hedgewars/uAIAmmoTests.pas
author nemo
Sun, 21 Nov 2010 01:08:43 -0500
changeset 4391 de9e1a5102b4
parent 4374 bcefeeabaa33
child 4578 f3cf226fad16
permissions -rw-r--r--
In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uAIAmmoTests;
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interface
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uses SDLh, uConsts, uFloat, uTypes;
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const amtest_OnTurn = $00000001;
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type TAttackParams = record
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            Time: Longword;
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            Angle, Power: LongInt;
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            ExplX, ExplY, ExplR: LongInt;
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            AttackPutX, AttackPutY: LongInt;
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            end;
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function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestMolotov(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestClusterBomb(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestWatermelon(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestTeleport(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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type TAmmoTestProc = function (Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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    TAmmoTest = record
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            proc: TAmmoTestProc;
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            flags: Longword;
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            end;
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const AmmoTests: array[TAmmoType] of TAmmoTest =
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            (
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            (proc: nil;              flags: 0), // amNothing
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            (proc: @TestGrenade;     flags: 0), // amGrenade
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            (proc: @TestClusterBomb; flags: 0), // amClusterBomb
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            (proc: @TestBazooka;     flags: 0), // amBazooka
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            (proc: nil;              flags: 0), // amBee
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            (proc: @TestShotgun;     flags: 0), // amShotgun
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            (proc: nil;              flags: 0), // amPickHammer
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            (proc: nil;              flags: 0), // amSkip
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            (proc: nil;              flags: 0), // amRope
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            (proc: nil;              flags: 0), // amMine
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            (proc: @TestDesertEagle; flags: 0), // amDEagle
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            (proc: nil;              flags: 0), // amDynamite
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            (proc: @TestFirePunch;   flags: 0), // amFirePunch
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            (proc: @TestFirePunch;   flags: 0), // amWhip
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            (proc: @TestBaseballBat; flags: 0), // amBaseballBat
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            (proc: nil;              flags: 0), // amParachute
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            (proc: @TestAirAttack;   flags: amtest_OnTurn), // amAirAttack
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            (proc: nil;              flags: 0), // amMineStrike
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            (proc: nil;              flags: 0), // amBlowTorch
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            (proc: nil;              flags: 0), // amGirder
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            (proc: nil;              flags: 0), // amTeleport
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            //(proc: @TestTeleport;    flags: amtest_OnTurn), // amTeleport
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            (proc: nil;              flags: 0), // amSwitch
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            (proc: @TestMortar;      flags: 0), // amMortar
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            (proc: nil;              flags: 0), // amKamikaze
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            (proc: nil;              flags: 0), // amCake
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            (proc: nil;              flags: 0), // amSeduction
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            (proc: @TestWatermelon;  flags: 0), // amWatermelon
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            (proc: nil;              flags: 0), // amHellishBomb
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            (proc: nil;              flags: 0), // amNapalm
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            (proc: nil;              flags: 0), // amDrill
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            (proc: nil;              flags: 0), // amBallgun
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            (proc: nil;              flags: 0), // amRCPlane
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            (proc: nil;              flags: 0), // amLowGravity
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            (proc: nil;              flags: 0), // amExtraDamage
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            (proc: nil;              flags: 0), // amInvulnerable
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            (proc: nil;              flags: 0), // amExtraTime
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            (proc: nil;              flags: 0), // amLaserSight
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            (proc: nil;              flags: 0), // amVampiric
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            (proc: nil;              flags: 0), // amSniperRifle
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            (proc: nil;              flags: 0), // amJetpack
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            (proc: @TestMolotov;     flags: 0), // amMolotov
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            (proc: nil;              flags: 0), // amBirdy
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            (proc: nil;              flags: 0), // amPortalGun
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            (proc: nil;              flags: 0), // amPiano
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            (proc: @TestGrenade;     flags: 0), // amGasBomb
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            (proc: @TestShotgun;     flags: 0), // amSineGun
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            (proc: nil;              flags: 0), // amFlamethrower
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            (proc: @TestGrenade;     flags: 0), // amSMine
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            (proc: @TestFirePunch;   flags: 0), // amHammer
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            (proc: nil;              flags: 0), // amResurrector
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            (proc: nil;              flags: 0) // amDrillStrike
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            );
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const BadTurn = Low(LongInt) div 4;
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implementation
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uses uAIMisc, uVariables, uUtils;
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function Metric(x1, y1, x2, y2: LongInt): LongInt;
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begin
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Metric:= abs(x1 - x2) + abs(y1 - y2)
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end;
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function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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var Vx, Vy, r: hwFloat;
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    rTime: LongInt;
