author | Henek |
Sat, 11 Dec 2010 14:03:49 +0100 | |
changeset 4506 | 37744d5c877e |
parent 4493 | 45db8e97d282 |
permissions | -rw-r--r-- |
3271 | 1 |
-- Hedgewars SniperRifle Training |
2 |
-- Scripting Example |
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3 |
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4 |
-- Lines such as this one are comments - they are ignored |
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-- by the game, no matter what kind of text is in there. |
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-- It's also possible to place a comment after some real |
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-- instruction as you see below. In short, everything |
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-- following "--" is ignored. |
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||
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--------------------------------------------------------------- |
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4506
37744d5c877e
Finnished up the lua translations by adding training maps, campaign is ignored for now
Henek
parents:
4493
diff
changeset
|
11 |
-- At first we implement the localization library using loadfile. |
37744d5c877e
Finnished up the lua translations by adding training maps, campaign is ignored for now
Henek
parents:
4493
diff
changeset
|
12 |
-- This allows us to localize strings without needing to think |
37744d5c877e
Finnished up the lua translations by adding training maps, campaign is ignored for now
Henek
parents:
4493
diff
changeset
|
13 |
-- about translations. |
37744d5c877e
Finnished up the lua translations by adding training maps, campaign is ignored for now
Henek
parents:
4493
diff
changeset
|
14 |
-- We can use the function loc(text) to localize a string. |
3271 | 15 |
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4506
37744d5c877e
Finnished up the lua translations by adding training maps, campaign is ignored for now
Henek
parents:
4493
diff
changeset
|
16 |
loadfile(GetDataPath() .. "Scripts/Locale.lua")() |
3271 | 17 |
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18 |
-- This variable will hold the number of destroyed targets. |
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19 |
local score = 0 |
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20 |
-- This variable represents the number of targets to destroy. |
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local score_goal = 31 |
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-- This variable controls how many milliseconds/ticks we'd |
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-- like to wait before we end the round once all targets |
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-- have been destroyed. |
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local end_timer = 5000 -- 5000 ms = 5 s |
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-- This variable is set to true if the game is lost (i.e. |
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-- time runs out). |
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local game_lost = false |
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-- This variable will point to the hog's gear |
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local player = nil |
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-- This variable will grab the time left at the end of the round |
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32 |
local time_goal = 0 |
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local target = nil |
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local last_hit_time = 0 |
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-- This is a custom function to make it easier to |
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-- spawn more targets with just one line of code |
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-- You may define as many custom functions as you |
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-- like. |
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function spawnTarget(x, y) |
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-- add a new target gear |
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target = AddGear(x, y, gtTarget, 0, 0, 0, 0) |
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3284 | 44 |
-- have the camera move to the target so the player knows where it is |
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FollowGear(target) |
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3271 | 46 |
end |
47 |
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function blowUp(x, y) |
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-- adds some TNT |
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gear = AddGear(x, y, gtDynamite, 0, 0, 0, 0) |
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end |
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52 |
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-- This function is called before the game loads its |
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-- resources. |
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-- It's one of the predefined function names that will |
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-- be called by the game. They give you entry points |
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-- where you're able to call your own code using either |
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-- provided instructions or custom functions. |
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function onGameInit() |
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-- At first we have to overwrite/set some global variables |
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-- that define the map, the game has to load, as well as |
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-- other things such as the game rules to use, etc. |
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-- Things we don't modify here will use their default values. |
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-- The base number for the random number generator |
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Seed = 0 |
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-- Game settings and rules |
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GameFlags = gfMultiWeapon + gfOneClanMode + gfArtillery |
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-- The time the player has to move each round (in ms) |
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TurnTime = 150000 |
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-- The frequency of crate drops |
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CaseFreq = 0 |
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-- The number of mines being placed |
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4162 | 74 |
MinesNum = 0 |
3271 | 75 |
-- The number of explosives being placed |
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Explosives = 0 |
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-- The delay between each round |
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Delay = 0 |
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-- The map to be played |
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Map = "Ropes" |
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-- The theme to be used |
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Theme = "City" |
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84 |
-- Create the player team |
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4506
37744d5c877e
Finnished up the lua translations by adding training maps, campaign is ignored for now
Henek
parents:
4493
diff
changeset
|
85 |
AddTeam(loc("Sniperz"), 14483456, "Simple", "Island", "Default") |
3271 | 86 |
-- And add a hog to it |
4506
37744d5c877e
Finnished up the lua translations by adding training maps, campaign is ignored for now
Henek
parents:
4493
diff
changeset
|
87 |
player = AddHog(loc("Hunter"), 0, 1, "Sniper") |
4493
45db8e97d282
removing all ; from lua script as an act of temporary rage and perfectionism
Henek
parents:
4350
diff
changeset
|
88 |
SetGearPosition(player, 602, 1465) |
3271 | 89 |
end |
90 |
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-- This function is called when the round starts |
