hedgewars/uSound.pas
author antonc27 <antonc27@mail.ru>
Fri, 23 Oct 2015 03:15:35 +0200
branchios-revival
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uSound;
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(*
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 * This unit controls the sounds and music of the game.
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 * Doesn't really do anything if isSoundEnabled = false and isMusicEnabled = false
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 *
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 * There are three basic types of sound controls:
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 *    Music        - The background music of the game:
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 *                   * will only be played if isMusicEnabled = true
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 *                   * can be started, changed, paused and resumed
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 *    Sound        - Can be started and stopped
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 *    Looped Sound - Subtype of sound: plays in a loop using a
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 *                   "channel", of which the id is returned on start.
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 *                   The channel id can be used to stop a specific sound loop.
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 *)
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interface
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uses SDLh, uConsts, uTypes, SysUtils;
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procedure preInitModule;
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procedure initModule;
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procedure freeModule;
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procedure InitSound;                            // Initiates sound-system if isSoundEnabled.
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procedure ReleaseSound(complete: boolean);      // Releases sound-system and used resources.
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procedure ResetSound;                           // Reset sound state to the previous state.
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procedure SetSound(enabled: boolean);           // Enable/disable sound-system and backup status.
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// MUSIC
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// Obvious music commands for music track
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procedure SetMusic(enabled: boolean);           // Enable/disable music.
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procedure SetMusicName(musicname: shortstring); // Set name of the file to play.
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procedure PlayMusic;                            // Play music from the start.
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procedure PauseMusic;                           // Pause music.
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procedure ResumeMusic;                          // Resume music from pause point.
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procedure ChangeMusic(musicname: shortstring);  // Replaces music track with musicname and plays it.
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procedure StopMusic;                            // Stops and releases the current track.
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// SOUNDS
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// Plays the sound snd [from a given voicepack],
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// if keepPlaying is given and true,
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// then the sound's playback won't be interrupted if asked to play again.
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procedure PlaySound(snd: TSound);
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procedure PlaySound(snd: TSound; keepPlaying: boolean);
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procedure PlaySoundV(snd: TSound; voicepack: PVoicepack);
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procedure PlaySoundV(snd: TSound; voicepack: PVoicepack; keepPlaying: boolean);
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// Plays sound snd [of voicepack] in a loop, but starts with fadems milliseconds of fade-in.
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// Returns sound channel of the looped sound.
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function  LoopSound(snd: TSound): LongInt;
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function  LoopSound(snd: TSound; fadems: LongInt): LongInt;
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function  LoopSoundV(snd: TSound; voicepack: PVoicepack): LongInt;
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function  LoopSoundV(snd: TSound; voicepack: PVoicepack; fadems: LongInt): LongInt;
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// Stops the normal/looped sound of the given type/in the given channel
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// [with a fade-out effect for fadems milliseconds].
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procedure StopSound(snd: TSound);
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procedure StopSoundChan(chn: LongInt);
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procedure StopSoundChan(chn, fadems: LongInt);
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procedure AddVoice(snd: TSound; voicepack: PVoicepack);
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procedure PlayNextVoice;
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// GLOBAL FUNCTIONS
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// Drastically lower the volume when we lose focus (and restore the previous value).
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procedure DampenAudio;
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procedure UndampenAudio;
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// Mute/Unmute audio
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procedure MuteAudio;
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// MISC
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// Set the initial volume
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procedure SetVolume(vol: LongInt);
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// Modifies the sound volume of the game by voldelta and returns the new volume level.
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function  ChangeVolume(voldelta: LongInt): LongInt;
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// Returns a pointer to the voicepack with the given name.
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function  AskForVoicepack(name: shortstring): Pointer;
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var MusicFN: shortstring; // music file name
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    SDMusicFN: shortstring; // SD music file name
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var Volume: LongInt;
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    SoundTimerTicks: Longword;
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implementation
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uses uVariables, uConsole, uCommands, uDebug, uPhysFSLayer;
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const chanTPU = 32;
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var cInitVolume: LongInt;
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    previousVolume: LongInt; // cached volume value
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    lastChan: array [TSound] of LongInt;
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    voicepacks: array[0..cMaxTeams] of TVoicepack;
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    defVoicepack: PVoicepack;
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    Mus: PMixMusic; // music pointer
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    isMusicEnabled: boolean;
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    isSoundEnabled: boolean;
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    isSEBackup: boolean;
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    VoiceList : array[0..7] of TVoice =  (
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                    ( snd: sndNone; voicepack: nil),
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                    ( snd: sndNone; voicepack: nil),
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                    ( snd: sndNone; voicepack: nil),
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                    ( snd: sndNone; voicepack: nil),
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                    ( snd: sndNone; voicepack: nil),
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                    ( snd: sndNone; voicepack: nil),
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                    ( snd: sndNone; voicepack: nil),
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                    ( snd: sndNone; voicepack: nil));
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    Soundz: array[TSound] of record
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            FileName: string[31];
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            Path    : TPathType;
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            end = (
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            (FileName:                         ''; Path: ptNone  ),// sndNone
