hedgewars/hwengine.pas
author sheepluva
Tue, 10 Jun 2014 01:15:48 +0200
changeset 10263 6ef900411158
parent 10176 ea022e9483c2
child 10266 a90a55ec5b98
permissions -rw-r--r--
here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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{$IFDEF WIN32}
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{$R res/hwengine.rc}
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{$ENDIF}
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{$IFDEF HWLIBRARY}
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unit hwengine;
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interface
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{$ELSE}
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program hwengine;
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{$ENDIF}
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uses SDLh, uMisc, uConsole, uGame, uConsts, uLand, uAmmos, uVisualGears, uGears, uStore, uWorld, uInputHandler
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     , uSound, uScript, uTeams, uStats, uIO, uLocale, uChat, uAI, uAIMisc, uAILandMarks, uLandTexture, uCollisions
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     , SysUtils, uTypes, uVariables, uCommands, uUtils, uCaptions, uDebug, uCommandHandlers, uLandPainted
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     , uPhysFSLayer, uCursor, uRandom, ArgParsers, uVisualGearsHandlers, uTextures
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     {$IFDEF USE_VIDEO_RECORDING}, uVideoRec {$ENDIF}
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     {$IFDEF USE_TOUCH_INTERFACE}, uTouch {$ENDIF}
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     {$IFDEF ANDROID}, GLUnit{$ENDIF}
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     ;
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{$IFDEF HWLIBRARY}
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procedure RunEngine(argc: LongInt; argv: PPChar); cdecl; export;
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procedure preInitEverything();
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procedure initEverything(complete:boolean);
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procedure freeEverything(complete:boolean);
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implementation
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{$ELSE}
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procedure preInitEverything(); forward;
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procedure initEverything(complete:boolean); forward;
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procedure freeEverything(complete:boolean); forward;
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{$ENDIF}
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///////////////////////////////////////////////////////////////////////////////
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function DoTimer(Lag: LongInt): boolean;
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var s: shortstring;
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begin
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    DoTimer:= false;
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    inc(RealTicks, Lag);
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    case GameState of
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        gsLandGen:
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            begin
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            GenMap;
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            SetLandTexture;
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            UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT, false);
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            setAILandMarks;
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            ParseCommand('sendlanddigest', true);
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            GameState:= gsStart;
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            end;
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        gsStart:
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            begin
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            SetDefaultBinds;
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            if HasBorder then
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                DisableSomeWeapons;
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            AddClouds;
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            AddFlakes;
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            SetRandomSeed(cSeed, false);
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            AssignHHCoords;
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            AddMiscGears;
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            StoreLoad(false);
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            InitWorld;
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            ResetKbd;
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            if GameType = gmtSave then
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                SetSound(false);
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            FinishProgress;
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            PlayMusic;
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            SetScale(zoom);
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            ScriptCall('onGameStart');
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            GameState:= gsGame;
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            end;
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        gsConfirm, gsGame, gsChat:
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            begin
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            if not cOnlyStats then
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                // never place between ProcessKbd and DoGameTick - bugs due to /put cmd and isCursorVisible
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                DrawWorld(Lag);
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            DoGameTick(Lag);
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            if not cOnlyStats then ProcessVisualGears(Lag);
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            end;
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        gsExit:
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            begin
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            DoTimer:= true;
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            end;
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        gsSuspend:
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            exit(false);
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            end;
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    if not cOnlyStats then SwapBuffers;
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{$IFDEF USE_VIDEO_RECORDING}
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    if flagPrerecording then
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        SaveCameraPosition;
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{$ENDIF}
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    if flagMakeCapture then
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        begin
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        flagMakeCapture:= false;
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        {$IFDEF PAS2C}
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        s:= '/Screenshots/hw_' + inttostr(GameTicks);
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        {$ELSE}
