author | unc0rr |
Sat, 18 Oct 2008 17:03:38 +0000 | |
changeset 1380 | f3bdfe2452f2 |
parent 1296 | d7fffad44b7e |
child 1507 | d18c67b7ad4c |
permissions | -rw-r--r-- |
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(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2005-2008 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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||
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unit uAIAmmoTests; |
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interface |
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uses SDLh, uGears, uConsts, uFloat; |
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const amtest_OnTurn = $00000001; |
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type TAttackParams = record |
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Time: Longword; |
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Angle, Power: LongInt; |
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ExplX, ExplY, ExplR: LongInt; |
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AttackPutX, AttackPutY: LongInt; |
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end; |
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function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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type TAmmoTestProc = function (Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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TAmmoTest = record |
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proc: TAmmoTestProc; |
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flags: Longword; |
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end; |
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const AmmoTests: array[TAmmoType] of TAmmoTest = |
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( |
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(proc: @TestGrenade; flags: 0), // amGrenade |
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(proc: nil; flags: 0), // amClusterBomb |
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(proc: @TestBazooka; flags: 0), // amBazooka |
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(proc: nil; flags: 0), // amUFO |
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(proc: @TestShotgun; flags: 0), // amShotgun |
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(proc: nil; flags: 0), // amPickHammer |
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(proc: nil; flags: 0), // amSkip |
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(proc: nil; flags: 0), // amRope |
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(proc: nil; flags: 0), // amMine |
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(proc: @TestDesertEagle; flags: 0), // amDEagle |
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(proc: nil; flags: 0), // amDynamite |
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(proc: @TestFirePunch; flags: 0), // amFirePunch |
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(proc: nil; flags: 0), // amWhip |
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(proc: @TestBaseballBat; flags: 0), // amBaseballBat |
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(proc: nil; flags: 0), // amParachute |
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(proc: @TestAirAttack; flags: amtest_OnTurn), // amAirAttack |
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(proc: nil; flags: 0), // amMineStrike |
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(proc: nil; flags: 0), // amBlowTorch |
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(proc: nil; flags: 0), // amGirder |
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(proc: nil; flags: amtest_OnTurn), // amTeleport |
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(proc: nil; flags: 0), // amSwitch |
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(proc: @TestMortar; flags: 0), // amMortar |
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(proc: nil; flags: 0), // amKamikaze |
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(proc: nil; flags: 0), // amCake |
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(proc: nil; flags: 0), // amSeduction |
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(proc: nil; flags: 0), // amBanana |
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(proc: nil; flags: 0) // amHellishBomb |
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); |
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const BadTurn = Low(LongInt) div 4; |
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implementation |
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uses uMisc, uAIMisc, uLand; |
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function Metric(x1, y1, x2, y2: LongInt): LongInt; |
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begin |
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Metric:= abs(x1 - x2) + abs(y1 - y2) |
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end; |
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function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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var Vx, Vy, r: hwFloat; |
498 | 89 |
rTime: LongInt; |