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            (FileName:        'grenadeimpact.ogg'; Path: ptSounds),// sndGrenadeImpact
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            (FileName:            'explosion.ogg'; Path: ptSounds),// sndExplosion
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            (FileName:         'throwpowerup.ogg'; Path: ptSounds),// sndThrowPowerUp
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            (FileName:         'throwrelease.ogg'; Path: ptSounds),// sndThrowRelease
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            (FileName:               'splash.ogg'; Path: ptSounds),// sndSplash
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            (FileName:        'shotgunreload.ogg'; Path: ptSounds),// sndShotgunReload
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            (FileName:          'shotgunfire.ogg'; Path: ptSounds),// sndShotgunFire
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            (FileName:          'graveimpact.ogg'; Path: ptSounds),// sndGraveImpact
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            (FileName:           'mineimpact.ogg'; Path: ptSounds),// sndMineImpact
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            (FileName:             'minetick.ogg'; Path: ptSounds),// sndMineTicks
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            (FileName:             'Droplet1.ogg'; Path: ptSounds),// sndMudballImpact
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            (FileName:           'pickhammer.ogg'; Path: ptSounds),// sndPickhammer
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            (FileName:                  'gun.ogg'; Path: ptSounds),// sndGun
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            (FileName:                  'bee.ogg'; Path: ptSounds),// sndBee
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            (FileName:                'Jump1.ogg'; Path: ptVoices),// sndJump1
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            (FileName:                'Jump2.ogg'; Path: ptVoices),// sndJump2
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            (FileName:                'Jump3.ogg'; Path: ptVoices),// sndJump3
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            (FileName:               'Yessir.ogg'; Path: ptVoices),// sndYesSir
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            (FileName:                'Laugh.ogg'; Path: ptVoices),// sndLaugh
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            (FileName:            'Illgetyou.ogg'; Path: ptVoices),// sndIllGetYou
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            (FileName:          'Justyouwait.ogg'; Path: ptVoices),// sndJustyouwait
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            (FileName:             'Incoming.ogg'; Path: ptVoices),// sndIncoming
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            (FileName:               'Missed.ogg'; Path: ptVoices),// sndMissed
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            (FileName:               'Stupid.ogg'; Path: ptVoices),// sndStupid
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   163
            (FileName:           'Firstblood.ogg'; Path: ptVoices),// sndFirstBlood
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            (FileName:               'Boring.ogg'; Path: ptVoices),// sndBoring
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            (FileName:               'Byebye.ogg'; Path: ptVoices),// sndByeBye
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            (FileName:             'Sameteam.ogg'; Path: ptVoices),// sndSameTeam
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            (FileName:               'Nutter.ogg'; Path: ptVoices),// sndNutter
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            (FileName:       'Reinforcements.ogg'; Path: ptVoices),// sndReinforce
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            (FileName:              'Traitor.ogg'; Path: ptVoices),// sndTraitor
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            (FileName:      'Youllregretthat.ogg'; Path: ptVoices),// sndRegret
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            (FileName:            'Enemydown.ogg'; Path: ptVoices),// sndEnemyDown
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            (FileName:               'Coward.ogg'; Path: ptVoices),// sndCoward
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            (FileName:                'Hurry.ogg'; Path: ptVoices),// sndHurry
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            (FileName:              'Watchit.ogg'; Path: ptVoices),// sndWatchIt
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            (FileName:             'Kamikaze.ogg'; Path: ptVoices),// sndKamikaze
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            (FileName:                'cake2.ogg'; Path: ptSounds),// sndCake
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            (FileName:                  'Ow1.ogg'; Path: ptVoices),// sndOw1
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            (FileName:                  'Ow2.ogg'; Path: ptVoices),// sndOw2
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            (FileName:                  'Ow3.ogg'; Path: ptVoices),// sndOw3
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            (FileName:                  'Ow4.ogg'; Path: ptVoices),// sndOw4
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   181
            (FileName:           'Firepunch1.ogg'; Path: ptVoices),// sndFirepunch1
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            (FileName:           'Firepunch2.ogg'; Path: ptVoices),// sndFirepunch2
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            (FileName:           'Firepunch3.ogg'; Path: ptVoices),// sndFirepunch3
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   184
            (FileName:           'Firepunch4.ogg'; Path: ptVoices),// sndFirepunch4
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   185
            (FileName:           'Firepunch5.ogg'; Path: ptVoices),// sndFirepunch5
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   186
            (FileName:           'Firepunch6.ogg'; Path: ptVoices),// sndFirepunch6
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   187
            (FileName:                'Melon.ogg'; Path: ptVoices),// sndMelon
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   188
            (FileName:              'Hellish.ogg'; Path: ptSounds),// sndHellish
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   189
            (FileName:               'Yoohoo.ogg'; Path: ptSounds),// sndYoohoo
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   190
            (FileName:              'rcplane.ogg'; Path: ptSounds),// sndRCPlane
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   191
            (FileName:            'whipcrack.ogg'; Path: ptSounds),// sndWhipCrack
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   192
            (FileName:'ride_of_the_valkyries.ogg'; Path: ptSounds),// sndRideOfTheValkyries
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   193
            (FileName:               'denied.ogg'; Path: ptSounds),// sndDenied
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   194
            (FileName:               'placed.ogg'; Path: ptSounds),// sndPlaced
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   195
            (FileName:          'baseballbat.ogg'; Path: ptSounds),// sndBaseballBat
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   196
            (FileName:                'steam.ogg'; Path: ptSounds),// sndVaporize
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   197
            (FileName:                 'warp.ogg'; Path: ptSounds),// sndWarp
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   198
            (FileName:          'suddendeath.ogg'; Path: ptSounds),// sndSuddenDeath
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   199
            (FileName:               'mortar.ogg'; Path: ptSounds),// sndMortar
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            (FileName:         'shutterclick.ogg'; Path: ptSounds),// sndShutter
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   201
            (FileName:              'homerun.ogg'; Path: ptSounds),// sndHomerun
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   202
            (FileName:              'molotov.ogg'; Path: ptSounds),// sndMolotov
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   203
            (FileName:            'Takecover.ogg'; Path: ptVoices),// sndCover
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   204
            (FileName:                'Uh-oh.ogg'; Path: ptVoices),// sndUhOh
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   205
            (FileName:                 'Oops.ogg'; Path: ptVoices),// sndOops
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   206
            (FileName:                 'Nooo.ogg'; Path: ptVoices),// sndNooo
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   207
            (FileName:                'Hello.ogg'; Path: ptVoices),// sndHello
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   208
            (FileName:             'ropeshot.ogg'; Path: ptSounds),// sndRopeShot
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   209
            (FileName:           'ropeattach.ogg'; Path: ptSounds),// sndRopeAttach
