project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m
author koda
Wed, 21 Sep 2011 23:15:44 +0200
changeset 5983 f0925204f50e
parent 5709 36cf87a4f6ae
child 6000 dbcebcd3d79f
permissions -rw-r--r--
retina images, again
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
5154
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
     1
/*
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
     2
 * Hedgewars-iOS, a Hedgewars port for iOS devices
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
     3
 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
     4
 *
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
     8
 *
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    12
 * GNU General Public License for more details.
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    13
 *
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    14
 * You should have received a copy of the GNU General Public License
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    15
 * along with this program; if not, write to the Free Software
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    17
 *
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    18
 * File created on 18/04/2011.
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    19
 */
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    20
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    21
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    22
#import "GameInterfaceBridge.h"
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    23
#import "PascalImports.h"
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    24
#import "EngineProtocolNetwork.h"
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    25
#import "OverlayViewController.h"
5158
4941df038b95 stats implemented once again! refactoring complete \o/
koda
parents: 5157
diff changeset
    26
#import "StatsPageViewController.h"
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5166
diff changeset
    27
#import "ObjcExports.h"
5154
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    28
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    29
@implementation GameInterfaceBridge
5206
db775bddf771 settings.plist is no more, long live nsuserdefaults
koda
parents: 5195
diff changeset
    30
@synthesize parentController, savePath, overlayController, engineProtocol, ipcPort, gameType;
5154
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    31
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    32
-(id) initWithController:(id) viewController {
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    33
    if (self = [super init]) {
5155
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
    34
        self.ipcPort = randomPort();
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
    35
        self.gameType = gtNone;
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
    36
        self.savePath = nil;
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
    37
5154
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    38
        self.parentController = (UIViewController *)viewController;
5155
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
    39
        self.engineProtocol = [[EngineProtocolNetwork alloc] initOnPort:self.ipcPort];
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
    40
        self.engineProtocol.delegate = self;
5154
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    41
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    42
        self.overlayController = [[OverlayViewController alloc] initWithNibName:@"OverlayViewController" bundle:nil];
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    43
    }
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    44
    return self;
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    45
}
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    46
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    47
-(void) dealloc {
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    48
    releaseAndNil(engineProtocol);
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    49
    releaseAndNil(savePath);
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    50
    releaseAndNil(overlayController);
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    51
    [super dealloc];
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    52
}
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    53
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    54
#pragma mark -
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    55
// overlay with controls, become visible later, with a transparency effect since the sdlwindow is not yet created
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    56
-(void) displayOverlayLater:(id) object {
5662
99083392cd4f FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
koda
parents: 5370
diff changeset
    57
    // in order to get rotation events we have to insert the view inside the first view of the second window
99083392cd4f FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
koda
parents: 5370
diff changeset
    58
    // when multihead we have to make sure that overlay is displayed in the touch-enabled window
99083392cd4f FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
koda
parents: 5370
diff changeset
    59
    UIView *injected = (IS_DUALHEAD() ? self.parentController.view : UIVIEW_HW_SDLVIEW);
99083392cd4f FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
koda
parents: 5370
diff changeset
    60
    [injected addSubview:self.overlayController.view];
5154
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    61
}
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    62
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    63
// main routine for calling the actual game engine
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    64
-(void) startGameEngine {
5156
641abe679bf0 work in progress yet again (can run some games now)
koda
parents: 5155
diff changeset
    65
    const char *gameArgs[11];
5662
99083392cd4f FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
