116 hero.gear = AddHog(hero.name, 0, heroHealth, "war_desertgrenadier1") |
116 hero.gear = AddHog(hero.name, 0, heroHealth, "war_desertgrenadier1") |
117 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
117 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
118 HogTurnLeft(hero.gear, true) |
118 HogTurnLeft(hero.gear, true) |
119 -- Ally |
119 -- Ally |
120 AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy") |
120 AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy") |
121 ally.gear = AddHog(ally.name, 0, 100, "tophats") |
121 ally.gear = AddHog(ally.name, 0, 100, "war_airwarden02") |
122 AnimSetGearPosition(ally.gear, ally.x, ally.y) |
122 AnimSetGearPosition(ally.gear, ally.x, ally.y) |
123 -- Frozen Bandits |
123 -- Frozen Bandits |
124 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy") |
124 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy") |
125 bandit1.gear = AddHog(bandit1.name, 1, 120, "tophats") |
125 bandit1.gear = AddHog(bandit1.name, 1, 120, "Santa") |
126 AnimSetGearPosition(bandit1.gear, bandit1.x, bandit1.y) |
126 AnimSetGearPosition(bandit1.gear, bandit1.x, bandit1.y) |
127 HogTurnLeft(bandit1.gear, true) |
127 HogTurnLeft(bandit1.gear, true) |
128 bandit2.gear = AddHog(bandit2.name, 1, 100, "tophats") |
128 bandit2.gear = AddHog(bandit2.name, 1, 100, "ushanka") |
129 AnimSetGearPosition(bandit2.gear, bandit2.x, bandit2.y) |
129 AnimSetGearPosition(bandit2.gear, bandit2.x, bandit2.y) |
130 bandit3.gear = AddHog(bandit3.name, 1, 100, "tophats") |
130 bandit3.gear = AddHog(bandit3.name, 1, 100, "thug") |
131 AnimSetGearPosition(bandit3.gear, bandit3.x, bandit3.y) |
131 AnimSetGearPosition(bandit3.gear, bandit3.x, bandit3.y) |
132 bandit4.gear = AddHog(bandit4.name, 1, 40, "tophats") |
132 bandit4.gear = AddHog(bandit4.name, 1, 40, "tophats") |
133 AnimSetGearPosition(bandit4.gear, bandit4.x, bandit4.y) |
133 AnimSetGearPosition(bandit4.gear, bandit4.x, bandit4.y) |
134 HogTurnLeft(bandit4.gear, true) |
134 HogTurnLeft(bandit4.gear, true) |
135 bandit5.gear = AddHog(bandit5.name, 1, 40, "tophats") |
135 bandit5.gear = AddHog(bandit5.name, 1, 40, "Sniper") |
136 AnimSetGearPosition(bandit5.gear, bandit5.x, bandit5.y) |
136 AnimSetGearPosition(bandit5.gear, bandit5.x, bandit5.y) |
137 HogTurnLeft(bandit5.gear, true) |
137 HogTurnLeft(bandit5.gear, true) |
138 |
138 |
139 if checkPointReached == 1 then |
139 if checkPointReached == 1 then |
140 -- Start of the game |
140 -- Start of the game |