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Score, EX, EY: LongInt; |
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Result: LongInt; |
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function CheckTrace: LongInt; |
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var x, y, dX, dY: hwFloat; |
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t: LongInt; |
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Result: LongInt; |
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begin |
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x:= Me^.X; |
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y:= Me^.Y; |
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dX:= Vx; |
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dY:= -Vy; |
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t:= rTime; |
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repeat |
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x:= x + dX; |
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y:= y + dY; |
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dX:= dX + cWindSpeed; |
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dY:= dY + cGravity; |
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dec(t) |
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until TestColl(hwRound(x), hwRound(y), 5) or (t <= 0); |
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EX:= hwRound(x); |
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EY:= hwRound(y); |
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Result:= RateExplosion(Me, EX, EY, 101); |
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if Result = 0 then Result:= - Metric(Targ.X, Targ.Y, EX, EY) div 64; |
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CheckTrace:= Result |
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end; |
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begin |
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ap.Time:= 0; |
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rTime:= 350; |
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ap.ExplR:= 0; |
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Result:= BadTurn; |
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repeat |
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rTime:= rTime + 300 + Level * 50 + random(300); |
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Vx:= - cWindSpeed * rTime * _0_5 + (int2hwFloat(Targ.X + AIrndSign(2)) - Me^.X) / int2hwFloat(rTime); |
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Vy:= cGravity * rTime * _0_5 - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(rTime); |
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r:= Distance(Vx, Vy); |
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if not (r > _1) then |
4 | 128 |
begin |
64 | 129 |
Score:= CheckTrace; |
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if Result <= Score then |
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begin |
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ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random((Level - 1) * 9)); |
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ap.Power:= hwRound(r * cMaxPower) - random((Level - 1) * 17 + 1); |
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ap.ExplR:= 100; |
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ap.ExplX:= EX; |
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ap.ExplY:= EY; |
143 | 137 |
Result:= Score |
64 | 138 |
end; |
4 | 139 |
end |
375 | 140 |
until (rTime > 4250); |
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TestBazooka:= Result |
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end; |
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function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
70 | 145 |
const tDelta = 24; |
351 | 146 |
var Vx, Vy, r: hwFloat; |
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Score, EX, EY, Result: LongInt; |
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TestTime: Longword; |
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function CheckTrace: LongInt; |
351 | 151 |
var x, y, dY: hwFloat; |
371 | 152 |
t: LongInt; |
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begin |
374 | 154 |
x:= Me^.X; |
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y:= Me^.Y; |
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dY:= -Vy; |
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t:= TestTime; |
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repeat |
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x:= x + Vx; |
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y:= y + dY; |
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dY:= dY + cGravity; |
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162 |
dec(t) |
374 | 163 |
until TestColl(hwRound(x), hwRound(y), 5) or (t = 0); |
164 |
EX:= hwRound(x); |
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165 |
EY:= hwRound(y); |
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166 |
if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 101) |
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994 | 167 |
else CheckTrace:= BadTurn |
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168 |
end; |
