com>
parents: 7451
diff changeset
   555
ce7d7138b436 Modified final cutscene and fixed a skipping bug
belphegorr <szabibibi@gmail.com>
parents: 7451
diff changeset
   556
function KillEnemy()
ce7d7138b436 Modified final cutscene and fixed a skipping bug
belphegorr <szabibibi@gmail.com>
parents: 7451
diff changeset
   557
  if enemyFled == "1" then
14506
f37910a73c19 Refactor ACF missions, store team names in variables
Wuzzy <Wuzzy2@mail.ru>
parents: 14422
diff changeset
   558
    DismissTeam(leaderbotTeamName)
7454
ce7d7138b436 Modified final cutscene and fixed a skipping bug
belphegorr <szabibibi@gmail.com>
parents: 7451
diff changeset
   559
  end
14506
f37910a73c19 Refactor ACF missions, store team names in variables
Wuzzy <Wuzzy2@mail.ru>
parents: 14422
diff changeset
   560
  DismissTeam(cyborgTeamName)
12555
d51ea6ac1ca1 ACF: Replace TurnTimeLeft=0 with EndTurn(true)
Wuzzy <almikes@aol.com>
parents: 12398
diff changeset
   561
  EndTurn(true)
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   562
end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   563
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   564
function DoCyborgsDead()
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   565
  SaveCampaignVariables()
7454
ce7d7138b436 Modified final cutscene and fixed a skipping bug
belphegorr <szabibibi@gmail.com>
parents: 7451
diff changeset
   566
  RestoreHedge(cyborg)
ce7d7138b436 Modified final cutscene and fixed a skipping bug
belphegorr <szabibibi@gmail.com>
parents: 7451
diff changeset
   567
  PlaceGirder(3292, 922, 4)
ce7d7138b436 Modified final cutscene and fixed a skipping bug
belphegorr <szabibibi@gmail.com>
parents: 7451
diff changeset
   568
  SetGearPosition(cyborg, 3290, 902)
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   569
  SetupFinalAnim()
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   570
  AddAnim(finalAnim)
7454
ce7d7138b436 Modified final cutscene and fixed a skipping bug
belphegorr <szabibibi@gmail.com>
parents: 7451
diff changeset
   571
  AddFunction({func = KillEnemy, args = {}})
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   572
end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   573
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   574
function DoLeaderDead()
12570
0fb15ad40595 ACF8: Fix mission panel being shown after victory (if the leader fled)
Wuzzy <almikes@aol.com>
parents: 12555
diff changeset
   575
  if enemyFled ~= "1" then
0fb15ad40595 ACF8: Fix mission panel being shown after victory (if the leader fled)
Wuzzy <almikes@aol.com>
parents: 12555
diff changeset
   576
    leaderDead = true
0fb15ad40595 ACF8: Fix mission panel being shown after victory (if the leader fled)
Wuzzy <almikes@aol.com>
parents: 12555
diff changeset
   577
    SetGearMessage(CurrentHedgehog, 0)
0fb15ad40595 ACF8: Fix mission panel being shown after victory (if the leader fled)
Wuzzy <almikes@aol.com>
parents: 12555
diff changeset
   578
    SetupLeaderDeadAnim()
0fb15ad40595 ACF8: Fix mission panel being shown after victory (if the leader fled)
Wuzzy <almikes@aol.com>
parents: 12555
diff changeset
   579
    AddAnim(leaderDeadAnim)
0fb15ad40595 ACF8: Fix mission panel being shown after victory (if the leader fled)
Wuzzy <almikes@aol.com>
parents: 12555
diff changeset
   580
    AddFunction({func = AfterLeaderDeadAnim, args = {}})
0fb15ad40595 ACF8: Fix mission panel being shown after victory (if the leader fled)
Wuzzy <almikes@aol.com>
parents: 12555
diff changeset
   581
    RemoveEventFunc(CheckTurnsOver)
0fb15ad40595 ACF8: Fix mission panel being shown after victory (if the leader fled)
Wuzzy <almikes@aol.com>
parents: 12555
diff changeset
   582
  end
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   583
end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   584
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   585
function CheckGearsDead(gearList)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   586
  for i = 1, # gearList do
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   587
    if gearDead[gearList[i]] ~= true then
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   588
      return false
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   589
    end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   590
  end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   591
  return true
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   592
end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   593
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   594
