author | Periklis Ntanasis <pntanasis@gmail.com> |
Tue, 03 Sep 2013 04:19:14 +0300 | |
branch | spacecampaign |
changeset 9602 | a8ed4853963e |
parent 9601 | 6af4ca27421a |
child 9603 | 47b8edc799f5 |
permissions | -rw-r--r-- |
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1 |
------------------- ABOUT ---------------------- |
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2 |
-- |
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3 |
-- Hero has been surrounded my some space villains |
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4 |
-- He has to defeat them in order to escape |
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5 |
|
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6 |
HedgewarsScriptLoad("/Scripts/Locale.lua") |
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7 |
HedgewarsScriptLoad("/Scripts/Animate.lua") |
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8 |
HedgewarsScriptLoad("/Missions/Campaign/A_Space_Adventure/global_functions.lua") |
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9 |
|
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10 |
----------------- VARIABLES -------------------- |
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11 |
-- globals |
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12 |
local missionName = loc("Killing the specialists") |
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13 |
local challengeObjectives = loc("Use your available weapons in order to eliminate the enemies").."|".. |
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14 |
loc("Each time you play this missions enemy hogs will play in a random order").."|".. |
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15 |
loc("At the start of the game each enemy hog has only the weapon that he is named of").."|".. |
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16 |
loc("A random hog will inherit the weapons of the deceased hogs").."|".. |
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17 |
loc("If you kill a hog with the weapon your hp will be 100").."|".. |
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18 |
loc("If you injure a hog you'll get 35% of the damage dealt").."|".. |
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19 |
loc("Every time you kill an enemy hog your ammo will get reseted").."|".. |
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20 |
loc("Rope won't get reseted") |
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21 |
-- dialogs |
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22 |
local dialog01 = {} |
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23 |
-- mission objectives |
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24 |
local goals = { |
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[dialog01] = {missionName, loc("Challenge Objectives"), challengeObjectives, 1, 4500}, |
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26 |
} |
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27 |
-- hogs |
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local hero = { |
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name = loc("Hog Solo"), |
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30 |
x = 850, |
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y = 460, |
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32 |
mortarAmmo = 2, |
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33 |
firepunchAmmo = 1, |
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34 |
deagleAmmo = 4, |
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bazookaAmmo = 2, |
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36 |
grenadeAmmo = 4, |
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37 |
} |
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38 |
local enemies = { |
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39 |
{ name = loc("Mortar"), x = 1890, y = 520, weapon = amMortar, additionalWeapons = {}}, |
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40 |
{ name = loc("Desert Eagle"), x = 1390, y = 790, weapon = amDEagle, additionalWeapons = {}}, |
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41 |
{ name = loc("Grenade"), x = 186, y = 48, weapon = amGrenade, additionalWeapons = {}}, |
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42 |
{ name = loc("Shyryuken"), x = 330, y = 270, weapon = amFirePunch, additionalWeapons = {}}, |
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43 |
{ name = loc("Bazooka"), x = 1950, y = 150, weapon = amBazooka, additionalWeapons = {}}, |
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44 |
} |
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45 |
-- teams |
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46 |
local teamA = { |
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47 |
name = loc("Hog Solo"), |
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48 |
color = tonumber("38D61C",16) -- green |
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49 |
} |
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50 |
local teamB = { |
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51 |
name = loc("5 deadly hogs"), |
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52 |
color = tonumber("FF0000",16) -- red |
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53 |
} |
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54 |
|
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55 |
-------------- LuaAPI EVENT HANDLERS ------------------ |
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56 |
|
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57 |
function onGameInit() |
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58 |
Seed = 1 |
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59 |
TurnTime = 25000 |
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60 |
CaseFreq = 0 |
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61 |
MinesNum = 0 |
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62 |
MinesTime = 1 |
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63 |
Explosives = 0 |
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64 |
Map = "death02_map" |
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65 |
Theme = "Hell" |
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66 |
|
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67 |
-- Hog Solo |
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68 |
AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy") |
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69 |
hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
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70 |
AnimSetGearPosition(hero.gear, hero.x, hero.y) |
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71 |
-- enemies |
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72 |
shuffleHogs(enemies) |
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73 |
AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy") |
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74 |
for i=1,table.getn(enemies) do |
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75 |
enemies[i].gear = AddHog(enemies[i].name, 1, 100, "war_desertgrenadier1") |
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76 |
AnimSetGearPosition(enemies[i].gear, enemies[i].x, enemies[i].y) |
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77 |
end |
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78 |
|
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79 |
initCheckpoint("death02") |
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80 |
|