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    Score, EX, EY: LongInt;
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    valueResult: LongInt;
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    function CheckTrace: LongInt;
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    var x, y, dX, dY: hwFloat;
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        t: LongInt;
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        value: LongInt;
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    begin
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    x:= Me^.X;
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    y:= Me^.Y;
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    dX:= Vx;
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    dY:= -Vy;
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    t:= rTime;
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    repeat
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      x:= x + dX;
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      y:= y + dY;
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      dX:= dX + cWindSpeed;
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      dY:= dY + cGravity;
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      dec(t)
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    until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t <= 0);
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    EX:= hwRound(x);
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    EY:= hwRound(y);
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    value:= RateExplosion(Me, EX, EY, 101);
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    if value = 0 then value:= - Metric(Targ.X, Targ.Y, EX, EY) div 64;
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    CheckTrace:= value;
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    end;
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begin
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ap.Time:= 0;
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rTime:= 350;
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ap.ExplR:= 0;
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valueResult:= BadTurn;
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repeat
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  rTime:= rTime + 300 + Level * 50 + random(300);
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  Vx:= - cWindSpeed * rTime * _0_5 + (int2hwFloat(Targ.X + AIrndSign(2)) - Me^.X) / int2hwFloat(rTime);
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  Vy:= cGravity * rTime * _0_5 - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(rTime);
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  r:= Distance(Vx, Vy);
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  if not (r > _1) then
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     begin
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     Score:= CheckTrace;
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     if valueResult <= Score then
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        begin
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        ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
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        ap.Power:= hwRound(r * cMaxPower) - random((Level - 1) * 17 + 1);
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        ap.ExplR:= 100;
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        ap.ExplX:= EX;
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        ap.ExplY:= EY;
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        valueResult:= Score
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        end;
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     end
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until (rTime > 4250);
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TestBazooka:= valueResult
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end;
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   174
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function TestMolotov(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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var Vx, Vy, r: hwFloat;
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    Score, EX, EY, valueResult: LongInt;
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    TestTime: Longword;
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    function CheckTrace: LongInt;
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    var x, y, dY: hwFloat;
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        t: LongInt;
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    begin
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    x:= Me^.X;
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    y:= Me^.Y;
3018
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    dY:= -Vy;
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    t:= TestTime;
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    repeat
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      x:= x + Vx;
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      y:= y + dY;
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      dY:= dY + cGravity;
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      dec(t)
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    until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 7) or (t = 0);
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    EX:= hwRound(x);
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    EY:= hwRound(y);
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    if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 97)  // average of 17 attempts, most good, but some failing spectacularly
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              else CheckTrace:= BadTurn
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   198
    end;
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   199
begin
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valueResult:= BadTurn;
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TestTime:= 0;
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ap.ExplR:= 0;
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   203
repeat
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  inc(TestTime, 300);
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  Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime);
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  Vy:= cGravity * (TestTime div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime);
3018
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   207
  r:= Distance(Vx, Vy);
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   208
  if not (r > _1) then
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   209
     begin
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     Score:= CheckTrace;
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   211
     if valueResult < Score then
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   212
        begin
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   213
        ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level));
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        ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15);
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        ap.Time:= TestTime;
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        ap.ExplR:= 100;
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   217
        ap.ExplX:= EX;
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        ap.ExplY:= EY;
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   219
        valueResult:= Score
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   220
        end;
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   221
     end
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   222
until (TestTime > 4250);
3018
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   223
TestMolotov:= valueResult
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   224
end;
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diff changeset
   225
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465e2ec8f05f - Better randomness of placing hedgehogs on the land
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   226
function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
70
82d93eeecebe - Many AI improvements
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diff changeset
   227
const tDelta = 24;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
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   228
var Vx, Vy, r: hwFloat;
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   229