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        s:= '/Screenshots/hw_' + FormatDateTime('YYYY-MM-DD_HH-mm-ss', Now()) + inttostr(GameTicks);
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        {$ENDIF}
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        // flash
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        playSound(sndShutter);
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        ScreenFade:= sfFromWhite;
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        ScreenFadeValue:= sfMax;
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        ScreenFadeSpeed:= 5;
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        if MakeScreenshot(s, 1) then
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            WriteLnToConsole('Screenshot saved: ' + s)
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        else
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            begin
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            WriteLnToConsole('Screenshot failed.');
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            AddChatString(#5 + 'screen capture failed (lack of memory or write permissions)');
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            end
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        end;
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end;
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///////////////////////////////////////////////////////////////////////////////
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procedure MainLoop;
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var event: TSDL_Event;
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    PrevTime, CurrTime: LongWord;
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    isTerminated: boolean;
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{$IFDEF SDL2}
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    previousGameState: TGameState;
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{$ELSE}
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    prevFocusState: boolean;
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{$ENDIF}
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begin
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    isTerminated:= false;
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    PrevTime:= SDL_GetTicks;
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    while isTerminated = false do
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   155
    begin
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        SDL_PumpEvents();
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        while SDL_PeepEvents(@event, 1, SDL_GETEVENT, {$IFDEF SDL2}SDL_FIRSTEVENT, SDL_LASTEVENT{$ELSE}SDL_ALLEVENTS{$ENDIF}) > 0 do
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        begin
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            case event.type_ of
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{$IFDEF SDL2}
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                SDL_KEYDOWN:
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                    if GameState = gsChat then
8742
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nemo
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                        begin
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                    // sdl on iphone supports only ashii keyboards and the unicode field is deprecated in sdl 1.3
8835
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koda
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                        KeyPressChat(SDL_GetKeyFromScancode(event.key.keysym.sym), event.key.keysym.sym); //TODO correct for keymodifiers
8742
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nemo
parents: 8615
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   167
                        end
9317
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koda
parents: 9311
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   168
                    else
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unc0rr
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                        if GameState >= gsGame then ProcessKey(event.key);
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Xeli
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                SDL_KEYUP:
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unc0rr
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                    if (GameState <> gsChat) and (GameState >= gsGame) then
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                        ProcessKey(event.key);
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parents: 5286
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                SDL_WINDOWEVENT:
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                    if event.window.event = SDL_WINDOWEVENT_SHOWN then
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                    begin
4454
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                        cHasFocus:= true;
5521
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unc0rr
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                        onFocusStateChanged()
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                    end
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                    else if event.window.event = SDL_WINDOWEVENT_MINIMIZED then
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                    begin
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                        previousGameState:= GameState;
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                        GameState:= gsSuspend;
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   184
                    end
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   185
                    else if event.window.event = SDL_WINDOWEVENT_RESTORED then
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                    begin
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koda
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                        GameState:= previousGameState;
6611
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koda
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   188
{$IFDEF ANDROID}
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   189
                        //This call is used to reinitialize the glcontext and reload the textures
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
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                        ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true);
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
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   191
{$ENDIF}
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   192
                    end
6021
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koda
parents: 6019
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   193
                    else if event.window.event = SDL_WINDOWEVENT_RESIZED then
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   194
                    begin
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koda
parents: 6019
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   195
                        cNewScreenWidth:= max(2 * (event.window.data1 div 2), cMinScreenWidth);
652a199d4f38 some hopefully harmless experiments
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   196
                        cNewScreenHeight:= max(2 * (event.window.data2 div 2), cMinScreenHeight);
6611
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koda
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   197
                        cScreenResizeDelay:= RealTicks + 500{$IFDEF IPHONEOS}div 2{$ENDIF};
