hedgewars/uRender.pas
author Wolfgang Steffens <WolfgangSteff@gmail.com>
Tue, 10 Jul 2012 11:08:35 +0200
changeset 7304 8b3575750cd2
parent 7188 580cd247511e
child 7377 1aceade403ba
permissions -rw-r--r--
Added auto cropping to atlasing Added splitting of animation sheets to frames and auto crop the frames. Fixed some atlas blitting issues. Vertex coords are still improper tho for auto cropped frames
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uRender;
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interface
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uses SDLh, uTypes, GLunit, uConsts, uTextures, math;
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procedure DrawSprite            (Sprite: TSprite; X, Y, Frame: LongInt);
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procedure DrawSpriteFromRect    (Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt);
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procedure DrawSpriteClipped     (Sprite: TSprite; X, Y, TopY, RightX, BottomY, LeftX: LongInt);
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procedure DrawSpriteRotated     (Sprite: TSprite; X, Y, Dir: LongInt; Angle: real);
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procedure DrawSpriteRotatedF    (Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real);
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procedure DrawTexture           (X, Y: LongInt; Texture: PTexture); inline;
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procedure DrawTexture           (X, Y: LongInt; Texture: PTexture; Scale: GLfloat);
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procedure DrawTextureFromRect   (X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture);
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procedure DrawTextureFromRect   (X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture);
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procedure DrawTextureCentered   (X, Top: LongInt; Source: PTexture);
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procedure DrawTextureF          (Texture: PTexture; Scale: GLfloat; X, Y, Frame, Dir, w, h: LongInt);
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procedure DrawTextureRotated    (Texture: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real);
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procedure DrawTextureRotatedF   (Texture: PTexture; Scale, OffsetX, OffsetY: GLfloat; X, Y, Frame, Dir, w, h: LongInt; Angle: real);
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procedure DrawCircle            (X, Y, Radius, Width: LongInt);
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procedure DrawCircle            (X, Y, Radius, Width: LongInt; r, g, b, a: Byte);
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procedure DrawLine              (X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte);
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procedure DrawFillRect          (r: TSDL_Rect);
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procedure DrawHedgehog          (X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real);
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procedure DrawScreenWidget      (widget: POnScreenWidget);
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// This is just temporary and becomes non public once everything changed to GL2
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procedure UpdateModelview;
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procedure ResetModelview;
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procedure SetOffset(X, Y: Longint);
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procedure ResetRotation;
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implementation
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uses uVariables, uStore;
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const DegToRad =  0.01745329252; // 2PI / 360
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procedure UpdateModelview;
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begin
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{$IFDEF GL2}
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    UpdateModelviewProjection;
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{$ELSE}
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    glLoadMatrixf(@mModelview[0,0]);
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{$ENDIF}
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end;
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procedure ResetModelview;
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begin
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    mModelview[0,0]:= 1.0; mModelview[1,0]:=0.0; mModelview[3,0]:= 0;
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    mModelview[0,1]:= 0.0; mModelview[1,1]:=1.0; mModelview[3,1]:= 0;
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    UpdateModelview;
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end;
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procedure SetOffset(X, Y: Longint);
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begin
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    mModelview[3,0]:= X;
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    mModelview[3,1]:= Y;
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end;
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procedure AddOffset(X, Y: GLfloat); // probably want to refactor this to use integers
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begin
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    mModelview[3,0]:=mModelview[3,0] + mModelview[0,0]*X + mModelview[1,0]*Y;
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    mModelview[3,1]:=mModelview[3,1] + mModelview[0,1]*X + mModelview[1,1]*Y;
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end;
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procedure SetScale(Scale: GLfloat);
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begin
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    mModelview[0,0]:= Scale;
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    mModelview[1,1]:= Scale;
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end;
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procedure AddScale(Scale: GLfloat);
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begin
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    mModelview[0,0]:= mModelview[0,0]*Scale; mModelview[1,0]:= mModelview[1,0]*Scale;
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    mModelview[0,1]:= mModelview[0,1]*Scale; mModelview[1,1]:= mModelview[1,1]*Scale;