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   210
            (FileName:          'roperelease.ogg'; Path: ptSounds),// sndRopeRelease
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   211
            (FileName:            'switchhog.ogg'; Path: ptSounds),// sndSwitchHog
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   212
            (FileName:              'Victory.ogg'; Path: ptVoices),// sndVictory
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   213
            (FileName:             'Flawless.ogg'; Path: ptVoices),// sndFlawless
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parents: 8046
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   214
            (FileName:         'sniperreload.ogg'; Path: ptSounds),// sndSniperReload
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   215
            (FileName:                'steps.ogg'; Path: ptSounds),// sndSteps
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   216
            (FileName:           'lowgravity.ogg'; Path: ptSounds),// sndLowGravity
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parents: 8046
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   217
            (FileName:           'hell_growl.ogg'; Path: ptSounds),// sndHellishImpact1
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   218
            (FileName:            'hell_ooff.ogg'; Path: ptSounds),// sndHellishImpact2
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   219
            (FileName:              'hell_ow.ogg'; Path: ptSounds),// sndHellishImpact3
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   220
            (FileName:             'hell_ugh.ogg'; Path: ptSounds),// sndHellishImpact4
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   221
            (FileName:          'melonimpact.ogg'; Path: ptSounds),// sndMelonImpact
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   222
            (FileName:             'Droplet1.ogg'; Path: ptSounds),// sndDroplet1
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   223
            (FileName:             'Droplet2.ogg'; Path: ptSounds),// sndDroplet2
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parents: 8046
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   224
            (FileName:             'Droplet3.ogg'; Path: ptSounds),// sndDroplet3
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   225
            (FileName:                  'egg.ogg'; Path: ptSounds),// sndEggBreak
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parents: 8046
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   226
            (FileName:             'drillgun.ogg'; Path: ptSounds),// sndDrillRocket
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   227
            (FileName:          'PoisonCough.ogg'; Path: ptVoices),// sndPoisonCough
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   228
            (FileName:           'PoisonMoan.ogg'; Path: ptVoices),// sndPoisonMoan
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   229
            (FileName:             'BirdyLay.ogg'; Path: ptSounds),// sndBirdyLay
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   230
            (FileName:              'Whistle.ogg'; Path: ptSounds),// sndWhistle
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   231
            (FileName:             'beewater.ogg'; Path: ptSounds),// sndBeeWater
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   232
            (FileName:                   '1C.ogg'; Path: ptSounds),// sndPiano0
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   233
            (FileName:                   '2D.ogg'; Path: ptSounds),// sndPiano1
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   234
            (FileName:                   '3E.ogg'; Path: ptSounds),// sndPiano2
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   235
            (FileName:                   '4F.ogg'; Path: ptSounds),// sndPiano3
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   236
            (FileName:                   '5G.ogg'; Path: ptSounds),// sndPiano4
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   237
            (FileName:                   '6A.ogg'; Path: ptSounds),// sndPiano5
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parents: 8046
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   238
            (FileName:                   '7B.ogg'; Path: ptSounds),// sndPiano6
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parents: 8046
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   239
            (FileName:                   '8C.ogg'; Path: ptSounds),// sndPiano7
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   240
            (FileName:                   '9D.ogg'; Path: ptSounds),// sndPiano8
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   241
            (FileName:                 'skip.ogg'; Path: ptSounds),// sndSkip
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   242
            (FileName:              'sinegun.ogg'; Path: ptSounds),// sndSineGun
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parents: 8046
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   243
            (FileName:                'Ooff1.ogg'; Path: ptVoices),// sndOoff1
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   244
            (FileName:                'Ooff2.ogg'; Path: ptVoices),// sndOoff2
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   245
            (FileName:                'Ooff3.ogg'; Path: ptVoices),// sndOoff3
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parents: 8046
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   246
            (FileName:               'hammer.ogg'; Path: ptSounds),// sndWhack
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parents: 8046
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   247
            (FileName:           'Comeonthen.ogg'; Path: ptVoices),// sndComeonthen
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   248
            (FileName:            'parachute.ogg'; Path: ptSounds),// sndParachute
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parents: 8046
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   249
            (FileName:                 'bump.ogg'; Path: ptSounds),// sndBump
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   250
            (FileName:            'hogchant3.ogg'; Path: ptSounds),// sndResurrector
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parents: 8046
diff changeset
   251
            (FileName:                'plane.ogg'; Path: ptSounds),// sndPlane
9071
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8968
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   252
            (FileName:               'TARDIS.ogg'; Path: ptSounds),// sndTardis
9072
e7bcdf4f492f add ice beam sound
nemo
parents: 9071
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   253
            (FileName:    'frozen_hog_impact.ogg'; Path: ptSounds),// sndFrozenHogImpact
9073
6cffcbef02e4 add hog freeze sound
koda
parents: 9072
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   254
            (FileName:             'ice_beam.ogg'; Path: ptSounds),// sndIceBeam
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   255
            (FileName:           'hog_freeze.ogg'; Path: ptSounds) // sndHogFreeze
8145
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   256
            );
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   257
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
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   258
1654
9cfa6f23e767 Start voicepacks implementation
unc0rr
parents: 1562
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   259
2515
51d3f4b6293a revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents: 2501
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   260
function  AskForVoicepack(name: shortstring): Pointer;
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   261
var i: Longword;
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d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5052
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   262
    locName, path: shortstring;
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unc0rr
parents: 1562
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   263
begin
10995
7faaef306837 fallback to Default voicepack if specified voicepack is not available
sheepluva
parents: 10510
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   264
    i:= 0;
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parents: 10510
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   265
7faaef306837 fallback to Default voicepack if specified voicepack is not available
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parents: 10510
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   266
    // Adjust voicepack name if there's a localised version version of the voice
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parents: 5052
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   267
    if cLocale <> 'en' then
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5052
diff changeset
   268
        begin
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5052
diff changeset
   269
        locName:= name+'_'+cLocale;
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07862ab415c8 Get rid of Pathz and UserPathz
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diff changeset
   270
        path:= cPathz[ptVoices] + '/' + locName;
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fb62d23c70f8 PhysFS-aware check for directory existence. Should fix issue 511.