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   198
                    end;
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   199
{$IFDEF USE_TOUCH_INTERFACE}
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                SDL_FINGERMOTION:
9379
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koda
parents: 9317
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   201
                    onTouchMotion(event.tfinger.x, event.tfinger.y, event.tfinger.dx, event.tfinger.dy, event.tfinger.fingerId);
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   202
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   203
                SDL_FINGERDOWN:
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                    onTouchDown(event.tfinger.x, event.tfinger.y, event.tfinger.fingerId);
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   205
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   206
                SDL_FINGERUP:
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   207
                    onTouchUp(event.tfinger.x, event.tfinger.y, event.tfinger.fingerId);
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   208
{$ENDIF}
3647
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koda
parents: 3634
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   209
{$ELSE}
6580
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   210
                SDL_KEYDOWN:
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   211
                    if GameState = gsChat then
8742
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nemo
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   212
                        KeyPressChat(event.key.keysym.unicode, event.key.keysym.sym)
6917
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   213
                    else
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unc0rr
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   214
                        if GameState >= gsGame then ProcessKey(event.key);
6917
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Xeli
parents: 6863
diff changeset
   215
                SDL_KEYUP:
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unc0rr
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diff changeset
   216
                    if (GameState <> gsChat) and (GameState >= gsGame) then
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                        ProcessKey(event.key);
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   218
6580
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lovelacer
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   219
                SDL_MOUSEBUTTONDOWN:
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186229af4fc1 GCI2012: Remove Quit Prompt On Mouse Click
Drew Gottlieb
parents: 8215
diff changeset
   220
                    if GameState = gsConfirm then
8948
c8a6f789398d Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
unc0rr
parents: 8924
diff changeset
   221
                        ParseCommand('quit', true)
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Drew Gottlieb
parents: 8215
diff changeset
   222
                    else
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unc0rr
parents: 8948
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   223
                        if (GameState >= gsGame) then ProcessMouse(event.button, true);
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   224
6580
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   225
                SDL_MOUSEBUTTONUP:
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unc0rr
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diff changeset
   226
                    if (GameState >= gsGame) then ProcessMouse(event.button, false);
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diff changeset
   227
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
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   228
                SDL_ACTIVEEVENT:
803b277e4894 hate Smaxx (tested)
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diff changeset
   229
                    if (event.active.state and SDL_APPINPUTFOCUS) <> 0 then
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   230
                    begin
5521
3be9fda5c3c2 Enter gsConfirm state when loosing focus
unc0rr
parents: 5505
diff changeset
   231
                        prevFocusState:= cHasFocus;
2947
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parents: 2905
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   232
                        cHasFocus:= event.active.gain = 1;
5521
3be9fda5c3c2 Enter gsConfirm state when loosing focus
unc0rr
parents: 5505
diff changeset
   233
                        if prevFocusState xor cHasFocus then
3be9fda5c3c2 Enter gsConfirm state when loosing focus
unc0rr
parents: 5505
diff changeset
   234
                            onFocusStateChanged()
7025
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   235
                    end;
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   236
6580
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   237
                SDL_VIDEORESIZE:
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   238
                begin
5816
ceb522b0f7d5 "fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
parents: 5815
diff changeset
   239
                    // using lower values than cMinScreenWidth or cMinScreenHeight causes widget overlap and off-screen widget parts
ceb522b0f7d5 "fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
parents: 5815
diff changeset
   240
                    // Change by sheepluva:
ceb522b0f7d5 "fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
parents: 5815
diff changeset
   241
                    // Let's only use even numbers for custom width/height since I ran into scaling issues with odd width values.
ceb522b0f7d5 "fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
parents: 5815
diff changeset
   242
                    // Maybe just fixes the symptom not the actual cause(?), I'm too tired to find out :P
ceb522b0f7d5 "fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
parents: 5815
diff changeset
   243
                    cNewScreenWidth:= max(2 * (event.resize.w div 2), cMinScreenWidth);
ceb522b0f7d5 "fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
parents: 5815
diff changeset
   244
                    cNewScreenHeight:= max(2 * (event.resize.h div 2), cMinScreenHeight);
5732
f3f381011728 Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
nemo
parents: 5730
diff changeset
   245
                    cScreenResizeDelay:= RealTicks+500;
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   246
                end;
3463
23c50be687a9 update sdl functions to latest revision
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parents: 3449
diff changeset
   247
{$ENDIF}
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   248
                SDL_JOYAXISMOTION:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   249
                    ControllerAxisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   250
                SDL_JOYHATMOTION:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   251
                    ControllerHatEvent(event.jhat.which, event.jhat.hat, event.jhat.value);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   252
                SDL_JOYBUTTONDOWN:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   253
                    ControllerButtonEvent(event.jbutton.which, event.jbutton.button, true);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   254
                SDL_JOYBUTTONUP:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   255
                    ControllerButtonEvent(event.jbutton.which, event.jbutton.button, false);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   256
                SDL_QUITEV:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   257
                    isTerminated:= true
