author | unc0rr |
Wed, 10 Jan 2018 23:49:47 +0100 | |
branch | qmlfrontend |
changeset 12890 | 9c259fb4d405 |
parent 12883 | adb1fccc706a |
permissions | -rw-r--r-- |
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#include "gameview.h" |
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#include <QCursor> |
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#include <QTimer> |
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#include <QtGui/QOpenGLContext> |
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#include <QtGui/QOpenGLShaderProgram> |
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#include <QtQuick/qquickwindow.h> |
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#include "flib.h" |
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extern "C" { |
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extern GameTick_t* flibGameTick; |
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extern ResizeWindow_t* flibResizeWindow; |
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extern updateMousePosition_t* flibUpdateMousePosition; |
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} |
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GameView::GameView() |
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: m_delta(0) |
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, m_renderer(0) |
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, m_windowChanged(true) |
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{ |
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connect(this, &QQuickItem::windowChanged, this, &GameView::handleWindowChanged); |
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} |
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void GameView::tick(quint32 delta) |
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{ |
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m_delta = delta; |
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if (window()) { |
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QTimer* timer = new QTimer(this); |
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connect(timer, &QTimer::timeout, window(), &QQuickWindow::update); |
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timer->start(100); |
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//window()->update(); |
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} |
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} |
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void GameView::handleWindowChanged(QQuickWindow* win) |
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{ |
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if (win) { |
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connect(win, &QQuickWindow::beforeSynchronizing, this, &GameView::sync, Qt::DirectConnection); |
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connect(win, &QQuickWindow::sceneGraphInvalidated, this, &GameView::cleanup, Qt::DirectConnection); |
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win->setClearBeforeRendering(false); |
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m_windowChanged = true; |
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} |
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} |
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void GameView::cleanup() |
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{ |
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if (m_renderer) { |
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delete m_renderer; |
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m_renderer = 0; |
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} |
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} |
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void GameView::sync() |
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{ |
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if (!m_renderer) { |
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m_renderer = new GameViewRenderer(); |
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connect(window(), &QQuickWindow::beforeRendering, m_renderer, &GameViewRenderer::paint, Qt::DirectConnection); |
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} |
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if (m_windowChanged) { |
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QSize windowSize = window()->size(); |
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m_renderer->setViewportSize(windowSize * window()->devicePixelRatio()); |
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m_centerX = windowSize.width() / 2; |
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m_centerY = windowSize.height() / 2; |
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} |
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QPoint mousePos = mapFromGlobal(QCursor::pos()).toPoint(); |
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if (flibUpdateMousePosition(m_centerX, m_centerY, mousePos.x(), mousePos.y())) |
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QCursor::setPos(mapToGlobal(QPointF(m_centerX, m_centerY)).toPoint()); |
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m_renderer->tick(m_delta); |
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} |
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GameViewRenderer::~GameViewRenderer() |
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{ |
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} |
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void GameViewRenderer::setViewportSize(const QSize& size) |
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{ |
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flibResizeWindow(size.width(), size.height()); |
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} |
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void GameViewRenderer::paint() |
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{ |
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if (m_delta == 0) |
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return; |
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flibGameTick(m_delta); |
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//m_window->resetOpenGLState(); |
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} |