14090
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use itertools::Itertools;
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use integral_geometry::{Point, Size};
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use land2d::Land2D;
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use outline_template::OutlineTemplate;
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pub struct OutlinePoints {
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pub islands: Vec<Vec<Point>>,
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pub fill_points: Vec<Point>,
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pub size: Size,
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}
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impl OutlinePoints {
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pub fn from_outline_template<I: Iterator<Item = u32>>(
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outline_template: &OutlineTemplate,
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random_numbers: &mut I,
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) -> Self {
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Self {
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islands: outline_template
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.islands
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.iter()
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.map(|i| {
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i.iter()
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.zip(random_numbers.tuples())
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.map(|(rect, (rnd_a, rnd_b))| {
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Point::new(
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rect.x + (rnd_a % rect.width) as i32,
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rect.y + (rnd_b % rect.height) as i32,
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)
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}).collect()
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}).collect(),
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fill_points: outline_template.fill_points.clone(),
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size: outline_template.size,
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}
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}
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pub fn total_len(&self) -> usize {
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self.islands.iter().map(|i| i.len()).sum::<usize>() + self.fill_points.len()
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}
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pub fn iter_mut(&mut self) -> impl Iterator<Item = &mut Point> {
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self.islands
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.iter_mut()
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.flat_map(|i| i.iter_mut())
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.chain(self.fill_points.iter_mut())
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}
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fn divide_edge<I: Iterator<Item = u32>>(
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&self,
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start_point: Point,
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end_point: Point,
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random_numbers: &mut I,
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) -> Option<Point> {
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None
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}
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fn divide_edges<I: Iterator<Item = u32>>(&mut self, random_numbers: &mut I) {
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for is in 0..self.islands.len() {
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let mut i = 0;
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let mut start_point = Point::zero();
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let mut end_point = Point::zero();
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loop {
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{
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let island = &self.islands[is];
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if i < island.len() {
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start_point = island[i];
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end_point = if i + 1 < island.len() {
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island[i + 1]
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} else {
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island[0]
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};
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} else {
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break
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}
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}
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if let Some(new_point) = self.divide_edge(start_point, end_point, random_numbers) {
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self.islands[is].insert(i + 1, new_point);
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i += 2;
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} else {
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i += 1;
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}
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}
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}
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}
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pub fn bezierize(&mut self) {
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unimplemented!()
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}
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pub fn distort<I: Iterator<Item = u32>>(&mut self, random_numbers: &mut I) {
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loop {
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let old_len = self.total_len();
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self.divide_edges(random_numbers);
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if self.total_len() != old_len {
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break;
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}
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}
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self.bezierize();
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}
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pub fn draw<T: Copy + PartialEq>(&self, land: &mut Land2D<T>, value: T) {
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for island in &self.islands {
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if island.len() > 1 {
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for i in 0..island.len() - 1 {
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land.draw_line(island[i], island[i + 1], value);
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}
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land.draw_line(island[island.len() - 1], island[0], value);
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}
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}
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}
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}
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