    Score, EX, EY, valueResult: LongInt;
66
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   230
    TestTime: Longword;
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   231
371
731ad6d27bd1 integer -> LongInt
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   232
    function CheckTrace: LongInt;
351
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   233
    var x, y, dY: hwFloat;
371
731ad6d27bd1 integer -> LongInt
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   234
        t: LongInt;
66
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   235
    begin
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smaxx
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   236
    x:= Me^.X;
bc3efe1c71ab Engine:
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   237
    y:= Me^.Y;
66
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   238
    dY:= -Vy;
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   239
    t:= TestTime;
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   240
    repeat
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   241
      x:= x + Vx;
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   242
      y:= y + dY;
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   243
      dY:= dY + cGravity;
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   244
      dec(t)
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6e2b341dc408 AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
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   245
    until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0);
374
95169697cc38 - UFO smokes
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diff changeset
   246
    EX:= hwRound(x);
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diff changeset
   247
    EY:= hwRound(y);
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diff changeset
   248
    if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 101)
994
ea415d03968c - Bots can use mortar
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   249
              else CheckTrace:= BadTurn
66
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   250
    end;
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   251
begin
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valueResult:= BadTurn;
66
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   253
TestTime:= 0;
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   254
ap.ExplR:= 0;
66
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   255
repeat
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   256
  inc(TestTime, 1000);
498
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diff changeset
   257
  Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime + tDelta);
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diff changeset
   258
  Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime + tDelta);
374
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   259
  r:= Distance(Vx, Vy);
498
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   260
  if not (r > _1) then
66
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   261
     begin
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   262
     Score:= CheckTrace;
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   263
     if valueResult < Score then
66
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   264
        begin
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
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   265
        ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level));
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   266
        ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15);
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   267
        ap.Time:= TestTime;
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   268
        ap.ExplR:= 100;
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   269
        ap.ExplX:= EX;
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   270
        ap.ExplY:= EY;
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        valueResult:= Score
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   272
        end;
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   273
     end
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   274
until (TestTime = 4000);
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TestGrenade:= valueResult
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   276
end;
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diff changeset
   277
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e71efb31dee3 Same approach for cluster bomb.
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   278
function TestClusterBomb(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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   279
const tDelta = 24;
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   280
var Vx, Vy, r: hwFloat;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   281
    Score, EX, EY, valueResult: LongInt;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   282
    TestTime: Longword;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   283
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   284
    function CheckTrace: LongInt;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   285
    var x, y, dY: hwFloat;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   286
        t: LongInt;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   287
    begin
3820
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   288
    x:= Me^.X;
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   289
    y:= Me^.Y;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   290
    dY:= -Vy;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   291
    t:= TestTime;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   292
    repeat
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   293
      x:= x + Vx;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   294
      y:= y + dY;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   295
      dY:= dY + cGravity;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   296
      dec(t)
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   297
    until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0);
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   298
    EX:= hwRound(x);
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   299
    EY:= hwRound(y);
4296
53d98ea25ac0 tweak cluster test to reduce AI fail a bit, also weaking its overal rating.
nemo
parents: 4226
diff changeset
   300
    if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 41)
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   301
              else CheckTrace:= BadTurn
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   302
    end;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   303
begin
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   304
valueResult:= BadTurn;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   305
TestTime:= 0;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   306
ap.ExplR:= 0;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   307
repeat
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   308
  inc(TestTime, 1000);
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   309
  // Try to overshoot slightly, seems to pay slightly better dividends in terms of hitting cluster
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   310
  if Me^.X<int2hwFloat(Targ.X) then
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   311
      Vx:= (int2hwFloat(Targ.X+10) - Me^.X) / int2hwFloat(TestTime + tDelta)
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   312
  else
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   313
      Vx:= (int2hwFloat(Targ.X-10) - Me^.X) / int2hwFloat(TestTime + tDelta);
4296
53d98ea25ac0 tweak cluster test to reduce AI fail a bit, also weaking its overal rating.
nemo
parents: 4226
diff changeset
   314
  Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y-150) - Me^.Y) / int2hwFloat(TestTime + tDelta);
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   315
  r:= Distance(Vx, Vy);
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   316
  if not (r > _1) then
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   317
     begin
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   318
     Score:= CheckTrace;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   319
     if valueResult < Score then
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   320
        begin
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   321
        ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level));
4296
53d98ea25ac0 tweak cluster test to reduce AI fail a bit, also weaking its overal rating.
