project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m
author koda
Tue, 23 Aug 2011 03:46:17 +0200
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child 5664 dfc574d7f49e
permissions -rw-r--r--
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 18/04/2011.
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 */
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#import "GameInterfaceBridge.h"
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#import "PascalImports.h"
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#import "EngineProtocolNetwork.h"
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#import "OverlayViewController.h"
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#import "StatsPageViewController.h"
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#import "ObjcExports.h"
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@implementation GameInterfaceBridge
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@synthesize parentController, savePath, overlayController, engineProtocol, ipcPort, gameType;
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-(id) initWithController:(id) viewController {
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    if (self = [super init]) {
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        self.ipcPort = randomPort();
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        self.gameType = gtNone;
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        self.savePath = nil;
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        self.parentController = (UIViewController *)viewController;
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        self.engineProtocol = [[EngineProtocolNetwork alloc] initOnPort:self.ipcPort];
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        self.engineProtocol.delegate = self;
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        self.overlayController = [[OverlayViewController alloc] initWithNibName:@"OverlayViewController" bundle:nil];
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    }
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    return self;
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}
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-(void) dealloc {
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    releaseAndNil(parentController);
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    releaseAndNil(engineProtocol);
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    releaseAndNil(savePath);
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    releaseAndNil(overlayController);
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    [super dealloc];
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}
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#pragma mark -
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// overlay with controls, become visible later, with a transparency effect since the sdlwindow is not yet created
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-(void) displayOverlayLater:(id) object {
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    // in order to get rotation events we have to insert the view inside the first view of the second window
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    // when multihead we have to make sure that overlay is displayed in the touch-enabled window
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    UIView *injected = (IS_DUALHEAD() ? self.parentController.view : UIVIEW_HW_SDLVIEW);
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    [injected addSubview:self.overlayController.view];
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}
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// main routine for calling the actual game engine
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-(void) startGameEngine {
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    const char *gameArgs[11];
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    NSInteger width, height;
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    NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", self.ipcPort];
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    NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]];
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    NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];
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    if (IS_DUALHEAD()) {
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        CGRect screenBounds = [[[UIScreen screens] objectAtIndex:1] bounds];
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        width = (int) screenBounds.size.width;
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        height = (int) screenBounds.size.height;
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    } else {
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        CGRect screenBounds = [[UIScreen mainScreen] bounds];
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        width = (int) screenBounds.size.height;
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        height = (int) screenBounds.size.width;
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    }
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    NSString *horizontalSize = [[NSString alloc] initWithFormat:@"%d", width];
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    NSString *verticalSize = [[NSString alloc] initWithFormat:@"%d", height];
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    NSString *rotation = [[NSString alloc] initWithString:@"0"];
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    BOOL enhanced = [[settings objectForKey:@"enhanced"] boolValue];
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    NSString *modelId = getModelType();
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    NSInteger tmpQuality;
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    if ([modelId hasPrefix:@"iPhone1"] || [modelId hasPrefix:@"iPod1,1"] || [modelId hasPrefix:@"iPod2,1"])     // = iPhone and iPhone 3G or iPod Touch or iPod Touch 2G
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        tmpQuality = 0x00000001 | 0x00000002 | 0x00000008 | 0x00000040;                 // rqLowRes | rqBlurryLand | rqSimpleRope | rqKillFlakes
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    else if ([modelId hasPrefix:@"iPhone2"] || [modelId hasPrefix:@"iPod3"])                                    // = iPhone 3GS or iPod Touch 3G
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        tmpQuality = 0x00000002 | 0x00000040;                                           // rqBlurryLand | rqKillFlakes
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    else if ([modelId hasPrefix:@"iPad1"] || [modelId hasPrefix:@"iPod4"] || enhanced == NO)                    // = iPad 1G or iPod Touch 4G or not enhanced mode
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        tmpQuality = 0x00000002;                                                        // rqBlurryLand
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    else                                                                                                        // = everything else
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        tmpQuality = 0;                                                                 // full quality
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    // disable tooltips on iPhone
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    if (IS_IPAD() == NO)
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        tmpQuality = tmpQuality | 0x00000400;
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    // prevents using an empty nickname
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    NSString *username = [settings objectForKey:@"username"];
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    if ([username length] == 0)
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        username = [NSString stringWithFormat:@"MobileUser-%@",ipcString];
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    gameArgs[ 0] = [ipcString UTF8String];                                                      //ipcPort
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    gameArgs[ 1] = [horizontalSize UTF8String];                                                 //cScreenWidth
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    gameArgs[ 2] = [verticalSize UTF8String];                                                   //cScreenHeight
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    gameArgs[ 3] = [[NSString stringWithFormat:@"%d",tmpQuality] UTF8String];                   //quality
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    gameArgs[ 4] = "en.txt";//[localeString UTF8String];                                        //cLocaleFName
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    gameArgs[ 5] = [username UTF8String];                                                       //UserNick
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    gameArgs[ 6] = [[[settings objectForKey:@"sound"] stringValue] UTF8String];                 //isSoundEnabled
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    gameArgs[ 7] = [[[settings objectForKey:@"music"] stringValue] UTF8String];                 //isMusicEnabled
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    gameArgs[ 8] = [[[settings objectForKey:@"alternate"] stringValue] UTF8String];             //cAltDamage
