share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice01.lua
branchspacecampaign
changeset 9629 1655c50d9c51
parent 9624 51e22761679d
child 9639 6b2ae2eaf1b2
equal deleted inserted replaced
9628:02c7a512ef56 9629:1655c50d9c51
   116 	hero.gear = AddHog(hero.name, 0, heroHealth, "war_desertgrenadier1")
   116 	hero.gear = AddHog(hero.name, 0, heroHealth, "war_desertgrenadier1")
   117 	AnimSetGearPosition(hero.gear, hero.x, hero.y)
   117 	AnimSetGearPosition(hero.gear, hero.x, hero.y)
   118 	HogTurnLeft(hero.gear, true)
   118 	HogTurnLeft(hero.gear, true)
   119 	-- Ally
   119 	-- Ally
   120 	AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy")
   120 	AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy")
   121 	ally.gear = AddHog(ally.name, 0, 100, "tophats")
   121 	ally.gear = AddHog(ally.name, 0, 100, "war_airwarden02")
   122 	AnimSetGearPosition(ally.gear, ally.x, ally.y)
   122 	AnimSetGearPosition(ally.gear, ally.x, ally.y)
   123 	-- Frozen Bandits
   123 	-- Frozen Bandits
   124 	AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy")
   124 	AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy")
   125 	bandit1.gear = AddHog(bandit1.name, 1, 120, "tophats")
   125 	bandit1.gear = AddHog(bandit1.name, 1, 120, "Santa")
   126 	AnimSetGearPosition(bandit1.gear, bandit1.x, bandit1.y)	
   126 	AnimSetGearPosition(bandit1.gear, bandit1.x, bandit1.y)	
   127 	HogTurnLeft(bandit1.gear, true)
   127 	HogTurnLeft(bandit1.gear, true)
   128 	bandit2.gear = AddHog(bandit2.name, 1, 100, "tophats")
   128 	bandit2.gear = AddHog(bandit2.name, 1, 100, "ushanka")
   129 	AnimSetGearPosition(bandit2.gear, bandit2.x, bandit2.y)
   129 	AnimSetGearPosition(bandit2.gear, bandit2.x, bandit2.y)
   130 	bandit3.gear = AddHog(bandit3.name, 1, 100, "tophats")
   130 	bandit3.gear = AddHog(bandit3.name, 1, 100, "thug")
   131 	AnimSetGearPosition(bandit3.gear, bandit3.x, bandit3.y)
   131 	AnimSetGearPosition(bandit3.gear, bandit3.x, bandit3.y)
   132 	bandit4.gear = AddHog(bandit4.name, 1, 40, "tophats")
   132 	bandit4.gear = AddHog(bandit4.name, 1, 40, "tophats")
   133 	AnimSetGearPosition(bandit4.gear, bandit4.x, bandit4.y)
   133 	AnimSetGearPosition(bandit4.gear, bandit4.x, bandit4.y)
   134 	HogTurnLeft(bandit4.gear, true)
   134 	HogTurnLeft(bandit4.gear, true)
   135 	bandit5.gear = AddHog(bandit5.name, 1, 40, "tophats")
   135 	bandit5.gear = AddHog(bandit5.name, 1, 40, "Sniper")
   136 	AnimSetGearPosition(bandit5.gear, bandit5.x, bandit5.y)
   136 	AnimSetGearPosition(bandit5.gear, bandit5.x, bandit5.y)
   137 	HogTurnLeft(bandit5.gear, true)
   137 	HogTurnLeft(bandit5.gear, true)
   138 	
   138 	
   139 	if checkPointReached == 1 then
   139 	if checkPointReached == 1 then
   140 		-- Start of the game
   140 		-- Start of the game