author | koda |
Tue, 19 Apr 2011 00:43:14 +0200 | |
changeset 5158 | 4941df038b95 |
parent 5157 | a5a6ffc56141 |
child 5166 | d1eb1560b4d5 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 18/04/2011. |
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*/ |
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|
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|
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#import "GameInterfaceBridge.h" |
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#import "PascalImports.h" |
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#import "EngineProtocolNetwork.h" |
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#import "OverlayViewController.h" |
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#import "StatsPageViewController.h" |
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@implementation GameInterfaceBridge |
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@synthesize parentController, systemSettings, savePath, overlayController, engineProtocol, ipcPort, gameType; |
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|
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-(id) initWithController:(id) viewController { |
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if (self = [super init]) { |
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self.ipcPort = randomPort(); |
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self.gameType = gtNone; |
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self.savePath = nil; |
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self.parentController = (UIViewController *)viewController; |
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self.engineProtocol = [[EngineProtocolNetwork alloc] initOnPort:self.ipcPort]; |
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self.engineProtocol.delegate = self; |
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self.systemSettings = [NSDictionary dictionaryWithContentsOfFile:SETTINGS_FILE()]; |
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self.overlayController = [[OverlayViewController alloc] initWithNibName:@"OverlayViewController" bundle:nil]; |
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} |
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return self; |
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} |
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-(void) dealloc { |
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releaseAndNil(parentController); |
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releaseAndNil(engineProtocol); |
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releaseAndNil(systemSettings); |
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releaseAndNil(savePath); |
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releaseAndNil(overlayController); |
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[super dealloc]; |
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} |
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#pragma mark - |
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// overlay with controls, become visible later, with a transparency effect since the sdlwindow is not yet created |
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-(void) displayOverlayLater:(id) object { |
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NSDictionary *dict = (NSDictionary *)object; |
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|
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[self.overlayController setUseClassicMenu:[[dict objectForKey:@"menu"] boolValue]]; |
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[self.overlayController setInitialOrientation:[[dict objectForKey:@"orientation"] intValue]]; |
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UIWindow *gameWindow = (IS_DUALHEAD() ? [HedgewarsAppDelegate sharedAppDelegate].uiwindow : [[UIApplication sharedApplication] keyWindow]); |
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[gameWindow addSubview:self.overlayController.view]; |
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} |
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|
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// main routine for calling the actual game engine |
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-(void) startGameEngine { |
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const char *gameArgs[11]; |
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NSInteger width, height, orientation; |
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NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", self.ipcPort]; |
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NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]]; |
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|
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if (IS_DUALHEAD()) { |
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CGRect screenBounds = [[[UIScreen screens] objectAtIndex:1] bounds]; |
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width = (int) screenBounds.size.width; |
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height = (int) screenBounds.size.height; |
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orientation = 0; |
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} else { |
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CGRect screenBounds = [[UIScreen mainScreen] bounds]; |
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width = (int) screenBounds.size.height; |
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height = (int) screenBounds.size.width; |
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orientation = (self.parentController.interfaceOrientation == UIDeviceOrientationLandscapeLeft) ? -90 : 90; |
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} |
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NSString *horizontalSize = [[NSString alloc] initWithFormat:@"%d", width]; |
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NSString *verticalSize = [[NSString alloc] initWithFormat:@"%d", height]; |
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NSString *rotation = [[NSString alloc] initWithFormat:@"%d", orientation]; |
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BOOL enhanced = [[self.systemSettings objectForKey:@"enhanced"] boolValue]; |
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NSString *modelId = modelType(); |
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NSInteger tmpQuality; |
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if ([modelId hasPrefix:@"iPhone1"] || [modelId hasPrefix:@"iPod1,1"] || [modelId hasPrefix:@"iPod2,1"]) // = iPhone and iPhone 3G or iPod Touch or iPod Touch 2G |
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tmpQuality = 0x00000001 | 0x00000002 | 0x00000008 | 0x00000040; // rqLowRes | rqBlurryLand | rqSimpleRope | rqKillFlakes |
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else if ([modelId hasPrefix:@"iPhone2"] || [modelId hasPrefix:@"iPod3"]) // = iPhone 3GS or iPod Touch 3G |
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tmpQuality = 0x00000002 | 0x00000040; // rqBlurryLand | rqKillFlakes |
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else if ([modelId hasPrefix:@"iPad1"] || [modelId hasPrefix:@"iPod4"] || enhanced == NO) // = iPad 1G or iPod Touch 4G or not enhanced mode |
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tmpQuality = 0x00000002; // rqBlurryLand |
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else // = everything else |
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tmpQuality = 0; // full quality |
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// disable tooltips on iPhone |
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if (IS_IPAD() == NO) |
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tmpQuality = tmpQuality | 0x00000400; |
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|
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// prevents using an empty nickname |
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NSString *username = [self.systemSettings objectForKey:@"username"]; |
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if ([username length] == 0) |
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username = [NSString stringWithFormat:@"MobileUser-%@",ipcString]; |
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gameArgs[ 0] = [ipcString UTF8String]; //ipcPort |
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gameArgs[ 1] = [horizontalSize UTF8String]; //cScreenWidth |
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gameArgs[ 2] = [verticalSize UTF8String]; //cScreenHeight |
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gameArgs[ 3] = [[NSString stringWithFormat:@"%d",tmpQuality] UTF8String]; //quality |