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81 |
AnimInit() |
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82 |
AnimationSetup() |
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83 |
end |
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84 |
|
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85 |
function onGameStart() |
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86 |
AnimWait(hero.gear, 3000) |
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87 |
FollowGear(hero.gear) |
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88 |
ShowMission(missionName, loc("Challenge Objectives"), challengeObjectives, -amSkip, 0) |
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89 |
|
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90 |
AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) |
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91 |
AddEvent(onHeroWin, {hero.gear}, heroWin, {hero.gear}, 0) |
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92 |
|
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93 |
--hero ammo |
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94 |
AddAmmo(hero.gear, amSkip, 100) |
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95 |
AddAmmo(hero.gear, amRope, 2) |
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96 |
refreshHeroAmmo() |
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97 |
|
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98 |
SendHealthStatsOff() |
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99 |
AddAnim(dialog01) |
9601
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100 |
end |
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101 |
|
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102 |
function onNewTurn() |
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103 |
if CurrentHedgehog ~= hero.gear then |
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104 |
enemyWeapons() |
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105 |
end |
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106 |
end |
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107 |
|
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108 |
function onGearDelete(gear) |
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109 |
if isHog(gear) then |
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110 |
SetHealth(hero.gear, 100) |
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111 |
local deadHog = getHog(gear) |
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112 |
if deadHog.weapon == amDynamite then |
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113 |
hero.dynamiteAmmo = 0 |
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114 |
elseif deadHog.weapon == amFirePunch then |
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115 |
hero.firepunchAmmo = 0 |
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116 |
elseif deadHog.weapon == amDEagle then |
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117 |
hero.deagleAmmo = 0 |
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118 |
elseif deadHog.weapon == amBazooka then |
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119 |
hero.bazookaAmmo = 0 |
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120 |
elseif deadHog.weapon == amGrenade then |
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121 |
hero.grenadeAmmo = 0 |
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122 |
end |
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123 |
local randomHog = math.random(1,table.getn(enemies)) |
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124 |
while not GetHealth(enemies[randomHog].gear) do |
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125 |
randomHog = math.random(1,table.getn(enemies)) |
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126 |
end |
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127 |
table.insert(enemies[randomHog].additionalWeapons, deadHog.weapon) |
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128 |
for i=1,table.getn(deadHog.additionalWeapons) do |
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129 |
table.insert(enemies[randomHog].additionalWeapons, deadHog.additionalWeapons[i]) |
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130 |
end |
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131 |
refreshHeroAmmo() |
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132 |
end |
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|
133 |
end |
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|
134 |
|
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|
135 |
function onGearDamage(gear, damage) |
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|
136 |
if isHog(gear) and GetHealth(hero.gear) then |
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|
137 |
SetHealth(hero.gear, GetHealth(hero.gear) + damage/3) |
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138 |
end |
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|
139 |
end |
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|
140 |
|
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|
141 |
function onGameTick() |
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142 |
AnimUnWait() |
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143 |
if ShowAnimation() == false then |
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144 |
return |
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145 |
end |
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146 |
ExecuteAfterAnimations() |
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147 |
CheckEvents() |
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148 |
end |
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|
149 |
|
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|
150 |
function onPrecise() |
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151 |
if GameTime > 3000 then |
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152 |
SetAnimSkip(true) |
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153 |
end |
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154 |
end |
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155 |
|
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|
156 |
-------------- EVENTS ------------------ |
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157 |
|
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|
158 |
function onHeroDeath(gear) |
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|
159 |
if not GetHealth(hero.gear) then |
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160 |
return true |
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161 |
end |
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|
162 |
return false |
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163 |
end |
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|
164 |
|
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|
165 |
function onHeroWin(gear) |
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166 |
local allDead = true |
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|
167 |
for i=1,table.getn(enemies) do |
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|
168 |
if GetHealth(enemies[i].gear) then |
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|
169 |
allDead = false |
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170 |
break |
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171 |
end |
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172 |
end |
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|
173 |
return allDead |