koda
parents: 5370
diff changeset
    66
    NSInteger width, height;
5154
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    67
    NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", self.ipcPort];
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    68
    NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]];
5206
db775bddf771 settings.plist is no more, long live nsuserdefaults
koda
parents: 5195
diff changeset
    69
    NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];
5154
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    70
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    71
    if (IS_DUALHEAD()) {
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    72
        CGRect screenBounds = [[[UIScreen screens] objectAtIndex:1] bounds];
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    73
        width = (int) screenBounds.size.width;
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    74
        height = (int) screenBounds.size.height;
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    75
    } else {
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    76
        CGRect screenBounds = [[UIScreen mainScreen] bounds];
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    77
        width = (int) screenBounds.size.height;
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    78
        height = (int) screenBounds.size.width;
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    79
    }
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    80
5709
36cf87a4f6ae fix for retina display devices
koda
parents: 5696
diff changeset
    81
    NSString *horizontalSize = [[NSString alloc] initWithFormat:@"%d", width * (int)getScreenScale()];
36cf87a4f6ae fix for retina display devices
koda
parents: 5696
diff changeset
    82
    NSString *verticalSize = [[NSString alloc] initWithFormat:@"%d", height * (int)getScreenScale()];
5662
99083392cd4f FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
koda
parents: 5370
diff changeset
    83
    NSString *rotation = [[NSString alloc] initWithString:@"0"];
5154
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    84
5207
4c9ae0f484da some general tweaks (more intelligent use of macros and more caching)
koda
parents: 5206
diff changeset
    85
    NSString *modelId = getModelType();
5154
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    86
    NSInteger tmpQuality;
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    87
    if ([modelId hasPrefix:@"iPhone1"] || [modelId hasPrefix:@"iPod1,1"] || [modelId hasPrefix:@"iPod2,1"])     // = iPhone and iPhone 3G or iPod Touch or iPod Touch 2G
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    88
        tmpQuality = 0x00000001 | 0x00000002 | 0x00000008 | 0x00000040;                 // rqLowRes | rqBlurryLand | rqSimpleRope | rqKillFlakes
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    89
    else if ([modelId hasPrefix:@"iPhone2"] || [modelId hasPrefix:@"iPod3"])                                    // = iPhone 3GS or iPod Touch 3G
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    90
        tmpQuality = 0x00000002 | 0x00000040;                                           // rqBlurryLand | rqKillFlakes
5709
36cf87a4f6ae fix for retina display devices
koda
parents: 5696
diff changeset
    91
    else if ([modelId hasPrefix:@"iPad1"] || [modelId hasPrefix:@"iPod4"])                                      // = iPad 1G or iPod Touch 4G
5154
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    92
        tmpQuality = 0x00000002;                                                        // rqBlurryLand
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    93
    else                                                                                                        // = everything else
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    94
        tmpQuality = 0;                                                                 // full quality
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    95
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    96
    // disable tooltips on iPhone
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    97
    if (IS_IPAD() == NO)
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    98
        tmpQuality = tmpQuality | 0x00000400;
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
    99
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   100
    // prevents using an empty nickname
5206
db775bddf771 settings.plist is no more, long live nsuserdefaults
koda
parents: 5195
diff changeset
   101
    NSString *username = [settings objectForKey:@"username"];
5154
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   102
    if ([username length] == 0)
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   103
        username = [NSString stringWithFormat:@"MobileUser-%@",ipcString];
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   104
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   105
    gameArgs[ 0] = [ipcString UTF8String];                                                      //ipcPort
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   106
    gameArgs[ 1] = [horizontalSize UTF8String];                                                 //cScreenWidth
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   107
    gameArgs[ 2] = [verticalSize UTF8String];                                                   //cScreenHeight
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   108
    gameArgs[ 3] = [[NSString stringWithFormat:@"%d",tmpQuality] UTF8String];                   //quality
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   109
    gameArgs[ 4] = "en.txt";//[localeString UTF8String];                                        //cLocaleFName
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   110
    gameArgs[ 5] = [username UTF8String];                                                       //UserNick
5206
db775bddf771 settings.plist is no more, long live nsuserdefaults
koda
parents: 5195
diff changeset
