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1 /* |
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2 * Hedgewars, a free turn based strategy game |
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3 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com> |
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4 * |
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5 * This program is free software; you can redistribute it and/or |
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6 * modify it under the terms of the GNU General Public License |
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7 * as published by the Free Software Foundation; either version 2 |
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8 * of the License, or (at your option) any later version. |
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9 * |
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10 * This program is distributed in the hope that it will be useful, |
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 * GNU General Public License for more details. |
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14 * |
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15 * You should have received a copy of the GNU General Public License |
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16 * along with this program; if not, write to the Free Software |
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17 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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18 */ |
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19 |
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20 /** |
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21 * Common definitions needed by netconn functions, to allow splitting them into several files. |
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22 */ |
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23 |
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24 #ifndef NETCONN_INTERNAL_H_ |
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25 #define NETCONN_INTERNAL_H_ |
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26 |
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27 #include "netconn.h" |
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28 #include "netbase.h" |
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29 #include "../model/map.h" |
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30 #include "../model/team.h" |
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31 #include "../model/weapon.h" |
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32 #include "../model/room.h" |
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33 |
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34 #include <stdbool.h> |
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35 #include <stdint.h> |
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36 #include <stddef.h> |
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37 |
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38 struct _flib_netconn { |
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39 flib_netbase *netBase; |
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40 char *playerName; |
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41 char *dataDirPath; |
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42 |
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43 int netconnState; // One of the NETCONN_STATE constants |
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44 |
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45 bool isChief; // Player can modify the current room |
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46 flib_map *map; |
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47 flib_teamlist pendingTeamlist; |
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48 flib_teamlist teamlist; |
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49 flib_scheme *scheme; |
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50 char *style; |
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51 flib_weaponset *weaponset; |
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52 |
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53 void (*onMessageCb)(void *context, int msgtype, const char *msg); |
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54 void *onMessageCtx; |
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55 |
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56 void (*onConnectedCb)(void *context); |
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57 void *onConnectedCtx; |
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58 |
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59 void (*onDisconnectedCb)(void *context, int reason, const char *message); |
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60 void *onDisconnectedCtx; |
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61 |
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62 void (*onRoomlistCb)(void *context, const flib_room **rooms, int roomCount); |
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63 void *onRoomlistCtx; |
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64 |
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65 void (*onRoomAddCb)(void *context, const flib_room *room); |
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66 void *onRoomAddCtx; |
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67 |
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68 void (*onRoomDeleteCb)(void *context, const char *name); |
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69 void *onRoomDeleteCtx; |
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70 |
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71 void (*onRoomUpdateCb)(void *context, const char *oldName, const flib_room *room); |
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72 void *onRoomUpdateCtx; |
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73 |
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74 void (*onClientFlagsCb)(void *context, const char *nick, const char *flags, bool newFlagState); |
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75 void *onClientFlagsCtx; |
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76 |
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77 void (*onChatCb)(void *context, const char *nick, const char *msg); |
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78 void *onChatCtx; |
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79 |
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80 void (*onLobbyJoinCb)(void *context, const char *nick); |
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81 void *onLobbyJoinCtx; |
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82 |
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83 void (*onLobbyLeaveCb)(void *context, const char *nick, const char *partMessage); |
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84 void *onLobbyLeaveCtx; |
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85 |
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86 void (*onRoomJoinCb)(void *context, const char *nick); |
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87 void *onRoomJoinCtx; |
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88 |
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89 void (*onRoomLeaveCb)(void *context, const char *nick, const char *partMessage); |
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90 void *onRoomLeaveCtx; |
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91 |
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92 void (*onNickTakenCb)(void *context, const char *nick); |
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93 void *onNickTakenCtx; |
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94 |
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95 void (*onPasswordRequestCb)(void *context, const char *nick); |
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96 void *onPasswordRequestCtx; |
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97 |
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98 void (*onEnterRoomCb)(void *context, bool chief); |
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99 void *onEnterRoomCtx; |
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100 |
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101 void (*onLeaveRoomCb)(void *context, int reason, const char *message); |
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102 void *onLeaveRoomCtx; |
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103 |
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104 void (*onTeamAddCb)(void *context, const flib_team *team); |
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105 void *onTeamAddCtx; |
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106 |
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107 void (*onTeamDeleteCb)(void *context, const char *teamname); |
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108 void *onTeamDeleteCtx; |
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109 |
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110 void (*onRunGameCb)(void *context); |
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111 void *onRunGameCtx; |
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112 |
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113 void (*onTeamAcceptedCb)(void *context, const char *teamName); |
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114 void *onTeamAcceptedCtx; |
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115 |
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116 void (*onHogCountChangedCb)(void *context, const char *teamName, int hogs); |
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117 void *onHogCountChangedCtx; |
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118 |
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119 void (*onTeamColorChangedCb)(void *context, const char *teamName, int colorIndex); |
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120 void *onTeamColorChangedCtx; |
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121 |
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122 void (*onEngineMessageCb)(void *context, const uint8_t *message, size_t size); |
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123 void *onEngineMessageCtx; |
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124 |
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125 void (*onSchemeChangedCb)(void *context, const flib_scheme *scheme); |
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126 void *onSchemeChangedCtx; |
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127 |
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128 void (*onMapChangedCb)(void *context, const flib_map *map, int changetype); |
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129 void *onMapChangedCtx; |
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130 |
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131 void (*onScriptChangedCb)(void *context, const char *script); |
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132 void *onScriptChangedCtx; |
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133 |
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134 void (*onWeaponsetChangedCb)(void *context, const flib_weaponset *weaponset); |
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135 void *onWeaponsetChangedCtx; |
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136 |
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137 void (*onServerVarCb)(void *context, const char *name, const char *value); |
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138 void *onServerVarCtx; |
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139 |
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140 bool running; |
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141 bool destroyRequested; |
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142 }; |
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143 |
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144 void netconn_clearCallbacks(flib_netconn *conn); |
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145 void netconn_leaveRoom(flib_netconn *conn); |
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146 void netconn_setMap(flib_netconn *conn, const flib_map *map); |
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147 void netconn_setWeaponset(flib_netconn *conn, const flib_weaponset *weaponset); |
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148 void netconn_setScript(flib_netconn *conn, const char *script); |
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149 void netconn_setScheme(flib_netconn *conn, const flib_scheme *scheme); |
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150 |
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151 #endif |