author | nemo |
Tue, 23 Aug 2011 09:32:59 -0400 | |
changeset 5673 | 85336f377479 |
parent 5209 | f7a610e2ef5f |
child 7529 | 058fcb451b37 |
permissions | -rw-r--r-- |
1804 | 1 |
module ServerCore where |
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import Network |
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import Control.Concurrent |
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import Control.Monad |
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import System.Log.Logger |
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import Control.Monad.Reader |
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import Control.Monad.State.Strict |
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import Data.Set as Set |
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import qualified Data.ByteString.Char8 as B |
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Finally a solution for excess lazyness when working with unsafeThaw'ed arrays
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import Control.DeepSeq |
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Add Unique field to Client structure, and use it to check for matching recieved account status with client
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import Data.Unique |
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On restart command close server socket and spawn new server, keep running until last client quits
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import Data.Maybe |
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-------------------------------------- |
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import CoreTypes |
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import NetRoutines |
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import HWProtoCore |
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import Actions |
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import OfficialServer.DBInteraction |
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import ServerState |
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Ping clients every 30 seconds. Disconnection due to ping timeout to be implemented.
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Server now send ASKPASSWORD command to frontend when user has web account
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timerLoop :: Int -> Chan CoreMessage -> IO () |
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timerLoop tick messagesChan = threadDelay 30000000 >> writeChan messagesChan (TimerAction tick) >> timerLoop (tick + 1) messagesChan |
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reactCmd :: [B.ByteString] -> StateT ServerState IO () |
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reactCmd cmd = do |
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(Just ci) <- gets clientIndex |
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rnc <- gets roomsClients |
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actions <- liftIO $ withRoomsAndClients rnc (\irnc -> runReader (handleCmd cmd) (ci, irnc)) |
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forM_ (actions `deepseq` actions) processAction |
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mainLoop :: StateT ServerState IO () |
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mainLoop = forever $ do |
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-- get >>= \s -> put $! s |
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si <- gets serverInfo |
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r <- liftIO $ readChan $ coreChan si |
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parents:
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case r of |
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Accept ci -> processAction (AddClient ci) |
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ClientMessage (ci, cmd) -> do |
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liftIO $ debugM "Clients" $ show ci ++ ": " ++ show cmd |
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removed <- gets removedClients |
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unless (ci `Set.member` removed) $ do |
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modify (\s -> s{clientIndex = Just ci}) |
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reactCmd cmd |
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Send QUIT on exception too. This leads to double QUIT for a usual disconnection, yet is safe. Should fix crashes.
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Remove ci -> |
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processAction (DeleteClient ci) |
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ClientAccountInfo ci uid info -> do |
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rnc <- gets roomsClients |
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exists <- liftIO $ clientExists rnc ci |
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when exists $ do |
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modify (\s -> s{clientIndex = Just ci}) |
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uid' <- client's clUID |
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when (uid == hashUnique uid') $ processAction (ProcessAccountInfo info) |
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parents:
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return () |
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Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
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nemo
parents:
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TimerAction tick -> |
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parents:
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mapM_ processAction $ |
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PingAll : [StatsAction | even tick] |
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On restart command close server socket and spawn new server, keep running until last client quits
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startServer :: ServerInfo -> IO () |
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startServer si = do |
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noticeM "Core" $ "Listening on port " ++ show (listenPort si) |
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_ <- forkIO $ |
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- Unbreak support for client versions prior to 0.9.13-dev
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acceptLoop |
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(fromJust $ serverSocket si) |
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(coreChan si) |
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return () |
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_ <- forkIO $ timerLoop 0 $ coreChan si |
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startDBConnection si |
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rnc <- newRoomsAndClients newRoom |
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evalStateT mainLoop (ServerState Nothing si Set.empty rnc) |