   111
    gameArgs[ 6] = [[[settings objectForKey:@"sound"] stringValue] UTF8String];                 //isSoundEnabled
db775bddf771 settings.plist is no more, long live nsuserdefaults
koda
parents: 5195
diff changeset
   112
    gameArgs[ 7] = [[[settings objectForKey:@"music"] stringValue] UTF8String];                 //isMusicEnabled
db775bddf771 settings.plist is no more, long live nsuserdefaults
koda
parents: 5195
diff changeset
   113
    gameArgs[ 8] = [[[settings objectForKey:@"alternate"] stringValue] UTF8String];             //cAltDamage
5154
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   114
    gameArgs[ 9] = [rotation UTF8String];                                                       //rotateQt
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   115
    gameArgs[10] = (self.gameType == gtSave) ? [self.savePath UTF8String] : NULL;               //recordFileName
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   116
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   117
    [verticalSize release];
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   118
    [horizontalSize release];
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   119
    [rotation release];
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   120
    [localeString release];
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   121
    [ipcString release];
5155
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   122
5194
851c6fbb44e6 small fix for starting the ios game
koda
parents: 5177
diff changeset
   123
    objcExportsInit(self.overlayController);
851c6fbb44e6 small fix for starting the ios game
koda
parents: 5177
diff changeset
   124
5155
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   125
    // this is the pascal fuction that starts the game, wrapped around isInGame
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   126
    [HedgewarsAppDelegate sharedAppDelegate].isInGame = YES;
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   127
    Game(gameArgs);
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   128
    [HedgewarsAppDelegate sharedAppDelegate].isInGame = NO;
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   129
}
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   130
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   131
// prepares the controllers for hosting a game
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   132
-(void) prepareEngineLaunch {
5157
a5a6ffc56141 things are a little sanier
koda
parents: 5156
diff changeset
   133
    // we add a black view hiding the background
5156
641abe679bf0 work in progress yet again (can run some games now)
koda
parents: 5155
diff changeset
   134
    CGRect theFrame = CGRectMake(0, 0, self.parentController.view.frame.size.height, self.parentController.view.frame.size.width);
641abe679bf0 work in progress yet again (can run some games now)
koda
parents: 5155
diff changeset
   135
    UIView *blackView = [[UIView alloc] initWithFrame:theFrame];
641abe679bf0 work in progress yet again (can run some games now)
koda
parents: 5155
diff changeset
   136
    [self.parentController.view addSubview:blackView];
641abe679bf0 work in progress yet again (can run some games now)
koda
parents: 5155
diff changeset
   137
    blackView.opaque = YES;
641abe679bf0 work in progress yet again (can run some games now)
koda
parents: 5155
diff changeset
   138
    blackView.backgroundColor = [UIColor blackColor];
5157
a5a6ffc56141 things are a little sanier
koda
parents: 5156
diff changeset
   139
    blackView.alpha = 0;
a5a6ffc56141 things are a little sanier
koda
parents: 5156
diff changeset
   140
    // when dual screen we apply a little transition
a5a6ffc56141 things are a little sanier
koda
parents: 5156
diff changeset
   141
    if (IS_DUALHEAD()) {
a5a6ffc56141 things are a little sanier
koda
parents: 5156
diff changeset
   142
        [UIView beginAnimations:@"fade out" context:NULL];
a5a6ffc56141 things are a little sanier
koda
parents: 5156
diff changeset
   143
        [UIView setAnimationDuration:1];
a5a6ffc56141 things are a little sanier
koda
parents: 5156
diff changeset
   144
        blackView.alpha = 1;
a5a6ffc56141 things are a little sanier
koda
parents: 5156
diff changeset
   145
        [UIView commitAnimations];
5166
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5158
diff changeset
   146
    } else
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5158
diff changeset
   147
        blackView.alpha = 1;
5157
a5a6ffc56141 things are a little sanier
koda
parents: 5156
diff changeset
   148
a5a6ffc56141 things are a little sanier
koda
parents: 5156
diff changeset
   149
    // prepare options for overlay and add it to the future sdl uiwindow
5195
1bfa81f0bc21 fix rotation and ammomenu on ios
koda
parents: 5194
diff changeset
   150
    [self performSelector:@selector(displayOverlayLater:) withObject:nil afterDelay:3];
5157
a5a6ffc56141 things are a little sanier
koda
parents: 5156
diff changeset
   151
5220
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents: 5207
diff changeset
   152
    // keep track of uncompleted games
5224
6e8fbbfb0de5 muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
koda
parents: 5220
diff changeset
   153
    NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
6e8fbbfb0de5 muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
koda
parents: 5220
diff changeset
   154
    [userDefaults setObject:self.savePath forKey:@"savedGamePath"];
6e8fbbfb0de5 muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
koda
parents: 5220
diff changeset
   155
    [userDefaults synchronize];
6e8fbbfb0de5 muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
koda
parents: 5220
diff changeset
   156
6e8fbbfb0de5 muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
koda
parents: 5220
diff changeset
   157
    [HedgewarsAppDelegate pauseBackgroundMusic];
5220
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents: 5207
diff changeset
   158
5157
a5a6ffc56141 things are a little sanier
koda
parents: 5156
diff changeset
   159
    // SYSTEMS ARE GO!!