nemo
parents: 4226
diff changeset
   322
        ap.Power:= hwRound(r * cMaxPower * _0_9) + AIrndSign(random(Level) * 15);
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   323
        ap.Time:= TestTime;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   324
        ap.ExplR:= 90;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   325
        ap.ExplX:= EX;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   326
        ap.ExplY:= EY;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   327
        valueResult:= Score
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   328
        end;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   329
     end
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   330
until (TestTime = 4000);
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   331
TestClusterBomb:= valueResult
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   332
end;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   333
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   334
function TestWatermelon(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   335
const tDelta = 24;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   336
var Vx, Vy, r: hwFloat;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   337
    Score, EX, EY, valueResult: LongInt;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   338
    TestTime: Longword;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   339
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   340
    function CheckTrace: LongInt;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   341
    var x, y, dY: hwFloat;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   342
        t: LongInt;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   343
    begin
3820
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   344
    x:= Me^.X;
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   345
    y:= Me^.Y;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   346
    dY:= -Vy;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   347
    t:= TestTime;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   348
    repeat
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   349
      x:= x + Vx;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   350
      y:= y + dY;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   351
      dY:= dY + cGravity;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   352
      dec(t)
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   353
    until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0);
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   354
    EX:= hwRound(x);
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   355
    EY:= hwRound(y);
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   356
    if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 381)
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   357
              else CheckTrace:= BadTurn
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   358
    end;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   359
begin
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   360
valueResult:= BadTurn;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   361
TestTime:= 0;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   362
ap.ExplR:= 0;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   363
repeat
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   364
  inc(TestTime, 1000);
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   365
  Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime + tDelta);
4226
b39ca9d087a2 compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
nemo
parents: 4157
diff changeset
   366
  Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y-200) - Me^.Y) / int2hwFloat(TestTime + tDelta);
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   367
  r:= Distance(Vx, Vy);
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   368
  if not (r > _1) then
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   369
     begin
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   370
     Score:= CheckTrace;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   371
     if valueResult < Score then
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   372
        begin
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   373
        ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level));
3847
771562124b16 Engine:
smaxx
parents: 3820
diff changeset
   374
        ap.Power:= hwRound(r * cMaxPower * _0_9) + AIrndSign(random(Level) * 15);
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   375
        ap.Time:= TestTime;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   376
        ap.ExplR:= 300;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   377
        ap.ExplX:= EX;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   378
        ap.ExplY:= EY;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   379
        valueResult:= Score
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   380
        end;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   381
     end
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   382
until (TestTime = 4000);
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   383
TestWatermelon:= valueResult
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   384
end;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   385
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   386
function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
3407
dcc129c4352e Engine:
smxx
parents: 3384
diff changeset
   387
//const tDelta = 24;
1001
502508979713 Fix warnings
unc0rr
parents: 998
diff changeset
   388
var Vx, Vy: hwFloat;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   389
    Score, EX, EY, valueResult: LongInt;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   390
    TestTime: Longword;
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   391
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   392
    function CheckTrace: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   393
    var x, y, dY: hwFloat;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   394
        value: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   395
    begin
3820
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   396
        x:= Me^.X;
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   397
        y:= Me^.Y;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   398
        dY:= -Vy;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2357
diff changeset
   399
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   400
        repeat
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   401
            x:= x + Vx;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   402
            y:= y + dY;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   403
            dY:= dY + cGravity;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   404
            EX:= hwRound(x);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   405
            EY:= hwRound(y);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   406
        until TestCollExcludingMe(Me, EX, EY, 5) or (EY > 1000);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2357
diff changeset
   407
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   408
        if (EY < 1000) and not dY.isNegative then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   409
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   410
            value:= RateExplosion(Me, EX, EY, 91);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   411
            if (value = 0) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   412
                if (dY > _0_15) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   413
                    value:= - abs(Targ.Y - EY) div 32
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   414
                else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   415
                    value:= BadTurn
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   416
            else if (value < 0) then value:= BadTurn
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   417