function CheckGearDead(gear)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   595
  return gearDead[gear]
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   596
end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   597
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   598
-----------------------------Misc--------------------------------------
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   599
function HideHedge(hedge)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   600
  if hedgeHidden[hedge] ~= true then
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   601
    HideHog(hedge)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   602
    hedgeHidden[hedge] = true
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   603
  end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   604
end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   605
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   606
function RestoreHedge(hedge)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   607
  if hedgeHidden[hedge] == true then
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   608
    RestoreHog(hedge)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   609
    hedgeHidden[hedge] = false
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   610
  end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   611
end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   612
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   613
function GetVariables()
8944
ed2509832311 fix bug that locked unlocked campaign missions, see issue 452
Periklis Ntanasis <pntanasis@gmail.com>
parents: 8043
diff changeset
   614
  progress = tonumber(GetCampaignVar("Progress"))
13145
5083fb0a2992 A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values
Wuzzy <Wuzzy2@mail.ru>
parents: 12933
diff changeset
   615
  m5DeployedNum = tonumber(GetCampaignVar("M5DeployedNum")) or leaksNum
5083fb0a2992 A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values
Wuzzy <Wuzzy2@mail.ru>
parents: 12933
diff changeset
   616
  m2Choice = tonumber(GetCampaignVar("M2Choice")) or choiceRefused
5083fb0a2992 A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values
Wuzzy <Wuzzy2@mail.ru>
parents: 12933
diff changeset
   617
  m5Choice = tonumber(GetCampaignVar("M5Choice")) or choiceEliminate
14682
0bba06a05d52 ACF: Dump unused campaign vars, use fallback values
Wuzzy <Wuzzy2@mail.ru>
parents: 14670
diff changeset
   618
  m5LeaksDead = tonumber(GetCampaignVar("M5LeaksDead")) or 0
0bba06a05d52 ACF: Dump unused campaign vars, use fallback values
Wuzzy <Wuzzy2@mail.ru>
parents: 14670
diff changeset
   619
  m5ChiefDead = tonumber(GetCampaignVar("M5ChiefDead")) or 0
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   620
end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   621
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   622
function SaveCampaignVariables()
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   623
  SaveCampaignVar("M8DeployedLeader", deployedLeader)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   624
  SaveCampaignVar("M8PrincessLeader", princessLeader)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   625
  SaveCampaignVar("M8EnemyFled", enemyFled)
7451
d2dce3b530f8 Fixed variable loading errors and added saving of "M8Scene" in mission 8
belphegorr <szabibibi@gmail.com>
parents: 7448
diff changeset
   626
  SaveCampaignVar("M8Scene", "" .. scene)
8944
ed2509832311 fix bug that locked unlocked campaign missions, see issue 452
Periklis Ntanasis <pntanasis@gmail.com>
parents: 8043
diff changeset
   627
  if progress and progress<8 then
ed2509832311 fix bug that locked unlocked campaign missions, see issue 452
Periklis Ntanasis <pntanasis@gmail.com>
parents: 8043
diff changeset
   628
    SaveCampaignVar("Progress", "8")
ed2509832311 fix bug that locked unlocked campaign missions, see issue 452
Periklis Ntanasis <pntanasis@gmail.com>
parents: 8043
diff changeset
   629
  end
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   630
end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   631
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   632
function SetupPlace()
13764
f5eea79da795 Fix crash when defeating all enemies in ACF8 (HideHog was called too early)
Wuzzy <Wuzzy2@mail.ru>
parents: 13752
diff changeset
   633
  HideHedge(cyborg)
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   634
  SetHogHat(natives[1], nativeHats[m5DeployedNum])
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   635
  SetHogName(natives[1], nativeNames[m5DeployedNum])
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   636