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end;
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procedure AddScale(X, Y: GLfloat);
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begin
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    mModelview[0,0]:= mModelview[0,0]*X; mModelview[1,0]:= mModelview[1,0]*Y;
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    mModelview[0,1]:= mModelview[0,1]*X; mModelview[1,1]:= mModelview[1,1]*Y;
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end;
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procedure SetRotation(Angle, ZAxis: GLfloat);
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var s, c: Extended;
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begin
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    SinCos(Angle*DegToRad, s, c);
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    mModelview[0,0]:= c;       mModelview[1,0]:=-s*ZAxis;
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    mModelview[0,1]:= s*ZAxis; mModelview[1,1]:= c;
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end;
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procedure ResetRotation;
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begin
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    mModelview[0,0]:= 1.0; mModelview[1,0]:=0.0;
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    mModelview[0,1]:= 0.0; mModelview[1,1]:=1.0;
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end;
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procedure DrawSpriteFromRect(Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt);
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begin
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r.y:= r.y + Height * Position;
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r.h:= Height;
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DrawTextureFromRect(X, Y, @r, SpritesData[Sprite].Texture)
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end;
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procedure DrawTextureFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture);
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begin
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DrawTextureFromRect(X, Y, r^.w, r^.h, r, SourceTexture)
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end;
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procedure DrawTextureFromRect(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture);
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var 
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    rr: TSDL_Rect;
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    VertexBuffer, TextureBuffer: TVertexRect;
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    _l, _r, _t, _b: GLfloat;
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begin
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    if (SourceTexture^.h = 0) or (SourceTexture^.w = 0) then
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        exit;
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    // do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
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    if (abs(X) > W) and ((abs(X + W / 2) - W / 2) > cScreenWidth / cScaleFactor) then
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        exit;
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    if (abs(Y) > H) and ((abs(Y + H / 2 - (0.5 * cScreenHeight)) - H / 2) > cScreenHeight / cScaleFactor) then
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        exit;
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    rr.x:= X;
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    rr.y:= Y;
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    rr.w:= W;
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    rr.h:= H;
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    glBindTexture(GL_TEXTURE_2D, SourceTexture^.atlas^.id);
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    ComputeTexcoords(SourceTexture, r, @TextureBuffer);
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    _l:= X + SourceTexture^.cropInfo.l;
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    _r:= X + rr.w - SourceTexture^.cropInfo.l - SourceTexture^.cropInfo.r;
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    _t:= Y + SourceTexture^.cropInfo.t;
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    _b:= Y + rr.h - SourceTexture^.cropInfo.t - SourceTexture^.cropInfo.b;
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    VertexBuffer[0].X:= _l;
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    VertexBuffer[0].Y:= _t;
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    VertexBuffer[1].X:= _r;
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    VertexBuffer[1].Y:= _t;
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    VertexBuffer[2].X:= _r;
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    VertexBuffer[2].Y:= _b;
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    VertexBuffer[3].X:= _l;
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    VertexBuffer[3].Y:= _b;
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    SetVertexPointer(@VertexBuffer[0]);
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    //SetTexCoordPointer(@TextureBuffer[0]);
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    SetTexCoordPointer(@SourceTexture^.tb[0]);
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    glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
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end;
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procedure DrawTexture(X, Y: LongInt; Texture: PTexture); inline;
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begin
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    DrawTexture(X, Y, Texture, 1.0);
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end;
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procedure DrawTexture(X, Y: LongInt; Texture: PTexture; Scale: GLfloat);
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begin
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SetOffset(X, Y);
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ResetRotation;
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SetScale(Scale);
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UpdateModelview;
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glBindTexture(GL_TEXTURE_2D, Texture^.atlas^.id);
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SetVertexPointer(@Texture^.vb);
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SetTexCoordPointer(@Texture^.tb);
