author | unc0rr |
Sat, 06 Mar 2010 10:59:20 +0000 | |
changeset 2948 | 3f21a9dc93d0 |
parent 2695 | ed789a7ef68d |
child 2973 | b51a0f57cd43 |
permissions | -rw-r--r-- |
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(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2005-2008 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
|
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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||
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{$INCLUDE "options.inc"} |
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||
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unit uAIAmmoTests; |
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interface |
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uses SDLh, uGears, uConsts, uFloat; |
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const amtest_OnTurn = $00000001; |
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type TAttackParams = record |
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Time: Longword; |
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Angle, Power: LongInt; |
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ExplX, ExplY, ExplR: LongInt; |
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AttackPutX, AttackPutY: LongInt; |
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end; |
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function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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type TAmmoTestProc = function (Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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TAmmoTest = record |
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proc: TAmmoTestProc; |
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flags: Longword; |
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end; |
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const AmmoTests: array[TAmmoType] of TAmmoTest = |
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( |
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(proc: nil; flags: 0), // amNothing |
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(proc: @TestGrenade; flags: 0), // amGrenade |
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(proc: nil; flags: 0), // amClusterBomb |
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(proc: @TestBazooka; flags: 0), // amBazooka |
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(proc: nil; flags: 0), // amUFO |
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(proc: @TestShotgun; flags: 0), // amShotgun |
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(proc: nil; flags: 0), // amPickHammer |
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(proc: nil; flags: 0), // amSkip |
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(proc: nil; flags: 0), // amRope |
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(proc: nil; flags: 0), // amMine |
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(proc: @TestDesertEagle; flags: 0), // amDEagle |
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(proc: nil; flags: 0), // amDynamite |
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(proc: @TestFirePunch; flags: 0), // amFirePunch |
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(proc: nil; flags: 0), // amWhip |
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(proc: @TestBaseballBat; flags: 0), // amBaseballBat |
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(proc: nil; flags: 0), // amParachute |
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(proc: @TestAirAttack; flags: amtest_OnTurn), // amAirAttack |
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(proc: nil; flags: 0), // amMineStrike |
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(proc: nil; flags: 0), // amBlowTorch |
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(proc: nil; flags: 0), // amGirder |
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(proc: nil; flags: amtest_OnTurn), // amTeleport |
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(proc: nil; flags: 0), // amSwitch |
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(proc: @TestMortar; flags: 0), // amMortar |
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(proc: nil; flags: 0), // amKamikaze |
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(proc: nil; flags: 0), // amCake |
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(proc: nil; flags: 0), // amSeduction |
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(proc: nil; flags: 0), // amBanana |
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(proc: nil; flags: 0), // amHellishBomb |
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(proc: nil; flags: 0), // amNapalm |
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(proc: nil; flags: 0), // amDrill |
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(proc: nil; flags: 0), // amBallgun |
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(proc: nil; flags: 0), // amRCPlane |
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(proc: nil; flags: 0), // amLowGravity |
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(proc: nil; flags: 0), // amExtraDamage |
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(proc: nil; flags: 0), // amInvulnerable |
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(proc: nil; flags: 0), // amExtraTime |
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(proc: nil; flags: 0), // amLaserSight |
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(proc: nil; flags: 0), // amVampiric |
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(proc: nil; flags: 0), // amSniperRifle |
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(proc: nil; flags: 0), // amJetpack |
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(proc: nil; flags: 0) // amMolotov |
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); |
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const BadTurn = Low(LongInt) div 4; |
369 | 94 |
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implementation |
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uses uMisc, uAIMisc, uLand; |
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function Metric(x1, y1, x2, y2: LongInt): LongInt; |
4 | 99 |
begin |
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Metric:= abs(x1 - x2) + abs(y1 - y2) |