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begin |
70 | 171 |
Result:= BadTurn; |
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TestTime:= 0; |
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ap.ExplR:= 0; |
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repeat |
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175 |
inc(TestTime, 1000); |
498 | 176 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime + tDelta); |
177 |
Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime + tDelta); |
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374 | 178 |
r:= Distance(Vx, Vy); |
498 | 179 |
if not (r > _1) then |
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begin |
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181 |
Score:= CheckTrace; |
70 | 182 |
if Result < Score then |
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begin |
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ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
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ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15); |
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ap.Time:= TestTime; |
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ap.ExplR:= 100; |
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188 |
ap.ExplX:= EX; |
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ap.ExplY:= EY; |
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Result:= Score |
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end; |
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diff
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|
192 |
end |
439 | 193 |
until (TestTime = 4000); |
374 | 194 |
TestGrenade:= Result |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
64
diff
changeset
|
195 |
end; |
375 | 196 |
|
994 | 197 |
function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
198 |
const tDelta = 24; |
|
1001 | 199 |
var Vx, Vy: hwFloat; |
994 | 200 |
Score, EX, EY, Result: LongInt; |
201 |
TestTime: Longword; |
|
202 |
||
203 |
function CheckTrace: LongInt; |
|
204 |
var x, y, dY: hwFloat; |
|
998 | 205 |
Result: LongInt; |
994 | 206 |
begin |
998 | 207 |
x:= Me^.X; |
208 |
y:= Me^.Y; |
|
209 |
dY:= -Vy; |
|
210 |
||
211 |
repeat |
|
212 |
x:= x + Vx; |
|
213 |
y:= y + dY; |
|
214 |
dY:= dY + cGravity; |
|
215 |
EX:= hwRound(x); |
|
216 |
EY:= hwRound(y); |
|
217 |
until TestColl(EX, EY, 5) or (EY > 1000); |
|
218 |
||
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Disallow AI to hurts itself with mortar (in quite rare cases it tries to shoot directly up)
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|
219 |
if (EY < 1000) and not dY.isNegative then |
998 | 220 |
begin |
221 |
Result:= RateExplosion(Me, EX, EY, 91); |
|
222 |
if (Result = 0) then |
|
223 |
if (dY > _0_15) then |
|
1024 | 224 |
Result:= - abs(Targ.Y - EY) div 32 |
998 | 225 |
else |
226 |
Result:= BadTurn |
|
227 |
else if (Result < 0) then Result:= BadTurn |
|
228 |
end |
|
229 |
else |
|
230 |
Result:= BadTurn; |
|
231 |
||
232 |
CheckTrace:= Result |
|
994 | 233 |
end; |
234 |
||
235 |
function Solve: LongWord; |
|
236 |
var A, B, D, T: hwFloat; |
|
237 |
C: LongInt; |
|
238 |
begin |
|
998 | 239 |
A:= hwSqr(cGravity) * _0_25; |
240 |
B:= - cGravity * (Targ.Y - hwRound(Me^.Y)) - _1; |
|
241 |
C:= sqr(Targ.Y - hwRound(Me^.Y)) + sqr(Targ.X - hwRound(Me^.X)); |
|
242 |
D:= hwSqr(B) - (A * C * 4); |
|
994 | 243 |
if D.isNegative = false then |
998 | 244 |
begin |
245 |
D:= ( - B + hwSqrt(D)) * _0_5 / A; |
|
246 |
if D.isNegative = false then |
|
247 |
T:= hwSqrt(D) |
|
248 |
else |
|
249 |
T:= _0; |
|
250 |
Solve:= hwRound(T) |
|
251 |
end else Solve:= 0 |
|
994 | 252 |
end; |
253 |
||
254 |
begin |
|
255 |
Result:= BadTurn; |
|
256 |
ap.ExplR:= 0; |
|
257 |
||
998 | 258 |
if (Level > 2) then exit(BadTurn); |
994 | 259 |
|
260 |
TestTime:= Solve; |
|
261 |
||
998 | 262 |
if TestTime = 0 then exit(BadTurn); |
994 | 263 |
|
264 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime); |
|
265 |
Vy:= cGravity * (TestTime div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime); |
|
266 |
||
267 |
Score:= CheckTrace; |
|
268 |
if Result < Score then |
|
269 |
begin |
|
270 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
|
271 |
ap.Power:= 1; |
|
272 |
ap.ExplR:= 100; |
|
273 |
ap.ExplX:= EX; |
|
274 |
ap.ExplY:= EY; |
|
275 |
Result:= Score |
|
276 |
end; |
|
277 |
||
278 |
TestMortar:= Result |
|
279 |
end; |
|
280 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
281 |
function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
351 | 282 |
var Vx, Vy, x, y: hwFloat; |
375 | 283 |
rx, ry, Result: LongInt; |
284 |
begin |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
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parents:
534
diff
changeset
|
285 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
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parents:
534
diff
changeset
|
286 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
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parents:
534
diff
changeset
|
287 |
ap.Power:= 1; |
439 | 288 |
if Metric(hwRound(Me^.X), hwRound(Me^.Y), Targ.X, Targ.Y) < 80 then |
289 |
exit(BadTurn); |
|
498 | 290 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) * _1div1024; |