unc0rr
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diff changeset
   271
        if pfsExists(path) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   272
            name:= locName
5238
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5134
diff changeset
   273
        else
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diff changeset
   274
            if Length(cLocale) > 3 then
5238
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5134
diff changeset
   275
                begin
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   276
                locName:= name+'_'+Copy(cLocale,1,2);
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   277
                path:= cPathz[ptVoices] + '/' + locName;
8678
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unc0rr
parents: 8471
diff changeset
   278
                if pfsExists(path) then
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6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   279
                    name:= locName
5238
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5134
diff changeset
   280
                end
5107
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5052
diff changeset
   281
        end;
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5052
diff changeset
   282
10995
7faaef306837 fallback to Default voicepack if specified voicepack is not available
sheepluva
parents: 10510
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   283
    path:= cPathz[ptVoices] + '/' + name;
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sheepluva
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   284
7faaef306837 fallback to Default voicepack if specified voicepack is not available
sheepluva
parents: 10510
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   285
    // Fallback to Default if voicepack can't be found at all
7faaef306837 fallback to Default voicepack if specified voicepack is not available
sheepluva
parents: 10510
diff changeset
   286
    if (name <> 'Default') and (not pfsExists(path)) then
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sheepluva
parents: 10510
diff changeset
   287
        begin
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sheepluva
parents: 10510
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   288
        path:= cPathz[ptVoices] + '/Default';
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sheepluva
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diff changeset
   289
        if pfsExists(path) then
7faaef306837 fallback to Default voicepack if specified voicepack is not available
sheepluva
parents: 10510
diff changeset
   290
            exit(AskForVoicepack('Default'));
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sheepluva
parents: 10510
diff changeset
   291
        end;
7faaef306837 fallback to Default voicepack if specified voicepack is not available
sheepluva
parents: 10510
diff changeset
   292
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   293
    while (voicepacks[i].name <> name) and (voicepacks[i].name <> '') do
5107
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5052
diff changeset
   294
        begin
3529
0e968ba12a84 memory management for openalbridge
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parents: 3418
diff changeset
   295
        inc(i);
0e968ba12a84 memory management for openalbridge
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parents: 3418
diff changeset
   296
        TryDo(i <= cMaxTeams, 'Engine bug: AskForVoicepack i > cMaxTeams', true)
5107
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5052
diff changeset
   297
        end;
1654
9cfa6f23e767 Start voicepacks implementation
unc0rr
parents: 1562
diff changeset
   298
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   299
    voicepacks[i].name:= name;
0e968ba12a84 memory management for openalbridge
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diff changeset
   300
    AskForVoicepack:= @voicepacks[i]
1654
9cfa6f23e767 Start voicepacks implementation
unc0rr
parents: 1562
diff changeset
   301
end;
4
bcbd7adb4e4b - set svn:eol-style to native
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parents: 1
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   302
bcbd7adb4e4b - set svn:eol-style to native
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   303
procedure InitSound;
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
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   304
const channels: LongInt = {$IFDEF MOBILE}1{$ELSE}2{$ENDIF};
8231
a41d84553ae8 Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
Mitchell Kember <mk12360@gmail.com>
parents: 8191
diff changeset
   305
var success: boolean;
4
bcbd7adb4e4b - set svn:eol-style to native
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parents: 1
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   306
begin
8231
a41d84553ae8 Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
Mitchell Kember <mk12360@gmail.com>
parents: 8191
diff changeset
   307
    if not (isSoundEnabled or isMusicEnabled) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   308
        exit;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   309
    WriteToConsole('Init sound...');
8231
a41d84553ae8 Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
Mitchell Kember <mk12360@gmail.com>
parents: 8191
diff changeset
   310
    success:= SDL_InitSubSystem(SDL_INIT_AUDIO) >= 0;
2671
7e0f88013fe8 smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
koda
parents: 2647
diff changeset
   311
8231
a41d84553ae8 Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
Mitchell Kember <mk12360@gmail.com>
parents: 8191
diff changeset
   312
    if success then
a41d84553ae8 Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
Mitchell Kember <mk12360@gmail.com>
parents: 8191
diff changeset
   313
        success:= Mix_OpenAudio(44100, $8010, channels, 1024) = 0;
2327
4832b77ec958 restored volumen control (hoorray)
koda
parents: 2303
diff changeset
   314
8231
a41d84553ae8 Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
Mitchell Kember <mk12360@gmail.com>
parents: 8191
diff changeset
   315
    if success then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   316
        WriteLnToConsole(msgOK)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   317
    else
8231
a41d84553ae8 Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
Mitchell Kember <mk12360@gmail.com>
parents: 8191
diff changeset
   318
    begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   319
        WriteLnToConsole(msgFailed);
8231
a41d84553ae8 Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
Mitchell Kember <mk12360@gmail.com>
parents: 8191
diff changeset
   320
        isSoundEnabled:= false;
a41d84553ae8 Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
Mitchell Kember <mk12360@gmail.com>
parents: 8191
diff changeset
   321
        isMusicEnabled:= false;
a41d84553ae8 Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
Mitchell Kember <mk12360@gmail.com>
parents: 8191
diff changeset
   322
    end;
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2633
diff changeset
   323
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   324
    WriteToConsole('Init SDL_mixer... ');
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   325
    SDLTry(Mix_Init(MIX_INIT_OGG) <> 0, true);
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   326
    WriteLnToConsole(msgOK);
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   327
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   328
    Mix_AllocateChannels(Succ(chanTPU));
8330
aaefa587e277 update branch with default
koda
parents: 8096 8231
diff changeset
   329
    ChangeVolume(cInitVolume);
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   330
end;
2671
7e0f88013fe8 smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
koda
parents: 2647
diff changeset
   331
7061
4e0fc59ab1ce More tolerance to pas2c
unc0rr
parents: 7053
diff changeset
   332
procedure ResetSound;
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   333
begin
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   334
    isSoundEnabled:= isSEBackup;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   335
end;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   336
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   337
procedure SetSound(enabled: boolean);
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   338
begin
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   339
    isSEBackup:= isSoundEnabled;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   340
    isSoundEnabled:= enabled;
4
bcbd7adb4e4b - set svn:eol-style to native
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parents: 1
diff changeset
   341
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   342
6362
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   343
// when complete is false, this procedure just releases some of the chucks on inactive channels
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   344
// in this way music is not stopped, nor are chucks currently being played
6362
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   345
procedure ReleaseSound(complete: boolean);
2515
51d3f4b6293a revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents: 2501
diff changeset
   346
var i: TSound;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   347
    t: Longword;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   348
begin
6362
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   349
    // release and nil all sounds
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   350
    for t:= 0 to cMaxTeams do
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   351