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   637
  if m5DeployedNum == denseNum then
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   638
    dense = natives[1]
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   639
  else
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   640
    dense = enemy
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   641
  end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   642
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   643
  if m2Choice == choiceAccepted and m5Choice ~= choiceEliminate then
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   644
    scene = denseScene
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   645
    SetHogHat(enemy, nativeHats[denseNum])
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   646
    SetHogName(enemy, nativeNames[denseNum])
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   647
    dense = enemy
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   648
  elseif m2Choice == choiceAccepted then
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   649
    scene = cyborgScene
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   650
    SetHogHat(enemy, "cyborg2")
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   651
    SetHogName(enemy, loc("Nancy Screw"))
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   652
  elseif m5Choice == choiceEliminate then
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   653
    scene = princessScene
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   654
    SetHogHat(enemy, "tiara")
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   655
    SetHogName(enemy, loc("Fell From Heaven"))
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   656
  else
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   657
    scene = waterScene
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   658
    SetHogHat(enemy, nativeHats[waterNum])
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   659
    SetHogName(enemy, nativeNames[waterNum])
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   660
  end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   661
  for i = 1, 4 do 
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   662
    if GetHogName(natives[i]) == GetHogName(enemy) then
7448
d0521a3a4358 Solved "floating repositionings" in every mission
belphegorr <szabibibi@gmail.com>
parents: 7443
diff changeset
   663
      AnimSetGearPosition(enemy, GetGearPosition(natives[i]))
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   664
      DeleteGear(natives[i])
12782
389453e1e09e ACF7: Fix possible Lua error spam in intro sequence
Wuzzy <Wuzzy2@mail.ru>
parents: 12570
diff changeset
   665
      -- triggers AfterSetupPlace when the gear is *actually* deleted
389453e1e09e ACF7: Fix possible Lua error spam in intro sequence
Wuzzy <Wuzzy2@mail.ru>
parents: 12570
diff changeset
   666
      nativeAwaitingDeletion = natives[i]
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   667
      DeleteGear(cyborgs[cyborgsLeft])
12782
389453e1e09e ACF7: Fix possible Lua error spam in intro sequence
Wuzzy <Wuzzy2@mail.ru>
parents: 12570
diff changeset
   668
      break
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   669
    end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   670
  end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   671
12933
e65aa3c3d4e6 Refactor scripts to use SpawnSupplyCrate (where it makes sense)
Wuzzy <Wuzzy2@mail.ru>
parents: 12900
diff changeset
   672
  SpawnSupplyCrate(34, 410, amBee, 2)
e65aa3c3d4e6 Refactor scripts to use SpawnSupplyCrate (where it makes sense)
Wuzzy <Wuzzy2@mail.ru>
parents: 12900
diff changeset
   673
  SpawnSupplyCrate(33, 374, amRCPlane, 1)
e65aa3c3d4e6 Refactor scripts to use SpawnSupplyCrate (where it makes sense)
Wuzzy <Wuzzy2@mail.ru>
parents: 12900
diff changeset
   674
  SpawnSupplyCrate(74, 410, amAirAttack, 3)
e65aa3c3d4e6 Refactor scripts to use SpawnSupplyCrate (where it makes sense)
Wuzzy <Wuzzy2@mail.ru>
parents: 12900
diff changeset
   675
  SpawnSupplyCrate(1313, 1481, amBazooka, 8)
e65aa3c3d4e6 Refactor scripts to use SpawnSupplyCrate (where it makes sense)
Wuzzy <Wuzzy2@mail.ru>
parents: 12900
diff changeset
   676
  SpawnSupplyCrate(80, 360, amSniperRifle, 4)
e65aa3c3d4e6 Refactor scripts to use SpawnSupplyCrate (where it makes sense)
Wuzzy <Wuzzy2@mail.ru>
parents: 12900
diff changeset
   677
  SpawnSupplyCrate(1037, 1508, amShotgun, 7)
e65aa3c3d4e6 Refactor scripts to use SpawnSupplyCrate (where it makes sense)