291 |
Vy:= (int2hwFloat(Targ.Y) - Me^.Y) * _1div1024; |
|
375 | 292 |
x:= Me^.X; |
293 |
y:= Me^.Y; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
294 |
ap.Angle:= DxDy2AttackAngle(Vx, -Vy); |
70 | 295 |
repeat |
296 |
x:= x + vX; |
|
297 |
y:= y + vY; |
|
375 | 298 |
rx:= hwRound(x); |
299 |
ry:= hwRound(y); |
|
300 |
if TestColl(rx, ry, 2) then |
|
70 | 301 |
begin |
509 | 302 |
x:= x + vX * 8; |
303 |
y:= y + vY * 8; |
|
304 |
Result:= RateShotgun(Me, rx, ry) * 2; |
|
375 | 305 |
if Result = 0 then Result:= - Metric(Targ.X, Targ.Y, rx, ry) div 64 |
143 | 306 |
else dec(Result, Level * 4000); |
375 | 307 |
exit(Result) |
70 | 308 |
end |
498 | 309 |
until (Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 4) or (x < _0) or (y < _0) or (x > _2048) or (y > _1024); |
375 | 310 |
TestShotgun:= BadTurn |
70 | 311 |
end; |
438 | 312 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
313 |
function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
351 | 314 |
var Vx, Vy, x, y, t: hwFloat; |
75 | 315 |
d: Longword; |
438 | 316 |
Result: LongInt; |
75 | 317 |
begin |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
318 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
319 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
320 |
ap.Power:= 1; |
498 | 321 |
if Abs(hwRound(Me^.X) - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) < 80 then |
439 | 322 |
exit(BadTurn); |
498 | 323 |
t:= _0_5 / Distance(int2hwFloat(Targ.X) - Me^.X, int2hwFloat(Targ.Y) - Me^.Y); |
324 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) * t; |
|
325 |
Vy:= (int2hwFloat(Targ.Y) - Me^.Y) * t; |
|
438 | 326 |
x:= Me^.X; |
327 |
y:= Me^.Y; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
328 |
ap.Angle:= DxDy2AttackAngle(Vx, -Vy); |
75 | 329 |
d:= 0; |
330 |
repeat |
|
331 |
x:= x + vX; |
|
332 |
y:= y + vY; |
|
438 | 333 |
if ((hwRound(x) and $FFFFF800) = 0)and((hwRound(y) and $FFFFFC00) = 0) |
334 |
and (Land[hwRound(y), hwRound(x)] <> 0) then inc(d); |
|
498 | 335 |
until (Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 4) or (x < _0) or (y < _0) or (x > _2048) or (y > _1024) or (d > 200); |
336 |
if Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 3 then Result:= max(0, (4 - d div 50) * 7 * 1024) |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
337 |
else Result:= BadTurn; |
438 | 338 |
TestDesertEagle:= Result |
75 | 339 |
end; |
438 | 340 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
341 |
function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
433 | 342 |
var Result: LongInt; |
79 | 343 |
begin |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
344 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
345 |
if (Level > 2) or (Abs(hwRound(Me^.X) - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) > 25) then |
433 | 346 |
exit(BadTurn); |
347 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
348 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
349 |
ap.Power:= 1; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
350 |
if (Targ.X) - hwRound(Me^.X) >= 0 then ap.Angle:= cMaxAngle div 4 |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
351 |
else ap.Angle:= - cMaxAngle div 4; |
498 | 352 |
Result:= RateShove(Me, hwRound(Me^.X) + 10 * hwSign(int2hwFloat(Targ.X) - Me^.X), hwRound(Me^.Y), 15, 30); |
433 | 353 |
if Result <= 0 then Result:= BadTurn else inc(Result); |
354 |
TestBaseballBat:= Result |
|
79 | 355 |
end; |
356 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
357 |
function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
433 | 358 |
var i, Result: LongInt; |
82 | 359 |
begin |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
360 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
361 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
362 |
ap.Power:= 1; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
363 |
ap.Angle:= 0; |
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
364 |
if (Abs(hwRound(Me^.X) - Targ.X) > 25) |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
365 |
or (Abs(hwRound(Me^.Y) - 50 - Targ.Y) > 50) then |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
366 |
begin |
1296
d7fffad44b7e
Prevent AI to damage a teammate when trying to dig with firepunch (patch not tested)
unc0rr
parents:
1293
diff
changeset
|
367 |
if TestColl(hwRound(Me^.Y), hwRound(Me^.Y) - 16, 6) |
d7fffad44b7e
Prevent AI to damage a teammate when trying to dig with firepunch (patch not tested)
unc0rr
parents:
1293
diff
changeset
|
368 |
and (RateShove(Me, hwRound(Me^.X) + 10 * hwSign(Me^.dX), hwRound(Me^.Y) - 40, 30, 30) = 0) then |
1293 | 369 |
Result:= Succ(BadTurn) |
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
370 |
else |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
371 |
Result:= BadTurn; |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
372 |
exit(Result) |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
373 |
end; |
433 | 374 |
|
82 | 375 |
Result:= 0; |
376 |
for i:= 0 to 4 do |
|
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
377 |
Result:= Result + RateShove(Me, hwRound(Me^.X) + 10 * hwSign(int2hwFloat(Targ.X) - Me^.X), |
498 | 378 |
hwRound(Me^.Y) - 20 * i - 5, 10, 30); |
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
379 |
if Result <= 0 then |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
