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1 #include "runqueue.h" |
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2 |
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3 #include "flib.h" |
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4 |
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5 extern "C" { |
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6 extern RunEngine_t* flibRunEngine; |
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7 extern ipcToEngineRaw_t* flibIpcToEngineRaw; |
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8 extern ipcSetEngineBarrier_t* flibIpcSetEngineBarrier; |
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9 extern ipcRemoveBarrierFromEngineQueue_t* flibIpcRemoveBarrierFromEngineQueue; |
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10 } |
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11 |
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12 RunQueue::RunQueue(QObject* parent) |
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13 : QObject(parent) |
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14 { |
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15 } |
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16 |
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17 void RunQueue::queue(const GameConfig& config) |
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18 { |
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19 m_runQueue.prepend(config); |
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20 |
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21 flibIpcSetEngineBarrier(); |
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22 for (const QByteArray& b : m_runQueue.last().config()) { |
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23 flibIpcToEngineRaw(b.data(), b.size()); |
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24 } |
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25 |
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26 if (m_runQueue.size() == 1) |
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27 nextRun(); |
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28 } |
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29 |
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30 void RunQueue::onGameFinished() |
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31 { |
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32 m_runQueue.pop_front(); |
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33 |
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34 nextRun(); |
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35 } |
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36 |
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37 void RunQueue::nextRun() |
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38 { |
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39 if (!m_runQueue.isEmpty()) { |
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40 if (m_runQueue[0].isPreview()) |
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41 emit previewIsRendering(); |
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42 |
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43 flibIpcRemoveBarrierFromEngineQueue(); |
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44 |
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45 flibRunEngine(m_runQueue[0].argc(), m_runQueue[0].argv()); |
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46 } |
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47 } |
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