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glDrawArrays(GL_TRIANGLE_FAN, 0, Length(Texture^.vb));
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ResetModelview;
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end;
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procedure DrawTextureF(Texture: PTexture; Scale: GLfloat; X, Y, Frame, Dir, w, h: LongInt);
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begin
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    DrawTextureRotatedF(Texture, Scale, 0, 0, X, Y, Frame, Dir, w, h, 0)
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end;
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procedure DrawTextureRotatedF(Texture: PTexture; Scale, OffsetX, OffsetY: GLfloat; X, Y, Frame, Dir, w, h: LongInt; Angle: real);
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var hw, nx, ny: LongInt;
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    r: TSDL_Rect;
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    VertexBuffer, TextureBuffer: array [0..3] of TVertex2f;
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    _l, _r, _t, _b: GLfloat;
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begin
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    while (Frame > 0) and (Texture <> nil) do
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    begin
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        Texture:= Texture^.nextFrame;
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        dec(Frame);
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    end;
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    if Texture = nil then
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        exit;
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// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
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if (abs(X) > W) and ((abs(X + dir * OffsetX) - W / 2) * cScaleFactor > cScreenWidth) then
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    exit;
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if (abs(Y) > H) and ((abs(Y + OffsetY - (0.5 * cScreenHeight)) - W / 2) * cScaleFactor > cScreenHeight) then
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    exit;
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SetOffset(X, Y);
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if Dir = 0 then Dir:= 1;
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SetRotation(Angle, Dir);
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AddOffset(Dir*OffsetX, OffsetY);
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AddScale(Scale);
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UpdateModelview;
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// Any reason for this call? And why only in t direction, not s?
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//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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hw:= w div (2 div Dir);
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r.y:=0;
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r.x:=0;
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r.w:=w;
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r.h:=h;
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ComputeTexcoords(Texture, @r, @TextureBuffer);
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glBindTexture(GL_TEXTURE_2D, Texture^.atlas^.id);
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_l:= -hw + Texture^.cropInfo.l;
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_t:= w/-2 + Texture^.cropInfo.t;
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_r:= hw - Texture^.cropInfo.l - Texture^.cropInfo.r;
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_b:= w/2 - Texture^.cropInfo.t - Texture^.cropInfo.b;
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VertexBuffer[0].X:= _l;
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VertexBuffer[0].Y:= _t;
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VertexBuffer[1].X:= _r;
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VertexBuffer[1].Y:= _t;
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VertexBuffer[2].X:= _r;
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VertexBuffer[2].Y:= _b;
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VertexBuffer[3].X:= _l;
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VertexBuffer[3].Y:= _b;
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SetVertexPointer(@VertexBuffer[0]);
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//SetTexCoordPointer(@TextureBuffer[0]);
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SetTexCoordPointer(@Texture^.tb[0]);
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glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
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ResetModelview;
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end;
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procedure DrawSpriteRotated(Sprite: TSprite; X, Y, Dir: LongInt; Angle: real);
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begin
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    DrawTextureRotated(SpritesData[Sprite].Texture,
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        SpritesData[Sprite].Width,
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        SpritesData[Sprite].Height,
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        X, Y, Dir, Angle)
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end;
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procedure DrawSpriteRotatedF(Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real);
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begin
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SetOffset(X, Y);
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   281
if Dir < 0 then
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   282
    SetRotation(Angle, -1.0)
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   283
else
7111
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   284
    SetRotation(Angle, 1.0);
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6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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   285
if Dir < 0 then
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diff changeset
   286
    AddScale(-1.0, 1.0);
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   287
UpdateModelview;
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   288
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   289