380 |
Result:= BadTurn |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
381 |
else |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
382 |
inc(Result); |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
383 |
|
433 | 384 |
TestFirePunch:= Result |
82 | 385 |
end; |
433 | 386 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
387 |
function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
unc0rr
parents:
554
diff
changeset
|
388 |
const cShift = 4; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
389 |
var X, Y, dY: hwFloat; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
390 |
b: array[0..9] of boolean; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
391 |
dmg: array[0..9] of LongInt; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
392 |
fexit: boolean; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
393 |
i, t, Result: LongInt; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
394 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
395 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
396 |
ap.Time:= 0; |
554 | 397 |
if (Level > 3) then exit(BadTurn); |
398 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
399 |
ap.AttackPutX:= Targ.X; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
400 |
ap.AttackPutY:= Targ.Y; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
401 |
|
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
unc0rr
parents:
554
diff
changeset
|
402 |
X:= int2hwFloat(Targ.X - 135 - cShift); // hh center - cShift |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
403 |
X:= X - cBombsSpeed * hwSqrt(int2hwFloat((Targ.Y + 128) * 2) / cGravity); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
404 |
Y:= -_128; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
405 |
dY:= _0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
406 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
407 |
for i:= 0 to 9 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
408 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
409 |
b[i]:= true; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
410 |
dmg[i]:= 0 |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
411 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
412 |
Result:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
413 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
414 |
repeat |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
415 |
X:= X + cBombsSpeed; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
416 |
Y:= Y + dY; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
417 |
dY:= dY + cGravity; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
418 |
fexit:= true; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
419 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
420 |
for i:= 0 to 9 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
421 |
if b[i] then |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
422 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
423 |
fexit:= false; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
424 |
if TestColl(hwRound(X) + i * 30, hwRound(Y), 4) then |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
425 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
426 |
b[i]:= false; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
427 |
dmg[i]:= RateExplosion(Me, hwRound(X) + i * 30, hwRound(Y), 58) |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
428 |
// 58 (instead of 60) for better prediction (hh moves after explosion of one of the rockets) |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
429 |
end |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
430 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
431 |
until fexit or (Y > _1024); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
432 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
433 |
for i:= 0 to 5 do inc(Result, dmg[i]); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
434 |
t:= Result; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
435 |
ap.AttackPutX:= Targ.X - 60; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
436 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
437 |
for i:= 0 to 3 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
438 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
439 |
dec(t, dmg[i]); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
440 |
inc(t, dmg[i + 6]); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
441 |
if t > Result then |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
442 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
443 |
Result:= t; |
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
unc0rr
parents:
554
diff
changeset
|
444 |
ap.AttackPutX:= Targ.X - 30 - cShift + i * 30 |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
445 |
end |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
446 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
447 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
448 |
if Result <= 0 then Result:= BadTurn; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
449 |
TestAirAttack:= Result |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
450 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
451 |
|
4 | 452 |
end. |