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-- it spawns the first target that has to be destroyed. |
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-- In addition it shows the scenario goal(s). |
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function onGameStart() |
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-- Spawn the first target. |
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spawnTarget(860,1020) |
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-- Show some nice mission goals. |
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-- Parameters are: caption, sub caption, description, |
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-- extra text, icon and time to show. |
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-- A negative icon parameter (-n) represents the n-th weapon icon |
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-- A positive icon paramter (n) represents the (n+1)-th mission icon |
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-- A timeframe of 0 is replaced with the default time to show. |
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4506
37744d5c877e
Finnished up the lua translations by adding training maps, campaign is ignored for now
Henek
parents:
4493
diff
changeset
|
104 |
ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."), -amSniperRifle, 0) |
3271 | 105 |
end |
106 |
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107 |
-- This function is called every game tick. |
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-- Note that there are 1000 ticks within one second. |
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-- You shouldn't try to calculate too complicated |
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-- code here as this might slow down your game. |
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function onGameTick() |
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3284 | 112 |
if game_lost then |
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return |
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end |
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-- after a target is destroyed, show hog, then target |
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if (target ~= nil) and (TurnTimeLeft + 1300 < last_hit_time) then |
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-- move camera to the target |
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FollowGear(target) |
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elseif TurnTimeLeft + 300 < last_hit_time then |
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-- move camera to the hog |
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FollowGear(player) |
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end |
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3271 | 123 |
-- If time's up, set the game to be lost. |
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-- We actually check the time to be "1 ms" as it |
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-- will be at "0 ms" right at the start of the game. |
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if TurnTimeLeft == 1 and score < score_goal then |
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game_lost = true |
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-- ... and show a short message. |
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4506
37744d5c877e
Finnished up the lua translations by adding training maps, campaign is ignored for now
Henek
parents:
4493
diff
changeset
|
129 |
ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0) |
3271 | 130 |
-- How about killing our poor hog due to his poor performance? |
4493
45db8e97d282
removing all ; from lua script as an act of temporary rage and perfectionism
Henek
parents:
4350
diff
changeset
|
131 |
SetHealth(player, 0) |
3271 | 132 |
-- Just to be sure set the goal time to 1 ms |
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time_goal = 1 |
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end |
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-- If the goal is reached or we've lost ... |
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if score == score_goal or game_lost then |
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-- ... check to see if the time we'd like to |
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-- wait has passed and then ... |
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if end_timer == 0 then |
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-- ... end the game ... |
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EndGame() |
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else |
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-- ... or just lower the timer by 1. |
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end_timer = end_timer - 1 |
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-- Reset the time left to stop the timer |
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TurnTimeLeft = time_goal |
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end |
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end |
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end |
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150 |
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-- This function is called when the game is initialized |
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-- to request the available ammo and probabilities |
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function onAmmoStoreInit() |
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-- add an unlimited supply of shotgun ammo |
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3346 | 155 |
SetAmmo(amSniperRifle, 9, 0, 0, 0) |
3271 | 156 |
end |
157 |
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-- This function is called when a new gear is added. |
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-- We don't need it for this training, so we can |
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-- keep it empty. |
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function onGearAdd(gear) |
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end |
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-- This function is called before a gear is destroyed. |
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-- We use it to count the number of targets destroyed. |
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function onGearDelete(gear) |
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||
3284 | 168 |
if GetGearType(gear) == gtCase then |
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game_lost = true |
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return |
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end |
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3271 | 172 |
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if (GetGearType(gear) == gtTarget) then |
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3284 | 174 |
-- remember when the target was hit for adjusting the camera |
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last_hit_time = TurnTimeLeft |
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3271 | 176 |
-- Add one point to our score/counter |
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score = score + 1 |
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-- If we haven't reached the goal ... |
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if score < score_goal then |
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-- ... spawn another target. |
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3284 | 181 |
if score == 1 then |
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spawnTarget(1520,1350) |
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elseif score == 2 then |
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spawnTarget(1730,1040) |
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elseif score == 3 then |
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spawnTarget(2080,780) |
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elseif score == 4 then |
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blowUp(1730,1226) |
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blowUp(1440,1595) |