DrawSprite(Sprite, -SpritesData[Sprite].Width div 2, -SpritesData[Sprite].Height div 2, Frame);
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   290
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   291
ResetModelview;
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   292
end;
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   293
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   294
procedure DrawTextureRotated(Texture: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real);
4378
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diff changeset
   295
var VertexBuffer: array [0..3] of TVertex2f;
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   296
    _l, _r, _t, _b: GLfloat;
4378
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   297
begin
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   298
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
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diff changeset
   299
if (abs(X) > 2 * hw) and ((abs(X) - hw) > cScreenWidth / cScaleFactor) then
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diff changeset
   300
    exit;
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parents:
diff changeset
   301
if (abs(Y) > 2 * hh) and ((abs(Y - 0.5 * cScreenHeight) - hh) > cScreenHeight / cScaleFactor) then
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diff changeset
   302
    exit;
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diff changeset
   303
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   304
SetOffset(X, Y);
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diff changeset
   305
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diff changeset
   306
if Dir < 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   307
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   308
    hw:= - hw;
7111
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
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parents: 7080
diff changeset
   309
    SetRotation(Angle, -1.0);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   310
    end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   311
else
7111
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diff changeset
   312
    SetRotation(Angle, 1.0);
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   313
UpdateModelview;
4378
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   314
7080
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
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parents: 7069
diff changeset
   315
glBindTexture(GL_TEXTURE_2D, Texture^.atlas^.id);
4378
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   316
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   317
_l:= -hw + Texture^.cropInfo.l;
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diff changeset
   318
_t:= -hh + Texture^.cropInfo.t;
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diff changeset
   319
_r:= hw - Texture^.cropInfo.l - Texture^.cropInfo.r;
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diff changeset
   320
_b:= hh - Texture^.cropInfo.t - Texture^.cropInfo.b;
8b3575750cd2 Added auto cropping to atlasing
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parents: 7188
diff changeset
   321
8b3575750cd2 Added auto cropping to atlasing
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diff changeset
   322
VertexBuffer[0].X:= _l;
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diff changeset
   323
VertexBuffer[0].Y:= _t;
8b3575750cd2 Added auto cropping to atlasing
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parents: 7188
diff changeset
   324
VertexBuffer[1].X:= _r;
8b3575750cd2 Added auto cropping to atlasing
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parents: 7188
diff changeset
   325
VertexBuffer[1].Y:= _t;
8b3575750cd2 Added auto cropping to atlasing
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parents: 7188
diff changeset
   326
VertexBuffer[2].X:= _r;
8b3575750cd2 Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7188
diff changeset
   327
VertexBuffer[2].Y:= _b;
8b3575750cd2 Added auto cropping to atlasing
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parents: 7188
diff changeset
   328
VertexBuffer[3].X:= _l;
8b3575750cd2 Added auto cropping to atlasing
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parents: 7188
diff changeset
   329
VertexBuffer[3].Y:= _b;
4378
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parents:
diff changeset
   330
7188
580cd247511e Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7138
diff changeset
   331
SetVertexPointer(@VertexBuffer[0]);
580cd247511e Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
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parents: 7138
diff changeset
   332
SetTexCoordPointer(@Texture^.tb);
4378
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parents:
diff changeset
   333
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
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parents:
diff changeset
   334
7111
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
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parents: 7080
diff changeset
   335
ResetModelview;
4378
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parents:
diff changeset
   336
end;
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parents:
diff changeset
   337
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   338
procedure DrawSprite(Sprite: TSprite; X, Y, Frame: LongInt);
7304
8b3575750cd2 Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7188
diff changeset
   339
var 
8b3575750cd2 Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7188
diff changeset
   340
    r: TSDL_Rect;
8b3575750cd2 Added auto cropping to atlasing
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parents: 7188
diff changeset
   341
    tex: PTexture;
4378
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parents:
diff changeset
   342
begin
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   343
    if SpritesData[Sprite].imageHeight = 0 then
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   344
        exit;
7304
8b3575750cd2 Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7188
diff changeset
   345
8b3575750cd2 Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7188
diff changeset
   346
    tex:= SpritesData[Sprite].Texture;
8b3575750cd2 Added auto cropping to atlasing
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parents: 7188
diff changeset
   347
8b3575750cd2 Added auto cropping to atlasing
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parents: 7188
diff changeset
   348
    while (Frame > 0) and (tex <> nil) do
8b3575750cd2 Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7188
