rust/hwphysics/src/grid.rs
author Wuzzy <Wuzzy2@mail.ru>
Thu, 25 Apr 2019 19:44:14 +0200
changeset 14854 42346a67fba4
parent 14737 8e74d4eb89f5
child 15141 febccab419b1
permissions -rw-r--r--
Fix some Qt<->SDL key mappings
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use crate::{
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    collision::{fppoint_round, CircleBounds, DetectedCollisions},
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    common::GearId,
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};
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use fpnum::FPPoint;
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use integral_geometry::{GridIndex, Point, Size};
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struct GridBin {
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    refs: Vec<GearId>,
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    static_entries: Vec<CircleBounds>,
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    dynamic_entries: Vec<CircleBounds>,
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}
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impl GridBin {
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    fn new() -> Self {
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        Self {
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            refs: vec![],
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            static_entries: vec![],
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            dynamic_entries: vec![],
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        }
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    }
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}
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const GRID_BIN_SIZE: usize = 128;
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pub struct Grid {
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    bins: Vec<GridBin>,
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    space_size: Size,
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    bins_count: Size,
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    index: GridIndex,
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}
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impl Grid {
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    pub fn new(size: Size) -> Self {
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        assert!(size.is_power_of_two());
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        let bins_count = Size::new(size.width / GRID_BIN_SIZE, size.height / GRID_BIN_SIZE);
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        Self {
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            bins: (0..bins_count.area()).map(|_| GridBin::new()).collect(),
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            space_size: size,
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            bins_count,
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            index: Size::square(GRID_BIN_SIZE).to_grid_index(),
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        }
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    }
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    fn bin_index(&self, position: &FPPoint) -> Point {
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        self.index.map(fppoint_round(position))
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    }
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    fn lookup_bin(&mut self, position: &FPPoint) -> &mut GridBin {
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        let index = self.bin_index(position);
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        &mut self.bins[index.x as usize * self.bins_count.width + index.y as usize]
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    }
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    pub fn insert_static(&mut self, gear_id: GearId, bounds: &CircleBounds) {
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        self.lookup_bin(&bounds.center).static_entries.push(*bounds)
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    }
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    pub fn insert_dynamic(&mut self, gear_id: GearId, bounds: &CircleBounds) {
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        self.lookup_bin(&bounds.center)
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            .dynamic_entries
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            .push(*bounds)
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    }
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    pub fn check_collisions(&self, collisions: &mut DetectedCollisions) {
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        for bin in &self.bins {
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            for bounds in &bin.dynamic_entries {
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                for other in &bin.dynamic_entries {
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                    if bounds.intersects(other) && bounds != other {
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                        collisions.push(0, 0, &bounds.center)
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                    }
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                }
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                for other in &bin.static_entries {
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                    if bounds.intersects(other) {
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                        collisions.push(0, 0, &bounds.center)
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                    }
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                }
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            }
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        }
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    }
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}