qmlfrontend/game_config.h
author Pekka Ristola <pekkarr@protonmail.com>
Mon, 27 Jan 2025 19:08:05 +0100
changeset 16096 dbdb98dafd80
parent 14294 645e4591361f
permissions -rw-r--r--
Add support for ffmpeg 6.0 - Use the new send_frame/receive_packet API for encoding - Use the new channel layout API for audio - Fix audio recording - Copy codec parameters to the stream parameters - Set correct pts for audio frames - Read audio samples from file directly to the refcounted AVFrame buffer instead of the `g_pSamples` buffer - Use global AVPackets allocated with `av_packet_alloc` - Stop trying to write more audio frames when `WriteAudioFrame` fails with a negative error code - Fix segfault with `g_pContainer->url`. The field has to be allocated with `av_malloc` before writing to it. It's set to `NULL` by default. - Properly free allocations with `avcodec_free_context` and `avformat_free_context`
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#ifndef GAMECONFIG_H
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#define GAMECONFIG_H
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#include <QList>
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#include <QVector>
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#include "team.h"
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class GameConfig {
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 public:
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  explicit GameConfig();
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  const char** argv() const;
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  int argc() const;
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  const QList<QByteArray> config() const;
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  void clear();
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  void cmdSeed(const QByteArray& seed);
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  void cmdTheme(const QByteArray& theme);
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  void cmdMapgen(int mapgen);
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  void cmdTeam(const Team& team);
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 private:
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  mutable QVector<const char*> m_argv;
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  QList<QByteArray> m_arguments;
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  QList<QByteArray> m_cfg;
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  QList<Team> m_teams;
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  void cfgAppend(const QByteArray& cmd);
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};
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#endif  // GAMECONFIG_H