diff changeset
   349
    begin
8b3575750cd2 Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7188
diff changeset
   350
        tex:= tex^.nextFrame;
8b3575750cd2 Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7188
diff changeset
   351
        dec(Frame);
8b3575750cd2 Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7188
diff changeset
   352
    end;
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   353
7304
8b3575750cd2 Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7188
diff changeset
   354
    if (tex = nil) or (tex^.w = 0) or (tex^.h = 0) then
8b3575750cd2 Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7188
diff changeset
   355
        exit;
8b3575750cd2 Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7188
diff changeset
   356
8b3575750cd2 Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7188
diff changeset
   357
    r.x:= 0;
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   358
    r.w:= SpritesData[Sprite].Width;
7304
8b3575750cd2 Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7188
diff changeset
   359
    r.y:= 0;
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   360
    r.h:= SpritesData[Sprite].Height;
7304
8b3575750cd2 Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7188
diff changeset
   361
    DrawTextureFromRect(X, Y, @r, tex)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   362
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   363
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   364
procedure DrawSpriteClipped(Sprite: TSprite; X, Y, TopY, RightX, BottomY, LeftX: LongInt);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   365
var r: TSDL_Rect;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   366
begin
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   367
r.x:= 0;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   368
r.y:= 0;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   369
r.w:= SpritesData[Sprite].Width;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   370
r.h:= SpritesData[Sprite].Height;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   371
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   372
if (X < LeftX) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   373
    r.x:= LeftX - X;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   374
if (Y < TopY) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   375
    r.y:= TopY - Y;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   376
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   377
if (Y + SpritesData[Sprite].Height > BottomY) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   378
    r.h:= BottomY - Y + 1;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   379
if (X + SpritesData[Sprite].Width > RightX) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   380
    r.w:= RightX - X + 1;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   381
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   382
dec(r.h, r.y);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   383
dec(r.w, r.x);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   384
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
   385
DrawTextureFromRect(X + r.x, Y + r.y, @r, SpritesData[Sprite].Texture)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   386
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   387
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
   388
procedure DrawTextureCentered(X, Top: LongInt; Source: PTexture);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   389
var scale: GLfloat;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   390
begin
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   391
    if (Source^.w + 20) > cScreenWidth then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   392
        scale:= cScreenWidth / (Source^.w + 20)
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   393
    else
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   394
        scale:= 1.0;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   395
    DrawTexture(X - round(Source^.w * scale) div 2, Top, Source, scale)
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   396
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   397
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   398
procedure DrawLine(X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   399
var VertexBuffer: array [0..3] of TVertex2f;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   400
begin
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   401
    glDisable(GL_TEXTURE_2D);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   402
    glEnable(GL_LINE_SMOOTH);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   403
7111
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   404
    ResetRotation;
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   405
    SetOffset(WorldDx, WorldDy);
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   406
    UpdateModelview;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   407
    glLineWidth(Width);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   408
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   409
    Tint(r, g, b, a);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   410
    VertexBuffer[0].X:= X0;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   411
    VertexBuffer[0].Y:= Y0;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   412
    VertexBuffer[1].X:= X1;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   413
    VertexBuffer[1].Y:= Y1;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   414
7188
580cd247511e Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7138
diff changeset
   415
    SetVertexPointer(@VertexBuffer[0]);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   416
    glDrawArrays(GL_LINES, 0, Length(VertexBuffer));
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   417
    Tint($FF, $FF, $FF, $FF);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   418
    
7111
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   419
    ResetModelview;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   420
    
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   421
    glEnable(GL_TEXTURE_2D);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   422
    glDisable(GL_LINE_SMOOTH);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   423
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   424
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   425
procedure DrawFillRect(r: TSDL_Rect);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   426
var VertexBuffer: array [0..3] of TVertex2f;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   427
