196 |
196 |
197 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) |
197 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) |
198 AddEvent(onHeroFinalStep, {hero.gear}, heroFinalStep, {hero.gear}, 0) |
198 AddEvent(onHeroFinalStep, {hero.gear}, heroFinalStep, {hero.gear}, 0) |
199 AddEvent(onAntiFlyArea, {hero.gear}, antiFlyArea, {hero.gear}, 1) |
199 AddEvent(onAntiFlyArea, {hero.gear}, antiFlyArea, {hero.gear}, 1) |
200 AddEvent(onNonAntiFlyArea, {hero.gear}, nonAntiFlyArea, {hero.gear}, 1) |
200 AddEvent(onNonAntiFlyArea, {hero.gear}, nonAntiFlyArea, {hero.gear}, 1) |
201 AddEvent(onThantaDeath, {bandit1.gear}, thantaDeath, {bandit1.gear}, 1) |
201 AddEvent(onThantaDeath, {bandit1.gear}, thantaDeath, {bandit1.gear}, 0) |
202 AddEvent(onHeroWin, {hero.gear}, heroWin, {hero.gear}, 0) |
202 AddEvent(onHeroWin, {hero.gear}, heroWin, {hero.gear}, 0) |
203 |
203 |
204 AddAmmo(hero.gear, amJetpack, 99) |
204 AddAmmo(hero.gear, amJetpack, 99) |
205 AddAmmo(hero.gear, amTeleport, 99) |
|
206 AddAmmo(bandit1.gear, amBazooka, 5) |
205 AddAmmo(bandit1.gear, amBazooka, 5) |
207 AddAmmo(bandit2.gear, amBazooka, 4) |
206 AddAmmo(bandit2.gear, amBazooka, 4) |
208 AddAmmo(bandit3.gear, amMine, 2) |
207 AddAmmo(bandit3.gear, amMine, 2) |
209 AddAmmo(bandit3.gear, amGrenade, 3) |
208 AddAmmo(bandit3.gear, amGrenade, 3) |
210 AddAmmo(bandit4.gear, amBazooka, 5) |
209 AddAmmo(bandit4.gear, amBazooka, 5) |