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blowUp(1527,1575) |
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blowUp(1614,1595) |
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blowUp(1420,1675) |
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blowUp(1527,1675) |
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blowUp(1634,1675) |
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blowUp(1440,1755) |
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blowUp(1527,1775) |
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blowUp(1614,1755) |
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spawnTarget(1527,1667) |
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elseif score == 5 then |
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spawnTarget(1527,1667) |
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elseif score == 6 then |
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spawnTarget(2175,1300) |
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elseif score == 7 then |
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spawnTarget(2250,940) |
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elseif score == 8 then |
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spawnTarget(2665,1540) |
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elseif score == 9 then |
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spawnTarget(3040,1160) |
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elseif score == 10 then |
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spawnTarget(2930,1500) |
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elseif score == 11 then |
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spawnTarget(700,720) |
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elseif score == 12 then |
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blowUp(914,1222) |
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blowUp(1050,1222) |
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blowUp(1160,1008) |
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blowUp(1160,1093) |
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blowUp(1160,1188) |
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blowUp(375,911) |
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blowUp(510,911) |
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blowUp(640,911) |
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blowUp(780,911) |
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blowUp(920,911) |
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blowUp(1060,913) |
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blowUp(1198,913) |
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spawnTarget(1200,730) |
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elseif score == 13 then |
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spawnTarget(1200,830) |
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elseif score == 14 then |
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spawnTarget(1430,450) |
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elseif score == 15 then |
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spawnTarget(796,240) |
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elseif score == 16 then |
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spawnTarget(300,10) |
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elseif score == 17 then |
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spawnTarget(2080,820) |
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elseif score == 18 then |
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blowUp(2110,920) |
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blowUp(2210,920) |
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blowUp(2200,305) |
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blowUp(2300,305) |
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blowUp(2300,400) |
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blowUp(2300,500) |
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blowUp(2300,600) |
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blowUp(2300,700) |
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blowUp(2300,800) |
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blowUp(2300,900) |
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blowUp(2401,305) |
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blowUp(2532,305) |
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blowUp(2663,305) |
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spawnTarget(2300,760) |
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elseif score == 19 then |
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spawnTarget(2300,760) |
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elseif score == 20 then |
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spawnTarget(2738,190) |
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elseif score == 21 then |
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spawnTarget(2590,-100) |
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elseif score == 22 then |
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blowUp(2790,305) |
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blowUp(2930,305) |
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blowUp(3060,305) |
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blowUp(3190,305) |
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blowUp(3310,305) |
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blowUp(3393,613) |
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blowUp(2805,370) |
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blowUp(2805,500) |
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blowUp(2805,630) |
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blowUp(2805,760) |
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blowUp(2805,890) |
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blowUp(2700,890) |
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blowUp(3258,370) |
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blowUp(3258,475) |
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blowUp(3264,575) |
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spawnTarget(3230,240) |
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elseif score == 23 then |
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276 |
spawnTarget(3230,290) |
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277 |
elseif score == 24 then |
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278 |
spawnTarget(3670,250) |
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elseif score == 25 then |
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280 |
spawnTarget(2620,-100) |
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281 |
elseif score == 26 then |
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282 |
spawnTarget(2870,300) |
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283 |
elseif score == 27 then |
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284 |
spawnTarget(3850,900) |
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285 |
elseif score == 28 then |
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286 |
spawnTarget(3780,300) |
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287 |
elseif score == 29 then |
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288 |
spawnTarget(3670,0) |
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289 |
elseif score == 30 then |
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290 |
spawnTarget(3480,1200) |
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291 |
end |
|
3271 | 292 |
else |
293 |
if not game_lost then |
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294 |
-- Otherwise show that the goal was accomplished |
|
4506
37744d5c877e
Finnished up the lua translations by adding training maps, campaign is ignored for now
Henek
parents:
4493
diff
changeset
|
295 |
ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Congratulations! You've eliminated all targets|within the allowed time frame."), 0, 0) |
3271 | 296 |
-- Also let the hogs shout "victory!" |
297 |
PlaySound(sndVictory) |
|
298 |
-- Save the time left so we may keep it. |
|
299 |
time_goal = TurnTimeLeft |
|
300 |
end |
|
301 |
end |
|
302 |
end |
|
303 |
end |