4 | 101 |
end; |
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function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
351 | 104 |
var Vx, Vy, r: hwFloat; |
498 | 105 |
rTime: LongInt; |
371 | 106 |
Score, EX, EY: LongInt; |
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valueResult: LongInt; |
4 | 108 |
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371 | 109 |
function CheckTrace: LongInt; |
351 | 110 |
var x, y, dX, dY: hwFloat; |
371 | 111 |
t: LongInt; |
2695 | 112 |
value: LongInt; |
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begin |
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x:= Me^.X; |
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y:= Me^.Y; |
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dX:= Vx; |
117 |
dY:= -Vy; |
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498 | 118 |
t:= rTime; |
4 | 119 |
repeat |
120 |
x:= x + dX; |
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121 |
y:= y + dY; |
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122 |
dX:= dX + cWindSpeed; |
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dY:= dY + cGravity; |
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dec(t) |
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until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t <= 0); |
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EX:= hwRound(x); |
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EY:= hwRound(y); |
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value:= RateExplosion(Me, EX, EY, 101); |
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if value = 0 then value:= - Metric(Targ.X, Targ.Y, EX, EY) div 64; |
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CheckTrace:= value; |
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end; |
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begin |
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ap.Time:= 0; |
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rTime:= 350; |
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ap.ExplR:= 0; |
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valueResult:= BadTurn; |
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repeat |
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rTime:= rTime + 300 + Level * 50 + random(300); |
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Vx:= - cWindSpeed * rTime * _0_5 + (int2hwFloat(Targ.X + AIrndSign(2)) - Me^.X) / int2hwFloat(rTime); |
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Vy:= cGravity * rTime * _0_5 - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(rTime); |
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r:= Distance(Vx, Vy); |
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if not (r > _1) then |
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begin |
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Score:= CheckTrace; |
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if valueResult <= Score then |
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begin |
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ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random((Level - 1) * 9)); |
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ap.Power:= hwRound(r * cMaxPower) - random((Level - 1) * 17 + 1); |
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ap.ExplR:= 100; |
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ap.ExplX:= EX; |
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ap.ExplY:= EY; |
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valueResult:= Score |
64 | 154 |
end; |
4 | 155 |
end |
375 | 156 |
until (rTime > 4250); |
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TestBazooka:= valueResult |
39 | 158 |
end; |
374 | 159 |
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function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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const tDelta = 24; |
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var Vx, Vy, r: hwFloat; |
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Score, EX, EY, valueResult: LongInt; |
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TestTime: Longword; |
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371 | 166 |
function CheckTrace: LongInt; |
351 | 167 |
var x, y, dY: hwFloat; |
371 | 168 |
t: LongInt; |
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169 |
begin |
374 | 170 |
x:= Me^.X; |
171 |
y:= Me^.Y; |
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dY:= -Vy; |
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173 |
t:= TestTime; |
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repeat |
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175 |
x:= x + Vx; |
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y:= y + dY; |
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177 |
dY:= dY + cGravity; |
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178 |
dec(t) |
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179 |
until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0); |
374 | 180 |
EX:= hwRound(x); |
181 |
EY:= hwRound(y); |
|
182 |
if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 101) |
|
994 | 183 |
else CheckTrace:= BadTurn |
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184 |
end; |
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185 |
|
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186 |
begin |
2695 | 187 |
valueResult:= BadTurn; |
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188 |
TestTime:= 0; |
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189 |
ap.ExplR:= 0; |
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190 |
repeat |
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|
191 |
inc(TestTime, 1000); |
498 | 192 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime + tDelta); |
193 |
Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime + tDelta); |
|
374 | 194 |
r:= Distance(Vx, Vy); |
498 | 195 |
if not (r > _1) then |
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196 |
begin |
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197 |
Score:= CheckTrace; |
2695 | 198 |
if valueResult < Score then |
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199 |
begin |
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200 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