        if voicepacks[t].name <> '' then
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   352
            for i:= Low(TSound) to High(TSound) do
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   353
                if voicepacks[t].chunks[i] <> nil then
6362
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   354
                    if complete or (Mix_Playing(lastChan[i]) = 0) then
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   355
                        begin
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   356
                        Mix_HaltChannel(lastChan[i]);
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   357
                        lastChan[i]:= -1;
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   358
                        Mix_FreeChunk(voicepacks[t].chunks[i]);
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   359
                        voicepacks[t].chunks[i]:= nil;
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   360
                        end;
3182
f75d546414c4 Engine:
smxx
parents: 3038
diff changeset
   361
6362
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   362
    // stop music
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   363
    if complete then
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   364
        begin
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   365
        if Mus <> nil then
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   366
            begin
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   367
            Mix_HaltMusic();
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   368
            Mix_FreeMusic(Mus);
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   369
            Mus:= nil;
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   370
            end;
3182
f75d546414c4 Engine:
smxx
parents: 3038
diff changeset
   371
6362
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   372
        // make sure all instances of sdl_mixer are unloaded before continuing
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   373
        while Mix_Init(0) <> 0 do
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   374
            Mix_Quit();
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   375
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   376
        Mix_CloseAudio();
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   377
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   378
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   379
2745
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   380
procedure PlaySound(snd: TSound);
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   381
begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   382
    PlaySoundV(snd, nil, false);
2745
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   383
end;
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   384
3202
b470d7875f23 Engine:
smxx
parents: 3201
diff changeset
   385
procedure PlaySound(snd: TSound; keepPlaying: boolean);
b470d7875f23 Engine:
smxx
parents: 3201
diff changeset
   386
begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   387
    PlaySoundV(snd, nil, keepPlaying);
3202
b470d7875f23 Engine:
smxx
parents: 3201
diff changeset
   388
end;
b470d7875f23 Engine:
smxx
parents: 3201
diff changeset
   389
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   390
procedure PlaySoundV(snd: TSound; voicepack: PVoicepack);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   391
begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   392
    PlaySoundV(snd, voicepack, false);
3201
400c98815100 Engine:
smxx
parents: 3182
diff changeset
   393
end;
400c98815100 Engine:
smxx
parents: 3182
diff changeset
   394
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   395
procedure PlaySoundV(snd: TSound; voicepack: PVoicepack; keepPlaying: boolean);
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   396
var s:shortstring;
3201
400c98815100 Engine:
smxx
parents: 3182
diff changeset
   397
begin
4948
c3dc41ae68fa remove unused ios code
koda
parents: 4748
diff changeset
   398
    if (not isSoundEnabled) or fastUntilLag then
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   399
        exit;
3201
400c98815100 Engine:
smxx
parents: 3182
diff changeset
   400
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   401
    if keepPlaying and (lastChan[snd] <> -1) and (Mix_Playing(lastChan[snd]) <> 0) then
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   402
        exit;
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   403
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   404
    if (voicepack <> nil) then
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   405
        begin
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   406
        if (voicepack^.chunks[snd] = nil) and (Soundz[snd].Path = ptVoices) and (Soundz[snd].FileName <> '') then
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   407
            begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8015
diff changeset
   408
            s:= cPathz[Soundz[snd].Path] + '/' + voicepack^.name + '/' + Soundz[snd].FileName;
8191
3f03f0b6a385 Fix check for file existance
unc0rr
parents: 8168
diff changeset
   409
            if (not pfsExists(s)) and (snd in [sndFirePunch2, sndFirePunch3, sndFirePunch4, sndFirePunch5, sndFirePunch6]) then
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8015
diff changeset
   410
                s:= cPathz[Soundz[sndFirePunch1].Path] + '/' + voicepack^.name + '/' + Soundz[snd].FileName;
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   411
            WriteToConsole(msgLoading + s + ' ');
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8015
diff changeset
   412
            voicepack^.chunks[snd]:= Mix_LoadWAV_RW(rwopsOpenRead(s), 1);
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   413
            if voicepack^.chunks[snd] = nil then
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   414
                WriteLnToConsole(msgFailed)
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   415
            else
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   416
                WriteLnToConsole(msgOK)
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   417
            end;
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   418
        lastChan[snd]:= Mix_PlayChannelTimed(-1, voicepack^.chunks[snd], 0, -1)
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   419
        end
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   420
    else
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   421
        begin
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   422
        if (defVoicepack^.chunks[snd] = nil) and (Soundz[snd].Path <> ptVoices) and (Soundz[snd].FileName <> '') then
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   423
            begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8015
diff changeset
   424
            s:= cPathz[Soundz[snd].Path] + '/' + Soundz[snd].FileName;
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   425
            WriteToConsole(msgLoading + s + ' ');
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8015
diff changeset
   426
            defVoicepack^.chunks[snd]:= Mix_LoadWAV_RW(rwopsOpenRead(s), 1);
6551
a2f39cb9af62 fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
koda
parents: 6521
diff changeset
   427
            SDLTry(defVoicepack^.chunks[snd] <> nil, true);
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   428
            WriteLnToConsole(msgOK);
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   429
            end;
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   430
        lastChan[snd]:= Mix_PlayChannelTimed(-1, defVoicepack^.chunks[snd], 0, -1)
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   431
        end;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   432
end;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   433
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   434
procedure AddVoice(snd: TSound; voicepack: PVoicepack);
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   435
var i : LongInt;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   436
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   437
    if (not isSoundEnabled) or fastUntilLag or ((LastVoice.snd = snd) and  (LastVoice.voicepack = voicepack)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   438
        exit;
6360
eca20f8990e2 Clear all other sounds before playing flawless victory / victory
nemo
parents: 6072
diff changeset
   439
    if (snd = sndVictory) or (snd = sndFlawless) then
eca20f8990e2 Clear all other sounds before playing flawless victory / victory
nemo
parents: 6072
diff changeset
   440
        begin
6367
a7fbf18b2d55 be more gentle when you stop channels at the end of the game
koda
parents: 6363
diff changeset
   441
        Mix_FadeOutChannel(-1, 800);
8168
645ee0e201a2 use High() to avoid future out of bounds in uSound
koda
parents: 8165
diff changeset
   442
        for i:= 0 to High(VoiceList) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   443
            VoiceList[i].snd:= sndNone;
6360
eca20f8990e2 Clear all other sounds before playing flawless victory / victory
nemo
parents: 6072
diff changeset
   444
        LastVoice.snd:= sndNone;
eca20f8990e2 Clear all other sounds before playing flawless victory / victory
nemo
parents: 6072
diff changeset
   445
        end;
eca20f8990e2 Clear all other sounds before playing flawless victory / victory
nemo
parents: 6072
diff changeset
   446
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   447
    i:= 0;
10490
b30b8d39d662 Fix some stuff from coverity