Wuzzy <Wuzzy2@mail.ru>
parents: 12900
diff changeset
   678
  SpawnSupplyCrate(1037, 1472, amMolotov, 3)
e65aa3c3d4e6 Refactor scripts to use SpawnSupplyCrate (where it makes sense)
Wuzzy <Wuzzy2@mail.ru>
parents: 12900
diff changeset
   679
  SpawnSupplyCrate(1146, 1576, amMortar, 8)
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   680
12933
e65aa3c3d4e6 Refactor scripts to use SpawnSupplyCrate (where it makes sense)
Wuzzy <Wuzzy2@mail.ru>
parents: 12900
diff changeset
   681
  SpawnSupplyCrate(1147, 1431, amPortalGun, 2)
e65aa3c3d4e6 Refactor scripts to use SpawnSupplyCrate (where it makes sense)
Wuzzy <Wuzzy2@mail.ru>
parents: 12900
diff changeset
   682
  SpawnSupplyCrate(1219, 1542, amRope, 5)
e65aa3c3d4e6 Refactor scripts to use SpawnSupplyCrate (where it makes sense)
Wuzzy <Wuzzy2@mail.ru>
parents: 12900
diff changeset
   683
  SpawnSupplyCrate(1259, 1501, amJetpack, 2)
12784
f12337d90d03 ACF7: Fix no animation starting for some possible scenes
Wuzzy <Wuzzy2@mail.ru>
parents: 12782
diff changeset
   684
f12337d90d03 ACF7: Fix no animation starting for some possible scenes
Wuzzy <Wuzzy2@mail.ru>
parents: 12782
diff changeset
   685
  if not nativeAwaitingDeletion then
f12337d90d03 ACF7: Fix no animation starting for some possible scenes
Wuzzy <Wuzzy2@mail.ru>
parents: 12782
diff changeset
   686
    AfterSetupPlace()
f12337d90d03 ACF7: Fix no animation starting for some possible scenes
Wuzzy <Wuzzy2@mail.ru>
parents: 12782
diff changeset
   687
  end
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   688
end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   689
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   690
function SetupEvents()
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   691
  AddNewEvent(CheckNativesDead, {}, DoNativesDead, {}, 0)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   692
  AddNewEvent(CheckGearDead, {enemy}, DoLeaderDead, {}, 0)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   693
  AddNewEvent(CheckTurnsOver, {}, DoTurnsOver, {}, 0)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   694
  AddNewEvent(CheckCyborgsDead, {}, DoCyborgsDead, {}, 0)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   695
end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   696
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   697
function SetupAmmo()
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   698
  AddAmmo(natives[1], amPickHammer, 2)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   699
  AddAmmo(natives[1], amBazooka, 0)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   700
  AddAmmo(natives[1], amGrenade, 0)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   701
  AddAmmo(natives[1], amShotgun, 0)
11038
5a9dde74127e Fix weapon name - bug #967
nemo
parents: 10423
diff changeset
   702
  AddAmmo(natives[1], amAirAttack, 0)
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   703
  AddAmmo(natives[1], amMolotov, 0)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   704
end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   705
14506
f37910a73c19 Refactor ACF missions, store team names in variables
Wuzzy <Wuzzy2@mail.ru>
parents: 14422
diff changeset
   706
nativesTeamName = nil
f37910a73c19 Refactor ACF missions, store team names in variables
Wuzzy <Wuzzy2@mail.ru>
parents: 14422
diff changeset
   707
beepTeamName = nil
f37910a73c19 Refactor ACF missions, store team names in variables
Wuzzy <Wuzzy2@mail.ru>
parents: 14422
diff changeset
   708
corpTeamName = nil
f37910a73c19 Refactor ACF missions, store team names in variables
Wuzzy <Wuzzy2@mail.ru>
parents: 14422
diff changeset
   709
leaderbotTeamName = nil
f37910a73c19 Refactor ACF missions, store team names in variables
Wuzzy <Wuzzy2@mail.ru>
parents: 14422
diff changeset
   710
cyborgTeamName = nil
f37910a73c19 Refactor ACF missions, store team names in variables
Wuzzy <Wuzzy2@mail.ru>
parents: 14422
diff changeset
   711
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   712
function AddHogs()
14507
f8c2b995c009 Use player team name in ACF campaign
Wuzzy <Wuzzy2@mail.ru>
parents: 14506
diff changeset
   713
  nativesTeamName = AddMissionTeam(-2)
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   714
  for i = 7, 9 do
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   715
    natives[i-6] = AddHog(nativeNames[i], 0, 100, nativeHats[i])
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   716
    origNatives[i-6] = natives[i-6]
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   717
  end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   718