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201 |
ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15); |
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202 |
ap.Time:= TestTime; |
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203 |
ap.ExplR:= 100; |
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|
204 |
ap.ExplX:= EX; |
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205 |
ap.ExplY:= EY; |
2695 | 206 |
valueResult:= Score |
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207 |
end; |
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208 |
end |
439 | 209 |
until (TestTime = 4000); |
2695 | 210 |
TestGrenade:= valueResult |
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211 |
end; |
375 | 212 |
|
994 | 213 |
function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
214 |
const tDelta = 24; |
|
1001 | 215 |
var Vx, Vy: hwFloat; |
2695 | 216 |
Score, EX, EY, valueResult: LongInt; |
994 | 217 |
TestTime: Longword; |
218 |
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219 |
function CheckTrace: LongInt; |
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220 |
var x, y, dY: hwFloat; |
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221 |
value: LongInt; |
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222 |
begin |
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223 |
x:= Me^.X; |
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224 |
y:= Me^.Y; |
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225 |
dY:= -Vy; |
2376 | 226 |
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227 |
repeat |
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228 |
x:= x + Vx; |
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229 |
y:= y + dY; |
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230 |
dY:= dY + cGravity; |
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231 |
EX:= hwRound(x); |
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232 |
EY:= hwRound(y); |
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233 |
until TestCollExcludingMe(Me, EX, EY, 5) or (EY > 1000); |
2376 | 234 |
|
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235 |
if (EY < 1000) and not dY.isNegative then |
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236 |
begin |
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237 |
value:= RateExplosion(Me, EX, EY, 91); |
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238 |
if (value = 0) then |
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239 |
if (dY > _0_15) then |
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240 |
value:= - abs(Targ.Y - EY) div 32 |
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241 |
else |
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242 |
value:= BadTurn |
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243 |
else if (value < 0) then value:= BadTurn |
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244 |
end |
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245 |
else |
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246 |
value:= BadTurn; |
998 | 247 |
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248 |
CheckTrace:= value; |
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249 |
end; |
994 | 250 |
|
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251 |
function Solve: LongWord; |
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252 |
var A, B, D, T: hwFloat; |
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253 |
C: LongInt; |
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254 |
begin |
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255 |
A:= hwSqr(cGravity) * _0_25; |
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256 |
B:= - cGravity * (Targ.Y - hwRound(Me^.Y)) - _1; |
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257 |
C:= sqr(Targ.Y - hwRound(Me^.Y)) + sqr(Targ.X - hwRound(Me^.X)); |
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258 |
D:= hwSqr(B) - (A * C * 4); |
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|
259 |
if D.isNegative = false then |
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260 |
begin |
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261 |
D:= ( - B + hwSqrt(D)) * _0_5 / A; |
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|
262 |
if D.isNegative = false then |
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|
263 |
T:= hwSqrt(D) |
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|
264 |
else |
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265 |
T:= _0; |
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|
266 |
Solve:= hwRound(T) |
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|
267 |
end else Solve:= 0 |
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|
268 |
end; |
994 | 269 |
|
270 |
begin |
|
2695 | 271 |
valueResult:= BadTurn; |
994 | 272 |
ap.ExplR:= 0; |
273 |
||
998 | 274 |
if (Level > 2) then exit(BadTurn); |
994 | 275 |
|
276 |
TestTime:= Solve; |
|
277 |
||
998 | 278 |
if TestTime = 0 then exit(BadTurn); |
994 | 279 |
|
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280 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime); |
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|
281 |
Vy:= cGravity * (TestTime div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime); |
994 | 282 |
|
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283 |
Score:= CheckTrace; |
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|
284 |
if valueResult < Score then |
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|
285 |
begin |
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|
286 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
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287 |
ap.Power:= 1; |
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|
288 |
ap.ExplR:= 100; |
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|
289 |
ap.ExplX:= EX; |
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|
290 |
ap.ExplY:= EY; |
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|
291 |
valueResult:= Score |
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|
292 |
end; |
994 | 293 |
|
2695 | 294 |
TestMortar:= valueResult; |
994 | 295 |
end; |
296 |
||
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|
297 |
function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