            end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   418
        else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   419
            value:= BadTurn;
998
65792c4e6f01 Fix AI mortar bugs
unc0rr
parents: 994
diff changeset
   420
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   421
        CheckTrace:= value;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   422
    end;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   423
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   424
    function Solve: LongWord;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   425
    var A, B, D, T: hwFloat;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   426
        C: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   427
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   428
        A:= hwSqr(cGravity) * _0_25;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   429
        B:= - cGravity * (Targ.Y - hwRound(Me^.Y)) - _1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   430
        C:= sqr(Targ.Y - hwRound(Me^.Y)) + sqr(Targ.X - hwRound(Me^.X));
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   431
        D:= hwSqr(B) - (A * C * 4);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   432
        if D.isNegative = false then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   433
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   434
            D:= ( - B + hwSqrt(D)) * _0_5 / A;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   435
            if D.isNegative = false then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   436
                T:= hwSqrt(D)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   437
            else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   438
                T:= _0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   439
            Solve:= hwRound(T)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   440
            end else Solve:= 0
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   441
    end;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   442
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   443
begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   444
valueResult:= BadTurn;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   445
ap.ExplR:= 0;
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   446
998
65792c4e6f01 Fix AI mortar bugs
unc0rr
parents: 994
diff changeset
   447
if (Level > 2) then exit(BadTurn);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   448
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   449
TestTime:= Solve;
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   450
998
65792c4e6f01 Fix AI mortar bugs
unc0rr
parents: 994
diff changeset
   451
if TestTime = 0 then exit(BadTurn);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   452
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   453
    Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   454
    Vy:= cGravity * (TestTime div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   455
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   456
    Score:= CheckTrace;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   457
    if valueResult < Score then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   458
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   459
        ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level));
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   460
        ap.Power:= 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   461
        ap.ExplR:= 100;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   462
        ap.ExplX:= EX;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   463
        ap.ExplY:= EY;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   464
        valueResult:= Score
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   465
        end;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   466
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   467
TestMortar:= valueResult;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   468
end;
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   469
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   470
function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   471
const
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   472
  MIN_RANGE =  80;
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   473
  MAX_RANGE = 400;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 302
diff changeset
   474
var Vx, Vy, x, y: hwFloat;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   475
    rx, ry, valueResult: LongInt;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   476
    range: integer;
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   477
begin
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   478
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   479
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   480
ap.Power:= 1;
3820
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   481
x:= Me^.X;
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   482
y:= Me^.Y;
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   483
range:= Metric(hwRound(x), hwRound(y), Targ.X, Targ.Y);
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   484
if ( range < MIN_RANGE ) or ( range > MAX_RANGE ) then exit(BadTurn);
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   485
Vx:= (int2hwFloat(Targ.X) - x) * _1div1024;
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   486
Vy:= (int2hwFloat(Targ.Y) - y) * _1div1024;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   487
ap.Angle:= DxDy2AttackAngle(Vx, -Vy);
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   488
repeat
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   489
  x:= x + vX;
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   490
  y:= y + vY;
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   491
  rx:= hwRound(x);
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   492
  ry:= hwRound(y);
2616
6e2b341dc408 AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents: 2457
diff changeset
   493
  if TestCollExcludingMe(Me, rx, ry, 2) then
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   494
     begin
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   495
     x:= x + vX * 8;
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   496
     y:= y + vY * 8;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   497
     valueResult:= RateShotgun(Me, rx, ry) * 2;
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   498
     if valueResult = 0 then valueResult:= - Metric(Targ.X, Targ.Y, rx, ry) div 64
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   499
                   else dec(valueResult, Level * 4000);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   500
     exit(valueResult)
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   501
     end
4157
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   502
until (Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 4)
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   503
    or (x.isNegative)
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   504
    or (y.isNegative)
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   505
    or (x.Round > LongWord(LAND_WIDTH))
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   506
    or (y.Round > LongWord(LAND_HEIGHT));
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   507
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   508
TestShotgun:= BadTurn
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   509
end;
438
04bcc3fb127a Fix AI using shotgun and Desert Eagle
unc0rr
parents: 434
diff changeset
   510
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   511
function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 302
diff changeset
   512
var Vx, Vy, x, y, t: hwFloat;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   513
    d: Longword;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   514
    valueResult: LongInt;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   515
begin
3407
dcc129c4352e Engine:
smxx
