use crate::{
collision::{fppoint_round, CircleBounds, DetectedCollisions},
common::GearId,
};
use fpnum::FPPoint;
use integral_geometry::{GridIndex, Point, Size};
struct GridBin {
refs: Vec<GearId>,
static_entries: Vec<CircleBounds>,
dynamic_entries: Vec<CircleBounds>,
}
impl GridBin {
fn new() -> Self {
Self {
refs: vec![],
static_entries: vec![],
dynamic_entries: vec![],
}
}
}
const GRID_BIN_SIZE: usize = 128;
pub struct Grid {
bins: Vec<GridBin>,
space_size: Size,
bins_count: Size,
index: GridIndex,
}
impl Grid {
pub fn new(size: Size) -> Self {
assert!(size.is_power_of_two());
let bins_count = Size::new(size.width / GRID_BIN_SIZE, size.height / GRID_BIN_SIZE);
Self {
bins: (0..bins_count.area()).map(|_| GridBin::new()).collect(),
space_size: size,
bins_count,
index: Size::square(GRID_BIN_SIZE).to_grid_index(),
}
}
fn bin_index(&self, position: &FPPoint) -> Point {
self.index.map(fppoint_round(position))
}
fn lookup_bin(&mut self, position: &FPPoint) -> &mut GridBin {
let index = self.bin_index(position);
&mut self.bins[index.x as usize * self.bins_count.width + index.y as usize]
}
pub fn insert_static(&mut self, gear_id: GearId, bounds: &CircleBounds) {
self.lookup_bin(&bounds.center).static_entries.push(*bounds)
}
pub fn insert_dynamic(&mut self, gear_id: GearId, bounds: &CircleBounds) {
self.lookup_bin(&bounds.center)
.dynamic_entries
.push(*bounds)
}
pub fn check_collisions(&self, collisions: &mut DetectedCollisions) {
for bin in &self.bins {
for bounds in &bin.dynamic_entries {
for other in &bin.dynamic_entries {
if bounds.intersects(other) && bounds != other {
collisions.push(0, 0, &bounds.center)
}
}
for other in &bin.static_entries {
if bounds.intersects(other) {
collisions.push(0, 0, &bounds.center)
}
}
}
}
}
}