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|
174 |
end |
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|
175 |
|
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|
176 |
-------------- ACTIONS ------------------ |
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|
177 |
|
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|
178 |
function heroDeath(gear) |
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|
179 |
SendStat('siGameResult', loc("Hog Solo lost, try again!")) --1 |
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|
180 |
SendStat('siCustomAchievement', loc("You have to eliminate all the enemies")) --11 |
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|
181 |
SendStat('siCustomAchievement', loc("Read the Challenge Objectives from within the mission for more details")) --11 |
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|
182 |
SendStat('siPlayerKills','1',teamB.name) |
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parents:
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|
183 |
SendStat('siPlayerKills','0',teamA.name) |
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|
184 |
EndGame() |
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|
185 |
end |
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|
186 |
|
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|
187 |
function heroWin(gear) |
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parents:
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|
188 |
SendStat('siGameResult', loc("Congratulations, you won!")) --1 |
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parents:
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|
189 |
SendStat('siCustomAchievement', loc("You complete the mission in "..TotalRounds.." rounds")) --11 |
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|
190 |
-- TODO SendStat('siCustomAchievement', loc("You have gained some extra life")) --11 |
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parents:
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|
191 |
SendStat('siPlayerKills','1',teamA.name) |
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parents:
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|
192 |
EndGame() |
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|
193 |
end |
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|
194 |
|
9602
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|
195 |
-------------- ANIMATIONS ------------------ |
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|
196 |
|
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|
197 |
function Skipanim(anim) |
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198 |
if goals[anim] ~= nil then |
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199 |
ShowMission(unpack(goals[anim])) |
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|
200 |
end |
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|
201 |
startBattle() |
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|
202 |
end |
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|
203 |
|
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|
204 |
function AnimationSetup() |
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|
205 |
-- DIALOG 01 - Start, game instructions |
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|
206 |
AddSkipFunction(dialog01, Skipanim, {dialog01}) |
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|
207 |
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}}) |
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|
208 |
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Somewhere in the Planet of Death..."), 3000}}) |
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|
209 |
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("...Hog Solo fights for his life"), 3000}}) |
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|
210 |
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Each time you play this missions enemy hogs will play in a random order"), 5000}}) |
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|
211 |
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("At the start of the game each enemy hog has only the weapon that he is named of"), 5000}}) |
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|
212 |
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("A random hog will inherit the weapons of the deceased hogs"), 5000}}) |
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|
213 |
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("If you kill a hog with the weapon your hp will be 100"), 5000}}) |
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|
214 |
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("If you injure a hog you'll get 35% of the damage dealt"), 5000}}) |
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|
215 |
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Every time you kill an enemy hog your ammo will get reseted"), 5000}}) |
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|
216 |
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Rope won't get reseted"), 2000}}) |
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|
217 |
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}}) |
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|
218 |
table.insert(dialog01, {func = startBattle, args = {hero.gear}}) |
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|
219 |
end |
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|
220 |
|
9601
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|
221 |
------------ Other Functions ------------------- |
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|
222 |
|
9602
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|
223 |
function startBattle() |
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|
224 |
AnimSwitchHog(hero.gear) |
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|
225 |
TurnTimeLeft = TurnTime |
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|
226 |
end |
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|
227 |
|
9601
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|
228 |
function shuffleHogs(hogs) |
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|
229 |
local hogsNumber = table.getn(hogs) |
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|
230 |
for i=1,hogsNumber do |
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parents:
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|
231 |
local randomHog = math.random(hogsNumber) |
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parents:
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|
232 |
hogs[i], hogs[randomHog] = hogs[randomHog], hogs[i] |
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|
233 |
end |
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parents:
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|
234 |
end |
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parents:
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changeset
|
235 |
|
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parents:
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|
236 |
function refreshHeroAmmo() |
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parents:
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|
237 |
local extraAmmo = 0 |
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parents:
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|
238 |
if getAliveEnemiesCount() == 1 then |
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parents:
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|
239 |
extraAmmo = 2 |