parents: 3384
diff changeset
   516
Level:= Level; // avoid compiler hint
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   517
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   518
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   519
ap.Power:= 1;
3820
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   520
x:= Me^.X;
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   521
y:= Me^.Y;
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 439
diff changeset
   522
if Abs(hwRound(Me^.X) - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) < 80 then
439
c336ed82e76d Fix bugs:
unc0rr
parents: 438
diff changeset
   523
   exit(BadTurn);
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   524
t:= _0_5 / Distance(int2hwFloat(Targ.X) - x, int2hwFloat(Targ.Y) - y);
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   525
Vx:= (int2hwFloat(Targ.X) - x) * t;
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   526
Vy:= (int2hwFloat(Targ.Y) - y) * t;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   527
ap.Angle:= DxDy2AttackAngle(Vx, -Vy);
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   528
d:= 0;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   529
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   530
repeat
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   531
  x:= x + vX;
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   532
  y:= y + vY;
1753
2ccba26f1aa4 Apply nemo's world resize patch
unc0rr
parents: 1689
diff changeset
   533
  if ((hwRound(x) and LAND_WIDTH_MASK) = 0)and((hwRound(y) and LAND_HEIGHT_MASK) = 0)
438
04bcc3fb127a Fix AI using shotgun and Desert Eagle
unc0rr
parents: 434
diff changeset
   534
     and (Land[hwRound(y), hwRound(x)] <> 0) then inc(d);
4157
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   535
until (Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 4)
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   536
    or (x.isNegative)
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   537
    or (y.isNegative)
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   538
    or (x.Round > LongWord(LAND_WIDTH))
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   539
    or (y.Round > LongWord(LAND_HEIGHT))
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   540
    or (d > 200);
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   541
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   542
if Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 3 then valueResult:= Max(0, (4 - d div 50) * 7 * 1024)
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   543
                                                           else valueResult:= BadTurn;
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   544
TestDesertEagle:= valueResult
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   545
end;
438
04bcc3fb127a Fix AI using shotgun and Desert Eagle
unc0rr
parents: 434
diff changeset
   546
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   547
function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   548
var valueResult: LongInt;
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   549
    x, y: hwFloat;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
   550
begin
3407
dcc129c4352e Engine:
smxx
parents: 3384
diff changeset
   551
Level:= Level; // avoid compiler hint
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   552
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   553
if (Level > 2) or (Abs(hwRound(Me^.X) - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) > 25) then
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
   554
   exit(BadTurn);
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
   555
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   556
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   557
ap.Power:= 1;
3820
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   558
x:= Me^.X;
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   559
y:= Me^.Y;
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   560
if (Targ.X) - hwRound(x) >= 0 then ap.Angle:=   cMaxAngle div 4
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   561
                                  else ap.Angle:= - cMaxAngle div 4;
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   562
valueResult:= RateShove(Me, hwRound(x) + 10 * hwSign(int2hwFloat(Targ.X) - x), hwRound(y), 15, 30);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   563
if valueResult <= 0 then valueResult:= BadTurn else inc(valueResult);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   564
TestBaseballBat:= valueResult;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
   565
end;
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
   566
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   567
function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   568
var i, valueResult: LongInt;
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   569
    x, y: hwFloat;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
   570
begin
3407
dcc129c4352e Engine:
smxx
parents: 3384
diff changeset
   571
Level:= Level; // avoid compiler hint
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   572
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   573
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   574
ap.Power:= 1;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   575
ap.Angle:= 0;
3820
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   576
x:= Me^.X;
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   577
y:= Me^.Y;
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   578
if (Abs(hwRound(x) - Targ.X) > 25)
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   579
or (Abs(hwRound(y) - 50 - Targ.Y) > 50) then
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   580
    begin
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   581
    if TestColl(hwRound(x), hwRound(y) - 16, 6)
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   582
    and (RateShove(Me, hwRound(x) + 10 * hwSign(Me^.dX), hwRound(y) - 40, 30, 30) = 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   583
        valueResult:= Succ(BadTurn)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   584
    else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   585
        valueResult:= BadTurn;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   586
    exit(valueResult)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   587
    end;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
   588
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   589
valueResult:= 0;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
   590
for i:= 0 to 4 do
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   591
    valueResult:= valueResult + RateShove(Me, hwRound(x) + 10 * hwSign(int2hwFloat(Targ.X) - x),
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   592
                                    hwRound(y) - 20 * i - 5, 10, 30);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   593
if valueResult <= 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   594
    valueResult:= BadTurn
1292
a63a13eda583 Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents: 1263
diff changeset
   595
else
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   596
    inc(valueResult);
1292
a63a13eda583 Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents: 1263
diff changeset
   597
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   598
TestFirePunch:= valueResult;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
   599
end;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
   600
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   601
function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
556
49675457d76e Bots aims not directly at the center of enemy hedgehog
unc0rr
parents: 554
diff changeset
   602
const cShift = 4;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   603
var X, Y, dY: hwFloat;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   604
    b: array[0..9] of boolean;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   605
    dmg: array[0..9] of LongInt;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   606
