qmlfrontend/game_config.h
author Pekka Ristola <pekkarr@protonmail.com>
Mon, 27 Jan 2025 19:08:05 +0100
changeset 16096 dbdb98dafd80
parent 14294 645e4591361f
permissions -rw-r--r--
Add support for ffmpeg 6.0 - Use the new send_frame/receive_packet API for encoding - Use the new channel layout API for audio - Fix audio recording - Copy codec parameters to the stream parameters - Set correct pts for audio frames - Read audio samples from file directly to the refcounted AVFrame buffer instead of the `g_pSamples` buffer - Use global AVPackets allocated with `av_packet_alloc` - Stop trying to write more audio frames when `WriteAudioFrame` fails with a negative error code - Fix segfault with `g_pContainer->url`. The field has to be allocated with `av_malloc` before writing to it. It's set to `NULL` by default. - Properly free allocations with `avcodec_free_context` and `avformat_free_context`

#ifndef GAMECONFIG_H
#define GAMECONFIG_H

#include <QList>
#include <QVector>

#include "team.h"

class GameConfig {
 public:
  explicit GameConfig();

  const char** argv() const;
  int argc() const;
  const QList<QByteArray> config() const;

  void clear();
  void cmdSeed(const QByteArray& seed);
  void cmdTheme(const QByteArray& theme);
  void cmdMapgen(int mapgen);
  void cmdTeam(const Team& team);

 private:
  mutable QVector<const char*> m_argv;
  QList<QByteArray> m_arguments;
  QList<QByteArray> m_cfg;
  QList<Team> m_teams;

  void cfgAppend(const QByteArray& cmd);
};

#endif  // GAMECONFIG_H