1941 | 298 |
const |
299 |
MIN_RANGE = 80; |
|
300 |
MAX_RANGE = 400; |
|
351 | 301 |
var Vx, Vy, x, y: hwFloat; |
2695 | 302 |
rx, ry, valueResult: LongInt; |
1941 | 303 |
range: integer; |
375 | 304 |
begin |
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|
305 |
ap.ExplR:= 0; |
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|
306 |
ap.Time:= 0; |
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|
307 |
ap.Power:= 1; |
1941 | 308 |
range:= Metric(hwRound(Me^.X), hwRound(Me^.Y), Targ.X, Targ.Y); |
309 |
if ( range < MIN_RANGE ) or ( range > MAX_RANGE ) then exit(BadTurn); |
|
498 | 310 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) * _1div1024; |
311 |
Vy:= (int2hwFloat(Targ.Y) - Me^.Y) * _1div1024; |
|
375 | 312 |
x:= Me^.X; |
313 |
y:= Me^.Y; |
|
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|
314 |
ap.Angle:= DxDy2AttackAngle(Vx, -Vy); |
70 | 315 |
repeat |
316 |
x:= x + vX; |
|
317 |
y:= y + vY; |
|
375 | 318 |
rx:= hwRound(x); |
319 |
ry:= hwRound(y); |
|
2616
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|
320 |
if TestCollExcludingMe(Me, rx, ry, 2) then |
70 | 321 |
begin |
509 | 322 |
x:= x + vX * 8; |
323 |
y:= y + vY * 8; |
|
2695 | 324 |
valueResult:= RateShotgun(Me, rx, ry) * 2; |
325 |
if valueResult = 0 then valueResult:= - Metric(Targ.X, Targ.Y, rx, ry) div 64 |
|
326 |
else dec(valueResult, Level * 4000); |
|
327 |
exit(valueResult) |
|
70 | 328 |
end |
1941 | 329 |
until (Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 4) or (x.isNegative) or (y.isNegative) or (x.Round > LAND_WIDTH) or (y.Round > LAND_HEIGHT); |
375 | 330 |
TestShotgun:= BadTurn |
70 | 331 |
end; |
438 | 332 |
|
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|
333 |
function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
351 | 334 |
var Vx, Vy, x, y, t: hwFloat; |
75 | 335 |
d: Longword; |
2695 | 336 |
valueResult: LongInt; |
75 | 337 |
begin |
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|
338 |
ap.ExplR:= 0; |
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|
339 |
ap.Time:= 0; |
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|
340 |
ap.Power:= 1; |
498 | 341 |
if Abs(hwRound(Me^.X) - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) < 80 then |
439 | 342 |
exit(BadTurn); |
498 | 343 |
t:= _0_5 / Distance(int2hwFloat(Targ.X) - Me^.X, int2hwFloat(Targ.Y) - Me^.Y); |
344 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) * t; |
|
345 |
Vy:= (int2hwFloat(Targ.Y) - Me^.Y) * t; |
|
438 | 346 |
x:= Me^.X; |
347 |
y:= Me^.Y; |
|
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|
348 |
ap.Angle:= DxDy2AttackAngle(Vx, -Vy); |
75 | 349 |
d:= 0; |
1941 | 350 |
|
75 | 351 |
repeat |
352 |
x:= x + vX; |
|
353 |
y:= y + vY; |
|
1753 | 354 |
if ((hwRound(x) and LAND_WIDTH_MASK) = 0)and((hwRound(y) and LAND_HEIGHT_MASK) = 0) |
438 | 355 |
and (Land[hwRound(y), hwRound(x)] <> 0) then inc(d); |
1941 | 356 |
until (Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 4) or (x.isNegative) or (y.isNegative) or (x.Round > LAND_WIDTH) or (y.Round > LAND_HEIGHT) or (d > 200); |
357 |
||
2695 | 358 |
if Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 3 then valueResult:= max(0, (4 - d div 50) * 7 * 1024) |
359 |
else valueResult:= BadTurn; |
|
360 |
TestDesertEagle:= valueResult |
|
75 | 361 |
end; |
438 | 362 |
|
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|
363 |
function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
2695 | 364 |
var valueResult: LongInt; |
79 | 365 |
begin |
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|
366 |
ap.ExplR:= 0; |
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|
367 |
if (Level > 2) or (Abs(hwRound(Me^.X) - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) > 25) then |
433 | 368 |
exit(BadTurn); |
369 |
||
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|
370 |
ap.Time:= 0; |
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|
371 |
ap.Power:= 1; |
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|
372 |
if (Targ.X) - hwRound(Me^.X) >= 0 then ap.Angle:= cMaxAngle div 4 |
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|
373 |
else ap.Angle:= - cMaxAngle div 4; |
2695 | 374 |
valueResult:= RateShove(Me, hwRound(Me^.X) + 10 * hwSign(int2hwFloat(Targ.X) - Me^.X), hwRound(Me^.Y), 15, 30); |
375 |
if valueResult <= 0 then valueResult:= BadTurn else inc(valueResult); |
|
376 |
TestBaseballBat:= valueResult; |
|
79 | 377 |
end; |
378 |
||
543
465e2ec8f05f
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|
379 |
function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
2695 | 380 |
var i, valueResult: LongInt; |
82 | 381 |
begin |
543
465e2ec8f05f
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|
382 |
ap.ExplR:= 0; |
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|
383 |
ap.Time:= 0; |
465e2ec8f05f
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|
384 |
ap.Power:= 1; |
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|
385 |
ap.Angle:= 0; |
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
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|
386 |
if (Abs(hwRound(Me^.X) - Targ.X) > 25) |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
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|
387 |
or (Abs(hwRound(Me^.Y) - 50 - Targ.Y) > 50) then |
2948
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Replace tabs with spaces using 'expand -t 4' command
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|
388 |
begin |
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|
389 |
if TestColl(hwRound(Me^.Y), hwRound(Me^.Y) - 16, 6) |
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|
390 |
and (RateShove(Me, hwRound(Me^.X) + 10 * hwSign(Me^.dX), hwRound(Me^.Y) - 40, 30, 30) = 0) then |
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|
391 |
valueResult:= Succ(BadTurn) |
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|
392 |
else |
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|
393 |
valueResult:= BadTurn; |
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|
394 |
exit(valueResult) |
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|
395 |
end; |
433 | 396 |
|
2695 | 397 |
valueResult:= 0; |
82 | 398 |
for i:= 0 to 4 do |
2948
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|
399 |
valueResult:= valueResult + RateShove(Me, hwRound(Me^.X) + 10 * hwSign(int2hwFloat(Targ.X) - Me^.X), |
498 | 400 |