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   258
            end; //end case event.type_ of
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   259
        end; //end while SDL_PollEvent(@event) <> 0 do
5732
f3f381011728 Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
nemo
parents: 5730
diff changeset
   260
8346
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8327
diff changeset
   261
        if (CursorMovementX <> 0) or (CursorMovementY <> 0) then
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8327
diff changeset
   262
            handlePositionUpdate(CursorMovementX * cameraKeyboardSpeed, CursorMovementY * cameraKeyboardSpeed);
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8327
diff changeset
   263
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diff changeset
   264
        if (cScreenResizeDelay <> 0) and (cScreenResizeDelay < RealTicks) and
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   265
           ((cNewScreenWidth <> cScreenWidth) or (cNewScreenHeight <> cScreenHeight)) then
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   266
        begin
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   267
            cScreenResizeDelay:= 0;
8354
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8350
diff changeset
   268
            cWindowedWidth:= cNewScreenWidth;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8350
diff changeset
   269
            cWindowedHeight:= cNewScreenHeight;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8350
diff changeset
   270
            cScreenWidth:= cWindowedWidth;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8350
diff changeset
   271
            cScreenHeight:= cWindowedHeight;
3463
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parents: 3449
diff changeset
   272
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   273
            ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true);
831a25c74c7b revisit isTerminated in hwengine
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diff changeset
   274
            WriteLnToConsole('window resize: ' + IntToStr(cScreenWidth) + ' x ' + IntToStr(cScreenHeight));
831a25c74c7b revisit isTerminated in hwengine
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   275
            ScriptOnScreenResize();
831a25c74c7b revisit isTerminated in hwengine
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   276
            InitCameraBorders();
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   277
            InitTouchInterface();
8345
9d9b498cfb03 Preserve windowed resolution after manual resize
vitiv <nikita.utiu@gmail.com>
parents: 8327
diff changeset
   278
            SendIPC('W' + IntToStr(cScreenWidth) + 'x' + IntToStr(cScreenHeight));
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   279
        end;
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   280
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   281
        CurrTime:= SDL_GetTicks();
6863
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   282
        if PrevTime + longword(cTimerInterval) <= CurrTime then
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   283
        begin
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   284
            isTerminated:= isTerminated or DoTimer(CurrTime - PrevTime);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   285
            PrevTime:= CurrTime;
6863
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   286
        end
4d1ce4b4f7c6 formatting
koda
parents: 6734
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   287
        else SDL_Delay(1);
4d1ce4b4f7c6 formatting
koda
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   288
        IPCCheckSock();
8026
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koda
parents: 8018
diff changeset
   289
3063
0092dc37fbd6 reworked interaction of engine/frontend when closing
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parents: 3058
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   290
    end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   291
end;
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   292
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   293
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   294
procedure RecorderMainLoop;
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   295
var oldGameTicks, oldRealTicks, newGameTicks, newRealTicks: LongInt;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   296
begin
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   297
    if not BeginVideoRecording() then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   298
        exit;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   299
    DoTimer(0); // gsLandGen -> gsStart
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   300
    DoTimer(0); // gsStart -> gsGame
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   301
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   302
    if not LoadNextCameraPosition(newRealTicks, newGameTicks) then
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   303
        exit;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   304
    fastScrolling:= true;
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   305
    DoGameTick(newGameTicks);
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   306
    fastScrolling:= false;
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   307
    oldRealTicks:= 0;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   308
    oldGameTicks:= newGameTicks;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   309
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   310
    while LoadNextCameraPosition(newRealTicks, newGameTicks) do
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   311
    begin
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   312
        IPCCheckSock();
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   313
        DoGameTick(newGameTicks - oldGameTicks);
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   314
        if GameState = gsExit then
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   315
            break;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   316
        ProcessVisualGears(newRealTicks - oldRealTicks);
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   317
        DrawWorld(newRealTicks - oldRealTicks);
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   318
        EncodeFrame();
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   319
        oldRealTicks:= newRealTicks;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   320
        oldGameTicks:= newGameTicks;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   321
    end;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   322
    StopVideoRecording();
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   323
end;
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   324
{$ENDIF}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   325
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   326
///////////////////////////////////////////////////////////////////////////////
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   327
procedure Game;
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8354
diff changeset
   328
//var p: TPathType;
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8354
diff changeset
   329
var s: shortstring;
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   330
    i: LongInt;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   331
begin
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   332
    initEverything(true);
8615
a4cb6168016e split version information in engine too
koda
parents: 8437
diff changeset
   333
    WriteLnToConsole('Hedgewars engine ' + cVersionString + '-r' + cRevisionString +
a4cb6168016e split version information in engine too
koda
parents: 8437
diff changeset
   334
                     ' (' + cHashString + ') with protocol #' + inttostr(cNetProtoVersion));