begin
7111
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   428
SetOffset(0, 0);
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   429
ResetRotation;
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   430
UpdateModelview;
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   431
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
   432
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   433
if (abs(r.x) > r.w) and ((abs(r.x + r.w / 2) - r.w / 2) * cScaleFactor > cScreenWidth) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   434
    exit;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   435
if (abs(r.y) > r.h) and ((abs(r.y + r.h / 2 - (0.5 * cScreenHeight)) - r.h / 2) * cScaleFactor > cScreenHeight) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   436
    exit;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   437
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   438
glDisable(GL_TEXTURE_2D);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   439
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   440
Tint($00, $00, $00, $80);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   441
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   442
VertexBuffer[0].X:= r.x;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   443
VertexBuffer[0].Y:= r.y;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   444
VertexBuffer[1].X:= r.x + r.w;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   445
VertexBuffer[1].Y:= r.y;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   446
VertexBuffer[2].X:= r.x + r.w;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   447
VertexBuffer[2].Y:= r.y + r.h;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   448
VertexBuffer[3].X:= r.x;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   449
VertexBuffer[3].Y:= r.y + r.h;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   450
7188
580cd247511e Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7138
diff changeset
   451
SetVertexPointer(@VertexBuffer[0]);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   452
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   453
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   454
Tint($FF, $FF, $FF, $FF);
7111
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   455
glEnable(GL_TEXTURE_2D);
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   456
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   457
ResetModelview;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   458
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   459
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4385
diff changeset
   460
procedure DrawCircle(X, Y, Radius, Width: LongInt; r, g, b, a: Byte); 
4451
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
   461
begin
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
   462
    Tint(r, g, b, a);
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
   463
    DrawCircle(X, Y, Radius, Width); 
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
   464
    Tint($FF, $FF, $FF, $FF);
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
   465
end;
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
   466
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
   467
procedure DrawCircle(X, Y, Radius, Width: LongInt); 
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   468
var
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   469
    i: LongInt;
5561
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5559
diff changeset
   470
    CircleVertex: array [0..59] of TVertex2f;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   471
begin
5561
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5559
diff changeset
   472
    for i := 0 to 59 do begin
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5559
diff changeset
   473
        CircleVertex[i].X := X + Radius*cos(i*pi/30);
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5559
diff changeset
   474
        CircleVertex[i].Y := Y + Radius*sin(i*pi/30);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   475
    end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   476
    glDisable(GL_TEXTURE_2D);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   477
    glEnable(GL_LINE_SMOOTH);
7111
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   478
    SetOffset(0, 0);
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   479
    ResetRotation;
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   480
    UpdateModelview;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   481
    glLineWidth(Width);
7188
580cd247511e Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7138
diff changeset
   482
    SetVertexPointer(@CircleVertex[0]);
5561
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5559
diff changeset
   483
    glDrawArrays(GL_LINE_LOOP, 0, 60);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   484
    glEnable(GL_TEXTURE_2D);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   485
    glDisable(GL_LINE_SMOOTH);
7111
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   486
    ResetModelview;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   487
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   488
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   489
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   490
procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real);
7080
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   491
const VertexBuffers: array[0..1] of TVertexRect = (
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   492
        ((x: -16; y: -16),
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   493
         (x:  16; y: -16),
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   494
         (x:  16; y:  16),
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   495
         (x: -16; y:  16)),
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   496
        ((x:  16; y: -16),
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   497
         (x: -16; y: -16),
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   498
         (x: -16; y:  16),
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   499
         (x:  16; y:  16)));
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   500
var r: TSDL_Rect;
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   501
    TextureBuffer: array [0..3] of TVertex2f;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   502
begin
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
   503
    // do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   504
