gameServer/ServerCore.hs
author szczur
Sun, 12 Sep 2010 17:38:14 -0400
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child 3947 709fdb89f76c
permissions -rw-r--r--
This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures. It makes Ammo menu and Hats multicolumn, 512 high.
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module ServerCore where
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import Network
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import Control.Concurrent
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import Control.Concurrent.Chan
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import Control.Monad
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import qualified Data.IntMap as IntMap
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import System.Log.Logger
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import Control.Monad.Reader
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import Control.Monad.State.Strict
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import Data.Set as Set
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import qualified Data.ByteString.Char8 as B
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--------------------------------------
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import CoreTypes
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import NetRoutines
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import HWProtoCore
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import Actions
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import OfficialServer.DBInteraction
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import ServerState
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timerLoop :: Int -> Chan CoreMessage -> IO ()
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timerLoop tick messagesChan = threadDelay (30 * 10^6) >> writeChan messagesChan (TimerAction tick) >> timerLoop (tick + 1) messagesChan
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reactCmd :: [B.ByteString] -> StateT ServerState IO ()
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reactCmd cmd = do
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    (Just ci) <- gets clientIndex
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    rnc <- gets roomsClients
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    actions <- liftIO $ withRoomsAndClients rnc (\irnc -> runReader (handleCmd cmd) (ci, irnc))
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    forM_ actions processAction
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mainLoop :: StateT ServerState IO ()
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mainLoop = forever $ do
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    si <- gets serverInfo
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    r <- liftIO $ readChan $ coreChan si
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    liftIO $ putStrLn $ "Core msg: " ++ show r
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    case r of
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        Accept ci -> processAction (AddClient ci)
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        ClientMessage (ci, cmd) -> do
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            liftIO $ debugM "Clients" $ (show ci) ++ ": " ++ (show cmd)
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            removed <- gets removedClients
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            when (not $ ci `Set.member` removed) $ do
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                modify (\as -> as{clientIndex = Just ci})
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                reactCmd cmd
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        Remove ci -> do
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            liftIO $ debugM "Clients"  $ "DeleteClient: " ++ show ci
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            processAction (DeleteClient ci)
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                --else
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                --do
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                --debugM "Clients" "Message from dead client"
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                --return (serverInfo, rnc)
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        ClientAccountInfo (ci, info) -> do
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            rnc <- gets roomsClients
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            exists <- liftIO $ clientExists rnc ci
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            when (exists) $ do
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                modify (\as -> as{clientIndex = Just ci})
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                processAction (ProcessAccountInfo info)
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                return ()
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        TimerAction tick ->
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                mapM_ processAction $
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                    PingAll : [StatsAction | even tick]
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startServer :: ServerInfo -> Socket -> IO ()
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startServer serverInfo serverSocket = do
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    putStrLn $ "Listening on port " ++ show (listenPort serverInfo)
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    forkIO $
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        acceptLoop
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            serverSocket
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            (coreChan serverInfo)
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    return ()
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    --forkIO $ timerLoop 0 $ coreChan serverInfo
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    startDBConnection serverInfo
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    rnc <- newRoomsAndClients newRoom
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    forkIO $ evalStateT mainLoop (ServerState Nothing serverInfo Set.empty rnc)
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    forever $ threadDelay (60 * 60 * 10^6)