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parents:
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|
240 |
end |
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parents:
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changeset
|
241 |
AddAmmo(hero.gear, amMortar, hero.mortarAmmo + extraAmmo) |
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parents:
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changeset
|
242 |
AddAmmo(hero.gear, amFirePunch, hero.firepunchAmmo + extraAmmo) |
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parents:
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changeset
|
243 |
AddAmmo(hero.gear, amDEagle, hero.deagleAmmo + extraAmmo) |
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parents:
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changeset
|
244 |
AddAmmo(hero.gear, amBazooka, hero.bazookaAmmo + extraAmmo) |
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parents:
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changeset
|
245 |
AddAmmo(hero.gear, amGrenade, hero.grenadeAmmo + extraAmmo) |
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parents:
diff
changeset
|
246 |
end |
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parents:
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changeset
|
247 |
|
6af4ca27421a
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parents:
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|
248 |
function enemyWeapons() |
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parents:
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|
249 |
for i=1,table.getn(enemies) do |
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parents:
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changeset
|
250 |
if GetHealth(enemies[i].gear) and enemies[i].gear == CurrentHedgehog then |
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parents:
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changeset
|
251 |
AddAmmo(enemies[i].gear, amMortar, 0) |
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parents:
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changeset
|
252 |
AddAmmo(enemies[i].gear, amFirePunch, 0) |
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parents:
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changeset
|
253 |
AddAmmo(enemies[i].gear, amDEagle, 0) |
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parents:
diff
changeset
|
254 |
AddAmmo(enemies[i].gear, amBazooka, 0) |
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parents:
diff
changeset
|
255 |
AddAmmo(enemies[i].gear, amGrenade, 0) |
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Periklis Ntanasis <pntanasis@gmail.com>
parents:
diff
changeset
|
256 |
AddAmmo(enemies[i].gear, enemies[i].weapon, 1) |
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parents:
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changeset
|
257 |
for w=1,table.getn(enemies[i].additionalWeapons) do |
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parents:
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changeset
|
258 |
AddAmmo(enemies[i].gear, enemies[i].additionalWeapons[w], 1) |
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parents:
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changeset
|
259 |
end |
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parents:
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changeset
|
260 |
end |
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parents:
diff
changeset
|
261 |
end |
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parents:
diff
changeset
|
262 |
end |
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parents:
diff
changeset
|
263 |
|
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parents:
diff
changeset
|
264 |
function isHog(gear) |
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parents:
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changeset
|
265 |
local hog = false |
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parents:
diff
changeset
|
266 |
for i=1,table.getn(enemies) do |
6af4ca27421a
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Periklis Ntanasis <pntanasis@gmail.com>
parents:
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changeset
|
267 |
if gear == enemies[i].gear then |
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parents:
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changeset
|
268 |
hog = true |
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parents:
diff
changeset
|
269 |
break |
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parents:
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changeset
|
270 |
end |
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parents:
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changeset
|
271 |
end |
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Periklis Ntanasis <pntanasis@gmail.com>
parents:
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changeset
|
272 |
return hog |
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Periklis Ntanasis <pntanasis@gmail.com>
parents:
diff
changeset
|
273 |
end |
6af4ca27421a
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Periklis Ntanasis <pntanasis@gmail.com>
parents:
diff
changeset
|
274 |
|
6af4ca27421a
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parents:
diff
changeset
|
275 |
function getHog(gear) |
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parents:
diff
changeset
|
276 |
for i=1,table.getn(enemies) do |
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parents:
diff
changeset
|
277 |
if gear == enemies[i].gear then |
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Periklis Ntanasis <pntanasis@gmail.com>
parents:
diff
changeset
|
278 |
return enemies[i] |
6af4ca27421a
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Periklis Ntanasis <pntanasis@gmail.com>
parents:
diff
changeset
|
279 |
end |
6af4ca27421a
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Periklis Ntanasis <pntanasis@gmail.com>
parents:
diff
changeset
|
280 |
end |
6af4ca27421a
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Periklis Ntanasis <pntanasis@gmail.com>
parents:
diff
changeset
|
281 |
end |
6af4ca27421a
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Periklis Ntanasis <pntanasis@gmail.com>
parents:
diff
changeset
|
282 |
|
6af4ca27421a
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parents:
diff
changeset
|
283 |
function getAliveEnemiesCount() |
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parents:
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|
284 |
local count = 0 |
6af4ca27421a
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Periklis Ntanasis <pntanasis@gmail.com>
parents:
diff
changeset
|
285 |
for i=1,table.getn(enemies) do |
6af4ca27421a
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Periklis Ntanasis <pntanasis@gmail.com>
parents:
diff
changeset
|
286 |
if GetHealth(enemies[i].gear) then |
6af4ca27421a
added death planet side mission
Periklis Ntanasis <pntanasis@gmail.com>
parents:
diff
changeset
|
287 |
count = count + 1 |
6af4ca27421a
added death planet side mission
Periklis Ntanasis <pntanasis@gmail.com>
parents:
diff
changeset
|
288 |
end |
6af4ca27421a
added death planet side mission
Periklis Ntanasis <pntanasis@gmail.com>
parents:
diff
changeset
|
289 |
end |
6af4ca27421a
added death planet side mission
Periklis Ntanasis <pntanasis@gmail.com>
parents:
diff
changeset
|
290 |
return count |
6af4ca27421a
added death planet side mission
Periklis Ntanasis <pntanasis@gmail.com>
parents:
diff
changeset
|
291 |
end |