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    gameArgs[ 9] = [rotation UTF8String];                                                       //rotateQt
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    gameArgs[10] = (self.gameType == gtSave) ? [self.savePath UTF8String] : NULL;               //recordFileName
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    [verticalSize release];
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    [horizontalSize release];
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    [rotation release];
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    [localeString release];
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    [ipcString release];
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    objcExportsInit(self.overlayController);
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    // this is the pascal fuction that starts the game, wrapped around isInGame
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    [HedgewarsAppDelegate sharedAppDelegate].isInGame = YES;
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    Game(gameArgs);
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    [HedgewarsAppDelegate sharedAppDelegate].isInGame = NO;
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}
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// prepares the controllers for hosting a game
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-(void) prepareEngineLaunch {
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    // we add a black view hiding the background
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    CGRect theFrame = CGRectMake(0, 0, self.parentController.view.frame.size.height, self.parentController.view.frame.size.width);
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    UIView *blackView = [[UIView alloc] initWithFrame:theFrame];
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    [self.parentController.view addSubview:blackView];
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    blackView.opaque = YES;
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    blackView.backgroundColor = [UIColor blackColor];
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    blackView.alpha = 0;
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    // when dual screen we apply a little transition
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    if (IS_DUALHEAD()) {
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        [UIView beginAnimations:@"fade out" context:NULL];
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        [UIView setAnimationDuration:1];
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        blackView.alpha = 1;
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        [UIView commitAnimations];
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    } else
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        blackView.alpha = 1;
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    // prepare options for overlay and add it to the future sdl uiwindow
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    [self performSelector:@selector(displayOverlayLater:) withObject:nil afterDelay:3];
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    // keep track of uncompleted games
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    NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
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    [userDefaults setObject:self.savePath forKey:@"savedGamePath"];
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    [userDefaults synchronize];
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    [HedgewarsAppDelegate pauseBackgroundMusic];
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    // SYSTEMS ARE GO!!
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    [self startGameEngine];
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    // remove completed games notification
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    [userDefaults setObject:@"" forKey:@"savedGamePath"];
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    [userDefaults synchronize];
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    // now we can remove the cover with a transition
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    [UIView beginAnimations:@"fade in" context:NULL];
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    [UIView setAnimationDuration:1];
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    blackView.alpha = 0;
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    [UIView commitAnimations];
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    [blackView performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:1];
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    [blackView release];
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    // the overlay is not needed any more and can be removed
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    [self.overlayController removeOverlay];
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    // warn our host that it's going to be visible again
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    [self.parentController viewWillAppear:YES];
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    // release the network manager and the savepath as they are not needed anymore
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    releaseAndNil(self.engineProtocol);
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    releaseAndNil(self.savePath);
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    if ([[userDefaults objectForKey:@"music"] boolValue])
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        [HedgewarsAppDelegate playBackgroundMusic];
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}
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// set up variables for a local game
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-(void) startLocalGame:(NSDictionary *)withDictionary {
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    self.gameType = gtLocal;
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    NSDateFormatter *outputFormatter = [[NSDateFormatter alloc] init];
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    [outputFormatter setDateFormat:@"yyyy-MM-dd '@' HH.mm"];
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    self.savePath = [[NSString alloc] initWithFormat:@"%@%@.hws",SAVES_DIRECTORY(),[outputFormatter stringFromDate:[NSDate date]]];
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    [outputFormatter release];
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    // in the rare case in which a savefile with the same name exists the older one must be removed (or it gets corrupted)
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    if ([[NSFileManager defaultManager] fileExistsAtPath:self.savePath])
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        [[NSFileManager defaultManager] removeItemAtPath:self.savePath error:nil];
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    [self.engineProtocol spawnThread:self.savePath withOptions:withDictionary];
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    [self prepareEngineLaunch];
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}
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// set up variables for a save game
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-(void) startSaveGame:(NSString *)atPath {
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    self.gameType = gtSave;
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    self.savePath = [atPath retain];
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    [self.engineProtocol spawnThread:self.savePath];
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    [self prepareEngineLaunch];
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}
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-(void) gameHasEndedWithStats:(NSArray *)stats {
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    // display stats page
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    if (stats != nil) {
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        StatsPageViewController *statsPage = [[StatsPageViewController alloc] initWithStyle:UITableViewStyleGrouped];
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        statsPage.statsArray = stats;
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        statsPage.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
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        if ([statsPage respondsToSelector:@selector(setModalPresentationStyle:)])
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            statsPage.modalPresentationStyle = UIModalPresentationPageSheet;
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        [self.parentController presentModalViewController:statsPage animated:YES];
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        [statsPage release];
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    }
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    // can remove the savefile if the replay has ended
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    if (self.gameType == gtSave)
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        [[NSFileManager defaultManager] removeItemAtPath:self.savePath error:nil];
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}
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@end