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gameArgs[ 4] = "en.txt";//[localeString UTF8String]; //cLocaleFName |
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gameArgs[ 5] = [username UTF8String]; //UserNick |
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gameArgs[ 6] = [[[self.systemSettings objectForKey:@"sound"] stringValue] UTF8String]; //isSoundEnabled |
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gameArgs[ 7] = [[[self.systemSettings objectForKey:@"music"] stringValue] UTF8String]; //isMusicEnabled |
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gameArgs[ 8] = [[[self.systemSettings objectForKey:@"alternate"] stringValue] UTF8String]; //cAltDamage |
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gameArgs[ 9] = [rotation UTF8String]; //rotateQt |
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gameArgs[10] = (self.gameType == gtSave) ? [self.savePath UTF8String] : NULL; //recordFileName |
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123 |
|
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124 |
[verticalSize release]; |
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125 |
[horizontalSize release]; |
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[rotation release]; |
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127 |
[localeString release]; |
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[ipcString release]; |
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129 |
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// this is the pascal fuction that starts the game, wrapped around isInGame |
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[HedgewarsAppDelegate sharedAppDelegate].isInGame = YES; |
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Game(gameArgs); |
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[HedgewarsAppDelegate sharedAppDelegate].isInGame = NO; |
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134 |
} |
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135 |
|
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// prepares the controllers for hosting a game |
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-(void) prepareEngineLaunch { |
5157 | 138 |
// we add a black view hiding the background |
5156 | 139 |
CGRect theFrame = CGRectMake(0, 0, self.parentController.view.frame.size.height, self.parentController.view.frame.size.width); |
140 |
UIView *blackView = [[UIView alloc] initWithFrame:theFrame]; |
|
141 |
[self.parentController.view addSubview:blackView]; |
|
142 |
blackView.opaque = YES; |
|
143 |
blackView.backgroundColor = [UIColor blackColor]; |
|
5157 | 144 |
blackView.alpha = 0; |
145 |
// when dual screen we apply a little transition |
|
146 |
if (IS_DUALHEAD()) { |
|
147 |
[UIView beginAnimations:@"fade out" context:NULL]; |
|
148 |
[UIView setAnimationDuration:1]; |
|
149 |
blackView.alpha = 1; |
|
150 |
[UIView commitAnimations]; |
|
151 |
} |
|
152 |
||
153 |
// prepare options for overlay and add it to the future sdl uiwindow |
|
154 |
NSDictionary *overlayOptions = [[NSDictionary alloc] initWithObjectsAndKeys: |
|
155 |
[NSNumber numberWithInt:self.parentController.interfaceOrientation],@"orientation", |
|
156 |
[self.systemSettings objectForKey:@"menu"],@"menu", |
|
157 |
nil]; |
|
158 |
[self performSelector:@selector(displayOverlayLater:) withObject:overlayOptions afterDelay:3]; |
|
159 |
[overlayOptions release]; |
|
160 |
||
161 |
// SYSTEMS ARE GO!! |
|
162 |
[self startGameEngine]; |
|
163 |
||
164 |
// now we can remove the cover with a transition |
|
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blackView.alpha = 1; |
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[UIView beginAnimations:@"fade in" context:NULL]; |
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167 |
[UIView setAnimationDuration:1]; |
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blackView.alpha = 0; |
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[UIView commitAnimations]; |
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[blackView performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:1]; |
171 |
[blackView release]; |
|
172 |
||
5157 | 173 |
// the overlay is not needed any more and can be removed |
174 |
[self.overlayController removeOverlay]; |
|
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175 |
|
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// warn our host that it's going to be visible again |
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[self.parentController viewWillAppear:YES]; |
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178 |
} |
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179 |
|
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// set up variables for a local game |
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-(void) startLocalGame:(NSDictionary *)withDictionary { |
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self.gameType = gtLocal; |
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183 |
|
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NSDateFormatter *outputFormatter = [[NSDateFormatter alloc] init]; |
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[outputFormatter setDateFormat:@"yyyy-MM-dd '@' HH.mm"]; |
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NSString *newDateString = [outputFormatter stringFromDate:[NSDate date]]; |
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self.savePath = [SAVES_DIRECTORY() stringByAppendingFormat:@"%@.hws", newDateString]; |
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[outputFormatter release]; |
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189 |
|
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// in the rare case in which a savefile with the same name exists the older one must be removed (or it gets corrupted) |
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191 |
if ([[NSFileManager defaultManager] fileExistsAtPath:self.savePath]) |
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192 |
[[NSFileManager defaultManager] removeItemAtPath:self.savePath error:nil]; |
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193 |
|
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[self.engineProtocol spawnThread:self.savePath withOptions:withDictionary]; |
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195 |
[self prepareEngineLaunch]; |
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196 |
} |
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197 |
|
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// set up variables for a save game |
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199 |
-(void) startSaveGame:(NSString *)atPath { |
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self.gameType = gtSave; |
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self.savePath = atPath; |
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202 |
|
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[self.engineProtocol spawnThread:self.savePath]; |
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[self prepareEngineLaunch]; |
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} |
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206 |
|
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-(void) gameHasEndedWithStats:(NSArray *)stats { |
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// display stats page |
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if (stats != nil) { |
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StatsPageViewController *statsPage = [[StatsPageViewController alloc] initWithStyle:UITableViewStyleGrouped]; |
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statsPage.statsArray = stats; |
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statsPage.modalTransitionStyle = UIModalTransitionStyleCoverVertical; |
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if ([statsPage respondsToSelector:@selector(setModalPresentationStyle:)]) |
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statsPage.modalPresentationStyle = UIModalPresentationPageSheet; |
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215 |
|
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[self.parentController presentModalViewController:statsPage animated:YES]; |
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217 |
[statsPage release]; |
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218 |
} |
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219 |
|
5157 | 220 |
// can remove the savefile if the replay has ended |
221 |
if (self.gameType == gtSave) |
|
222 |
[[NSFileManager defaultManager] removeItemAtPath:self.savePath error:nil]; |
|
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} |
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|
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@end |