a5a6ffc56141 things are a little sanier
koda
parents: 5156
diff changeset
   160
    [self startGameEngine];
5224
6e8fbbfb0de5 muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
koda
parents: 5220
diff changeset
   161
    
5220
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents: 5207
diff changeset
   162
    // remove completed games notification
5224
6e8fbbfb0de5 muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
koda
parents: 5220
diff changeset
   163
    [userDefaults setObject:@"" forKey:@"savedGamePath"];
6e8fbbfb0de5 muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
koda
parents: 5220
diff changeset
   164
    [userDefaults synchronize];
5220
76a2246f18f0 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents: 5207
diff changeset
   165
5157
a5a6ffc56141 things are a little sanier
koda
parents: 5156
diff changeset
   166
    // now we can remove the cover with a transition
5155
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   167
    [UIView beginAnimations:@"fade in" context:NULL];
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   168
    [UIView setAnimationDuration:1];
5156
641abe679bf0 work in progress yet again (can run some games now)
koda
parents: 5155
diff changeset
   169
    blackView.alpha = 0;
5155
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   170
    [UIView commitAnimations];
5156
641abe679bf0 work in progress yet again (can run some games now)
koda
parents: 5155
diff changeset
   171
    [blackView performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:1];
641abe679bf0 work in progress yet again (can run some games now)
koda
parents: 5155
diff changeset
   172
    [blackView release];
641abe679bf0 work in progress yet again (can run some games now)
koda
parents: 5155
diff changeset
   173
5157
a5a6ffc56141 things are a little sanier
koda
parents: 5156
diff changeset
   174
    // the overlay is not needed any more and can be removed
a5a6ffc56141 things are a little sanier
koda
parents: 5156
diff changeset
   175
    [self.overlayController removeOverlay];
5158
4941df038b95 stats implemented once again! refactoring complete \o/
koda
parents: 5157
diff changeset
   176
4941df038b95 stats implemented once again! refactoring complete \o/
koda
parents: 5157
diff changeset
   177
    // warn our host that it's going to be visible again
4941df038b95 stats implemented once again! refactoring complete \o/
koda
parents: 5157
diff changeset
   178
    [self.parentController viewWillAppear:YES];
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
   179
5224
6e8fbbfb0de5 muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
koda
parents: 5220
diff changeset
   180
    if ([[userDefaults objectForKey:@"music"] boolValue])
6e8fbbfb0de5 muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
koda
parents: 5220
diff changeset
   181
        [HedgewarsAppDelegate playBackgroundMusic];
5154
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   182
}
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   183
5155
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   184
// set up variables for a local game
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   185
-(void) startLocalGame:(NSDictionary *)withDictionary {
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   186
    self.gameType = gtLocal;
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   187
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   188
    NSDateFormatter *outputFormatter = [[NSDateFormatter alloc] init];
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   189
    [outputFormatter setDateFormat:@"yyyy-MM-dd '@' HH.mm"];
5696
972bf04d4a79 ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
koda
parents: 5664
diff changeset
   190
    NSString *path = [[NSString alloc] initWithFormat:@"%@%@.hws",SAVES_DIRECTORY(),[outputFormatter stringFromDate:[NSDate date]]];
5155
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   191
    [outputFormatter release];
5696
972bf04d4a79 ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
koda
parents: 5664
diff changeset
   192
    self.savePath = path;
972bf04d4a79 ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
koda
parents: 5664
diff changeset
   193
    [path release];
5155
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   194
5158
4941df038b95 stats implemented once again! refactoring complete \o/
koda
parents: 5157
diff changeset