unc0rr
parents: 10254
diff changeset
   448
    while (i <= High(VoiceList)) and (VoiceList[i].snd <> sndNone) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   449
        inc(i);
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   450
5921
43cb3139cebe Avoid hog repeating himself
nemo
parents: 5673
diff changeset
   451
    // skip playing same sound for same hog twice
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   452
    if (i>0) and (VoiceList[i-1].snd = snd) and (VoiceList[i-1].voicepack = voicepack) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   453
        exit;
10490
b30b8d39d662 Fix some stuff from coverity
unc0rr
parents: 10254
diff changeset
   454
    if(i <= High(VoiceList)) then
b30b8d39d662 Fix some stuff from coverity
unc0rr
parents: 10254
diff changeset
   455
        begin
b30b8d39d662 Fix some stuff from coverity
unc0rr
parents: 10254
diff changeset
   456
        VoiceList[i].snd:= snd;
b30b8d39d662 Fix some stuff from coverity
unc0rr
parents: 10254
diff changeset
   457
        VoiceList[i].voicepack:= voicepack;
b30b8d39d662 Fix some stuff from coverity
unc0rr
parents: 10254
diff changeset
   458
        end
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   459
end;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   460
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   461
procedure PlayNextVoice;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   462
var i : LongInt;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   463
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   464
    if (not isSoundEnabled) or fastUntilLag or ((LastVoice.snd <> sndNone) and (lastChan[LastVoice.snd] <> -1) and (Mix_Playing(lastChan[LastVoice.snd]) <> 0)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   465
        exit;
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   466
    i:= 0;
8168
645ee0e201a2 use High() to avoid future out of bounds in uSound
koda
parents: 8165
diff changeset
   467
    while (i<High(VoiceList)) and (VoiceList[i].snd = sndNone) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   468
        inc(i);
8330
aaefa587e277 update branch with default
koda
parents: 8096 8231
diff changeset
   469
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   470
    if (VoiceList[i].snd <> sndNone) then
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   471
        begin
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   472
        LastVoice.snd:= VoiceList[i].snd;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   473
        LastVoice.voicepack:= VoiceList[i].voicepack;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   474
        VoiceList[i].snd:= sndNone;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   475
        PlaySoundV(LastVoice.snd, LastVoice.voicepack)
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   476
        end
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5239
diff changeset
   477
    else LastVoice.snd:= sndNone;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   478
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   479
2745
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   480
function LoopSound(snd: TSound): LongInt;
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   481
begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   482
    LoopSound:= LoopSoundV(snd, nil)
2745
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   483
end;
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   484
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   485
function LoopSound(snd: TSound; fadems: LongInt): LongInt;
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   486
begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   487
    LoopSound:= LoopSoundV(snd, nil, fadems)
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   488
end;
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   489
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   490
function LoopSoundV(snd: TSound; voicepack: PVoicepack): LongInt;
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   491
begin
5052
74a81c276d67 fix a couple of loose ends
koda
parents: 4976
diff changeset
   492
    voicepack:= voicepack;    // avoid compiler hint
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   493
    LoopSoundV:= LoopSoundV(snd, nil, 0)
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   494
end;
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   495
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   496
function LoopSoundV(snd: TSound; voicepack: PVoicepack; fadems: LongInt): LongInt;
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   497
var s: shortstring;
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2633
diff changeset
   498
begin
4948
c3dc41ae68fa remove unused ios code
koda
parents: 4748
diff changeset
   499
    if (not isSoundEnabled) or fastUntilLag then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   500
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   501
        LoopSoundV:= -1;
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   502
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   503
        end;
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2633
diff changeset
   504
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   505
    if (voicepack <> nil) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   506
        begin
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   507
        if (voicepack^.chunks[snd] = nil) and (Soundz[snd].Path = ptVoices) and (Soundz[snd].FileName <> '') then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   508
           begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8015
diff changeset
   509
            s:= cPathz[Soundz[snd].Path] + '/' + voicepack^.name + '/' + Soundz[snd].FileName;
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   510
            WriteToConsole(msgLoading + s + ' ');
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8015
diff changeset
   511
            voicepack^.chunks[snd]:= Mix_LoadWAV_RW(rwopsOpenRead(s), 1);
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   512
            if voicepack^.chunks[snd] = nil then
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   513
                WriteLnToConsole(msgFailed)
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   514
            else
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   515
                WriteLnToConsole(msgOK)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   516
            end;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   517
        LoopSoundV:= Mix_PlayChannelTimed(-1, voicepack^.chunks[snd], -1, -1)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   518
        end
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   519
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   520
        begin
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   521
        if (defVoicepack^.chunks[snd] = nil) and (Soundz[snd].Path <> ptVoices) and (Soundz[snd].FileName <> '') then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   522
            begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8015
diff changeset
   523
            s:= cPathz[Soundz[snd].Path] + '/' + Soundz[snd].FileName;
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   524
            WriteToConsole(msgLoading + s + ' ');
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8015
diff changeset
   525
            defVoicepack^.chunks[snd]:= Mix_LoadWAV_RW(rwopsOpenRead(s), 1);
6551
a2f39cb9af62 fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
koda
parents: 6521
diff changeset
   526
            SDLTry(defVoicepack^.chunks[snd] <> nil, true);
3664
f5bdf26c843e sound is loaded lazily
koda
parents: 3615
diff changeset
   527
            WriteLnToConsole(msgOK);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   528
            end;
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   529
        if fadems > 0 then
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   530
            LoopSoundV:= Mix_FadeInChannelTimed(-1, defVoicepack^.chunks[snd], -1, fadems, -1)
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   531
        else
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   532
            LoopSoundV:= Mix_PlayChannelTimed(-1, defVoicepack^.chunks[snd], -1, -1);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   533
        end;
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2633
diff changeset
   534
end;
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2633
diff changeset
   535
282
b1e3387389b6 - Pickhammer sound
unc0rr
parents: 183
diff changeset
   536
procedure StopSound(snd: TSound);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   537
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   538
    if not isSoundEnabled then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   539
        exit;
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   540
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   541
    if (lastChan[snd] <> -1) and (Mix_Playing(lastChan[snd]) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   542
        begin
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   543
        Mix_HaltChannel(lastChan[snd]);
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   544
        lastChan[snd]:= -1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   545
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   546
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   547
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   548
procedure StopSoundChan(chn: LongInt);
2745
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   549