    fexit: boolean;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   607
    i, t, valueResult: LongInt;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   608
begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   609
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   610
ap.Time:= 0;
554
4f83b3de17c7 Only bots of 1-3 level use AirAttack weapon
unc0rr
parents: 543
diff changeset
   611
if (Level > 3) then exit(BadTurn);
4f83b3de17c7 Only bots of 1-3 level use AirAttack weapon
unc0rr
parents: 543
diff changeset
   612
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   613
ap.AttackPutX:= Targ.X;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   614
ap.AttackPutY:= Targ.Y;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   615
556
49675457d76e Bots aims not directly at the center of enemy hedgehog
unc0rr
parents: 554
diff changeset
   616
X:= int2hwFloat(Targ.X - 135 - cShift); // hh center - cShift
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   617
X:= X - cBombsSpeed * hwSqrt(int2hwFloat((Targ.Y + 128) * 2) / cGravity);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   618
Y:= -_128;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   619
dY:= _0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   620
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   621
for i:= 0 to 9 do
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   622
    begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   623
    b[i]:= true;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   624
    dmg[i]:= 0
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   625
    end;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   626
valueResult:= 0;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   627
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   628
repeat
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   629
  X:= X + cBombsSpeed;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   630
  Y:= Y + dY;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   631
  dY:= dY + cGravity;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   632
  fexit:= true;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   633
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   634
  for i:= 0 to 9 do
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   635
    if b[i] then
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   636
       begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   637
       fexit:= false;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   638
       if TestColl(hwRound(X) + i * 30, hwRound(Y), 4) then
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   639
          begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   640
          b[i]:= false;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   641
          dmg[i]:= RateExplosion(Me, hwRound(X) + i * 30, hwRound(Y), 58)
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   642
          // 58 (instead of 60) for better prediction (hh moves after explosion of one of the rockets)
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   643
          end
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   644
       end;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   645
until fexit or (Y > _1024);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   646
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   647
for i:= 0 to 5 do inc(valueResult, dmg[i]);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   648
t:= valueResult;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   649
ap.AttackPutX:= Targ.X - 60;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   650
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   651
for i:= 0 to 3 do
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   652
    begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   653
    dec(t, dmg[i]);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   654
    inc(t, dmg[i + 6]);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   655
    if t > valueResult then
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   656
       begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   657
       valueResult:= t;
556
49675457d76e Bots aims not directly at the center of enemy hedgehog
unc0rr
parents: 554
diff changeset
   658
       ap.AttackPutX:= Targ.X - 30 - cShift + i * 30
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   659
       end
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   660
    end;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   661
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   662
if valueResult <= 0 then valueResult:= BadTurn;
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   663
TestAirAttack:= valueResult;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   664
end;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   665
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
   666
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
   667
function TestTeleport(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
   668
var
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   669
    i, failNum: longword;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   670
    maxTop: longword;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
   671
begin
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   672
    TestTeleport := BadTurn;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   673
    Level:= Level; // avoid compiler hint
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   674
    FillBonuses(true, [gtCase]);
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   675
    if bonuses.Count = 0 then begin
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   676
        if Me^.Health <= 100  then begin
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3677
diff changeset
   677
            maxTop := Targ.Y - cHHRadius * 2;
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   678
            while not TestColl(Targ.X, maxTop, cHHRadius) and (maxTop > topY + cHHRadius * 2 + 1) do
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   679
            dec(maxTop, cHHRadius*2);
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   680
            if not TestColl(Targ.X, maxTop + cHHRadius, cHHRadius) then begin
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   681
                ap.AttackPutX := Targ.X;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   682
                ap.AttackPutY := maxTop + cHHRadius;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   683
                TestTeleport := Targ.Y - maxTop;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   684
            end;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   685
        end;
3372
5d3daec0d0b5 Teleport AI:
mbait
parents: 3371
diff changeset
   686
    end
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   687
    else begin
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   688
        failNum := 0;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3677
diff changeset
   689
        repeat
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   690
            i := random(bonuses.Count);
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   691
            inc(failNum);
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   692
        until not TestColl(bonuses.ar[i].X, bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius, cHHRadius) or (failNum = bonuses.Count*2);
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   693
        if failNum < bonuses.Count*2 then begin
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   694
            ap.AttackPutX := bonuses.ar[i].X;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   695
            ap.AttackPutY := bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   696
            TestTeleport := 0;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   697
        end;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   698
    end;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
   699
end;
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
   700
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   701
end.