10127
7f29a65aa1e4 It compiles \o/
unc0rr
parents: 10122
diff changeset
   335
    AddFileLog('Prefix: "' + shortstring(PathPrefix) +'"');
7f29a65aa1e4 It compiles \o/
unc0rr
parents: 10122
diff changeset
   336
    AddFileLog('UserPrefix: "' + shortstring(UserPathPrefix) +'"');
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8912
diff changeset
   337
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   338
    for i:= 0 to ParamCount do
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   339
        AddFileLog(inttostr(i) + ': ' + ParamStr(i));
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   340
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   341
    WriteToConsole('Init SDL... ');
8039
a3b86c1f63b4 another tweak tomake --stats-only work on headless servers
Xeli
parents: 8027
diff changeset
   342
    if not cOnlyStats then SDLTry(SDL_Init(SDL_INIT_VIDEO or SDL_INIT_NOPARACHUTE) >= 0, true);
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   343
    WriteLnToConsole(msgOK);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   344
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9311
diff changeset
   345
{$IFDEF SDL2}
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9311
diff changeset
   346
    SDL_StartTextInput();
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9311
diff changeset
   347
{$ELSE}
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   348
    SDL_EnableUNICODE(1);
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9311
diff changeset
   349
{$ENDIF}
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
   350
    SDL_ShowCursor(0);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   351
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   352
    if not cOnlyStats then
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   353
        begin
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   354
        WriteToConsole('Init SDL_ttf... ');
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   355
        SDLTry(TTF_Init() <> -1, true);
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   356
        WriteLnToConsole(msgOK);
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   357
        end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   358
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   359
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   360
    if GameType = gmtRecord then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   361
        InitOffscreenOpenGL()
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   362
    else
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   363
{$ENDIF}
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8912
diff changeset
   364
        begin
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   365
        // show main window
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   366
        if cFullScreen then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   367
            ParseCommand('fullscr 1', true)
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   368
        else
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   369
            ParseCommand('fullscr 0', true);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   370
        end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   371
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   372
    ControllerInit(); // has to happen before InitKbdKeyTable to map keys
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   373
    InitKbdKeyTable();
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5167
diff changeset
   374
    AddProgress();
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   375
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   376
    LoadLocale(cPathz[ptLocale] + '/en.txt');  // Do an initial load with english
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   377
    if cLocaleFName <> 'en.txt' then
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   378
        begin
2719
0efcaa69d30c Tweak load order
nemo
parents: 2717
diff changeset
   379
        // Try two letter locale first before trying specific locale overrides
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   380
        if (Length(cLocale) > 3) and (Copy(cLocale, 1, 2) <> 'en') then
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   381
            begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   382
            LoadLocale(cPathz[ptLocale] + '/' + Copy(cLocale, 1, 2) + '.txt')
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   383
            end;
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   384
        LoadLocale(cPathz[ptLocale] + '/' + cLocaleFName)
5107
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5066
diff changeset
   385
        end
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5066
diff changeset
   386
    else cLocale := 'en';
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   387
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3843
diff changeset
   388
    WriteLnToConsole(msgGettingConfig);
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   389
9988
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   390
    if cTestLua then
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   391
        begin
9988
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   392
        ParseCommand('script ' + cScriptName, true);
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   393
        end
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   394
    else
9988
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   395
        begin
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   396
        if recordFileName = '' then
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   397
            begin
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   398
            InitIPC;
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   399
            SendIPCAndWaitReply(_S'C');        // ask for game config
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   400
            end
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   401
        else
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   402
            LoadRecordFromFile(recordFileName);
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   403
        end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   404
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   405
    ScriptOnGameInit;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   406
    s:= 'eproto ' + inttostr(cNetProtoVersion);
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   407
    SendIPCRaw(@s[0], Length(s) + 1); // send proto version
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   408
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   409
    InitTeams();
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   410
    AssignStores();
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   411
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   412
    if GameType = gmtRecord then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   413
        SetSound(false);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   414
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6986
diff changeset
   415
    InitSound();
2590
e7e87e3c67db touch control completely revamped
koda
parents: 2587
diff changeset
   416
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   417
    isDeveloperMode:= false;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   418
    TryDo(InitStepsFlags = cifAllInited, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true);
9249
7b8c82785145 Configuration for tag display default
nemo
parents: 9080
diff changeset
   419
    //ParseCommand('rotmask', true);
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   420
7235
baa69bd025d9 1. Implement new page in frontend with options for video recording.