   195
    // in the rare case in which a savefile with the same name exists the older one must be removed (or it gets corrupted)
4941df038b95 stats implemented once again! refactoring complete \o/
koda
parents: 5157
diff changeset
   196
    if ([[NSFileManager defaultManager] fileExistsAtPath:self.savePath])
4941df038b95 stats implemented once again! refactoring complete \o/
koda
parents: 5157
diff changeset
   197
        [[NSFileManager defaultManager] removeItemAtPath:self.savePath error:nil];
4941df038b95 stats implemented once again! refactoring complete \o/
koda
parents: 5157
diff changeset
   198
5155
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   199
    [self.engineProtocol spawnThread:self.savePath withOptions:withDictionary];
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   200
    [self prepareEngineLaunch];
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   201
}
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   202
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   203
// set up variables for a save game
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   204
-(void) startSaveGame:(NSString *)atPath {
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   205
    self.gameType = gtSave;
5696
972bf04d4a79 ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
koda
parents: 5664
diff changeset
   206
    self.savePath = atPath;
5155
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   207
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   208
    [self.engineProtocol spawnThread:self.savePath];
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   209
    [self prepareEngineLaunch];
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   210
}
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   211
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   212
-(void) gameHasEndedWithStats:(NSArray *)stats {
5158
4941df038b95 stats implemented once again! refactoring complete \o/
koda
parents: 5157
diff changeset
   213
    // display stats page
4941df038b95 stats implemented once again! refactoring complete \o/
koda
parents: 5157
diff changeset
   214
    if (stats != nil) {
4941df038b95 stats implemented once again! refactoring complete \o/
koda
parents: 5157
diff changeset
   215
        StatsPageViewController *statsPage = [[StatsPageViewController alloc] initWithStyle:UITableViewStyleGrouped];
4941df038b95 stats implemented once again! refactoring complete \o/
koda
parents: 5157
diff changeset
   216
        statsPage.statsArray = stats;
4941df038b95 stats implemented once again! refactoring complete \o/
koda
parents: 5157
diff changeset
   217
        statsPage.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
4941df038b95 stats implemented once again! refactoring complete \o/
koda
parents: 5157
diff changeset
   218
        if ([statsPage respondsToSelector:@selector(setModalPresentationStyle:)])
4941df038b95 stats implemented once again! refactoring complete \o/
koda
parents: 5157
diff changeset
   219
            statsPage.modalPresentationStyle = UIModalPresentationPageSheet;
4941df038b95 stats implemented once again! refactoring complete \o/
koda
parents: 5157
diff changeset
   220
4941df038b95 stats implemented once again! refactoring complete \o/
koda
parents: 5157
diff changeset
   221
        [self.parentController presentModalViewController:statsPage animated:YES];
4941df038b95 stats implemented once again! refactoring complete \o/
koda
parents: 5157
diff changeset
   222
        [statsPage release];
4941df038b95 stats implemented once again! refactoring complete \o/
koda
parents: 5157
diff changeset
   223
    }
5155
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   224
5157
a5a6ffc56141 things are a little sanier
koda
parents: 5156
diff changeset
   225
    // can remove the savefile if the replay has ended
a5a6ffc56141 things are a little sanier
koda
parents: 5156
diff changeset
   226
    if (self.gameType == gtSave)
a5a6ffc56141 things are a little sanier
koda
parents: 5156
diff changeset
   227
        [[NSFileManager defaultManager] removeItemAtPath:self.savePath error:nil];
5155
f2165724605c more refactoring, less warnings, less stuff kept around
koda
parents: 5154
diff changeset
   228
}
5154
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   229
851f36579ed4 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff changeset
   230
@end