186 * Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default |
186 * Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default |
187 * Fix language names in language list being always in English |
187 * Fix language names in language list being always in English |
188 |
188 |
189 Content Creation: |
189 Content Creation: |
190 + Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and ,) before the first rect |
190 + Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and ,) before the first rect |
|
191 + Theme objects can now be placed on water (by setting first in-land rectangle to 0,0,0,0) |
191 + Themes can now use flakes with negative falling speed (rising flakes) |
192 + Themes can now use flakes with negative falling speed (rising flakes) |
192 + Themes can now contain custom sound files: splash.ogg Droplet1.ogg Droplet2.ogg Droplet3.ogg skip.ogg |
193 + Themes can now contain custom sound files: splash.ogg Droplet1.ogg Droplet2.ogg Droplet3.ogg skip.ogg |
193 + Themes can now have mirrored clouds and flakes: CloudsL.png, SDCloudsL.png, FlakeL.png, SDFlakeL.png |
194 + Themes can now have mirrored clouds and flakes: CloudsL.png, SDCloudsL.png, FlakeL.png, SDFlakeL.png |
194 + Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right |
195 + Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right |
195 * Default water color was black instead of blue |
196 * Default water color was black instead of blue |