Stepan777 <stepik-777@mail.ru>
parents: 7198
diff changeset
   421
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   422
    if GameType = gmtRecord then
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   423
    begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   424
        RecorderMainLoop();
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   425
        freeEverything(true);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   426
        exit;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   427
    end;
7235
baa69bd025d9 1. Implement new page in frontend with options for video recording.
Stepan777 <stepik-777@mail.ru>
parents: 7198
diff changeset
   428
{$ENDIF}
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6986
diff changeset
   429
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   430
    MainLoop;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   431
    // clean up all the memory allocated
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   432
    freeEverything(true);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   433
end;
2590
e7e87e3c67db touch control completely revamped
koda
parents: 2587
diff changeset
   434
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   435
///////////////////////////////////////////////////////////////////////////////
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   436
// preInitEverything - init variables that are going to be ovewritten by arguments
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   437
// initEverything - init variables only. Should be coupled by below
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   438
// freeEverything - free above. Pay attention to the init/free order!
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   439
procedure preInitEverything;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   440
begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   441
    Randomize();
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   442
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   443
    uVariables.preInitModule;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   444
    uSound.preInitModule;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   445
end;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   446
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   447
procedure initEverything (complete:boolean);
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   448
begin
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   449
    uUtils.initModule(complete);    // opens the debug file, must be the first
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   450
    uVariables.initModule;          // inits all global variables
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   451
    uCommands.initModule;           // helps below
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   452
    uCommandHandlers.initModule;    // registers all messages from frontend
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   453
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   454
    uLand.initModule;               // computes land
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   455
    uLandPainted.initModule;        // computes drawn land
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   456
    uIO.initModule;                 // sets up sockets
10150
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10139
diff changeset
   457
    uPhysFSLayer.initModule;
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10139
diff changeset
   458
    uScript.initModule;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   459
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   460
    if complete then
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   461
    begin
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   462
        uTextures.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   463
{$IFDEF ANDROID}GLUnit.initModule;{$ENDIF}
7837
3e031b3b33e6 minor macro cleanup
koda
parents: 7615
diff changeset
   464
{$IFDEF USE_TOUCH_INTERFACE}uTouch.initModule;{$ENDIF}
9543
1826b5315369 Fix bug 656 by using the right resolution values
koda
parents: 9468
diff changeset
   465
{$IFDEF USE_VIDEO_RECORDING}uVideoRec.initModule;{$ENDIF}
6415
af2047bb4f70 GSoC 2011: Android port - merged mainstream
koda
parents: 6341
diff changeset
   466
        uAI.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   467
        uAIMisc.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   468
        uAILandMarks.initModule;    //stub
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   469
        uAmmos.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   470
        uCaptions.initModule;
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   471
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   472
        uChat.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   473
        uCollisions.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   474
        uGears.initModule;
9466
8b48c27201af - Load default binds from settings.ini
unc0rr
parents: 9464
diff changeset
   475
        uInputHandler.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   476
        uMisc.initModule;
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   477
        uLandTexture.initModule;    //stub
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   478
        uSound.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   479
        uStats.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   480
        uStore.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   481
        uTeams.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   482
        uVisualGears.initModule;
9283
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9280
diff changeset
   483
        uVisualGearsHandlers.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   484
        uWorld.initModule;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   485
    end;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   486
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   487
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   488
procedure freeEverything (complete:boolean);
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   489
begin
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   490
    if complete then
10012
82dd9f0c88f7 Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
nemo
parents: 10009
diff changeset
   491
        begin
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   492
        WriteLnToConsole('Freeing resources...');
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   493
        uAI.freeModule;             // AI things need to be freed first
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   494
        uAIMisc.freeModule;         //stub
7433
c7fff3e61d49 - Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
unc0rr
parents: 7151
diff changeset
   495
        uAILandMarks.freeModule;
4393
883b979697e4 uCaptions
unc0rr
parents: 4389
diff changeset
   496
        uCaptions.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   497
        uWorld.freeModule;
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3613
diff changeset
   498
        uVisualGears.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   499
        uTeams.freeModule;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   500
        uInputHandler.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   501
        uStats.freeModule;          //stub