  natives[4] = AddHog(loc("Fell From Heaven"), 0, 133, "tiara")
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   719
  origNatives[4] = natives[4]
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   720
  nativesLeft = nativesNum
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   721
14506
f37910a73c19 Refactor ACF missions, store team names in variables
Wuzzy <Wuzzy2@mail.ru>
parents: 14422
diff changeset
   722
  beepTeamName = AddTeam(loc("Beep Loopers"), -1, "ring", "UFO", "Robot", "cm_cyborg")
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   723
  for i = 1, cyborgsTeamNum[1] do
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   724
    cyborgs[i] = AddHog(cyborgNames[i], cyborgsDif[i], cyborgsHealth[i], "cyborg2")
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   725
  end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   726
14506
f37910a73c19 Refactor ACF missions, store team names in variables
Wuzzy <Wuzzy2@mail.ru>
parents: 14422
diff changeset
   727
  corpTeamName = AddTeam(loc("Corporationals"), -1, "ring", "UFO", "Robot", "cm_cyborg")
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   728
  for i = cyborgsTeamNum[1] + 1, cyborgsNum do
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   729
    cyborgs[i] = AddHog(cyborgNames[i], cyborgsDif[i], cyborgsHealth[i], "cyborg2")
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   730
  end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   731
  cyborgsLeft = cyborgsTeamNum[1] + cyborgsTeamNum[2]
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   732
14506
f37910a73c19 Refactor ACF missions, store team names in variables
Wuzzy <Wuzzy2@mail.ru>
parents: 14422
diff changeset
   733
  leaderbotTeamName = AddTeam(loc("Leaderbot"), -1, "ring", "UFO", "Robot", "cm_cyborg")
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   734
  enemy = AddHog(loc("Name"), 2, 200, "cyborg1")
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   735
14506
f37910a73c19 Refactor ACF missions, store team names in variables
Wuzzy <Wuzzy2@mail.ru>
parents: 14422
diff changeset
   736
  cyborgTeamName = AddTeam(loc("011101001"), -1, "ring", "UFO", "Robot", "cm_binary")
7454
ce7d7138b436 Modified final cutscene and fixed a skipping bug
belphegorr <szabibibi@gmail.com>
parents: 7451
diff changeset
   737
  cyborg = AddHog(loc("Unit 334a$7%;.*"), 0, 200, "cyborg1")
13764
f5eea79da795 Fix crash when defeating all enemies in ACF8 (HideHog was called too early)
Wuzzy <Wuzzy2@mail.ru>
parents: 13752
diff changeset
   738
  SetGearPosition(cyborg, unpack(cyborgHidePos))
7454
ce7d7138b436 Modified final cutscene and fixed a skipping bug
belphegorr <szabibibi@gmail.com>
parents: 7451
diff changeset
   739
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   740
  for i = 1, nativesNum do
7448
d0521a3a4358 Solved "floating repositionings" in every mission
belphegorr <szabibibi@gmail.com>
parents: 7443
diff changeset
   741
    AnimSetGearPosition(natives[i], unpack(nativePos[i]))
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   742
  end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   743
7448
d0521a3a4358 Solved "floating repositionings" in every mission
belphegorr <szabibibi@gmail.com>
parents: 7443
diff changeset
   744
  AnimSetGearPosition(enemy, unpack(enemyPos))
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   745
  AnimTurn(enemy, "Left")
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   746
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   747
  for i = 1, cyborgsNum do
7448
d0521a3a4358 Solved "floating repositionings" in every mission
belphegorr <szabibibi@gmail.com>
parents: 7443
diff changeset
   748
    AnimSetGearPosition(cyborgs[i], unpack(cyborgsPos[i]))
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   749
    AnimTurn(cyborgs[i], cyborgsDir[i])
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   750
  end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   751
end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   752
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   753
function CondNeedToTurn(hog1, hog2)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   754
  xl, xd = GetX(hog1), GetX(hog2)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   755
  if xl > xd then
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   756
    AnimInsertStepNext({func = AnimTurn, args = {hog1, "Left"}})
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   757
    AnimInsertStepNext({func = AnimTurn, args = {hog2, "Right"}})
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   758