hwRound(Me^.Y) - 20 * i - 5, 10, 30); |
2695 | 401 |
if valueResult <= 0 then |
2948
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Replace tabs with spaces using 'expand -t 4' command
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parents:
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|
402 |
valueResult:= BadTurn |
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
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parents:
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|
403 |
else |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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|
404 |
inc(valueResult); |
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
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|
405 |
|
2695 | 406 |
TestFirePunch:= valueResult; |
82 | 407 |
end; |
433 | 408 |
|
543
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|
409 |
function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
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|
410 |
const cShift = 4; |
543
465e2ec8f05f
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|
411 |
var X, Y, dY: hwFloat; |
465e2ec8f05f
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|
412 |
b: array[0..9] of boolean; |
465e2ec8f05f
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|
413 |
dmg: array[0..9] of LongInt; |
465e2ec8f05f
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|
414 |
fexit: boolean; |
2695 | 415 |
i, t, valueResult: LongInt; |
543
465e2ec8f05f
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parents:
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|
416 |
begin |
465e2ec8f05f
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parents:
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|
417 |
ap.ExplR:= 0; |
465e2ec8f05f
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parents:
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diff
changeset
|
418 |
ap.Time:= 0; |
554 | 419 |
if (Level > 3) then exit(BadTurn); |
420 |
||
543
465e2ec8f05f
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changeset
|
421 |
ap.AttackPutX:= Targ.X; |
465e2ec8f05f
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changeset
|
422 |
ap.AttackPutY:= Targ.Y; |
465e2ec8f05f
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parents:
534
diff
changeset
|
423 |
|
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
unc0rr
parents:
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diff
changeset
|
424 |
X:= int2hwFloat(Targ.X - 135 - cShift); // hh center - cShift |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
425 |
X:= X - cBombsSpeed * hwSqrt(int2hwFloat((Targ.Y + 128) * 2) / cGravity); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
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parents:
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diff
changeset
|
426 |
Y:= -_128; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
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parents:
534
diff
changeset
|
427 |
dY:= _0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
428 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
429 |
for i:= 0 to 9 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
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diff
changeset
|
430 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
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parents:
534
diff
changeset
|
431 |
b[i]:= true; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
432 |
dmg[i]:= 0 |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
433 |
end; |
2695 | 434 |
valueResult:= 0; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
435 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
436 |
repeat |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
437 |
X:= X + cBombsSpeed; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
438 |
Y:= Y + dY; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
439 |
dY:= dY + cGravity; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
440 |
fexit:= true; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
441 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
442 |
for i:= 0 to 9 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
443 |
if b[i] then |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
444 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
445 |
fexit:= false; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
446 |
if TestColl(hwRound(X) + i * 30, hwRound(Y), 4) then |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
447 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
448 |
b[i]:= false; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
449 |
dmg[i]:= RateExplosion(Me, hwRound(X) + i * 30, hwRound(Y), 58) |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
450 |
// 58 (instead of 60) for better prediction (hh moves after explosion of one of the rockets) |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
451 |
end |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
452 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
453 |
until fexit or (Y > _1024); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
454 |
|
2695 | 455 |
for i:= 0 to 5 do inc(valueResult, dmg[i]); |
456 |
t:= valueResult; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
457 |
ap.AttackPutX:= Targ.X - 60; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
458 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
459 |
for i:= 0 to 3 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
460 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
461 |
dec(t, dmg[i]); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
462 |
inc(t, dmg[i + 6]); |
2695 | 463 |
if t > valueResult then |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
464 |
begin |
2695 | 465 |
valueResult:= t; |
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
unc0rr
parents:
554
diff
changeset
|
466 |
ap.AttackPutX:= Targ.X - 30 - cShift + i * 30 |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
467 |
end |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
468 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
469 |
|
2695 | 470 |
if valueResult <= 0 then valueResult:= BadTurn; |
471 |
TestAirAttack:= valueResult; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
472 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
473 |
|
4 | 474 |
end. |