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3613
diff changeset
   502
        uSound.freeModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   503
        uMisc.freeModule;
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3611
diff changeset
   504
        uLandTexture.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   505
        uGears.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   506
        uCollisions.freeModule;     //stub
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   507
        uChat.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   508
        uAmmos.freeModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   509
        uStore.freeModule;          // closes SDL
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   510
{$IFDEF USE_VIDEO_RECORDING}uVideoRec.freeModule;{$ENDIF}
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   511
{$IFDEF USE_TOUCH_INTERFACE}uTouch.freeModule;{$ENDIF}  //stub
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   512
{$IFDEF ANDROID}GLUnit.freeModule;{$ENDIF}
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   513
        uTextures.freeModule;
10012
82dd9f0c88f7 Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
nemo
parents: 10009
diff changeset
   514
        end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   515
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   516
    uIO.freeModule;
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   517
    uLand.freeModule;
5066
d2684b6f02ce fix leaking of hand-drawn maps
sheepluva
parents: 5052
diff changeset
   518
    uLandPainted.freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   519
4413
46caab3a8f84 uCommandHandlers
unc0rr
parents: 4408
diff changeset
   520
    uCommandHandlers.freeModule;
4373
fe0e3903bb9e Introduce uCommands.pas
unC0Rr
parents: 4359
diff changeset
   521
    uCommands.freeModule;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents: 4357
diff changeset
   522
    uVariables.freeModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   523
    uUtils.freeModule;              // closes debug file
10159
5848ed144e0b move the freeModule too, couple of style tweaks
nemo
parents: 10150
diff changeset
   524
    uPhysFSLayer.freeModule;
5848ed144e0b move the freeModule too, couple of style tweaks
nemo
parents: 10150
diff changeset
   525
    uScript.freeModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   526
end;
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2800
diff changeset
   527
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   528
///////////////////////////////////////////////////////////////////////////////
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   529
procedure GenLandPreview;
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10159
diff changeset
   530
var Preview: TPreviewAlpha;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   531
begin
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   532
    initEverything(false);
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   533
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   534
    InitIPC;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   535
    IPCWaitPongEvent;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   536
    TryDo(InitStepsFlags = cifRandomize, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   537
10150
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10139
diff changeset
   538
    ScriptOnPreviewInit;
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10159
diff changeset
   539
    GenPreviewAlpha(Preview);
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   540
    WriteLnToConsole('Sending preview...');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   541
    SendIPCRaw(@Preview, sizeof(Preview));
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   542
    SendIPCRaw(@MaxHedgehogs, sizeof(byte));
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   543
    WriteLnToConsole('Preview sent, disconnect');
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   544
    freeEverything(false);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   545
end;
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   546
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   547
{$IFDEF HWLIBRARY}
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   548
procedure RunEngine(argc: LongInt; argv: PPChar); cdecl; export;
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   549
begin
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   550
    operatingsystem_parameter_argc:= argc;
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   551
    operatingsystem_parameter_argv:= argv;
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   552
{$ELSE}
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   553
begin
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   554
{$ENDIF}
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   555
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   556
///////////////////////////////////////////////////////////////////////////////
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   557
/////////////////////////////////// m a i n ///////////////////////////////////
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   558
///////////////////////////////////////////////////////////////////////////////
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   559
{$IFDEF PAS2C}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   560
    // workaround for pascal's ParamStr and ParamCount
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   561
    init(argc, argv);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   562
{$ENDIF}
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   563
    preInitEverything();
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   564
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   565
    GetParams();
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   566
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   567
    if GameType = gmtLandPreview then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   568
        GenLandPreview()
8308
cdf83bdf7b27 move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
koda
parents: 8307
diff changeset
   569
    else if GameType <> gmtSyntax then
cdf83bdf7b27 move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
koda
parents: 8307
diff changeset
   570
        Game();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   571
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
   572
    // return 1 when engine is not called correctly
10176
ea022e9483c2 Don't call halt()
unc0rr
parents: 10175
diff changeset
   573
    if GameType = gmtSyntax then
ea022e9483c2 Don't call halt()
unc0rr
parents: 10175
diff changeset
   574
        {$IFDEF PAS2C}
ea022e9483c2 Don't call halt()
unc0rr
parents: 10175
diff changeset
   575
        exit(1);
ea022e9483c2 Don't call halt()
unc0rr
parents: 10175
diff changeset
   576
        {$ELSE}
ea022e9483c2 Don't call halt()
unc0rr
parents: 10175
diff changeset
   577
        halt(1);
ea022e9483c2 Don't call halt()
unc0rr
parents: 10175
diff changeset
   578
        {$ENDIF}
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   579
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   580
{$IFDEF HWLIBRARY}
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   581
end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   582
{$ENDIF}
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   583
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   584
end.