  elseif xl < xd then
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   759
    AnimInsertStepNext({func = AnimTurn, args = {hog2, "Left"}})
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   760
    AnimInsertStepNext({func = AnimTurn, args = {hog1, "Right"}})
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   761
  end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   762
end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   763
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   764
-----------------------------Main Functions----------------------------
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   765
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   766
function onGameInit()
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   767
	Seed = 0
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   768
	GameFlags = gfDisableGirders + gfDisableLandObjects
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   769
	TurnTime = 60000 
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   770
	CaseFreq = 0
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   771
	MinesNum = 0
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   772
	MinesTime = 3000
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   773
	Explosives = 0
10423
b9d6463cf2ca fix mapgen of other scripts too
sheepluva
parents: 10290
diff changeset
   774
  MapGen = mgDrawn
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   775
	Theme = "Hell"
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   776
  SuddenDeathTurns = 20
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   777
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   778
	for i = 1, #map do
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   779
		ParseCommand('draw ' .. map[i])
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   780
	end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   781
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   782
  GetVariables()
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   783
  AnimInit()
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   784
  AddHogs()
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   785
end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   786
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   787
function onGameStart()
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   788
  SetupAmmo()
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   789
  SetupPlace()
12782
389453e1e09e ACF7: Fix possible Lua error spam in intro sequence
Wuzzy <Wuzzy2@mail.ru>
parents: 12570
diff changeset
   790
  -- Animation is setup in AfterSetupPlace
389453e1e09e ACF7: Fix possible Lua error spam in intro sequence
Wuzzy <Wuzzy2@mail.ru>
parents: 12570
diff changeset
   791
end
389453e1e09e ACF7: Fix possible Lua error spam in intro sequence
Wuzzy <Wuzzy2@mail.ru>
parents: 12570
diff changeset
   792
389453e1e09e ACF7: Fix possible Lua error spam in intro sequence
Wuzzy <Wuzzy2@mail.ru>
parents: 12570
diff changeset
   793
function AfterSetupPlace()
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   794
  AnimationSetup()
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   795
  SetupEvents()
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   796
  AddAnim(startAnim)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   797
  AddFunction({func = AfterStartAnim, args = {}})
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   798
end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   799
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   800
function onGameTick()
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   801
  AnimUnWait()
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   802
  if ShowAnimation() == false then
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   803
    return
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   804
  end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   805
  ExecuteAfterAnimations()
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   806
  CheckEvents()
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   807
end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   808
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   809
function onGearDelete(gear)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   810
  local toRemove = nil
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   811
  gearDead[gear] = true
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   812
  if GetGearType(gear) == gtHedgehog then
14506