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   550
    if not isSoundEnabled then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   551
        exit;
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   552
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   553
    if (chn <> -1) and (Mix_Playing(chn) <> 0) then
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   554
        Mix_HaltChannel(chn);
2745
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   555
end;
11fce231f24a Engine:
smxx
parents: 2744
diff changeset
   556
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   557
procedure StopSoundChan(chn, fadems: LongInt);
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   558
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   559
    if not isSoundEnabled then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   560
        exit;
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   561
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   562
    if (chn <> -1) and (Mix_Playing(chn) <> 0) then
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   563
        Mix_FadeOutChannel(chn, fadems);
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   564
end;
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4948
diff changeset
   565
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   566
procedure PlayMusic;
2905
f3c79f7193a9 Engine:
smxx
parents: 2832
diff changeset
   567
var s: shortstring;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   568
begin
8231
a41d84553ae8 Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
Mitchell Kember <mk12360@gmail.com>
parents: 8191
diff changeset
   569
    if (MusicFN = '') or (not isMusicEnabled) then
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   570
        exit;
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10490
diff changeset
   571
    if SuddenDeath and (SDMusicFN <> '') then
10254
eb28335df088 theme configurable sudden death music. untested
nemo
parents: 10108
diff changeset
   572
         s:= '/Music/' + SDMusicFN
eb28335df088 theme configurable sudden death music. untested
nemo
parents: 10108
diff changeset
   573
    else s:= '/Music/' + MusicFN;
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   574
    WriteToConsole(msgLoading + s + ' ');
565
092cb8deffc5 Fix some bug, finish playlist implementation
unc0rr
parents: 564
diff changeset
   575
8046
4d3415927d2c Use (undocumented) Mix_LoadMUS_RW to load music
unc0rr
parents: 8025
diff changeset
   576
    Mus:= Mix_LoadMUS_RW(rwopsOpenRead(s));
6551
a2f39cb9af62 fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
koda
parents: 6521
diff changeset
   577
    SDLTry(Mus <> nil, false);
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   578
    WriteLnToConsole(msgOK);
565
092cb8deffc5 Fix some bug, finish playlist implementation
unc0rr
parents: 564
diff changeset
   579
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   580
    SDLTry(Mix_FadeInMusic(Mus, -1, 3000) <> -1, false)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   581
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   582
7848
775a72905708 * fix initialisation, preload values and then read args
koda
parents: 7423
diff changeset
   583
procedure SetVolume(vol: LongInt);
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   584
begin
7848
775a72905708 * fix initialisation, preload values and then read args
koda
parents: 7423
diff changeset
   585
    cInitVolume:= vol;
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   586
end;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   587
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 355
diff changeset
   588
function ChangeVolume(voldelta: LongInt): LongInt;
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 97
diff changeset
   589
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6898
diff changeset
   590
    ChangeVolume:= 0;
8231
a41d84553ae8 Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
Mitchell Kember <mk12360@gmail.com>
parents: 8191
diff changeset
   591
    if not (isSoundEnabled or isMusicEnabled) or ((voldelta = 0) and (not (cInitVolume = 0))) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6898
diff changeset
   592
        exit;
2327
4832b77ec958 restored volumen control (hoorray)
koda
parents: 2303
diff changeset
   593
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   594
    inc(Volume, voldelta);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   595
    if Volume < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   596
        Volume:= 0;
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   597
    // apply Volume to all channels
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   598
    Mix_Volume(-1, Volume);
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   599
    // get assigned Volume
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   600
    Volume:= Mix_Volume(-1, -1);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   601
    if isMusicEnabled then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   602
        Mix_VolumeMusic(Volume * 4 div 8);
7403
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   603
    ChangeVolume:= Volume * 100 div MIX_MAX_VOLUME;
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   604
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   605
    if (isMusicEnabled) then
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   606
        if (Volume = 0) then
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   607
            PauseMusic
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   608
            else
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   609
            ResumeMusic;
7403
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   610
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   611
    isAudioMuted:= (Volume = 0);
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 97
diff changeset
   612
end;
0b2c5b22f644 Changeable volume
unc0rr
parents: 97
diff changeset
   613
6862
87e060b69926 when focus is lost lower the volume to a minimum
koda
parents: 6700
diff changeset
   614
procedure DampenAudio;
87e060b69926 when focus is lost lower the volume to a minimum
koda
parents: 6700
diff changeset
   615
begin
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   616
    if (isAudioMuted) then
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   617
        exit;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6898
diff changeset
   618
    previousVolume:= Volume;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6898
diff changeset
   619
    ChangeVolume(-Volume * 7 div 9);
6862
87e060b69926 when focus is lost lower the volume to a minimum
koda
parents: 6700
diff changeset
   620
end;
87e060b69926 when focus is lost lower the volume to a minimum
koda
parents: 6700
diff changeset
   621
87e060b69926 when focus is lost lower the volume to a minimum
koda
parents: 6700
diff changeset
   622
procedure UndampenAudio;
87e060b69926 when focus is lost lower the volume to a minimum
koda
parents: 6700
diff changeset
   623
begin
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   624
     if (isAudioMuted) then
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   625
        exit;
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   626
    ChangeVolume(previousVolume - Volume);
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   627
end;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   628
7403
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   629
procedure MuteAudio;
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   630
begin
8231
a41d84553ae8 Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
Mitchell Kember <mk12360@gmail.com>
parents: 8191
diff changeset
   631
    if not (isSoundEnabled or isMusicEnabled) then
7848
775a72905708 * fix initialisation, preload values and then read args
koda
parents: 7423
diff changeset
   632
        exit;
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   633
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   634
    if (isAudioMuted) then
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   635
    begin
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   636
        ResumeMusic;
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   637
        ChangeVolume(previousVolume);
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   638
    end
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   639
    else
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   640
    begin
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   641
        PauseMusic;
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   642
        previousVolume:= Volume;
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   643
        ChangeVolume(-Volume);
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   644
    end;
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   645
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   646
    // isAudioMuted is updated in ChangeVolume
7403
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   647
end;
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   648
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   649
procedure SetMusic(enabled: boolean);
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   650
begin
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   651
    isMusicEnabled:= enabled;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   652
end;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   653
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7043
diff changeset
   654
procedure SetMusicName(musicname: shortstring);
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   655