    if (abs(X) > 32) and ((abs(X) - 16) * cScaleFactor > cScreenWidth) then
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   505
        exit;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   506
    if (abs(Y) > 32) and ((abs(Y - 0.5 * cScreenHeight) - 16) * cScaleFactor > cScreenHeight) then
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   507
        exit;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   508
7080
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   509
    r.x:=Step * 32;
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   510
    r.y:=Pos * 32;
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   511
    r.w:=32;
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   512
    r.h:=32;
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   513
    ComputeTexcoords(HHTexture, @r, @TextureBuffer);
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   514
7111
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   515
    SetOffset(X, Y);
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   516
    SetRotation(Angle, 1.0);
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   517
    UpdateModelview;
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   518
7080
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   519
    glBindTexture(GL_TEXTURE_2D, HHTexture^.atlas^.id);
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   520
    if Dir = -1 then
7188
580cd247511e Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7138
diff changeset
   521
        SetVertexPointer(@VertexBuffers[1][0])
7080
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   522
    else
7188
580cd247511e Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7138
diff changeset
   523
        SetVertexPointer(@VertexBuffers[0][0]);
580cd247511e Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7138
diff changeset
   524
    SetTexCoordPointer(@TextureBuffer[0]);
7080
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   525
    glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   526
7111
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   527
    ResetModelview;
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   528
end;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   529
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   530
procedure DrawScreenWidget(widget: POnScreenWidget);
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
   531
{$IFDEF USE_TOUCH_INTERFACE}
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   532
var alpha: byte = $FF;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   533
begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   534
with widget^ do
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   535
    begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   536
    if (fadeAnimStart <> 0) then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   537
        begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   538
        if RealTicks > (fadeAnimStart + FADE_ANIM_TIME) then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   539
            fadeAnimStart:= 0
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   540
        else
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   541
            if show then 
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   542
                alpha:= Byte(trunc((RealTicks - fadeAnimStart)/FADE_ANIM_TIME * $FF))
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   543
            else 
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   544
                alpha:= Byte($FF - trunc((RealTicks - fadeAnimStart)/FADE_ANIM_TIME * $FF));
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   545
        end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   546
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   547
    with moveAnim do
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   548
        if animate then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   549
            if RealTicks > (startTime + MOVE_ANIM_TIME) then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   550
                begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   551
                startTime:= 0;
6710
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6700
diff changeset
   552
                animate:= false;
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
   553
                frame.x:= target.x;
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
   554
                frame.y:= target.y;
6710
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6700
diff changeset
   555
                active.x:= active.x + (target.x - source.x);
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6700
diff changeset
   556
                active.y:= active.y + (target.y - source.y);
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   557
                end
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   558
            else
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   559
                begin
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
   560
                frame.x:= source.x + Round((target.x - source.x) * ((RealTicks - startTime) / MOVE_ANIM_TIME));
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
   561
                frame.y:= source.y + Round((target.y - source.y) * ((RealTicks - startTime) / MOVE_ANIM_TIME));
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   562
                end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   563
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   564
    if show or (fadeAnimStart <> 0) then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   565
        begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   566
        Tint($FF, $FF, $FF, alpha);
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
   567
        DrawTexture(frame.x, frame.y, spritesData[sprite].Texture, buttonScale);
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   568
        Tint($FF, $FF, $FF, $FF);
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   569
        end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   570
    end;
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
   571
{$ELSE}
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
   572
begin
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
   573
widget:= widget; // avoid hint
6689
98a239848ba2 wops, added an extra USE_TOUCH_INTERFACE
Xeli
parents: 6688
diff changeset
   574
{$ENDIF}
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   575
end;
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   576
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   577
end.