f37910a73c19 Refactor ACF missions, store team names in variables
Wuzzy <Wuzzy2@mail.ru>
parents: 14422
diff changeset
   813
    if GetHogTeamName(gear) == beepTeamName or GetHogTeamName(gear) == corpTeamName then
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   814
      cyborgsLeft = cyborgsLeft - 1
14683
35fc8266a1e3 ACF8: Fix princess scene failing to initialize
Wuzzy <Wuzzy2@mail.ru>
parents: 14682
diff changeset
   815
    elseif GetHogTeamName(gear) == nativesTeamName then
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   816
      for i = 1, nativesLeft do
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   817
        if natives[i] == gear then
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   818
          toRemove = i
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   819
        end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   820
      end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   821
      table.remove(natives, toRemove)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   822
      nativesLeft = nativesLeft - 1
12782
389453e1e09e ACF7: Fix possible Lua error spam in intro sequence
Wuzzy <Wuzzy2@mail.ru>
parents: 12570
diff changeset
   823
      if nativeAwaitingDeletion and gear == nativeAwaitingDeletion then
389453e1e09e ACF7: Fix possible Lua error spam in intro sequence
Wuzzy <Wuzzy2@mail.ru>
parents: 12570
diff changeset
   824
        AfterSetupPlace()
389453e1e09e ACF7: Fix possible Lua error spam in intro sequence
Wuzzy <Wuzzy2@mail.ru>
parents: 12570
diff changeset
   825
        nativeAwaitingDeletion = nil
389453e1e09e ACF7: Fix possible Lua error spam in intro sequence
Wuzzy <Wuzzy2@mail.ru>
parents: 12570
diff changeset
   826
      end
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   827
    end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   828
  end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   829
end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   830
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   831
function onAmmoStoreInit()
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   832
  SetAmmo(amBaseballBat, 9, 0, 0, 0)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   833
  SetAmmo(amFirePunch, 9, 0, 0, 0)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   834
  SetAmmo(amDEagle, 9, 0, 0, 0)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   835
  SetAmmo(amSkip, 9, 0, 0, 0)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   836
  SetAmmo(amSwitch, 9, 0, 0, 0)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   837
  SetAmmo(amBazooka, 9, 0, 0, 0)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   838
  SetAmmo(amGrenade, 9, 0, 0, 0)
11885
80bc9802f54e Fix Lua error message in A Classic Fairytale mission 8
Wuzzy <almikes@aol.com>
parents: 11038
diff changeset
   839
  SetAmmo(amAirAttack, 1, 0, 0, 0)
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   840
  SetAmmo(amMolotov, 5, 0, 0, 0)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   841
  SetAmmo(amShotgun, 9, 0, 0, 0)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   842
end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   843
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   844
function onNewTurn()
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   845
  if AnimInProgress() then
13752
110d6c1e817f Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH
Wuzzy <Wuzzy2@mail.ru>
parents: 13742
diff changeset
   846
    SetTurnTimeLeft(MAX_TURN_TIME)
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   847
    return
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   848
  end
14506
f37910a73c19 Refactor ACF missions, store team names in variables
Wuzzy <Wuzzy2@mail.ru>
parents: 14422
diff changeset
   849
  if GetHogTeamName(CurrentHedgehog) == cyborgTeamName then
12555
d51ea6ac1ca1 ACF: Replace TurnTimeLeft=0 with EndTurn(true)
Wuzzy <almikes@aol.com>
parents: 12398
diff changeset
   850
    EndTurn(true)
7443
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   851
  end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   852
end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   853
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   854
function onPrecise()
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   855
  if GameTime > 2500 and AnimInProgress() then
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   856
    SetAnimSkip(true)
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   857
  end
a7f861f1c3b8 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   858
end