begin
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   656
    MusicFN:= musicname;
6862
87e060b69926 when focus is lost lower the volume to a minimum
koda
parents: 6700
diff changeset
   657
end;
87e060b69926 when focus is lost lower the volume to a minimum
koda
parents: 6700
diff changeset
   658
1712
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   659
procedure PauseMusic;
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   660
begin
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   661
    if (MusicFN = '') or (not isMusicEnabled) then
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   662
        exit;
2515
51d3f4b6293a revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents: 2501
diff changeset
   663
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   664
    if Mus <> nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   665
        Mix_PauseMusic(Mus);
1712
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   666
end;
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   667
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   668
procedure ResumeMusic;
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   669
begin
3529
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   670
    if (MusicFN = '') or (not isMusicEnabled) then
0e968ba12a84 memory management for openalbridge
koda
parents: 3418
diff changeset
   671
        exit;
2515
51d3f4b6293a revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents: 2501
diff changeset
   672
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   673
    if Mus <> nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   674
        Mix_ResumeMusic(Mus);
1712
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   675
end;
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1669
diff changeset
   676
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   677
procedure ChangeMusic(musicname: shortstring);
4748
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   678
begin
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   679
    MusicFN:= musicname;
4748
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   680
    if (MusicFN = '') or (not isMusicEnabled) then
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   681
        exit;
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   682
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   683
    StopMusic;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   684
    PlayMusic;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   685
end;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   686
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   687
procedure StopMusic;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   688
begin
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   689
    if (MusicFN = '') or (not isMusicEnabled) then
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   690
        exit;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6415
diff changeset
   691
4748
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   692
    if Mus <> nil then
6521
16d9ac07f504 missing nil
nemo
parents: 6472
diff changeset
   693
        begin
4748
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   694
        Mix_FreeMusic(Mus);
6521
16d9ac07f504 missing nil
nemo
parents: 6472
diff changeset
   695
        Mus:= nil;
16d9ac07f504 missing nil
nemo
parents: 6472
diff changeset
   696
        end
4748
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   697
end;
ce9b48de1f52 sudden death, now with visual and audial effects :D
Henek
parents: 4461
diff changeset
   698
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   699
procedure chVoicepack(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   700
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   701
    if CurrentTeam = nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   702
        OutError(errmsgIncorrectUse + ' "/voicepack"', true);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   703
    if s[1]='"' then Delete(s, 1, 1);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   704
    if s[byte(s[0])]='"' then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6551
diff changeset
   705
        Delete(s, byte(s[0]), 1);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   706
    CurrentTeam^.voicepack:= AskForVoicepack(s)
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   707
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4377
diff changeset
   708
7403
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   709
procedure chMute(var s: shortstring);
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   710
begin
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   711
    s:= s; // avoid compiler hint
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   712
    MuteAudio;
7403
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   713
end;
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7151
diff changeset
   714
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
   715
procedure preInitModule;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
   716
begin
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
   717
    isMusicEnabled:= true;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
   718
    isSoundEnabled:= true;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
   719
    cInitVolume:= 100;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
   720
end;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7848
diff changeset
   721
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 2948
diff changeset
   722
procedure initModule;
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   723
var t: LongInt;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   724
    i: TSound;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2674
diff changeset
   725
begin
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6862
diff changeset
   726
    RegisterVariable('voicepack', @chVoicepack, false);
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   727
    RegisterVariable('mute'     , @chMute     , true );
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   728
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   729
    MusicFN:='';
11068
0ff8b968291b allow holding PRECISE key to switch portal ball colors in reverse order
sheepluva
parents: 11046
diff changeset
   730
    SDMusicFN:= 'sdmusic.ogg';
7848
775a72905708 * fix initialisation, preload values and then read args
koda
parents: 7423
diff changeset
   731
    Mus:= nil;
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   732
    isAudioMuted:= false;
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   733
    isSEBackup:= isSoundEnabled;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   734
    Volume:= 0;
8471
7681d14b9f01 Trying to prevent audio mute from endlessly spamming. Untested.
nemo
parents: 8370
diff changeset
   735
    SoundTimerTicks:= 0;
7024
3e1cca870090 fix more breakage
koda
parents: 7021
diff changeset
   736
    defVoicepack:= AskForVoicepack('Default');
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   737
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   738
    for i:= Low(TSound) to High(TSound) do
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   739
        lastChan[i]:= -1;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   740
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   741
    // initialize all voices to nil so that they can be loaded lazily
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   742
    for t:= 0 to cMaxTeams do
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   743
        if voicepacks[t].name <> '' then
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   744
            for i:= Low(TSound) to High(TSound) do
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   745
                voicepacks[t].chunks[i]:= nil;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   746
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   747
    (* on MOBILE SDL_mixer has to be compiled against Tremor (USE_OGG_TREMOR)
8168
645ee0e201a2 use High() to avoid future out of bounds in uSound
koda
parents: 8165
diff changeset
   748
       or sound files bigger than 32k will lockup the game on slow cpu *)
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   749
    for i:= Low(TSound) to High(TSound) do
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   750
        defVoicepack^.chunks[i]:= nil;
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6990
diff changeset
   751
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2674
diff changeset
   752
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2674
diff changeset
   753
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 2948
diff changeset
   754
procedure freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2674
diff changeset
   755
begin
8231
a41d84553ae8 Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
Mitchell Kember <mk12360@gmail.com>
parents: 8191
diff changeset
   756
    if isSoundEnabled or isMusicEnabled then
6362
ceacd1b61833 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda
parents: 6360
diff changeset
   757
        ReleaseSound(true);
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2674
diff changeset
   758
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2674
diff changeset
   759
2515
51d3f4b6293a revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents: 2501
diff changeset
   760
end.
2192
4763a778c033 - Fix quickplay sound bug triggered by two faults: ttsmj's (passing voicepack with empty name in team config) and koda's (he changed fallback to default scheme condition)
unc0rr
parents: 2191
diff changeset
   761