project_files/frontlib/net/netconn_internal.h
branchhedgeroid
changeset 7857 2bc61f8841a1
parent 7691 55c0a856ecd0
child 8260 83d85e32c713
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/net/netconn_internal.h	Sun Oct 28 15:12:37 2012 +0100
@@ -0,0 +1,151 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ */
+
+/**
+ * Common definitions needed by netconn functions, to allow splitting them into several files.
+ */
+
+#ifndef NETCONN_INTERNAL_H_
+#define NETCONN_INTERNAL_H_
+
+#include "netconn.h"
+#include "netbase.h"
+#include "../model/map.h"
+#include "../model/team.h"
+#include "../model/weapon.h"
+#include "../model/room.h"
+
+#include <stdbool.h>
+#include <stdint.h>
+#include <stddef.h>
+
+struct _flib_netconn {
+	flib_netbase *netBase;
+	char *playerName;
+	char *dataDirPath;
+
+	int netconnState;			// One of the NETCONN_STATE constants
+
+	bool isChief;				// Player can modify the current room
+	flib_map *map;
+	flib_teamlist pendingTeamlist;
+	flib_teamlist teamlist;
+	flib_scheme *scheme;
+	char *style;
+	flib_weaponset *weaponset;
+
+	void (*onMessageCb)(void *context, int msgtype, const char *msg);
+	void *onMessageCtx;
+
+	void (*onConnectedCb)(void *context);
+	void *onConnectedCtx;
+
+	void (*onDisconnectedCb)(void *context, int reason, const char *message);
+	void *onDisconnectedCtx;
+
+	void (*onRoomlistCb)(void *context, const flib_room **rooms, int roomCount);
+	void *onRoomlistCtx;
+
+	void (*onRoomAddCb)(void *context, const flib_room *room);
+	void *onRoomAddCtx;
+
+	void (*onRoomDeleteCb)(void *context, const char *name);
+	void *onRoomDeleteCtx;
+
+	void (*onRoomUpdateCb)(void *context, const char *oldName, const flib_room *room);
+	void *onRoomUpdateCtx;
+
+	void (*onClientFlagsCb)(void *context, const char *nick, const char *flags, bool newFlagState);
+	void *onClientFlagsCtx;
+
+	void (*onChatCb)(void *context, const char *nick, const char *msg);
+	void *onChatCtx;
+
+	void (*onLobbyJoinCb)(void *context, const char *nick);
+	void *onLobbyJoinCtx;
+
+	void (*onLobbyLeaveCb)(void *context, const char *nick, const char *partMessage);
+	void *onLobbyLeaveCtx;
+
+	void (*onRoomJoinCb)(void *context, const char *nick);
+	void *onRoomJoinCtx;
+
+	void (*onRoomLeaveCb)(void *context, const char *nick, const char *partMessage);
+	void *onRoomLeaveCtx;
+
+	void (*onNickTakenCb)(void *context, const char *nick);
+	void *onNickTakenCtx;
+
+	void (*onPasswordRequestCb)(void *context, const char *nick);
+	void *onPasswordRequestCtx;
+
+	void (*onEnterRoomCb)(void *context, bool chief);
+	void *onEnterRoomCtx;
+
+	void (*onLeaveRoomCb)(void *context, int reason, const char *message);
+	void *onLeaveRoomCtx;
+
+	void (*onTeamAddCb)(void *context, const flib_team *team);
+	void *onTeamAddCtx;
+
+	void (*onTeamDeleteCb)(void *context, const char *teamname);
+	void *onTeamDeleteCtx;
+
+	void (*onRunGameCb)(void *context);
+	void *onRunGameCtx;
+
+	void (*onTeamAcceptedCb)(void *context, const char *teamName);
+	void *onTeamAcceptedCtx;
+
+	void (*onHogCountChangedCb)(void *context, const char *teamName, int hogs);
+	void *onHogCountChangedCtx;
+
+	void (*onTeamColorChangedCb)(void *context, const char *teamName, int colorIndex);
+	void *onTeamColorChangedCtx;
+
+	void (*onEngineMessageCb)(void *context, const uint8_t *message, size_t size);
+	void *onEngineMessageCtx;
+
+	void (*onSchemeChangedCb)(void *context, const flib_scheme *scheme);
+	void *onSchemeChangedCtx;
+
+	void (*onMapChangedCb)(void *context, const flib_map *map, int changetype);
+	void *onMapChangedCtx;
+
+	void (*onScriptChangedCb)(void *context, const char *script);
+	void *onScriptChangedCtx;
+
+	void (*onWeaponsetChangedCb)(void *context, const flib_weaponset *weaponset);
+	void *onWeaponsetChangedCtx;
+
+	void (*onServerVarCb)(void *context, const char *name, const char *value);
+	void *onServerVarCtx;
+
+	bool running;
+	bool destroyRequested;
+};
+
+void netconn_clearCallbacks(flib_netconn *conn);
+void netconn_leaveRoom(flib_netconn *conn);
+void netconn_setMap(flib_netconn *conn, const flib_map *map);
+void netconn_setWeaponset(flib_netconn *conn, const flib_weaponset *weaponset);
+void netconn_setScript(flib_netconn *conn, const char *script);
+void netconn_setScheme(flib_netconn *conn, const flib_scheme *scheme);
+
+#endif