author | koda |
Sun, 20 Jun 2010 18:35:59 +0200 | |
changeset 3523 | 6592fbb969da |
parent 3514 | 59dbd31e9953 |
child 3525 | 1d7b056ff866 |
permissions | -rw-r--r-- |
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// |
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// UIImageExtra.m |
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// HedgewarsMobile |
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// |
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// Created by Vittorio on 08/04/10. |
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// Copyright 2010 __MyCompanyName__. All rights reserved. |
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// |
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#import "UIImageExtra.h" |
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@implementation UIImage (extra) |
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-(UIImage *)scaleToSize:(CGSize) size { |
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// Create a bitmap graphics context |
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// This will also set it as the current context |
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UIGraphicsBeginImageContext(size); |
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// Draw the scaled image in the current context |
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[self drawInRect:CGRectMake(0, 0, size.width, size.height)]; |
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// Create a new image from current context |
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UIImage* scaledImage = UIGraphicsGetImageFromCurrentImageContext(); |
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// Pop the current context from the stack |
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UIGraphicsEndImageContext(); |
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// Return our new scaled image (autoreleased) |
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return scaledImage; |
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} |
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-(UIImage *)mergeWith:(UIImage *)secondImage atPoint:(CGPoint) secondImagePoint { |
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// create a contex of size of the background image |
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return [self mergeWith:secondImage atPoint:secondImagePoint atSize:self.size]; |
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} |
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-(UIImage *)mergeWith:(UIImage *)secondImage atPoint:(CGPoint) secondImagePoint atSize:(CGSize) resultingSize { |
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UIGraphicsBeginImageContext(resultingSize); |
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// drav the background image |
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[self drawAtPoint:CGPointMake(0,0)]; |
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// draw the image on top of the first image |
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[secondImage drawAtPoint:secondImagePoint]; |
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// create an image from the current contex (not thread safe) |
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UIImage *resultImage = UIGraphicsGetImageFromCurrentImageContext(); |
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// free drawing contex |
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UIGraphicsEndImageContext(); |
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// return the resulting autoreleased image |
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return resultImage; |
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} |
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-(id) initWithContentsOfFile:(NSString *)path andCutAt:(CGRect) rect { |
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// load image from path |
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UIImage *image = [[UIImage alloc] initWithContentsOfFile: path]; |
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if (nil != image) { |
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// get its CGImage representation with a give size |
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CGImageRef cgImgage = CGImageCreateWithImageInRect([image CGImage], rect); |
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// clean memory |
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[image release]; |
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// create a UIImage from the CGImage (memory must be allocated already) |
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UIImage *sprite = [self initWithCGImage:cgImgage]; |
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// clean memory |
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CGImageRelease(cgImgage); |
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// return resulting image |
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return sprite; |
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} else { |
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DLog(@"error - image == nil"); |
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return nil; |
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} |
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} |
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-(UIImage *)convertToGrayScale { |
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// Create image rectangle with current image width/height |
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CGRect imageRect = CGRectMake(0, 0, self.size.width, self.size.height); |
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// Grayscale color space |
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CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray(); |
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// Create bitmap content with current image size and grayscale colorspace |
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CGContextRef context = CGBitmapContextCreate(nil, self.size.width, self.size.height, 8, 0, colorSpace, kCGImageAlphaNone); |
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// Draw image into current context, with specified rectangle |
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// using previously defined context (with grayscale colorspace) |
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CGContextDrawImage(context, imageRect, [self CGImage]); |
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// Create bitmap image info from pixel data in current context |
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CGImageRef imageRef = CGBitmapContextCreateImage(context); |
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// Create a new UIImage object |
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UIImage *newImage = [UIImage imageWithCGImage:imageRef]; |
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// Release colorspace, context and bitmap information |
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CGColorSpaceRelease(colorSpace); |
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CGContextRelease(context); |
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CFRelease(imageRef); |
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// Return the new grayscale image |
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return newImage; |
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} |
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// by http://iphonedevelopertips.com/cocoa/how-to-mask-an-image.html turned into a category by koda |
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-(UIImage*) maskImageWith:(UIImage *)maskImage { |
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CGImageRef maskRef = maskImage.CGImage; |
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CGImageRef mask = CGImageMaskCreate(CGImageGetWidth(maskRef), |
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CGImageGetHeight(maskRef), |
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CGImageGetBitsPerComponent(maskRef), |
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CGImageGetBitsPerPixel(maskRef), |
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CGImageGetBytesPerRow(maskRef), |
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CGImageGetDataProvider(maskRef), NULL, false); |
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CGImageRef masked = CGImageCreateWithMask([self CGImage], mask); |
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CGImageRelease(mask); |
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UIImage* retImage = [UIImage imageWithCGImage:masked]; |
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CGImageRelease(masked); |
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return retImage; |
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} |
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// by http://blog.sallarp.com/iphone-uiimage-round-corners/ turned into a category by koda |
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void addRoundedRectToPath(CGContextRef context, CGRect rect, float ovalWidth, float ovalHeight) |
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{ |
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float fw, fh; |
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if (ovalWidth == 0 || ovalHeight == 0) { |
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CGContextAddRect(context, rect); |
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return; |
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} |
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CGContextSaveGState(context); |
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CGContextTranslateCTM (context, CGRectGetMinX(rect), CGRectGetMinY(rect)); |
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CGContextScaleCTM (context, ovalWidth, ovalHeight); |
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fw = CGRectGetWidth (rect) / ovalWidth; |
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fh = CGRectGetHeight (rect) / ovalHeight; |
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CGContextMoveToPoint(context, fw, fh/2); |
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CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 1); |
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CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 1); |
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CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 1); |
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CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 1); |
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CGContextClosePath(context); |
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CGContextRestoreGState(context); |
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} |
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-(UIImage *)makeRoundCornersOfSize:(CGSize) sizewh { |
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UIImage * newImage = nil; |
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NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; |
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NSInteger cornerWidth = sizewh.width; |
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NSInteger cornerHeight = sizewh.height; |
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int w = self.size.width; |
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int h = self.size.height; |
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CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); |
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CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst); |
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CGContextBeginPath(context); |
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CGRect rect = CGRectMake(0, 0, w, h); |
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addRoundedRectToPath(context, rect, cornerWidth, cornerHeight); |
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CGContextClosePath(context); |
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CGContextClip(context); |
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CGContextDrawImage(context, CGRectMake(0, 0, w, h), self.CGImage); |
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CGImageRef imageMasked = CGBitmapContextCreateImage(context); |
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CGContextRelease(context); |
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CGColorSpaceRelease(colorSpace); |
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[self release]; |
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newImage = [[UIImage imageWithCGImage:imageMasked] retain]; |
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CGImageRelease(imageMasked); |
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[pool release]; |
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return newImage; |
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} |
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@end |